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Diffstat (limited to 'extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp')
-rw-r--r-- | extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp | 351 |
1 files changed, 351 insertions, 0 deletions
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp new file mode 100644 index 00000000000..250c6badcd4 --- /dev/null +++ b/extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp @@ -0,0 +1,351 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "BulletCollision/CollisionShapes/btCompoundShape.h" +#include "BulletCollision/BroadphaseCollision/btDbvt.h" +#include "LinearMath/btIDebugDraw.h" +#include "LinearMath/btAabbUtil2.h" +#include "btManifoldResult.h" + +btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) +:btActivatingCollisionAlgorithm(ci,body0,body1), +m_isSwapped(isSwapped), +m_sharedManifold(ci.m_manifold) +{ + m_ownsManifold = false; + + btCollisionObject* colObj = m_isSwapped? body1 : body0; + btAssert (colObj->getCollisionShape()->isCompound()); + + btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); + m_compoundShapeRevision = compoundShape->getUpdateRevision(); + + preallocateChildAlgorithms(body0,body1); +} + +void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1) +{ + btCollisionObject* colObj = m_isSwapped? body1 : body0; + btCollisionObject* otherObj = m_isSwapped? body0 : body1; + btAssert (colObj->getCollisionShape()->isCompound()); + + btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); + + int numChildren = compoundShape->getNumChildShapes(); + int i; + + m_childCollisionAlgorithms.resize(numChildren); + for (i=0;i<numChildren;i++) + { + if (compoundShape->getDynamicAabbTree()) + { + m_childCollisionAlgorithms[i] = 0; + } else + { + btCollisionShape* tmpShape = colObj->getCollisionShape(); + btCollisionShape* childShape = compoundShape->getChildShape(i); + colObj->internalSetTemporaryCollisionShape( childShape ); + m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(colObj,otherObj,m_sharedManifold); + colObj->internalSetTemporaryCollisionShape( tmpShape ); + } + } +} + +void btCompoundCollisionAlgorithm::removeChildAlgorithms() +{ + int numChildren = m_childCollisionAlgorithms.size(); + int i; + for (i=0;i<numChildren;i++) + { + if (m_childCollisionAlgorithms[i]) + { + m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); + m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); + } + } +} + +btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm() +{ + removeChildAlgorithms(); +} + + + + +struct btCompoundLeafCallback : btDbvt::ICollide +{ + +public: + + btCollisionObject* m_compoundColObj; + btCollisionObject* m_otherObj; + btDispatcher* m_dispatcher; + const btDispatcherInfo& m_dispatchInfo; + btManifoldResult* m_resultOut; + btCollisionAlgorithm** m_childCollisionAlgorithms; + btPersistentManifold* m_sharedManifold; + + + + + btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold) + :m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut), + m_childCollisionAlgorithms(childCollisionAlgorithms), + m_sharedManifold(sharedManifold) + { + + } + + + void ProcessChildShape(btCollisionShape* childShape,int index) + { + + btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape()); + + + //backup + btTransform orgTrans = m_compoundColObj->getWorldTransform(); + btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform(); + const btTransform& childTrans = compoundShape->getChildTransform(index); + btTransform newChildWorldTrans = orgTrans*childTrans ; + + //perform an AABB check first + btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; + childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); + m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1); + + if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) + { + + m_compoundColObj->setWorldTransform( newChildWorldTrans); + m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans); + + //the contactpoint is still projected back using the original inverted worldtrans + btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape(); + m_compoundColObj->internalSetTemporaryCollisionShape( childShape ); + + if (!m_childCollisionAlgorithms[index]) + m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold); + + ///detect swapping case + if (m_resultOut->getBody0Internal() == m_compoundColObj) + { + m_resultOut->setShapeIdentifiersA(-1,index); + } else + { + m_resultOut->setShapeIdentifiersB(-1,index); + } + + m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut); + if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) + { + btVector3 worldAabbMin,worldAabbMax; + m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1)); + m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1)); + } + + //revert back transform + m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape); + m_compoundColObj->setWorldTransform( orgTrans ); + m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans); + } + } + void Process(const btDbvtNode* leaf) + { + int index = leaf->dataAsInt; + + btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape()); + btCollisionShape* childShape = compoundShape->getChildShape(index); + if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) + { + btVector3 worldAabbMin,worldAabbMax; + btTransform orgTrans = m_compoundColObj->getWorldTransform(); + btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax); + m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0)); + } + ProcessChildShape(childShape,index); + + } +}; + + + + + + +void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + btCollisionObject* colObj = m_isSwapped? body1 : body0; + btCollisionObject* otherObj = m_isSwapped? body0 : body1; + + + + btAssert (colObj->getCollisionShape()->isCompound()); + btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); + + ///btCompoundShape might have changed: + ////make sure the internal child collision algorithm caches are still valid + if (compoundShape->getUpdateRevision() != m_compoundShapeRevision) + { + ///clear and update all + removeChildAlgorithms(); + + preallocateChildAlgorithms(body0,body1); + } + + + btDbvt* tree = compoundShape->getDynamicAabbTree(); + //use a dynamic aabb tree to cull potential child-overlaps + btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold); + + ///we need to refresh all contact manifolds + ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep + ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm + { + int i; + btManifoldArray manifoldArray; + for (i=0;i<m_childCollisionAlgorithms.size();i++) + { + if (m_childCollisionAlgorithms[i]) + { + m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray); + for (int m=0;m<manifoldArray.size();m++) + { + if (manifoldArray[m]->getNumContacts()) + { + resultOut->setPersistentManifold(manifoldArray[m]); + resultOut->refreshContactPoints(); + resultOut->setPersistentManifold(0);//??necessary? + } + } + manifoldArray.clear(); + } + } + } + + if (tree) + { + + btVector3 localAabbMin,localAabbMax; + btTransform otherInCompoundSpace; + otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform(); + otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax); + + const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax); + //process all children, that overlap with the given AABB bounds + tree->collideTV(tree->m_root,bounds,callback); + + } else + { + //iterate over all children, perform an AABB check inside ProcessChildShape + int numChildren = m_childCollisionAlgorithms.size(); + int i; + for (i=0;i<numChildren;i++) + { + callback.ProcessChildShape(compoundShape->getChildShape(i),i); + } + } + + { + //iterate over all children, perform an AABB check inside ProcessChildShape + int numChildren = m_childCollisionAlgorithms.size(); + int i; + btManifoldArray manifoldArray; + + for (i=0;i<numChildren;i++) + { + if (m_childCollisionAlgorithms[i]) + { + btCollisionShape* childShape = compoundShape->getChildShape(i); + //if not longer overlapping, remove the algorithm + btTransform orgTrans = colObj->getWorldTransform(); + btTransform orgInterpolationTrans = colObj->getInterpolationWorldTransform(); + const btTransform& childTrans = compoundShape->getChildTransform(i); + btTransform newChildWorldTrans = orgTrans*childTrans ; + + //perform an AABB check first + btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; + childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); + otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1); + + if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) + { + m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); + m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); + m_childCollisionAlgorithms[i] = 0; + } + + } + + } + + + + } +} + +btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + + btCollisionObject* colObj = m_isSwapped? body1 : body0; + btCollisionObject* otherObj = m_isSwapped? body0 : body1; + + btAssert (colObj->getCollisionShape()->isCompound()); + + btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); + + //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps + //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals + //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means: + //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1 + //then use each overlapping node AABB against Tree0 + //and vise versa. + + btScalar hitFraction = btScalar(1.); + + int numChildren = m_childCollisionAlgorithms.size(); + int i; + for (i=0;i<numChildren;i++) + { + //temporarily exchange parent btCollisionShape with childShape, and recurse + btCollisionShape* childShape = compoundShape->getChildShape(i); + + //backup + btTransform orgTrans = colObj->getWorldTransform(); + + const btTransform& childTrans = compoundShape->getChildTransform(i); + //btTransform newChildWorldTrans = orgTrans*childTrans ; + colObj->setWorldTransform( orgTrans*childTrans ); + + btCollisionShape* tmpShape = colObj->getCollisionShape(); + colObj->internalSetTemporaryCollisionShape( childShape ); + btScalar frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut); + if (frac<hitFraction) + { + hitFraction = frac; + } + //revert back + colObj->internalSetTemporaryCollisionShape( tmpShape); + colObj->setWorldTransform( orgTrans); + } + return hitFraction; + +} + + + |