diff options
Diffstat (limited to 'extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj')
-rw-r--r-- | extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj | 1390 |
1 files changed, 1390 insertions, 0 deletions
diff --git a/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj b/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj new file mode 100644 index 00000000000..ef833e9bc48 --- /dev/null +++ b/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj @@ -0,0 +1,1390 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.0" + Name="Bullet3ContinuousCollision" + ProjectGUID="{FFD3C64A-30E2-4BC7-BC8F-51818C320400}" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet" + PreprocessorDefinitions="_DEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\Bullet.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\debug\Bullet.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet" + PreprocessorDefinitions="NDEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\Bullet.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="2" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\Bullet.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet" + PreprocessorDefinitions="_DEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\Bullet.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug\Bullet.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet" + PreprocessorDefinitions="NDEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\Bullet.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="2" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\Bullet.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +ECHO Done + +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + + <Files> + <Filter + Name="NarrowPhaseCollision" + Filter=""> + <Filter + Name="Source Files" + Filter=""> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Collidable.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_CollisionPair.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_EdgeEdge.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Screwing.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_VertexPoly.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ContinuousConvexCollision.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ConvexCast.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkConvexCast.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkPairDetector.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\PersistentManifold.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\RaycastCallback.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\SubSimplexConvexCast.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\VoronoiSimplexSolver.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Collidable.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_CollisionPair.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_EdgeEdge.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_MotionStateInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_PolynomialSolverInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Screwing.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_StaticMotionState.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_VertexPoly.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\CollisionMargin.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ContinuousConvexCollision.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ConvexCast.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ConvexPenetrationDepthSolver.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\DiscreteCollisionDetectorInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkConvexCast.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkPairDetector.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ManifoldPoint.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\PersistentManifold.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\PointCollector.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\RaycastCallback.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\SimplexSolverInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\SubSimplexConvexCast.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\VoronoiSimplexSolver.h"> + </File> + </Filter> + </Filter> + <Filter + Name="CollisionShapes" + Filter=""> + <Filter + Name="Source Files" + Filter=""> + <File + RelativePath="..\..\Bullet\CollisionShapes\BoxShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConeShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConvexHullShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConvexShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\MultiSphereShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\Simplex1to4Shape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\SphereShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\StridingMeshInterface.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleMeshShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\Bullet\CollisionShapes\BoxShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConeShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConvexHullShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConvexShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\MultiSphereShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\Simplex1to4Shape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\SphereShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\StridingMeshInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleMeshShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleShape.h"> + </File> + </Filter> + </Filter> + <Filter + Name="BroadphaseCollision" + Filter=""> + <Filter + Name="Source Files" + Filter=""> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseProxy.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\CollisionAlgorithm.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\CollisionDispatcher.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\SimpleBroadphase.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseProxy.h"> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\CollisionAlgorithm.h"> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\CollisionDispatcher.h"> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\SimpleBroadphase.h"> + </File> + </Filter> + </Filter> + <Filter + Name="LinearAlgebra" + Filter=""> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\LinearMath\AabbUtil2.h"> + </File> + <File + RelativePath="..\..\LinearMath\GEN_List.h"> + </File> + <File + RelativePath="..\..\LinearMath\GEN_MinMax.h"> + </File> + <File + RelativePath="..\..\LinearMath\GEN_random.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdMatrix3x3.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdMinMax.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdPoint3.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdQuadWord.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdQuaternion.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdScalar.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdTransform.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdTransformUtil.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdVector3.h"> + </File> + </Filter> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |