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Diffstat (limited to 'extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.h')
-rw-r--r-- | extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.h b/extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.h new file mode 100644 index 00000000000..710f9589c18 --- /dev/null +++ b/extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.h @@ -0,0 +1,101 @@ +/* + * Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com + * + * Permission to use, copy, modify, distribute and sell this software + * and its documentation for any purpose is hereby granted without fee, + * provided that the above copyright notice appear in all copies. + * Erwin Coumans makes no representations about the suitability + * of this software for any purpose. + * It is provided "as is" without express or implied warranty. +*/ +#ifndef SOLVE_2LINEAR_CONSTRAINT_H +#define SOLVE_2LINEAR_CONSTRAINT_H + +#include "SimdMatrix3x3.h" +#include "SimdVector3.h" + + +class RigidBody; + + + +/// constraint class used for lateral tyre friction. +class Solve2LinearConstraint +{ + SimdScalar m_tau; + SimdScalar m_damping; + +public: + + Solve2LinearConstraint(SimdScalar tau,SimdScalar damping) + { + m_tau = tau; + m_damping = damping; + } + // + // solve unilateral constraint (equality, direct method) + // + void resolveUnilateralPairConstraint( + RigidBody* body0, + RigidBody* body1, + + const SimdMatrix3x3& world2A, + const SimdMatrix3x3& world2B, + + const SimdVector3& invInertiaADiag, + const SimdScalar invMassA, + const SimdVector3& linvelA,const SimdVector3& angvelA, + const SimdVector3& rel_posA1, + const SimdVector3& invInertiaBDiag, + const SimdScalar invMassB, + const SimdVector3& linvelB,const SimdVector3& angvelB, + const SimdVector3& rel_posA2, + + SimdScalar depthA, const SimdVector3& normalA, + const SimdVector3& rel_posB1,const SimdVector3& rel_posB2, + SimdScalar depthB, const SimdVector3& normalB, + SimdScalar& imp0,SimdScalar& imp1); + + + // + // solving 2x2 lcp problem (inequality, direct solution ) + // + void resolveBilateralPairConstraint( + RigidBody* body0, + RigidBody* body1, + const SimdMatrix3x3& world2A, + const SimdMatrix3x3& world2B, + + const SimdVector3& invInertiaADiag, + const SimdScalar invMassA, + const SimdVector3& linvelA,const SimdVector3& angvelA, + const SimdVector3& rel_posA1, + const SimdVector3& invInertiaBDiag, + const SimdScalar invMassB, + const SimdVector3& linvelB,const SimdVector3& angvelB, + const SimdVector3& rel_posA2, + + SimdScalar depthA, const SimdVector3& normalA, + const SimdVector3& rel_posB1,const SimdVector3& rel_posB2, + SimdScalar depthB, const SimdVector3& normalB, + SimdScalar& imp0,SimdScalar& imp1); + + + void resolveAngularConstraint( const SimdMatrix3x3& invInertiaAWS, + const SimdScalar invMassA, + const SimdVector3& linvelA,const SimdVector3& angvelA, + const SimdVector3& rel_posA1, + const SimdMatrix3x3& invInertiaBWS, + const SimdScalar invMassB, + const SimdVector3& linvelB,const SimdVector3& angvelB, + const SimdVector3& rel_posA2, + + SimdScalar depthA, const SimdVector3& normalA, + const SimdVector3& rel_posB1,const SimdVector3& rel_posB2, + SimdScalar depthB, const SimdVector3& normalB, + SimdScalar& imp0,SimdScalar& imp1); + + +}; + +#endif //SOLVE_2LINEAR_CONSTRAINT_H |