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Diffstat (limited to 'extern/bullet2/BulletCollision/CollisionDispatch')
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp209
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.h51
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp47
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h36
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp435
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h66
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp85
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h66
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp704
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxDetector.h44
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btCollisionConfiguration.h47
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h45
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp303
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btCollisionDispatcher.h159
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btCollisionObject.cpp115
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btCollisionObject.h508
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btCollisionWorld.cpp1416
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btCollisionWorld.h470
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp351
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h86
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp247
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h95
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp321
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h116
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp574
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h109
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp155
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h84
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp298
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h135
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp34
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h54
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btGhostObject.cpp171
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btGhostObject.h175
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp772
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h46
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btManifoldResult.cpp134
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btManifoldResult.h128
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp392
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btSimulationIslandManager.h81
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp260
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h75
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp105
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h66
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp84
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h69
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btUnionFind.cpp81
-rw-r--r--extern/bullet2/BulletCollision/CollisionDispatch/btUnionFind.h126
48 files changed, 0 insertions, 10230 deletions
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
deleted file mode 100644
index f76755fbb6a..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "LinearMath/btScalar.h"
-#include "SphereTriangleDetector.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-
-SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold)
-:m_sphere(sphere),
-m_triangle(triangle),
-m_contactBreakingThreshold(contactBreakingThreshold)
-{
-
-}
-
-void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
-{
-
- (void)debugDraw;
- const btTransform& transformA = input.m_transformA;
- const btTransform& transformB = input.m_transformB;
-
- btVector3 point,normal;
- btScalar timeOfImpact = btScalar(1.);
- btScalar depth = btScalar(0.);
-// output.m_distance = btScalar(BT_LARGE_FLOAT);
- //move sphere into triangle space
- btTransform sphereInTr = transformB.inverseTimes(transformA);
-
- if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold))
- {
- if (swapResults)
- {
- btVector3 normalOnB = transformB.getBasis()*normal;
- btVector3 normalOnA = -normalOnB;
- btVector3 pointOnA = transformB*point+normalOnB*depth;
- output.addContactPoint(normalOnA,pointOnA,depth);
- } else
- {
- output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth);
- }
- }
-
-}
-
-#define MAX_OVERLAP btScalar(0.)
-
-
-
-// See also geometrictools.com
-// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv
-btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest);
-
-btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) {
- btVector3 diff = p - from;
- btVector3 v = to - from;
- btScalar t = v.dot(diff);
-
- if (t > 0) {
- btScalar dotVV = v.dot(v);
- if (t < dotVV) {
- t /= dotVV;
- diff -= t*v;
- } else {
- t = 1;
- diff -= v;
- }
- } else
- t = 0;
-
- nearest = from + t*v;
- return diff.dot(diff);
-}
-
-bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) {
- btVector3 lp(p);
- btVector3 lnormal(normal);
-
- return pointInTriangle(vertices, lnormal, &lp);
-}
-
-///combined discrete/continuous sphere-triangle
-bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold)
-{
-
- const btVector3* vertices = &m_triangle->getVertexPtr(0);
- const btVector3& c = sphereCenter;
- btScalar r = m_sphere->getRadius();
-
- btVector3 delta (0,0,0);
-
- btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
- normal.normalize();
- btVector3 p1ToCentre = c - vertices[0];
- btScalar distanceFromPlane = p1ToCentre.dot(normal);
-
- if (distanceFromPlane < btScalar(0.))
- {
- //triangle facing the other way
-
- distanceFromPlane *= btScalar(-1.);
- normal *= btScalar(-1.);
- }
-
- btScalar contactMargin = contactBreakingThreshold;
- bool isInsideContactPlane = distanceFromPlane < r + contactMargin;
- bool isInsideShellPlane = distanceFromPlane < r;
-
- btScalar deltaDotNormal = delta.dot(normal);
- if (!isInsideShellPlane && deltaDotNormal >= btScalar(0.0))
- return false;
-
- // Check for contact / intersection
- bool hasContact = false;
- btVector3 contactPoint;
- if (isInsideContactPlane) {
- if (facecontains(c,vertices,normal)) {
- // Inside the contact wedge - touches a point on the shell plane
- hasContact = true;
- contactPoint = c - normal*distanceFromPlane;
- } else {
- // Could be inside one of the contact capsules
- btScalar contactCapsuleRadiusSqr = (r + contactMargin) * (r + contactMargin);
- btVector3 nearestOnEdge;
- for (int i = 0; i < m_triangle->getNumEdges(); i++) {
-
- btVector3 pa;
- btVector3 pb;
-
- m_triangle->getEdge(i,pa,pb);
-
- btScalar distanceSqr = SegmentSqrDistance(pa,pb,c, nearestOnEdge);
- if (distanceSqr < contactCapsuleRadiusSqr) {
- // Yep, we're inside a capsule
- hasContact = true;
- contactPoint = nearestOnEdge;
- }
-
- }
- }
- }
-
- if (hasContact) {
- btVector3 contactToCentre = c - contactPoint;
- btScalar distanceSqr = contactToCentre.length2();
- if (distanceSqr < (r - MAX_OVERLAP)*(r - MAX_OVERLAP)) {
- btScalar distance = btSqrt(distanceSqr);
- resultNormal = contactToCentre;
- resultNormal.normalize();
- point = contactPoint;
- depth = -(r-distance);
- return true;
- }
-
- if (delta.dot(contactToCentre) >= btScalar(0.0))
- return false;
-
- // Moving towards the contact point -> collision
- point = contactPoint;
- timeOfImpact = btScalar(0.0);
- return true;
- }
-
- return false;
-}
-
-
-bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p )
-{
- const btVector3* p1 = &vertices[0];
- const btVector3* p2 = &vertices[1];
- const btVector3* p3 = &vertices[2];
-
- btVector3 edge1( *p2 - *p1 );
- btVector3 edge2( *p3 - *p2 );
- btVector3 edge3( *p1 - *p3 );
-
- btVector3 p1_to_p( *p - *p1 );
- btVector3 p2_to_p( *p - *p2 );
- btVector3 p3_to_p( *p - *p3 );
-
- btVector3 edge1_normal( edge1.cross(normal));
- btVector3 edge2_normal( edge2.cross(normal));
- btVector3 edge3_normal( edge3.cross(normal));
-
- btScalar r1, r2, r3;
- r1 = edge1_normal.dot( p1_to_p );
- r2 = edge2_normal.dot( p2_to_p );
- r3 = edge3_normal.dot( p3_to_p );
- if ( ( r1 > 0 && r2 > 0 && r3 > 0 ) ||
- ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) )
- return true;
- return false;
-
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
deleted file mode 100644
index f656e5c323a..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SPHERE_TRIANGLE_DETECTOR_H
-#define SPHERE_TRIANGLE_DETECTOR_H
-
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
-
-
-class btSphereShape;
-class btTriangleShape;
-
-
-
-/// sphere-triangle to match the btDiscreteCollisionDetectorInterface
-struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
-{
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
-
- SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold);
-
- virtual ~SphereTriangleDetector() {};
-
- bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
-
-private:
-
-
- bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
- bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
-
- btSphereShape* m_sphere;
- btTriangleShape* m_triangle;
- btScalar m_contactBreakingThreshold;
-
-};
-#endif //SPHERE_TRIANGLE_DETECTOR_H
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
deleted file mode 100644
index 7e5da6c5872..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "btCollisionDispatcher.h"
-#include "btCollisionObject.h"
-
-btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
-:btCollisionAlgorithm(ci)
-//,
-//m_colObj0(0),
-//m_colObj1(0)
-{
-}
-btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1)
-:btCollisionAlgorithm(ci)
-//,
-//m_colObj0(0),
-//m_colObj1(0)
-{
-// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
-// {
-// m_colObj0 = colObj0;
-// m_colObj1 = colObj1;
-//
-// m_colObj0->activate();
-// m_colObj1->activate();
-// }
-}
-
-btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
-{
-// m_colObj0->activate();
-// m_colObj1->activate();
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
deleted file mode 100644
index 25fe088942d..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H
-#define __BT_ACTIVATING_COLLISION_ALGORITHM_H
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-
-///This class is not enabled yet (work-in-progress) to more aggressively activate objects.
