diff options
Diffstat (limited to 'extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp')
-rw-r--r-- | extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp | 74 |
1 files changed, 55 insertions, 19 deletions
diff --git a/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp b/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp index 2e13283b512..5ebbb63f2ae 100644 --- a/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp +++ b/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp @@ -8,12 +8,12 @@ CFG=BulletDynamics - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE -!MESSAGE NMAKE /f "BulletDynamics.mak". +!MESSAGE NMAKE /f "BLI_BulletDynamics.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "BulletDynamics.mak" CFG="BulletDynamics - Win32 Debug" +!MESSAGE NMAKE /f "BLI_BulletDynamics.mak" CFG="BulletDynamics - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE @@ -40,8 +40,8 @@ RSC=rc.exe # PROP Output_Dir "BulletDynamics___Win32_Release" # PROP Intermediate_Dir "BulletDynamics___Win32_Release" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x809 /d "NDEBUG" @@ -65,8 +65,8 @@ LIB32=link.exe -lib # PROP Output_Dir "BulletDynamics___Win32_Debug" # PROP Intermediate_Dir "BulletDynamics___Win32_Debug" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE RSC /l 0x809 /d "_DEBUG" @@ -105,23 +105,23 @@ SOURCE=.\ConstraintSolver\ContactSolverInfo.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\HingeConstraint.cpp +SOURCE=.\ConstraintSolver\Generic6DofConstraint.cpp # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\HingeConstraint.h +SOURCE=.\ConstraintSolver\Generic6DofConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\JacobianEntry.h +SOURCE=.\ConstraintSolver\HingeConstraint.cpp # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\OdeConstraintSolver.cpp +SOURCE=.\ConstraintSolver\HingeConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\OdeConstraintSolver.h +SOURCE=.\ConstraintSolver\JacobianEntry.h # End Source File # Begin Source File @@ -133,11 +133,11 @@ SOURCE=.\ConstraintSolver\Point2PointConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\SimpleConstraintSolver.cpp +SOURCE=.\ConstraintSolver\SequentialImpulseConstraintSolver.cpp # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\SimpleConstraintSolver.h +SOURCE=.\ConstraintSolver\SequentialImpulseConstraintSolver.h # End Source File # Begin Source File @@ -149,14 +149,6 @@ SOURCE=.\ConstraintSolver\Solve2LinearConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\SorLcp.cpp -# End Source File -# Begin Source File - -SOURCE=.\ConstraintSolver\SorLcp.h -# End Source File -# Begin Source File - SOURCE=.\ConstraintSolver\TypedConstraint.cpp # End Source File # Begin Source File @@ -220,5 +212,49 @@ SOURCE=.\Vehicle\WheelInfo.cpp SOURCE=.\Vehicle\WheelInfo.h # End Source File # End Group +# Begin Group "Common" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IVehicle.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IVehicle.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_Pro.h +# End Source File +# End Group # End Target # End Project |