Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'extern/bullet/SConscript')
-rw-r--r--extern/bullet/SConscript178
1 files changed, 87 insertions, 91 deletions
diff --git a/extern/bullet/SConscript b/extern/bullet/SConscript
index 453d18aff6d..bb58c0c840e 100644
--- a/extern/bullet/SConscript
+++ b/extern/bullet/SConscript
@@ -2,28 +2,24 @@
import sys
import os
-bullet_env = Environment(ENV = os.environ)
+Import('env')
-# Import the C flags set in the SConstruct file
-Import ('cflags')
-#Import ('cxxflags')
-#Import ('defines')
-Import ('user_options_dict')
-#defines = ['QHULL', '_LIB']
-defines = ['USE_DOUBLES','QHULL', '_LIB']
-#cflags = []
-cxxflags = []
+defs = 'USE_DOUBLES QHULL _LIB'
+cflags = []
-if sys.platform=='win32':
- defines += ['WIN32','NDEBUG', '_WINDOWS', '_LIB']
- #cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
- cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
+if env['OURPLATFORM']=='win32-vc':
+ defs += ' WIN32 NDEBUG _WINDOWS _LIB'
+ #cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
+ cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
+if env['OURPLATFORM']=='win32-mingw':
+ defs += ' NDEBUG'
+ cflags += ['-O2']
elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5':
- defines += ['NDEBUG']
- cflags += ['-O2']
-elif sys.platform=='darwin' :
- defines += ['NDEBUG']
- cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc' , '-mtune=G4']
+ defs += ' NDEBUG'
+ cflags += ['-O2']
+elif sys.platform=='darwin':
+ defs += ' NDEBUG'
+ cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc' , '-mtune=G4']
else:
print "################################################"
@@ -33,79 +29,79 @@ else:
print "and cflags / cxxflags to the"
print "extern/bullet/SConscript file"
-bullet_env.Append (CCFLAGS = cflags)
-bullet_env.Append (CPPFLAGS = cxxflags)
+#bullet_env.Append (CCFLAGS = cflags)
+#bullet_env.Append (CPPFLAGS = cxxflags)
-bullet_env.Append (CPPDEFINES = defines)
+#bullet_env.Append (CPPDEFINES = defines)
-bullet_sources = ['Bullet/BroadphaseCollision/BroadphaseProxy.cpp',
- 'Bullet/BroadphaseCollision/CollisionAlgorithm.cpp',
- 'Bullet/BroadphaseCollision/CollisionDispatcher.cpp',
- 'Bullet/BroadphaseCollision/SimpleBroadphase.cpp',
-
- 'Bullet/CollisionShapes/BoxShape.cpp',
- 'Bullet/CollisionShapes/CollisionShape.cpp',
- 'Bullet/CollisionShapes/ConeShape.cpp',
- 'Bullet/CollisionShapes/ConvexHullShape.cpp',
- 'Bullet/CollisionShapes/ConvexShape.cpp',
- 'Bullet/CollisionShapes/CylinderShape.cpp',
- 'Bullet/CollisionShapes/MinkowskiSumShape.cpp',
- 'Bullet/CollisionShapes/MultiSphereShape.cpp',
- 'Bullet/CollisionShapes/PolyhedralConvexShape.cpp',
- 'Bullet/CollisionShapes/Simplex1to4Shape.cpp',
- 'Bullet/CollisionShapes/SphereShape.cpp',
- 'Bullet/CollisionShapes/StridingMeshInterface.cpp',
- 'Bullet/CollisionShapes/TriangleMesh.cpp',
- 'Bullet/CollisionShapes/TriangleMeshShape.cpp',
- 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
- 'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
- 'Bullet/CollisionShapes/EmptyShape.cpp',
- 'Bullet/CollisionShapes/OptimizedBvh.cpp',
- 'Bullet/CollisionShapes/TriangleCallback.cpp',
- 'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
-
- 'Bullet/NarrowPhaseCollision/BU_AlgebraicPolynomialSolver.cpp',
- 'Bullet/NarrowPhaseCollision/BU_Collidable.cpp',
- 'Bullet/NarrowPhaseCollision/BU_CollisionPair.cpp',
- 'Bullet/NarrowPhaseCollision/BU_EdgeEdge.cpp',
- 'Bullet/NarrowPhaseCollision/BU_Screwing.cpp',
- 'Bullet/NarrowPhaseCollision/BU_VertexPoly.cpp',
- 'Bullet/NarrowPhaseCollision/ContinuousConvexCollision.cpp',
- 'Bullet/NarrowPhaseCollision/ConvexCast.cpp',
- 'Bullet/NarrowPhaseCollision/GjkConvexCast.cpp',
- 'Bullet/NarrowPhaseCollision/GjkPairDetector.cpp',
- 'Bullet/NarrowPhaseCollision/MinkowskiPenetrationDepthSolver.cpp',
- 'Bullet/NarrowPhaseCollision/PersistentManifold.cpp',
- 'Bullet/NarrowPhaseCollision/RaycastCallback.cpp',
- 'Bullet/NarrowPhaseCollision/SubSimplexConvexCast.cpp',
- 'Bullet/NarrowPhaseCollision/VoronoiSimplexSolver.cpp',
- 'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp',
-
- 'BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp',
- 'BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp',
- 'BulletDynamics/CollisionDispatch/EmptyCollisionAlgorithm.cpp',
- 'BulletDynamics/CollisionDispatch/ManifoldResult.cpp',