-class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
-{
-// btCollisionObject* m_colObj0;
-// btCollisionObject* m_colObj1;
-
-public:
-
- btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);
-
- btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1);
-
- virtual ~btActivatingCollisionAlgorithm();
-
-};
-#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
deleted file mode 100644
index 2182d0d7e49..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,435 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-* The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library.
-///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross
-
-#include "btBox2dBox2dCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
-#include "BulletCollision/CollisionShapes/btBox2dShape.h"
-
-#define USE_PERSISTENT_CONTACTS 1
-
-btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
-: btActivatingCollisionAlgorithm(ci,obj0,obj1),
-m_ownManifold(false),
-m_manifoldPtr(mf)
-{
- if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
- m_ownManifold = true;
- }
-}
-
-btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
-{
-
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-
-}
-
-
-void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
-
-//#include <stdio.h>
-void btBox2dBox2dCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- if (!m_manifoldPtr)
- return;
-
- btCollisionObject* col0 = body0;
- btCollisionObject* col1 = body1;
- btBox2dShape* box0 = (btBox2dShape*)col0->getCollisionShape();
- btBox2dShape* box1 = (btBox2dShape*)col1->getCollisionShape();
-
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- b2CollidePolygons(resultOut,box0,col0->getWorldTransform(),box1,col1->getWorldTransform());
-
- // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
-
-}
-
-btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
-{
- //not yet
- return 1.f;
-}
-
-
-struct ClipVertex
-{
- btVector3 v;
- int id;
- //b2ContactID id;
- //b2ContactID id;
-};
-
-#define b2Dot(a,b) (a).dot(b)
-#define b2Mul(a,b) (a)*(b)
-#define b2MulT(a,b) (a).transpose()*(b)
-#define b2Cross(a,b) (a).cross(b)
-#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)
-
-int b2_maxManifoldPoints =2;
-
-static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
- const btVector3& normal, btScalar offset)
-{
- // Start with no output points
- int numOut = 0;
-
- // Calculate the distance of end points to the line
- btScalar distance0 = b2Dot(normal, vIn[0].v) - offset;
- btScalar distance1 = b2Dot(normal, vIn[1].v) - offset;
-
- // If the points are behind the plane
- if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
- if (distance1 <= 0.0f) vOut[numOut++] = vIn[1];
-
- // If the points are on different sides of the plane
- if (distance0 * distance1 < 0.0f)
- {
- // Find intersection point of edge and plane
- btScalar interp = distance0 / (distance0 - distance1);
- vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
- if (distance0 > 0.0f)
- {
- vOut[numOut].id = vIn[0].id;
- }
- else
- {
- vOut[numOut].id = vIn[1].id;
- }
- ++numOut;
- }
-
- return numOut;
-}
-
-// Find the separation between poly1 and poly2 for a give edge normal on poly1.
-static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
- const btBox2dShape* poly2, const btTransform& xf2)
-{
- const btVector3* vertices1 = poly1->getVertices();
- const btVector3* normals1 = poly1->getNormals();
-
- int count2 = poly2->getVertexCount();
- const btVector3* vertices2 = poly2->getVertices();
-
- btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
-
- // Convert normal from poly1's frame into poly2's frame.
- btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
- btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World);
-
- // Find support vertex on poly2 for -normal.
- int index = 0;
- btScalar minDot = BT_LARGE_FLOAT;
-
- for (int i = 0; i < count2; ++i)
- {
- btScalar dot = b2Dot(vertices2[i], normal1);
- if (dot < minDot)
- {
- minDot = dot;
- index = i;
- }
- }
-
- btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
- btVector3 v2 = b2Mul(xf2, vertices2[index]);
- btScalar separation = b2Dot(v2 - v1, normal1World);
- return separation;
-}
-
-// Find the max separation between poly1 and poly2 using edge normals from poly1.
-static btScalar FindMaxSeparation(int* edgeIndex,
- const btBox2dShape* poly1, const btTransform& xf1,
- const btBox2dShape* poly2, const btTransform& xf2)
-{
- int count1 = poly1->getVertexCount();
- const btVector3* normals1 = poly1->getNormals();
-
- // Vector pointing from the centroid of poly1 to the centroid of poly2.
- btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid());
- btVector3 dLocal1 = b2MulT(xf1.getBasis(), d);
-
- // Find edge normal on poly1 that has the largest projection onto d.
- int edge = 0;
- btScalar maxDot = -BT_LARGE_FLOAT;
- for (int i = 0; i < count1; ++i)
- {
- btScalar dot = b2Dot(normals1[i], dLocal1);
- if (dot > maxDot)
- {
- maxDot = dot;
- edge = i;
- }
- }
-
- // Get the separation for the edge normal.
- btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
- if (s > 0.0f)
- {
- return s;
- }
-
- // Check the separation for the previous edge normal.
- int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1;
- btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
- if (sPrev > 0.0f)
- {
- return sPrev;
- }
-
- // Check the separation for the next edge normal.
- int nextEdge = edge + 1 < count1 ? edge + 1 : 0;
- btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
- if (sNext > 0.0f)
- {
- return sNext;
- }
-
- // Find the best edge and the search direction.
- int bestEdge;
- btScalar bestSeparation;
- int increment;
- if (sPrev > s && sPrev > sNext)
- {
- increment = -1;
- bestEdge = prevEdge;
- bestSeparation = sPrev;
- }
- else if (sNext > s)
- {
- increment = 1;
- bestEdge = nextEdge;
- bestSeparation = sNext;
- }
- else
- {
- *edgeIndex = edge;
- return s;
- }
-
- // Perform a local search for the best edge normal.
- for ( ; ; )
- {
- if (increment == -1)
- edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
- else
- edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;
-
- s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
- if (s > 0.0f)
- {
- return s;
- }
-
- if (s > bestSeparation)
- {
- bestEdge = edge;
- bestSeparation = s;
- }
- else
- {
- break;
- }
- }
-
- *edgeIndex = bestEdge;
- return bestSeparation;
-}
-
-static void FindIncidentEdge(ClipVertex c[2],
- const btBox2dShape* poly1, const btTransform& xf1, int edge1,
- const btBox2dShape* poly2, const btTransform& xf2)
-{
- const btVector3* normals1 = poly1->getNormals();
-
- int count2 = poly2->getVertexCount();
- const btVector3* vertices2 = poly2->getVertices();
- const btVector3* normals2 = poly2->getNormals();
-
- btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
-
- // Get the normal of the reference edge in poly2's frame.
- btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1]));
-
- // Find the incident edge on poly2.
- int index = 0;
- btScalar minDot = BT_LARGE_FLOAT;
- for (int i = 0; i < count2; ++i)
- {
- btScalar dot = b2Dot(normal1, normals2[i]);
- if (dot < minDot)
- {
- minDot = dot;
- index = i;
- }
- }
-
- // Build the clip vertices for the incident edge.
