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Diffstat (limited to 'extern/bullet/Bullet/BLI_Bullet.dsp')
-rw-r--r--extern/bullet/Bullet/BLI_Bullet.dsp98
1 files changed, 55 insertions, 43 deletions
diff --git a/extern/bullet/Bullet/BLI_Bullet.dsp b/extern/bullet/Bullet/BLI_Bullet.dsp
index 8ff1dec014c..a7357ef7976 100644
--- a/extern/bullet/Bullet/BLI_Bullet.dsp
+++ b/extern/bullet/Bullet/BLI_Bullet.dsp
@@ -40,8 +40,8 @@ RSC=rc.exe
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /Zd /O2 /I "../LinearMath" /I "." /D "NDEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D "BUM_INLINED" /D "USE_ALGEBRAIC" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -70,8 +70,8 @@ PostBuild_Cmds=XCOPY /Y .\release\*.lib .\..\..\..\..\lib\windows\bullet\lib\*.
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
-LINK32=link.exe -lib
MTL=midl.exe
+LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "." /D "_DEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D "BUM_INLINED" /D "USE_ALGEBRAIC" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
@@ -303,6 +303,14 @@ SOURCE=.\BroadphaseCollision\Dispatcher.h
# End Source File
# Begin Source File
+SOURCE=.\BroadphaseCollision\OverlappingPairCache.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\BroadphaseCollision\OverlappingPairCache.h
+# End Source File
+# Begin Source File
+
SOURCE=.\BroadphaseCollision\SimpleBroadphase.cpp
# End Source File
# Begin Source File
@@ -343,6 +351,22 @@ SOURCE=.\CollisionShapes\CollisionShape.h
# End Source File
# Begin Source File
+SOURCE=.\CollisionShapes\CompoundShape.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CollisionShapes\CompoundShape.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\CollisionShapes\ConcaveShape.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CollisionShapes\ConcaveShape.h
+# End Source File
+# Begin Source File
+
SOURCE=.\CollisionShapes\ConeShape.cpp
# End Source File
# Begin Source File
@@ -367,11 +391,11 @@ SOURCE=.\CollisionShapes\ConvexShape.h
# End Source File
# Begin Source File
-SOURCE=.\CollisionShapes\ConvexTriangleCallback.cpp
+SOURCE=.\CollisionShapes\ConvexTriangleMeshShape.cpp
# End Source File
# Begin Source File
-SOURCE=.\CollisionShapes\ConvexTriangleCallback.h
+SOURCE=.\CollisionShapes\ConvexTriangleMeshShape.h
# End Source File
# Begin Source File
@@ -439,6 +463,14 @@ SOURCE=.\CollisionShapes\SphereShape.h
# End Source File
# Begin Source File
+SOURCE=.\CollisionShapes\StaticPlaneShape.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CollisionShapes\StaticPlaneShape.h
+# End Source File
+# Begin Source File
+
SOURCE=.\CollisionShapes\StridingMeshInterface.cpp
# End Source File
# Begin Source File
@@ -487,6 +519,10 @@ SOURCE=.\CollisionShapes\TriangleShape.h
# PROP Default_Filter ""
# Begin Source File
+SOURCE=.\CollisionDispatch\CollisionCreateFunc.h
+# End Source File
+# Begin Source File
+
SOURCE=.\CollisionDispatch\CollisionDispatcher.cpp
# End Source File
# Begin Source File
@@ -511,6 +547,14 @@ SOURCE=.\CollisionDispatch\CollisionWorld.h
# End Source File
# Begin Source File
+SOURCE=.\CollisionDispatch\CompoundCollisionAlgorithm.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CollisionDispatch\CompoundCollisionAlgorithm.h
+# End Source File
+# Begin Source File
+
SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp
# End Source File
# Begin Source File
@@ -543,56 +587,24 @@ SOURCE=.\CollisionDispatch\ManifoldResult.h
# End Source File
# Begin Source File
-SOURCE=.\CollisionDispatch\UnionFind.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\CollisionDispatch\UnionFind.h
-# End Source File
-# End Group
-# Begin Group "Extras"
-
-# PROP Default_Filter ""
-# Begin Source File
-
-SOURCE=..\Extras\PhysicsInterface\Common\PHY_DynamicTypes.h
+SOURCE=.\CollisionDispatch\SimulationIslandManager.cpp
# End Source File
# Begin Source File
-SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.cpp
+SOURCE=.\CollisionDispatch\SimulationIslandManager.h
# End Source File
# Begin Source File
-SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.cpp
+SOURCE=.\CollisionDispatch\UnionFind.cpp
# End Source File
# Begin Source File
-SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.h
+SOURCE=.\CollisionDispatch\UnionFind.h
# End Source File
-# Begin Source File
+# End Group
+# Begin Group "Extras"
-SOURCE=..\Extras\PhysicsInterface\Common\PHY_Pro.h
-# End Source File
+# PROP Default_Filter ""
# End Group
# End Target
# End Project