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Diffstat (limited to 'extern/bullet/Bullet/CollisionShapes/EmptyShape.h')
-rw-r--r-- | extern/bullet/Bullet/CollisionShapes/EmptyShape.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/extern/bullet/Bullet/CollisionShapes/EmptyShape.h b/extern/bullet/Bullet/CollisionShapes/EmptyShape.h new file mode 100644 index 00000000000..7ecbb05f4cc --- /dev/null +++ b/extern/bullet/Bullet/CollisionShapes/EmptyShape.h @@ -0,0 +1,75 @@ +/* + * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ + * + * Permission to use, copy, modify, distribute and sell this software + * and its documentation for any purpose is hereby granted without fee, + * provided that the above copyright notice appear in all copies. + * Erwin Coumans makes no representations about the suitability + * of this software for any purpose. + * It is provided "as is" without express or implied warranty. + */ + +#ifndef EMPTY_SHAPE_H +#define EMPTY_SHAPE_H + +#include "CollisionShape.h" + +#include "SimdVector3.h" +#include "SimdTransform.h" +#include "SimdMatrix3x3.h" +#include <vector> +#include "CollisionShapes/CollisionMargin.h" + + + + +/// EmptyShape is a collision shape without actual collision detection. It can be replaced by another shape during runtime +class EmptyShape : public CollisionShape +{ +public: + EmptyShape(); + + virtual ~EmptyShape(); + + + ///GetAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version + void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const; + + + virtual void setLocalScaling(const SimdVector3& scaling) + { + m_localScaling = scaling; + } + virtual const SimdVector3& getLocalScaling() const + { + return m_localScaling; + } + + virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia); + + virtual int GetShapeType() const { return EMPTY_SHAPE_PROXYTYPE;} + + virtual void SetMargin(float margin) + { + m_collisionMargin = margin; + } + virtual float GetMargin() const + { + return m_collisionMargin; + } + virtual char* GetName()const + { + return "Empty"; + } + + +private: + SimdScalar m_collisionMargin; +protected: + SimdVector3 m_localScaling; + +}; + + + +#endif //EMPTY_SHAPE_H |