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Diffstat (limited to 'extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.h')
-rw-r--r-- | extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.h b/extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.h new file mode 100644 index 00000000000..3bdcd7edb38 --- /dev/null +++ b/extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.h @@ -0,0 +1,69 @@ +/* + * Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com + * + * Permission to use, copy, modify, distribute and sell this software + * and its documentation for any purpose is hereby granted without fee, + * provided that the above copyright notice appear in all copies. + * Erwin Coumans makes no representations about the suitability + * of this software for any purpose. + * It is provided "as is" without express or implied warranty. +*/ +#ifndef STRIDING_MESHINTERFACE_H +#define STRIDING_MESHINTERFACE_H + +#include "SimdVector3.h" + +/// PHY_ScalarType enumerates possible scalar types. +/// See the StridingMeshInterface for its use +typedef enum PHY_ScalarType { + PHY_FLOAT, + PHY_DOUBLE, + PHY_INTEGER, + PHY_SHORT, + PHY_FIXEDPOINT88 +} PHY_ScalarType; + +/// StridingMeshInterface is the interface class for high performance access to triangle meshes +/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. +class StridingMeshInterface +{ + protected: + + SimdVector3 m_scaling; + + public: + StridingMeshInterface() :m_scaling(1.f,1.f,1.f) + { + + } + + virtual ~StridingMeshInterface(); + /// get read and write access to a subpart of a triangle mesh + /// this subpart has a continuous array of vertices and indices + /// in this way the mesh can be handled as chunks of memory with striding + /// very similar to OpenGL vertexarray support + /// make a call to unLockVertexBase when the read and write access is finished + virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; + + + /// unLockVertexBase finishes the access to a subpart of the triangle mesh + /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished + virtual void unLockVertexBase(int subpart)=0; + + /// getNumSubParts returns the number of seperate subparts + /// each subpart has a continuous array of vertices and indices + virtual int getNumSubParts()=0; + + virtual void preallocateVertices(int numverts)=0; + virtual void preallocateIndices(int numindices)=0; + + const SimdVector3& getScaling() { + return m_scaling; + } + void setScaling(const SimdVector3& scaling) + { + m_scaling = scaling; + } +}; + +#endif //STRIDING_MESHINTERFACE_H |