- 'BulletDynamics/CollisionDispatch/ToiContactDispatcher.cpp',
- 'BulletDynamics/CollisionDispatch/UnionFind.cpp',
-
- 'BulletDynamics/ConstraintSolver/ContactConstraint.cpp',
- 'BulletDynamics/ConstraintSolver/OdeConstraintSolver.cpp',
- #'BulletDynamics/ConstraintSolver/OdeConstraintSolver2.cpp',
- 'BulletDynamics/ConstraintSolver/Point2PointConstraint.cpp',
- 'BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp',
- 'BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp',
- 'BulletDynamics/ConstraintSolver/SorLcp.cpp',
-
- 'BulletDynamics/Dynamics/BU_Joint.cpp',
- 'BulletDynamics/Dynamics/ContactJoint.cpp',
- 'BulletDynamics/Dynamics/RigidBody.cpp',
- ]
+sources = [ 'Bullet/BroadphaseCollision/BroadphaseProxy.cpp',
+ 'Bullet/BroadphaseCollision/CollisionAlgorithm.cpp',
+ 'Bullet/BroadphaseCollision/CollisionDispatcher.cpp',
+ 'Bullet/BroadphaseCollision/SimpleBroadphase.cpp',
+
+ 'Bullet/CollisionShapes/BoxShape.cpp',
+ 'Bullet/CollisionShapes/CollisionShape.cpp',
+ 'Bullet/CollisionShapes/ConeShape.cpp',
+ 'Bullet/CollisionShapes/ConvexHullShape.cpp',
+ 'Bullet/CollisionShapes/ConvexShape.cpp',
+ 'Bullet/CollisionShapes/CylinderShape.cpp',
+ 'Bullet/CollisionShapes/MinkowskiSumShape.cpp',
+ 'Bullet/CollisionShapes/MultiSphereShape.cpp',
+ 'Bullet/CollisionShapes/PolyhedralConvexShape.cpp',
+ 'Bullet/CollisionShapes/Simplex1to4Shape.cpp',
+ 'Bullet/CollisionShapes/SphereShape.cpp',
+ 'Bullet/CollisionShapes/StridingMeshInterface.cpp',
+ 'Bullet/CollisionShapes/TriangleMesh.cpp',
+ 'Bullet/CollisionShapes/TriangleMeshShape.cpp',
+ 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
+ 'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
+ 'Bullet/CollisionShapes/EmptyShape.cpp',
+ 'Bullet/CollisionShapes/OptimizedBvh.cpp',
+ 'Bullet/CollisionShapes/TriangleCallback.cpp',
+ 'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
+
+ 'Bullet/NarrowPhaseCollision/BU_AlgebraicPolynomialSolver.cpp',
+ 'Bullet/NarrowPhaseCollision/BU_Collidable.cpp',
+ 'Bullet/NarrowPhaseCollision/BU_CollisionPair.cpp',
+ 'Bullet/NarrowPhaseCollision/BU_EdgeEdge.cpp',
+ 'Bullet/NarrowPhaseCollision/BU_Screwing.cpp',
+ 'Bullet/NarrowPhaseCollision/BU_VertexPoly.cpp',
+ 'Bullet/NarrowPhaseCollision/ContinuousConvexCollision.cpp',
+ 'Bullet/NarrowPhaseCollision/ConvexCast.cpp',
+ 'Bullet/NarrowPhaseCollision/GjkConvexCast.cpp',
+ 'Bullet/NarrowPhaseCollision/GjkPairDetector.cpp',
+ 'Bullet/NarrowPhaseCollision/MinkowskiPenetrationDepthSolver.cpp',
+ 'Bullet/NarrowPhaseCollision/PersistentManifold.cpp',
+ 'Bullet/NarrowPhaseCollision/RaycastCallback.cpp',
+ 'Bullet/NarrowPhaseCollision/SubSimplexConvexCast.cpp',
+ 'Bullet/NarrowPhaseCollision/VoronoiSimplexSolver.cpp',
+ 'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp',
+
+ 'BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp',
+ 'BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp',
+ 'BulletDynamics/CollisionDispatch/EmptyCollisionAlgorithm.cpp',
+ 'BulletDynamics/CollisionDispatch/ManifoldResult.cpp',
+ 'BulletDynamics/CollisionDispatch/ToiContactDispatcher.cpp',
+ 'BulletDynamics/CollisionDispatch/UnionFind.cpp',
+
+ 'BulletDynamics/ConstraintSolver/ContactConstraint.cpp',
+ 'BulletDynamics/ConstraintSolver/OdeConstraintSolver.cpp',
+ 'BulletDynamics/ConstraintSolver/Point2PointConstraint.cpp',
+ 'BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp',
+ 'BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp',
+ 'BulletDynamics/ConstraintSolver/SorLcp.cpp',
+
+ 'BulletDynamics/Dynamics/BU_Joint.cpp',
+ 'BulletDynamics/Dynamics/ContactJoint.cpp',
+ 'BulletDynamics/Dynamics/RigidBody.cpp']
-bullet_env.Append (CPPPATH = ['.',
- 'Bullet',
- 'BulletDynamics',
- 'LinearMath'
- ])
-source_files = bullet_sources
+#sources = env.Glob('Bullet/BroadPhaseCollision/*.cpp')
+#sources += env.Glob('Bullet/CollisionShapes/*.cpp')
+#sources += env.Glob('Bullet/NarrowPhaseCollision/*.cpp')
+#sources += env.Glob('BulletDynamics/CollisionDispatch/*.cpp')
+#sources += env.Glob('BulletDynamics/ConstraintSolver/*.cpp')
+#sources += env.Glob('BulletDynamics/Dynamics/*.cpp')
-bullet_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/extern_bullet', source=bullet_sources)
+incs = '. Bullet BulletDynamics LinearMath'
+
+env.BlenderLib ( libname = 'extern_bullet', sources=sources, includes=Split(incs), defines=Split(defs), libtype='game2', priority=20, compileflags=cflags )