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Diffstat (limited to 'extern/bullet/Bullet/CollisionShapes/BvhTriangleMeshShape.h')
-rw-r--r--extern/bullet/Bullet/CollisionShapes/BvhTriangleMeshShape.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/extern/bullet/Bullet/CollisionShapes/BvhTriangleMeshShape.h b/extern/bullet/Bullet/CollisionShapes/BvhTriangleMeshShape.h
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+++ b/extern/bullet/Bullet/CollisionShapes/BvhTriangleMeshShape.h
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+/*
+ * Copyright (c) 2006 Erwin Coumans http://continuousphysics.com/Bullet/
+ *
+ * Permission to use, copy, modify, distribute and sell this software
+ * and its documentation for any purpose is hereby granted without fee,
+ * provided that the above copyright notice appear in all copies.
+ * Erwin Coumans makes no representations about the suitability
+ * of this software for any purpose.
+ * It is provided "as is" without express or implied warranty.
+*/
+#ifndef BVH_TRIANGLE_MESH_SHAPE_H
+#define BVH_TRIANGLE_MESH_SHAPE_H
+
+#include "CollisionShapes/TriangleMeshShape.h"
+#include "CollisionShapes/OptimizedBvh.h"
+
+///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
+///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
+class BvhTriangleMeshShape : public TriangleMeshShape
+{
+
+ OptimizedBvh* m_bvh;
+
+
+public:
+ BvhTriangleMeshShape(StridingMeshInterface* meshInterface);
+
+ virtual ~BvhTriangleMeshShape();
+
+
+ /*
+ virtual int GetShapeType() const
+ {
+ return TRIANGLE_MESH_SHAPE_PROXYTYPE;
+ }
+ */
+
+
+
+ virtual void ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const;
+
+
+ //debugging
+ virtual char* GetName()const {return "BVHTRIANGLEMESH";}
+
+
+ virtual void setLocalScaling(const SimdVector3& scaling);
+
+
+
+};
+
+#endif //BVH_TRIANGLE_MESH_SHAPE_H