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Diffstat (limited to 'extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.h')
-rw-r--r-- | extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.h b/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.h new file mode 100644 index 00000000000..35248c841c6 --- /dev/null +++ b/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.h @@ -0,0 +1,90 @@ +/* + * Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com + * + * Permission to use, copy, modify, distribute and sell this software + * and its documentation for any purpose is hereby granted without fee, + * provided that the above copyright notice appear in all copies. + * Erwin Coumans makes no representations about the suitability + * of this software for any purpose. + * It is provided "as is" without express or implied warranty. +*/ +#ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H +#define CONVEX_CONCAVE_COLLISION_ALGORITHM_H + +#include "BroadphaseCollision/CollisionAlgorithm.h" +#include "BroadphaseCollision/CollisionDispatcher.h" +#include "BroadphaseCollision/BroadphaseInterface.h" +#include "CollisionShapes/TriangleCallback.h" +#include "NarrowPhaseCollision/PersistentManifold.h" +class Dispatcher; +#include "BroadphaseCollision/BroadphaseProxy.h" + + + +class BoxTriangleCallback : public TriangleCallback +{ + BroadphaseProxy* m_boxProxy; + BroadphaseProxy m_triangleProxy; + + SimdVector3 m_aabbMin; + SimdVector3 m_aabbMax ; + + Dispatcher* m_dispatcher; + float m_timeStep; + int m_stepCount; + bool m_useContinuous; + +public: + + PersistentManifold* m_manifoldPtr; + + BoxTriangleCallback(Dispatcher* dispatcher,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1); + + void SetTimeStepAndCounters(float timeStep,int stepCount, bool useContinuous); + + virtual ~BoxTriangleCallback(); + + virtual void ProcessTriangle(SimdVector3* triangle); + + void ClearCache(); + + inline const SimdVector3& GetAabbMin() const + { + return m_aabbMin; + } + inline const SimdVector3& GetAabbMax() const + { + return m_aabbMax; + } + +}; + + + + +/// ConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes. +class ConvexConcaveCollisionAlgorithm : public CollisionAlgorithm +{ + + BroadphaseProxy m_convex; + + BroadphaseProxy m_concave; + + BoxTriangleCallback m_boxTriangleCallback; + + +public: + + ConvexConcaveCollisionAlgorithm( const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1); + + virtual ~ConvexConcaveCollisionAlgorithm(); + + virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,float timeStep,int stepCount, bool useContinuous); + + float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,float timeStep,int stepCount); + + void ClearCache(); + +}; + +#endif //CONVEX_CONCAVE_COLLISION_ALGORITHM_H |