- int i1 = index;
- int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
-
- c[0].v = b2Mul(xf2, vertices2[i1]);
-// c[0].id.features.referenceEdge = (unsigned char)edge1;
-// c[0].id.features.incidentEdge = (unsigned char)i1;
-// c[0].id.features.incidentVertex = 0;
-
- c[1].v = b2Mul(xf2, vertices2[i2]);
-// c[1].id.features.referenceEdge = (unsigned char)edge1;
-// c[1].id.features.incidentEdge = (unsigned char)i2;
-// c[1].id.features.incidentVertex = 1;
-}
-
-// Find edge normal of max separation on A - return if separating axis is found
-// Find edge normal of max separation on B - return if separation axis is found
-// Choose reference edge as min(minA, minB)
-// Find incident edge
-// Clip
-
-// The normal points from 1 to 2
-void b2CollidePolygons(btManifoldResult* manifold,
- const btBox2dShape* polyA, const btTransform& xfA,
- const btBox2dShape* polyB, const btTransform& xfB)
-{
-
- int edgeA = 0;
- btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
- if (separationA > 0.0f)
- return;
-
- int edgeB = 0;
- btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
- if (separationB > 0.0f)
- return;
-
- const btBox2dShape* poly1; // reference poly
- const btBox2dShape* poly2; // incident poly
- btTransform xf1, xf2;
- int edge1; // reference edge
- unsigned char flip;
- const btScalar k_relativeTol = 0.98f;
- const btScalar k_absoluteTol = 0.001f;
-
- // TODO_ERIN use "radius" of poly for absolute tolerance.
- if (separationB > k_relativeTol * separationA + k_absoluteTol)
- {
- poly1 = polyB;
- poly2 = polyA;
- xf1 = xfB;
- xf2 = xfA;
- edge1 = edgeB;
- flip = 1;
- }
- else
- {
- poly1 = polyA;
- poly2 = polyB;
- xf1 = xfA;
- xf2 = xfB;
- edge1 = edgeA;
- flip = 0;
- }
-
- ClipVertex incidentEdge[2];
- FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
-
- int count1 = poly1->getVertexCount();
- const btVector3* vertices1 = poly1->getVertices();
-
- btVector3 v11 = vertices1[edge1];
- btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];
-
- btVector3 dv = v12 - v11;
- btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
- sideNormal.normalize();
- btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
-
-
- v11 = b2Mul(xf1, v11);
- v12 = b2Mul(xf1, v12);
-
- btScalar frontOffset = b2Dot(frontNormal, v11);
- btScalar sideOffset1 = -b2Dot(sideNormal, v11);
- btScalar sideOffset2 = b2Dot(sideNormal, v12);
-
- // Clip incident edge against extruded edge1 side edges.
- ClipVertex clipPoints1[2];
- clipPoints1[0].v.setValue(0,0,0);
- clipPoints1[1].v.setValue(0,0,0);
-
- ClipVertex clipPoints2[2];
- clipPoints2[0].v.setValue(0,0,0);
- clipPoints2[1].v.setValue(0,0,0);
-
-
- int np;
-
- // Clip to box side 1
- np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1);
-
- if (np < 2)
- return;
-
- // Clip to negative box side 1
- np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
-
- if (np < 2)
- {
- return;
- }
-
- // Now clipPoints2 contains the clipped points.
- btVector3 manifoldNormal = flip ? -frontNormal : frontNormal;
-
- int pointCount = 0;
- for (int i = 0; i < b2_maxManifoldPoints; ++i)
- {
- btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset;
-
- if (separation <= 0.0f)
- {
-
- //b2ManifoldPoint* cp = manifold->points + pointCount;
- //btScalar separation = separation;
- //cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v);
- //cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v);
-
- manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation);
-
-// cp->id = clipPoints2[i].id;
-// cp->id.features.flip = flip;
- ++pointCount;
- }
- }
-
-// manifold->pointCount = pointCount;}
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
deleted file mode 100644
index 21342175238..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
-#define BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
-
-#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-
-class btPersistentManifold;
-
-///box-box collision detection
-class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
-
-public:
- btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btActivatingCollisionAlgorithm(ci) {}
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
-
- virtual ~btBox2dBox2dCollisionAlgorithm();
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
- void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
- return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0,body1);
- }
- };
-
-};
-
-#endif //BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
deleted file mode 100644
index 49628853493..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btBoxBoxCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "btBoxBoxDetector.h"
-
-#define USE_PERSISTENT_CONTACTS 1
-
-btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
-: btActivatingCollisionAlgorithm(ci,obj0,obj1),
-m_ownManifold(false),
-m_manifoldPtr(mf)
-{
- if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
- m_ownManifold = true;
- }
-}
-
-btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- if (!m_manifoldPtr)
- return;
-
- btCollisionObject* col0 = body0;
- btCollisionObject* col1 = body1;
- btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape();
- btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape();
-
-
-
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- resultOut->setPersistentManifold(m_manifoldPtr);
-#ifndef USE_PERSISTENT_CONTACTS
- m_manifoldPtr->clearManifold();
-#endif //USE_PERSISTENT_CONTACTS
-
- btDiscreteCollisionDetectorInterface::ClosestPointInput input;
- input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
- input.m_transformA = body0->getWorldTransform();
- input.m_transformB = body1->getWorldTransform();
-
- btBoxBoxDetector detector(box0,box1);
- detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
-
-#ifdef USE_PERSISTENT_CONTACTS
- // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
-#endif //USE_PERSISTENT_CONTACTS
-
-}
-
-btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
-{
- //not yet
- return 1.f;
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
deleted file mode 100644
index e7d2cc25c22..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BOX_BOX__COLLISION_ALGORITHM_H
-#define BOX_BOX__COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-
-class btPersistentManifold;
-
-///box-box collision detection
-class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
-
-public:
- btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btActivatingCollisionAlgorithm(ci) {}
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
-
- virtual ~btBoxBoxCollisionAlgorithm();
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- int bbsize = sizeof(btBoxBoxCollisionAlgorithm);
- void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
- return new(ptr) btBoxBoxCollisionAlgorithm(0,ci,body0,body1);
- }
- };
-
-};
-
-#endif //BOX_BOX__COLLISION_ALGORITHM_H
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
deleted file mode 100644
index bcd42ca169b..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
+++ /dev/null
@@ -1,704 +0,0 @@
-/*
- * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
- * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
- * All rights reserved. Email: russ@q12.org Web: www.q12.org
- Bullet Continuous Collision Detection and Physics Library
- Bullet is Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///ODE box-box collision detection is adapted to work with Bullet
-
-#include "btBoxBoxDetector.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-
-#include <float.h>
-#include <string.h>
-
-btBoxBoxDetector::btBoxBoxDetector(btBoxShape* box1,btBoxShape* box2)
-: m_box1(box1),
-m_box2(box2)
-{
-
-}
-
-
-// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and
-// generate contact points. this returns 0 if there is no contact otherwise
-// it returns the number of contacts generated.
-// `normal' returns the contact normal.
-// `depth' returns the maximum penetration depth along that normal.
-// `return_code' returns a number indicating the type of contact that was
-// detected:
-// 1,2,3 = box 2 intersects with a face of box 1
-// 4,5,6 = box 1 intersects with a face of box 2
-// 7..15 = edge-edge contact
-// `maxc' is the maximum number of contacts allowed to be generated, i.e.
-// the size of the `contact' array.
-// `contact' and `skip' are the contact array information provided to the
-// collision functions. this function only fills in the position and depth
-// fields.
