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Diffstat (limited to 'extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp')
-rw-r--r-- | extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp b/extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp new file mode 100644 index 00000000000..28773d5faa8 --- /dev/null +++ b/extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp @@ -0,0 +1,234 @@ +/* + * Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com + * + * Permission to use, copy, modify, distribute and sell this software + * and its documentation for any purpose is hereby granted without fee, + * provided that the above copyright notice appear in all copies. + * Erwin Coumans makes no representations about the suitability + * of this software for any purpose. + * It is provided "as is" without express or implied warranty. +*/ + +#include "Solve2LinearConstraint.h" + +#include "Dynamics/RigidBody.h" +#include "SimdVector3.h" +#include "JacobianEntry.h" + + +void Solve2LinearConstraint::resolveUnilateralPairConstraint( + RigidBody* body1, + RigidBody* body2, + + const SimdMatrix3x3& world2A, + const SimdMatrix3x3& world2B, + + const SimdVector3& invInertiaADiag, + const SimdScalar invMassA, + const SimdVector3& linvelA,const SimdVector3& angvelA, + const SimdVector3& rel_posA1, + const SimdVector3& invInertiaBDiag, + const SimdScalar invMassB, + const SimdVector3& linvelB,const SimdVector3& angvelB, + const SimdVector3& rel_posA2, + + SimdScalar depthA, const SimdVector3& normalA, + const SimdVector3& rel_posB1,const SimdVector3& rel_posB2, + SimdScalar depthB, const SimdVector3& normalB, + SimdScalar& imp0,SimdScalar& imp1) +{ + + imp0 = 0.f; + imp1 = 0.f; + + SimdScalar len = fabs(normalA.length())-1.f; + if (fabs(len) >= SIMD_EPSILON) + return; + + ASSERT(len < SIMD_EPSILON); + + + //this jacobian entry could be re-used for all iterations + JacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA, + invInertiaBDiag,invMassB); + JacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA, + invInertiaBDiag,invMassB); + + //const SimdScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); + //const SimdScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); + + const SimdScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1)); + const SimdScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); + +// SimdScalar penetrationImpulse = (depth*contactTau*timeCorrection) * massTerm;//jacDiagABInv + SimdScalar massTerm = 1.f / (invMassA + invMassB); + + + // calculate rhs (or error) terms + const SimdScalar dv0 = depthA * m_tau * massTerm - vel0 * m_damping; + const SimdScalar dv1 = depthB * m_tau * massTerm - vel1 * m_damping; + + + // dC/dv * dv = -C + + // jacobian * impulse = -error + // + + //impulse = jacobianInverse * -error + + // inverting 2x2 symmetric system (offdiagonal are equal!) + // + + + SimdScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB); + SimdScalar invDet = 1.0f / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); + + //imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; + //imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; + + imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; + imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; + + //[a b] [d -c] + //[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc) + + //[jA nD] * [imp0] = [dv0] + //[nD jB] [imp1] [dv1] + +} + + + +void Solve2LinearConstraint::resolveBilateralPairConstraint( + RigidBody* body1, + RigidBody* body2, + const SimdMatrix3x3& world2A, + const SimdMatrix3x3& world2B, + + const SimdVector3& invInertiaADiag, + const SimdScalar invMassA, + const SimdVector3& linvelA,const SimdVector3& angvelA, + const SimdVector3& rel_posA1, + const SimdVector3& invInertiaBDiag, + const SimdScalar invMassB, + const SimdVector3& linvelB,const SimdVector3& angvelB, + const SimdVector3& rel_posA2, + + SimdScalar depthA, const SimdVector3& normalA, + const SimdVector3& rel_posB1,const SimdVector3& rel_posB2, + SimdScalar depthB, const SimdVector3& normalB, + SimdScalar& imp0,SimdScalar& imp1) +{ + + imp0 = 0.f; + imp1 = 0.f; + + SimdScalar len = fabs(normalA.length())-1.f; + if (fabs(len) >= SIMD_EPSILON) + return; + + ASSERT(len < SIMD_EPSILON); + + + //this jacobian entry could be re-used for all iterations + JacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA, + invInertiaBDiag,invMassB); + JacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA, + invInertiaBDiag,invMassB); + + //const SimdScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); + //const SimdScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); + + const SimdScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1)); + const SimdScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); + + // calculate rhs (or error) terms + const SimdScalar dv0 = depthA * m_tau - vel0 * m_damping; + const SimdScalar dv1 = depthB * m_tau - vel1 * m_damping; + + // dC/dv * dv = -C + + // jacobian * impulse = -error + // + + //impulse = jacobianInverse * -error + + // inverting 2x2 symmetric system (offdiagonal are equal!) + // + + + SimdScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB); + SimdScalar invDet = 1.0f / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); + + //imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; + //imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; + + imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; + imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; + + //[a b] [d -c] + //[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc) + + //[jA nD] * [imp0] = [dv0] + //[nD jB] [imp1] [dv1] + + if ( imp0 > 0.0f) + { + if ( imp1 > 0.0f ) + { + //both positive + } + else + { + imp1 = 0.f; + + // now imp0>0 imp1<0 + imp0 = dv0 / jacA.getDiagonal(); + if ( imp0 > 0.0f ) + { + } else + { + imp0 = 0.f; + } + } + } + else + { + imp0 = 0.f; + + imp1 = dv1 / jacB.getDiagonal(); + if ( imp1 <= 0.0f ) + { + imp1 = 0.f; + // now imp0>0 imp1<0 + imp0 = dv0 / jacA.getDiagonal(); + if ( imp0 > 0.0f ) + { + } else + { + imp0 = 0.f; + } + } else + { + } + } +} + + + +void Solve2LinearConstraint::resolveAngularConstraint( const SimdMatrix3x3& invInertiaAWS, + const SimdScalar invMassA, + const SimdVector3& linvelA,const SimdVector3& angvelA, + const SimdVector3& rel_posA1, + const SimdMatrix3x3& invInertiaBWS, + const SimdScalar invMassB, + const SimdVector3& linvelB,const SimdVector3& angvelB, + const SimdVector3& rel_posA2, + + SimdScalar depthA, const SimdVector3& normalA, + const SimdVector3& rel_posB1,const SimdVector3& rel_posB2, + SimdScalar depthB, const SimdVector3& normalB, + SimdScalar& imp0,SimdScalar& imp1) +{ + +}
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