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Diffstat (limited to 'extern/bullet2/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h')
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h b/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
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+++ b/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
@@ -0,0 +1,45 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef COLLISION_CREATE_FUNC
+#define COLLISION_CREATE_FUNC
+
+#include "LinearMath/btAlignedObjectArray.h"
+class btCollisionAlgorithm;
+class btCollisionObject;
+
+struct btCollisionAlgorithmConstructionInfo;
+
+///Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm
+struct btCollisionAlgorithmCreateFunc
+{
+ bool m_swapped;
+
+ btCollisionAlgorithmCreateFunc()
+ :m_swapped(false)
+ {
+ }
+ virtual ~btCollisionAlgorithmCreateFunc(){};
+
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , btCollisionObject* body0,btCollisionObject* body1)
+ {
+
+ (void)body0;
+ (void)body1;
+ return 0;
+ }
+};
+#endif //COLLISION_CREATE_FUNC
+