-struct dContactGeom;
-#define dDOTpq(a,b,p,q) ((a)[0]*(b)[0] + (a)[p]*(b)[q] + (a)[2*(p)]*(b)[2*(q)])
-#define dInfinity FLT_MAX
-
-
-/*PURE_INLINE btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); }
-PURE_INLINE btScalar dDOT13 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,3); }
-PURE_INLINE btScalar dDOT31 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,1); }
-PURE_INLINE btScalar dDOT33 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,3); }
-*/
-static btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); }
-static btScalar dDOT44 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,4); }
-static btScalar dDOT41 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,1); }
-static btScalar dDOT14 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,4); }
-#define dMULTIPLYOP1_331(A,op,B,C) \
-{\
- (A)[0] op dDOT41((B),(C)); \
- (A)[1] op dDOT41((B+1),(C)); \
- (A)[2] op dDOT41((B+2),(C)); \
-}
-
-#define dMULTIPLYOP0_331(A,op,B,C) \
-{ \
- (A)[0] op dDOT((B),(C)); \
- (A)[1] op dDOT((B+4),(C)); \
- (A)[2] op dDOT((B+8),(C)); \
-}
-
-#define dMULTIPLY1_331(A,B,C) dMULTIPLYOP1_331(A,=,B,C)
-#define dMULTIPLY0_331(A,B,C) dMULTIPLYOP0_331(A,=,B,C)
-
-typedef btScalar dMatrix3[4*3];
-
-void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
- const btVector3& pb, const btVector3& ub,
- btScalar *alpha, btScalar *beta);
-void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
- const btVector3& pb, const btVector3& ub,
- btScalar *alpha, btScalar *beta)
-{
- btVector3 p;
- p[0] = pb[0] - pa[0];
- p[1] = pb[1] - pa[1];
- p[2] = pb[2] - pa[2];
- btScalar uaub = dDOT(ua,ub);
- btScalar q1 = dDOT(ua,p);
- btScalar q2 = -dDOT(ub,p);
- btScalar d = 1-uaub*uaub;
- if (d <= btScalar(0.0001f)) {
- // @@@ this needs to be made more robust
- *alpha = 0;
- *beta = 0;
- }
- else {
- d = 1.f/d;
- *alpha = (q1 + uaub*q2)*d;
- *beta = (uaub*q1 + q2)*d;
- }
-}
-
-
-
-// find all the intersection points between the 2D rectangle with vertices
-// at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]),
-// (p[2],p[3]),(p[4],p[5]),(p[6],p[7]).
-//
-// the intersection points are returned as x,y pairs in the 'ret' array.
-// the number of intersection points is returned by the function (this will
-// be in the range 0 to 8).
-
-static int intersectRectQuad2 (btScalar h[2], btScalar p[8], btScalar ret[16])
-{
- // q (and r) contain nq (and nr) coordinate points for the current (and
- // chopped) polygons
- int nq=4,nr=0;
- btScalar buffer[16];
- btScalar *q = p;
- btScalar *r = ret;
- for (int dir=0; dir <= 1; dir++) {
- // direction notation: xy[0] = x axis, xy[1] = y axis
- for (int sign=-1; sign <= 1; sign += 2) {
- // chop q along the line xy[dir] = sign*h[dir]
- btScalar *pq = q;
- btScalar *pr = r;
- nr = 0;
- for (int i=nq; i > 0; i--) {
- // go through all points in q and all lines between adjacent points
- if (sign*pq[dir] < h[dir]) {
- // this point is inside the chopping line
- pr[0] = pq[0];
- pr[1] = pq[1];
- pr += 2;
- nr++;
- if (nr & 8) {
- q = r;
- goto done;
- }
- }
- btScalar *nextq = (i > 1) ? pq+2 : q;
- if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) {
- // this line crosses the chopping line
- pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) /
- (nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]);
- pr[dir] = sign*h[dir];
- pr += 2;
- nr++;
- if (nr & 8) {
- q = r;
- goto done;
- }
- }
- pq += 2;
- }
- q = r;
- r = (q==ret) ? buffer : ret;
- nq = nr;
- }
- }
- done:
- if (q != ret) memcpy (ret,q,nr*2*sizeof(btScalar));
- return nr;
-}
-
-
-#define M__PI 3.14159265f
-
-// given n points in the plane (array p, of size 2*n), generate m points that
-// best represent the whole set. the definition of 'best' here is not
-// predetermined - the idea is to select points that give good box-box
-// collision detection behavior. the chosen point indexes are returned in the
-// array iret (of size m). 'i0' is always the first entry in the array.
-// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be
-// in the range [0..n-1].
-
-void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[]);
-void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
-{
- // compute the centroid of the polygon in cx,cy
- int i,j;
- btScalar a,cx,cy,q;
- if (n==1) {
- cx = p[0];
- cy = p[1];
- }
- else if (n==2) {
- cx = btScalar(0.5)*(p[0] + p[2]);
- cy = btScalar(0.5)*(p[1] + p[3]);
- }
- else {
- a = 0;
- cx = 0;
- cy = 0;
- for (i=0; i<(n-1); i++) {
- q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1];
- a += q;
- cx += q*(p[i*2]+p[i*2+2]);
- cy += q*(p[i*2+1]+p[i*2+3]);
- }
- q = p[n*2-2]*p[1] - p[0]*p[n*2-1];
- if (btFabs(a+q) > SIMD_EPSILON)
- {
- a = 1.f/(btScalar(3.0)*(a+q));
- } else
- {
- a=BT_LARGE_FLOAT;
- }
- cx = a*(cx + q*(p[n*2-2]+p[0]));
- cy = a*(cy + q*(p[n*2-1]+p[1]));
- }
-
- // compute the angle of each point w.r.t. the centroid
- btScalar A[8];
- for (i=0; i<n; i++) A[i] = btAtan2(p[i*2+1]-cy,p[i*2]-cx);
-
- // search for points that have angles closest to A[i0] + i*(2*pi/m).
- int avail[8];
- for (i=0; i<n; i++) avail[i] = 1;
- avail[i0] = 0;
- iret[0] = i0;
- iret++;
- for (j=1; j<m; j++) {
- a = btScalar(j)*(2*M__PI/m) + A[i0];
- if (a > M__PI) a -= 2*M__PI;
- btScalar maxdiff=1e9,diff;
-
- *iret = i0; // iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0
-
- for (i=0; i<n; i++) {
- if (avail[i]) {
- diff = btFabs (A[i]-a);
- if (diff > M__PI) diff = 2*M__PI - diff;
- if (diff < maxdiff) {
- maxdiff = diff;
- *iret = i;
- }
- }
- }
-#if defined(DEBUG) || defined (_DEBUG)
- btAssert (*iret != i0); // ensure iret got set
-#endif
- avail[*iret] = 0;
- iret++;
- }
-}
-
-
-
-int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
- const btVector3& side1, const btVector3& p2,
- const dMatrix3 R2, const btVector3& side2,
- btVector3& normal, btScalar *depth, int *return_code,
- int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output);
-int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
- const btVector3& side1, const btVector3& p2,
- const dMatrix3 R2, const btVector3& side2,
- btVector3& normal, btScalar *depth, int *return_code,
- int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output)
-{
- const btScalar fudge_factor = btScalar(1.05);
- btVector3 p,pp,normalC(0.f,0.f,0.f);
- const btScalar *normalR = 0;
- btScalar A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33,
- Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l;
- int i,j,invert_normal,code;
-
- // get vector from centers of box 1 to box 2, relative to box 1
- p = p2 - p1;
- dMULTIPLY1_331 (pp,R1,p); // get pp = p relative to body 1
-
- // get side lengths / 2
- A[0] = side1[0]*btScalar(0.5);
- A[1] = side1[1]*btScalar(0.5);
- A[2] = side1[2]*btScalar(0.5);
- B[0] = side2[0]*btScalar(0.5);
- B[1] = side2[1]*btScalar(0.5);
- B[2] = side2[2]*btScalar(0.5);
-
- // Rij is R1'*R2, i.e. the relative rotation between R1 and R2
- R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2);
- R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2);
- R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2);
-
- Q11 = btFabs(R11); Q12 = btFabs(R12); Q13 = btFabs(R13);
- Q21 = btFabs(R21); Q22 = btFabs(R22); Q23 = btFabs(R23);
- Q31 = btFabs(R31); Q32 = btFabs(R32); Q33 = btFabs(R33);
-
- // for all 15 possible separating axes:
- // * see if the axis separates the boxes. if so, return 0.
