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Diffstat (limited to 'extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h')
-rw-r--r--extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h b/extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h
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+++ b/extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h
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+/*
+ * Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
+ *
+ * Permission to use, copy, modify, distribute and sell this software
+ * and its documentation for any purpose is hereby granted without fee,
+ * provided that the above copyright notice appear in all copies.
+ * Erwin Coumans makes no representations about the suitability
+ * of this software for any purpose.
+ * It is provided "as is" without express or implied warranty.
+*/
+#ifndef TRIANGLE_MESH_SHAPE_H
+#define TRIANGLE_MESH_SHAPE_H
+
+#include "CollisionShapes/CollisionShape.h"
+#include "BroadphaseCollision/BroadphaseProxy.h" // for the types
+
+#include "StridingMeshInterface.h"
+#include "TriangleCallback.h"
+
+
+
+///Concave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
+class TriangleMeshShape : public CollisionShape
+{
+
+ StridingMeshInterface* m_meshInterface;
+
+public:
+ TriangleMeshShape(StridingMeshInterface* meshInterface);
+
+ virtual ~TriangleMeshShape();
+
+
+
+ virtual SimdVector3 LocalGetSupportingVertex(const SimdVector3& vec) const;
+
+ virtual SimdVector3 LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const
+ {
+ assert(0);
+ return LocalGetSupportingVertex(vec);
+ }
+
+ virtual int GetShapeType() const
+ {
+ return TRIANGLE_MESH_SHAPE_PROXYTYPE;
+ }
+
+ virtual void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const;
+
+ void ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const;
+
+ virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
+
+ virtual void setLocalScaling(const SimdVector3& scaling);
+
+
+ //debugging
+ virtual char* GetName()const {return "TRIANGLEMESH";}
+
+
+};
+
+#endif //TRIANGLE_MESH_SHAPE_H