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Diffstat (limited to 'extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h')
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h109
1 files changed, 0 insertions, 109 deletions
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
deleted file mode 100644
index d38aff6862c..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
+++ /dev/null
@@ -1,109 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef CONVEX_CONVEX_ALGORITHM_H
-#define CONVEX_CONVEX_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "btCollisionCreateFunc.h"
-#include "btCollisionDispatcher.h"
-#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
-
-class btConvexPenetrationDepthSolver;
-
-///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
-///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
-///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
-///for certain pairs that have a small size ratio
-
-//#define USE_SEPDISTANCE_UTIL2 1
-
-///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
-///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
-///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
-class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
-{
-#ifdef USE_SEPDISTANCE_UTIL2
- btConvexSeparatingDistanceUtil m_sepDistance;
-#endif
- btSimplexSolverInterface* m_simplexSolver;
- btConvexPenetrationDepthSolver* m_pdSolver;
-
-
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_lowLevelOfDetail;
-
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
-
- ///cache separating vector to speedup collision detection
-
-
-public:
-
- btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
-
-
- virtual ~btConvexConvexAlgorithm();
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- ///should we use m_ownManifold to avoid adding duplicates?
- if (m_manifoldPtr && m_ownManifold)
- manifoldArray.push_back(m_manifoldPtr);
- }
-
-
- void setLowLevelOfDetail(bool useLowLevel);
-
-
- const btPersistentManifold* getManifold()
- {
- return m_manifoldPtr;
- }
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
-
- btConvexPenetrationDepthSolver* m_pdSolver;
- btSimplexSolverInterface* m_simplexSolver;
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
- CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
-
- virtual ~CreateFunc();
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
- return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
- }
- };
-
-
-};
-
-#endif //CONVEX_CONVEX_ALGORITHM_H