- // * find the depth of the penetration along the separating axis (s2)
- // * if this is the largest depth so far, record it.
- // the normal vector will be set to the separating axis with the smallest
- // depth. note: normalR is set to point to a column of R1 or R2 if that is
- // the smallest depth normal so far. otherwise normalR is 0 and normalC is
- // set to a vector relative to body 1. invert_normal is 1 if the sign of
- // the normal should be flipped.
-
-#define TST(expr1,expr2,norm,cc) \
- s2 = btFabs(expr1) - (expr2); \
- if (s2 > 0) return 0; \
- if (s2 > s) { \
- s = s2; \
- normalR = norm; \
- invert_normal = ((expr1) < 0); \
- code = (cc); \
- }
-
- s = -dInfinity;
- invert_normal = 0;
- code = 0;
-
- // separating axis = u1,u2,u3
- TST (pp[0],(A[0] + B[0]*Q11 + B[1]*Q12 + B[2]*Q13),R1+0,1);
- TST (pp[1],(A[1] + B[0]*Q21 + B[1]*Q22 + B[2]*Q23),R1+1,2);
- TST (pp[2],(A[2] + B[0]*Q31 + B[1]*Q32 + B[2]*Q33),R1+2,3);
-
- // separating axis = v1,v2,v3
- TST (dDOT41(R2+0,p),(A[0]*Q11 + A[1]*Q21 + A[2]*Q31 + B[0]),R2+0,4);
- TST (dDOT41(R2+1,p),(A[0]*Q12 + A[1]*Q22 + A[2]*Q32 + B[1]),R2+1,5);
- TST (dDOT41(R2+2,p),(A[0]*Q13 + A[1]*Q23 + A[2]*Q33 + B[2]),R2+2,6);
-
- // note: cross product axes need to be scaled when s is computed.
- // normal (n1,n2,n3) is relative to box 1.
-#undef TST
-#define TST(expr1,expr2,n1,n2,n3,cc) \
- s2 = btFabs(expr1) - (expr2); \
- if (s2 > SIMD_EPSILON) return 0; \
- l = btSqrt((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \
- if (l > SIMD_EPSILON) { \
- s2 /= l; \
- if (s2*fudge_factor > s) { \
- s = s2; \
- normalR = 0; \
- normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \
- invert_normal = ((expr1) < 0); \
- code = (cc); \
- } \
- }
-
- // separating axis = u1 x (v1,v2,v3)
- TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7);
- TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8);
- TST(pp[2]*R23-pp[1]*R33,(A[1]*Q33+A[2]*Q23+B[0]*Q12+B[1]*Q11),0,-R33,R23,9);
-
- // separating axis = u2 x (v1,v2,v3)
- TST(pp[0]*R31-pp[2]*R11,(A[0]*Q31+A[2]*Q11+B[1]*Q23+B[2]*Q22),R31,0,-R11,10);
- TST(pp[0]*R32-pp[2]*R12,(A[0]*Q32+A[2]*Q12+B[0]*Q23+B[2]*Q21),R32,0,-R12,11);
- TST(pp[0]*R33-pp[2]*R13,(A[0]*Q33+A[2]*Q13+B[0]*Q22+B[1]*Q21),R33,0,-R13,12);
-
- // separating axis = u3 x (v1,v2,v3)
- TST(pp[1]*R11-pp[0]*R21,(A[0]*Q21+A[1]*Q11+B[1]*Q33+B[2]*Q32),-R21,R11,0,13);
- TST(pp[1]*R12-pp[0]*R22,(A[0]*Q22+A[1]*Q12+B[0]*Q33+B[2]*Q31),-R22,R12,0,14);
- TST(pp[1]*R13-pp[0]*R23,(A[0]*Q23+A[1]*Q13+B[0]*Q32+B[1]*Q31),-R23,R13,0,15);
-
-#undef TST
-
- if (!code) return 0;
-
- // if we get to this point, the boxes interpenetrate. compute the normal
- // in global coordinates.
- if (normalR) {
- normal[0] = normalR[0];
- normal[1] = normalR[4];
- normal[2] = normalR[8];
- }
- else {
- dMULTIPLY0_331 (normal,R1,normalC);
- }
- if (invert_normal) {
- normal[0] = -normal[0];
- normal[1] = -normal[1];
- normal[2] = -normal[2];
- }
- *depth = -s;
-
- // compute contact point(s)
-
- if (code > 6) {
- // an edge from box 1 touches an edge from box 2.
- // find a point pa on the intersecting edge of box 1
- btVector3 pa;
- btScalar sign;
- for (i=0; i<3; i++) pa[i] = p1[i];
- for (j=0; j<3; j++) {
- sign = (dDOT14(normal,R1+j) > 0) ? btScalar(1.0) : btScalar(-1.0);
- for (i=0; i<3; i++) pa[i] += sign * A[j] * R1[i*4+j];
- }
-
- // find a point pb on the intersecting edge of box 2
- btVector3 pb;
- for (i=0; i<3; i++) pb[i] = p2[i];
- for (j=0; j<3; j++) {
- sign = (dDOT14(normal,R2+j) > 0) ? btScalar(-1.0) : btScalar(1.0);
- for (i=0; i<3; i++) pb[i] += sign * B[j] * R2[i*4+j];
- }
-
- btScalar alpha,beta;
- btVector3 ua,ub;
- for (i=0; i<3; i++) ua[i] = R1[((code)-7)/3 + i*4];
- for (i=0; i<3; i++) ub[i] = R2[((code)-7)%3 + i*4];
-
- dLineClosestApproach (pa,ua,pb,ub,&alpha,&beta);
- for (i=0; i<3; i++) pa[i] += ua[i]*alpha;
- for (i=0; i<3; i++) pb[i] += ub[i]*beta;
-
- {
-
- //contact[0].pos[i] = btScalar(0.5)*(pa[i]+pb[i]);
- //contact[0].depth = *depth;
- btVector3 pointInWorld;
-
-#ifdef USE_CENTER_POINT
- for (i=0; i<3; i++)
- pointInWorld[i] = (pa[i]+pb[i])*btScalar(0.5);
- output.addContactPoint(-normal,pointInWorld,-*depth);
-#else
- output.addContactPoint(-normal,pb,-*depth);
-
-#endif //
- *return_code = code;
- }
- return 1;
- }
-
- // okay, we have a face-something intersection (because the separating
- // axis is perpendicular to a face). define face 'a' to be the reference
- // face (i.e. the normal vector is perpendicular to this) and face 'b' to be
- // the incident face (the closest face of the other box).
