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Diffstat (limited to 'extern/bullet/Bullet/NarrowPhaseCollision/BU_EdgeEdge.h')
-rw-r--r-- | extern/bullet/Bullet/NarrowPhaseCollision/BU_EdgeEdge.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/extern/bullet/Bullet/NarrowPhaseCollision/BU_EdgeEdge.h b/extern/bullet/Bullet/NarrowPhaseCollision/BU_EdgeEdge.h new file mode 100644 index 00000000000..32eed8bc898 --- /dev/null +++ b/extern/bullet/Bullet/NarrowPhaseCollision/BU_EdgeEdge.h @@ -0,0 +1,71 @@ +/* + * Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com + * + * Permission to use, copy, modify, distribute and sell this software + * and its documentation for any purpose is hereby granted without fee, + * provided that the above copyright notice appear in all copies. + * Erwin Coumans makes no representations about the suitability + * of this software for any purpose. + * It is provided "as is" without express or implied warranty. +*/ + +#ifndef BU_EDGEEDGE +#define BU_EDGEEDGE + +class BU_Screwing; +#include <SimdTransform.h> +#include <SimdPoint3.h> +#include <SimdVector3.h> + +//class BUM_Point2; + +#include <SimdScalar.h> + +///BU_EdgeEdge implements algebraic time of impact calculation between two (angular + linear) moving edges. +class BU_EdgeEdge +{ +public: + + + BU_EdgeEdge(); + bool GetTimeOfImpact( + const BU_Screwing& screwAB, + const SimdPoint3& a,//edge in object A + const SimdVector3& u, + const SimdPoint3& c,//edge in object B + const SimdVector3& v, + SimdScalar &minTime, + SimdScalar &lamda, + SimdScalar& mu + ); +private: + + bool Calc2DRotationPointPoint(const SimdPoint3& rotPt, SimdScalar rotRadius, SimdScalar rotW,const SimdPoint3& intersectPt,SimdScalar& minTime); + bool GetTimeOfImpactGeneralCase( + const BU_Screwing& screwAB, + const SimdPoint3& a,//edge in object A + const SimdVector3& u, + const SimdPoint3& c,//edge in object B + const SimdVector3& v, + SimdScalar &minTime, + SimdScalar &lamda, + SimdScalar& mu + + ); + + + bool GetTimeOfImpactVertexEdge( + const BU_Screwing& screwAB, + const SimdPoint3& a,//edge in object A + const SimdVector3& u, + const SimdPoint3& c,//edge in object B + const SimdVector3& v, + SimdScalar &minTime, + SimdScalar &lamda, + SimdScalar& mu + + ); + +}; + +#endif //BU_EDGEEDGE |