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Diffstat (limited to 'extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h')
-rw-r--r-- | extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h b/extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h new file mode 100644 index 00000000000..ecd9cc530fd --- /dev/null +++ b/extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h @@ -0,0 +1,63 @@ +/* + * Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com + * + * Permission to use, copy, modify, distribute and sell this software + * and its documentation for any purpose is hereby granted without fee, + * provided that the above copyright notice appear in all copies. + * Erwin Coumans makes no representations about the suitability + * of this software for any purpose. + * It is provided "as is" without express or implied warranty. +*/ +#ifndef TRIANGLE_MESH_SHAPE_H +#define TRIANGLE_MESH_SHAPE_H + +#include "CollisionShapes/CollisionShape.h" +#include "BroadphaseCollision/BroadphaseProxy.h" // for the types + +#include "StridingMeshInterface.h" +#include "TriangleCallback.h" + + + +///Concave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles. +class TriangleMeshShape : public CollisionShape +{ + + StridingMeshInterface* m_meshInterface; + +public: + TriangleMeshShape(StridingMeshInterface* meshInterface); + + virtual ~TriangleMeshShape(); + + + + virtual SimdVector3 LocalGetSupportingVertex(const SimdVector3& vec) const; + + virtual SimdVector3 LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const + { + assert(0); + return LocalGetSupportingVertex(vec); + } + + virtual int GetShapeType() const + { + return TRIANGLE_MESH_SHAPE_PROXYTYPE; + } + + virtual void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const; + + void ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const; + + virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia); + + virtual void setLocalScaling(const SimdVector3& scaling); + + + //debugging + virtual char* GetName()const {return "TRIANGLEMESH";} + + +}; + +#endif //TRIANGLE_MESH_SHAPE_H |