-
- const btScalar *Ra,*Rb,*pa,*pb,*Sa,*Sb;
- if (code <= 3) {
- Ra = R1;
- Rb = R2;
- pa = p1;
- pb = p2;
- Sa = A;
- Sb = B;
- }
- else {
- Ra = R2;
- Rb = R1;
- pa = p2;
- pb = p1;
- Sa = B;
- Sb = A;
- }
-
- // nr = normal vector of reference face dotted with axes of incident box.
- // anr = absolute values of nr.
- btVector3 normal2,nr,anr;
- if (code <= 3) {
- normal2[0] = normal[0];
- normal2[1] = normal[1];
- normal2[2] = normal[2];
- }
- else {
- normal2[0] = -normal[0];
- normal2[1] = -normal[1];
- normal2[2] = -normal[2];
- }
- dMULTIPLY1_331 (nr,Rb,normal2);
- anr[0] = btFabs (nr[0]);
- anr[1] = btFabs (nr[1]);
- anr[2] = btFabs (nr[2]);
-
- // find the largest compontent of anr: this corresponds to the normal
- // for the indident face. the other axis numbers of the indicent face
- // are stored in a1,a2.
- int lanr,a1,a2;
- if (anr[1] > anr[0]) {
- if (anr[1] > anr[2]) {
- a1 = 0;
- lanr = 1;
- a2 = 2;
- }
- else {
- a1 = 0;
- a2 = 1;
- lanr = 2;
- }
- }
- else {
- if (anr[0] > anr[2]) {
- lanr = 0;
- a1 = 1;
- a2 = 2;
- }
- else {
- a1 = 0;
- a2 = 1;
- lanr = 2;
- }
- }
-
- // compute center point of incident face, in reference-face coordinates
- btVector3 center;
- if (nr[lanr] < 0) {
- for (i=0; i<3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i*4+lanr];
- }
- else {
- for (i=0; i<3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i*4+lanr];
- }
-
- // find the normal and non-normal axis numbers of the reference box
- int codeN,code1,code2;
- if (code <= 3) codeN = code-1; else codeN = code-4;
- if (codeN==0) {
- code1 = 1;
- code2 = 2;
- }
- else if (codeN==1) {
- code1 = 0;
- code2 = 2;
- }
- else {
- code1 = 0;
- code2 = 1;
- }
-
- // find the four corners of the incident face, in reference-face coordinates
- btScalar quad[8]; // 2D coordinate of incident face (x,y pairs)
- btScalar c1,c2,m11,m12,m21,m22;
- c1 = dDOT14 (center,Ra+code1);
- c2 = dDOT14 (center,Ra+code2);
- // optimize this? - we have already computed this data above, but it is not
- // stored in an easy-to-index format. for now it's quicker just to recompute
- // the four dot products.
- m11 = dDOT44 (Ra+code1,Rb+a1);
- m12 = dDOT44 (Ra+code1,Rb+a2);
- m21 = dDOT44 (Ra+code2,Rb+a1);
- m22 = dDOT44 (Ra+code2,Rb+a2);
- {
- btScalar k1 = m11*Sb[a1];
- btScalar k2 = m21*Sb[a1];
- btScalar k3 = m12*Sb[a2];
- btScalar k4 = m22*Sb[a2];
- quad[0] = c1 - k1 - k3;
- quad[1] = c2 - k2 - k4;
- quad[2] = c1 - k1 + k3;
- quad[3] = c2 - k2 + k4;
- quad[4] = c1 + k1 + k3;
- quad[5] = c2 + k2 + k4;
- quad[6] = c1 + k1 - k3;
- quad[7] = c2 + k2 - k4;
- }
-
- // find the size of the reference face
- btScalar rect[2];
- rect[0] = Sa[code1];
- rect[1] = Sa[code2];
-
- // intersect the incident and reference faces
- btScalar ret[16];
- int n = intersectRectQuad2 (rect,quad,ret);
- if (n < 1) return 0; // this should never happen
-
- // convert the intersection points into reference-face coordinates,
- // and compute the contact position and depth for each point. only keep
- // those points that have a positive (penetrating) depth. delete points in
- // the 'ret' array as necessary so that 'point' and 'ret' correspond.
- btScalar point[3*8]; // penetrating contact points
- btScalar dep[8]; // depths for those points
- btScalar det1 = 1.f/(m11*m22 - m12*m21);
- m11 *= det1;
- m12 *= det1;
- m21 *= det1;
- m22 *= det1;
- int cnum = 0; // number of penetrating contact points found
- for (j=0; j < n; j++) {
- btScalar k1 = m22*(ret[j*2]-c1) - m12*(ret[j*2+1]-c2);
- btScalar k2 = -m21*(ret[j*2]-c1) + m11*(ret[j*2+1]-c2);
- for (i=0; i<3; i++) point[cnum*3+i] =
- center[i] + k1*Rb[i*4+a1] + k2*Rb[i*4+a2];
- dep[cnum] = Sa[codeN] - dDOT(normal2,point+cnum*3);
- if (dep[cnum] >= 0) {
- ret[cnum*2] = ret[j*2];
- ret[cnum*2+1] = ret[j*2+1];
- cnum++;
- }
- }
- if (cnum < 1) return 0; // this should never happen
-
- // we can't generate more contacts than we actually have
- if (maxc > cnum) maxc = cnum;
- if (maxc < 1) maxc = 1;
-
- if (cnum <= maxc) {
-
- if (code<4)
- {
- // we have less contacts than we need, so we use them all
- for (j=0; j < cnum; j++)
- {
- btVector3 pointInWorld;
- for (i=0; i<3; i++)
- pointInWorld[i] = point[j*3+i] + pa[i];
- output.addContactPoint(-normal,pointInWorld,-dep[j]);
-
- }
- } else
- {
- // we have less contacts than we need, so we use them all
- for (j=0; j < cnum; j++)
- {
- btVector3 pointInWorld;
- for (i=0; i<3; i++)
- pointInWorld[i] = point[j*3+i] + pa[i]-normal[i]*dep[j];
- //pointInWorld[i] = point[j*3+i] + pa[i];
- output.addContactPoint(-normal,pointInWorld,-dep[j]);
- }
- }
- }
- else {
- // we have more contacts than are wanted, some of them must be culled.
- // find the deepest point, it is always the first contact.
