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Diffstat (limited to 'extern/bullet/Bullet/CollisionShapes/TriangleIndexVertexArray.h')
-rw-r--r--extern/bullet/Bullet/CollisionShapes/TriangleIndexVertexArray.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/extern/bullet/Bullet/CollisionShapes/TriangleIndexVertexArray.h b/extern/bullet/Bullet/CollisionShapes/TriangleIndexVertexArray.h
new file mode 100644
index 00000000000..4784dc3938f
--- /dev/null
+++ b/extern/bullet/Bullet/CollisionShapes/TriangleIndexVertexArray.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright (c) 2006 Erwin Coumans http://continuousphysics.com/Bullet/
+ *
+ * Permission to use, copy, modify, distribute and sell this software
+ * and its documentation for any purpose is hereby granted without fee,
+ * provided that the above copyright notice appear in all copies.
+ * Erwin Coumans makes no representations about the suitability
+ * of this software for any purpose.
+ * It is provided "as is" without express or implied warranty.
+*/
+
+#include "StridingMeshInterface.h"
+
+
+class TriangleIndexVertexArray : public StridingMeshInterface
+{
+
+ int m_numTriangleIndices;
+ int* m_triangleIndexBase;
+ int m_triangleIndexStride;
+ int m_numVertices;
+ float* m_vertexBase;
+ int m_vertexStride;
+
+public:
+
+ TriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,float* vertexBase,int vertexStride);
+
+ virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0);
+
+ virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const;
+
+ /// unLockVertexBase finishes the access to a subpart of the triangle mesh
+ /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
+ virtual void unLockVertexBase(int subpart) {}
+
+ virtual void unLockReadOnlyVertexBase(int subpart) const {}
+
+ /// getNumSubParts returns the number of seperate subparts
+ /// each subpart has a continuous array of vertices and indices
+ virtual int getNumSubParts() const { return 1;}
+
+ virtual void preallocateVertices(int numverts){}
+ virtual void preallocateIndices(int numindices){}
+
+}; \ No newline at end of file