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Diffstat (limited to 'extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.h')
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.h51
1 files changed, 0 insertions, 51 deletions
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
deleted file mode 100644
index f656e5c323a..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SPHERE_TRIANGLE_DETECTOR_H
-#define SPHERE_TRIANGLE_DETECTOR_H
-
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
-
-
-class btSphereShape;
-class btTriangleShape;
-
-
-
-/// sphere-triangle to match the btDiscreteCollisionDetectorInterface
-struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
-{
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
-
- SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold);
-
- virtual ~SphereTriangleDetector() {};
-
- bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
-
-private:
-
-
- bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
- bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
-
- btSphereShape* m_sphere;
- btTriangleShape* m_triangle;
- btScalar m_contactBreakingThreshold;
-
-};
-#endif //SPHERE_TRIANGLE_DETECTOR_H
-