- int i1 = 0;
- btScalar maxdepth = dep[0];
- for (i=1; i<cnum; i++) {
- if (dep[i] > maxdepth) {
- maxdepth = dep[i];
- i1 = i;
- }
- }
-
- int iret[8];
- cullPoints2 (cnum,ret,maxc,i1,iret);
-
- for (j=0; j < maxc; j++) {
-// dContactGeom *con = CONTACT(contact,skip*j);
- // for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i];
- // con->depth = dep[iret[j]];
-
- btVector3 posInWorld;
- for (i=0; i<3; i++)
- posInWorld[i] = point[iret[j]*3+i] + pa[i];
- if (code<4)
- {
- output.addContactPoint(-normal,posInWorld,-dep[iret[j]]);
- } else
- {
- output.addContactPoint(-normal,posInWorld-normal*dep[iret[j]],-dep[iret[j]]);
- }
- }
- cnum = maxc;
- }
-
- *return_code = code;
- return cnum;
-}
-
-void btBoxBoxDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* /*debugDraw*/,bool /*swapResults*/)
-{
-
- const btTransform& transformA = input.m_transformA;
- const btTransform& transformB = input.m_transformB;
-
- int skip = 0;
- dContactGeom *contact = 0;
-
- dMatrix3 R1;
- dMatrix3 R2;
-
- for (int j=0;j<3;j++)
- {
- R1[0+4*j] = transformA.getBasis()[j].x();
- R2[0+4*j] = transformB.getBasis()[j].x();
-
- R1[1+4*j] = transformA.getBasis()[j].y();
- R2[1+4*j] = transformB.getBasis()[j].y();
-
-
- R1[2+4*j] = transformA.getBasis()[j].z();
- R2[2+4*j] = transformB.getBasis()[j].z();
-
- }
-
-
-
- btVector3 normal;
- btScalar depth;
- int return_code;
- int maxc = 4;
-
-
- dBoxBox2 (transformA.getOrigin(),
- R1,
- 2.f*m_box1->getHalfExtentsWithMargin(),
- transformB.getOrigin(),
- R2,
- 2.f*m_box2->getHalfExtentsWithMargin(),
- normal, &depth, &return_code,
- maxc, contact, skip,
- output
- );
-
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxDetector.h b/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
deleted file mode 100644
index 605294d47bd..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
- * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
- * All rights reserved. Email: russ@q12.org Web: www.q12.org
-
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#ifndef BOX_BOX_DETECTOR_H
-#define BOX_BOX_DETECTOR_H
-
-
-class btBoxShape;
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
-
-/// btBoxBoxDetector wraps the ODE box-box collision detector
-/// re-distributed under the Zlib license with permission from Russell L. Smith
-struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
-{
- btBoxShape* m_box1;
- btBoxShape* m_box2;
-
-public:
-
- btBoxBoxDetector(btBoxShape* box1,btBoxShape* box2);
-
- virtual ~btBoxBoxDetector() {};
-
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
-
-};
-
-#endif //BT_BOX_BOX_DETECTOR_H
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionConfiguration.h b/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
deleted file mode 100644
index 1db51a36d03..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_CONFIGURATION
-#define BT_COLLISION_CONFIGURATION
-struct btCollisionAlgorithmCreateFunc;
-
-class btStackAlloc;
-class btPoolAllocator;
-
-///btCollisionConfiguration allows to configure Bullet collision detection
-///stack allocator size, default collision algorithms and persistent manifold pool size
-///@todo: describe the meaning
-class btCollisionConfiguration
-{
-
-public:
-
- virtual ~btCollisionConfiguration()
- {
- }
-
- ///memory pools
- virtual btPoolAllocator* getPersistentManifoldPool() = 0;
-
- virtual btPoolAllocator* getCollisionAlgorithmPool() = 0;
-
- virtual btStackAlloc* getStackAllocator() = 0;
-
- virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) =0;
-
-};
-
-#endif //BT_COLLISION_CONFIGURATION
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h b/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
deleted file mode 100644
index a6da5f61a3c..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef COLLISION_CREATE_FUNC
-#define COLLISION_CREATE_FUNC
-
-#include "LinearMath/btAlignedObjectArray.h"
-class btCollisionAlgorithm;
-class btCollisionObject;
-
-struct btCollisionAlgorithmConstructionInfo;
-
-///Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm
-struct btCollisionAlgorithmCreateFunc
-{
- bool m_swapped;
-
- btCollisionAlgorithmCreateFunc()
- :m_swapped(false)
- {
- }
- virtual ~btCollisionAlgorithmCreateFunc(){};
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , btCollisionObject* body0,btCollisionObject* body1)
- {
-
- (void)body0;
- (void)body1;
- return 0;
- }
-};
-#endif //COLLISION_CREATE_FUNC
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
deleted file mode 100644
index 9fed44a19f7..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
+++ /dev/null
@@ -1,303 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-
-#include "btCollisionDispatcher.h"
-
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "LinearMath/btPoolAllocator.h"
-#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
-
-int gNumManifold = 0;
-
-#ifdef BT_DEBUG
-#include <stdio.h>
-#endif
-
-
-btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration):
-m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
- m_collisionConfiguration(collisionConfiguration)
-{
- int i;
-
- setNearCallback(defaultNearCallback);
-
- m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool();
-
- m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool();
-
- for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++)
- {
- for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
- {
- m_doubleDispatch[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j);
- btAssert(m_doubleDispatch[i][j]);
- }
- }
-
-
-}
-
-
-void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
-{
- m_doubleDispatch[proxyType0][proxyType1] = createFunc;
-}
-
-btCollisionDispatcher::~btCollisionDispatcher()
-{
-}
-
-btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
-{
- gNumManifold++;
-
- //btAssert(gNumManifold < 65535);
-
-
- btCollisionObject* body0 = (btCollisionObject*)b0;
- btCollisionObject* body1 = (btCollisionObject*)b1;
-
- //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
-
- btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ?
- btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
- : gContactBreakingThreshold ;
-
- btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold());
-
- void* mem = 0;
-
- if (m_persistentManifoldPoolAllocator->getFreeCount())
- {
- mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
- } else
- {
- mem = btAlignedAlloc(sizeof(btPersistentManifold),16);
-
- }
- btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold);
- manifold->m_index1a = m_manifoldsPtr.size();
- m_manifoldsPtr.push_back(manifold);
-
- return manifold;
-}
-
-void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold)
-{
- manifold->clearManifold();
-}
-
-
-void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
-{
-
- gNumManifold--;
-
- //printf("releaseManifold: gNumManifold %d\n",gNumManifold);
- clearManifold(manifold);
-
- int findIndex = manifold->m_index1a;
- btAssert(findIndex < m_manifoldsPtr.size());
- m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1);
- m_manifoldsPtr[findIndex]->m_index1a = findIndex;
- m_manifoldsPtr.pop_back();
-
- manifold->~btPersistentManifold();
- if (m_persistentManifoldPoolAllocator->validPtr(manifold))
- {
- m_persistentManifoldPoolAllocator->freeMemory(manifold);
- } else
- {
- btAlignedFree(manifold);
- }
-
-}
-
-
-
-btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold)
-{
-
- btCollisionAlgorithmConstructionInfo ci;
-
- ci.m_dispatcher1 = this;
- ci.m_manifold = sharedManifold;
- btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci,body0,body1);
-
- return algo;
-}
-
-
-
-
-bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1)
-{
- //here you can do filtering
- bool hasResponse =
- (body0->hasContactResponse() && body1->hasContactResponse());
- //no response between two static/kinematic bodies:
- hasResponse = hasResponse &&
- ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject()));
- return hasResponse;
-}
-
-bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1)
-{
- btAssert(body0);
- btAssert(body1);
-
- bool needsCollision = true;
-
-#ifdef BT_DEBUG
- if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED))
- {
- //broadphase filtering already deals with this
- if ((body0->isStaticObject() || body0->isKinematicObject()) &&
- (body1->isStaticObject() || body1->isKinematicObject()))
- {
- m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED;
- printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
- }
- }
-#endif //BT_DEBUG
-
- if ((!body0->isActive()) && (!body1->isActive()))
- needsCollision = false;
- else if (!body0->checkCollideWith(body1))
- needsCollision = false;
-
- return needsCollision ;
-
-}
-
-
-
-///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc)
-///this is useful for the collision dispatcher.
