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Diffstat (limited to 'extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.h')
-rw-r--r-- | extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.h b/extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.h new file mode 100644 index 00000000000..0f9808f2986 --- /dev/null +++ b/extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.h @@ -0,0 +1,46 @@ +/* + * Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com + * + * Permission to use, copy, modify, distribute and sell this software + * and its documentation for any purpose is hereby granted without fee, + * provided that the above copyright notice appear in all copies. + * Erwin Coumans makes no representations about the suitability + * of this software for any purpose. + * It is provided "as is" without express or implied warranty. +*/ + +#ifndef CONTINUOUS_COLLISION_CONVEX_CAST_H +#define CONTINUOUS_COLLISION_CONVEX_CAST_H + +#include "ConvexCast.h" +#include "SimplexSolverInterface.h" +class ConvexPenetrationDepthSolver; +class ConvexShape; + +/// ContinuousConvexCollision implements angular and linear time of impact for convex objects. +/// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis). +/// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent. +/// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops +class ContinuousConvexCollision : public ConvexCast +{ + SimplexSolverInterface* m_simplexSolver; + ConvexPenetrationDepthSolver* m_penetrationDepthSolver; + ConvexShape* m_convexA; + ConvexShape* m_convexB; + + +public: + + ContinuousConvexCollision (ConvexShape* shapeA,ConvexShape* shapeB ,SimplexSolverInterface* simplexSolver,ConvexPenetrationDepthSolver* penetrationDepthSolver); + + virtual bool calcTimeOfImpact( + const SimdTransform& fromA, + const SimdTransform& toA, + const SimdTransform& fromB, + const SimdTransform& toB, + CastResult& result); + + +}; + +#endif //CONTINUOUS_COLLISION_CONVEX_CAST_H
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