-class btCollisionPairCallback : public btOverlapCallback
-{
- const btDispatcherInfo& m_dispatchInfo;
- btCollisionDispatcher* m_dispatcher;
-
-public:
-
- btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher)
- :m_dispatchInfo(dispatchInfo),
- m_dispatcher(dispatcher)
- {
- }
-
- /*btCollisionPairCallback& operator=(btCollisionPairCallback& other)
- {
- m_dispatchInfo = other.m_dispatchInfo;
- m_dispatcher = other.m_dispatcher;
- return *this;
- }
- */
-
-
- virtual ~btCollisionPairCallback() {}
-
-
- virtual bool processOverlap(btBroadphasePair& pair)
- {
- (*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo);
-
- return false;
- }
-};
-
-
-
-void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)
-{
- //m_blockedForChanges = true;
-
- btCollisionPairCallback collisionCallback(dispatchInfo,this);
-
- pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher);
-
- //m_blockedForChanges = false;
-
-}
-
-
-
-
-//by default, Bullet will use this near callback
-void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
-{
- btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
-
- if (dispatcher.needsCollision(colObj0,colObj1))
- {
- //dispatcher will keep algorithms persistent in the collision pair
- if (!collisionPair.m_algorithm)
- {
- collisionPair.m_algorithm = dispatcher.findAlgorithm(colObj0,colObj1);
- }
-
- if (collisionPair.m_algorithm)
- {
- btManifoldResult contactPointResult(colObj0,colObj1);
-
- if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
- {
- //discrete collision detection query
- collisionPair.m_algorithm->processCollision(colObj0,colObj1,dispatchInfo,&contactPointResult);
- } else
- {
- //continuous collision detection query, time of impact (toi)
- btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult);
- if (dispatchInfo.m_timeOfImpact > toi)
- dispatchInfo.m_timeOfImpact = toi;
-
- }
- }
- }
-
-}
-
-
-void* btCollisionDispatcher::allocateCollisionAlgorithm(int size)
-{
- if (m_collisionAlgorithmPoolAllocator->getFreeCount())
- {
- return m_collisionAlgorithmPoolAllocator->allocate(size);
- }
-
- //warn user for overflow?
- return btAlignedAlloc(static_cast<size_t>(size), 16);
-}
-
-void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
-{
- if (m_collisionAlgorithmPoolAllocator->validPtr(ptr))
- {
- m_collisionAlgorithmPoolAllocator->freeMemory(ptr);
- } else
- {
- btAlignedFree(ptr);
- }
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
deleted file mode 100644
index 09ed1d67e1c..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
+++ /dev/null
@@ -1,159 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef COLLISION__DISPATCHER_H
-#define COLLISION__DISPATCHER_H
-
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-class btIDebugDraw;
-class btOverlappingPairCache;
-class btPoolAllocator;
-class btCollisionConfiguration;
-
-#include "btCollisionCreateFunc.h"
-
-#define USE_DISPATCH_REGISTRY_ARRAY 1
-
-class btCollisionDispatcher;
-///user can override this nearcallback for collision filtering and more finegrained control over collision detection
-typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
-
-
-///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
-///Time of Impact, Closest Points and Penetration Depth.
-class btCollisionDispatcher : public btDispatcher
-{
- int m_dispatcherFlags;
-
- btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
-
- btManifoldResult m_defaultManifoldResult;
-
- btNearCallback m_nearCallback;
-
- btPoolAllocator* m_collisionAlgorithmPoolAllocator;
-
- btPoolAllocator* m_persistentManifoldPoolAllocator;
-
- btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
-
- btCollisionConfiguration* m_collisionConfiguration;
-
-
-public:
-
- enum DispatcherFlags
- {
- CD_STATIC_STATIC_REPORTED = 1,
- CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2
- };
-
- int getDispatherFlags() const
- {
- return m_dispatcherFlags;
- }
-
- void setDispatcherFlags(int flags)
- {
- (void) flags;
- m_dispatcherFlags = 0;
- }
-
- ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
- void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
-
- int getNumManifolds() const
- {
- return int( m_manifoldsPtr.size());
- }
-
- btPersistentManifold** getInternalManifoldPointer()
- {
- return &m_manifoldsPtr[0];
- }
-
- btPersistentManifold* getManifoldByIndexInternal(int index)
- {
- return m_manifoldsPtr[index];
- }
-
- const btPersistentManifold* getManifoldByIndexInternal(int index) const
- {
- return m_manifoldsPtr[index];
- }
-
- btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
-
- virtual ~btCollisionDispatcher();
-
- virtual btPersistentManifold* getNewManifold(void* b0,void* b1);
-
- virtual void releaseManifold(btPersistentManifold* manifold);
-
-
- virtual void clearManifold(btPersistentManifold* manifold);
-
-
- btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0);
-
- virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1);
-
- virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1);
-
- virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
-
- void setNearCallback(btNearCallback nearCallback)
- {
- m_nearCallback = nearCallback;
- }
-
- btNearCallback getNearCallback() const
- {
- return m_nearCallback;
- }
-
- //by default, Bullet will use this near callback
- static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
-
- virtual void* allocateCollisionAlgorithm(int size);
-
- virtual void freeCollisionAlgorithm(void* ptr);
-
- btCollisionConfiguration* getCollisionConfiguration()
- {
- return m_collisionConfiguration;
- }
-
- const btCollisionConfiguration* getCollisionConfiguration() const
- {
- return m_collisionConfiguration;
- }
-
- void setCollisionConfiguration(btCollisionConfiguration* config)
- {
- m_collisionConfiguration = config;
- }
-
-};
-
-#endif //COLLISION__DISPATCHER_H
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionObject.cpp
deleted file mode 100644
index ffb2d1edc75..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionObject.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btCollisionObject.h"
-#include "LinearMath/btSerializer.h"
-
-btCollisionObject::btCollisionObject()
- : m_anisotropicFriction(1.f,1.f,1.f),
- m_hasAnisotropicFriction(false),
- m_contactProcessingThreshold(BT_LARGE_FLOAT),
- m_broadphaseHandle(0),
- m_collisionShape(0),
- m_rootCollisionShape(0),
- m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
- m_islandTag1(-1),
- m_companionId(-1),
- m_activationState1(1),
- m_deactivationTime(btScalar(0.)),
- m_friction(btScalar(0.5)),
- m_restitution(btScalar(0.)),
- m_internalType(CO_COLLISION_OBJECT),
- m_userObjectPointer(0),
- m_hitFraction(btScalar(1.)),
- m_ccdSweptSphereRadius(btScalar(0.)),
- m_ccdMotionThreshold(btScalar(0.)),
- m_checkCollideWith(false)
-{
- m_worldTransform.setIdentity();
-}
-
-btCollisionObject::~btCollisionObject()
-{
-}
-
-void btCollisionObject::setActivationState(int newState)
-{
- if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
- m_activationState1 = newState;
-}
-
-void btCollisionObject::forceActivationState(int newState)
-{
- m_activationState1 = newState;
-}
-
-void btCollisionObject::activate(bool forceActivation)
-{
- if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
- {
- setActivationState(ACTIVE_TAG);
- m_deactivationTime = btScalar(0.);
- }
-}
-
-const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
-{
-
- btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;
-
- m_worldTransform.serialize(dataOut->m_worldTransform);
- m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform);
- m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity);
- m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity);
- m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction);
- dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction;
- dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
- dataOut->m_broadphaseHandle = 0;
- dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape);
- dataOut->m_rootCollisionShape = 0;//@todo
- dataOut->m_collisionFlags = m_collisionFlags;
- dataOut->m_islandTag1 = m_islandTag1;
- dataOut->m_companionId = m_companionId;
- dataOut->m_activationState1 = m_activationState1;
- dataOut->m_activationState1 = m_activationState1;
- dataOut->m_deactivationTime = m_deactivationTime;
- dataOut->m_friction = m_friction;
- dataOut->m_restitution = m_restitution;
- dataOut->m_internalType = m_internalType;
-
- char* name = (char*) serializer->findNameForPointer(this);
- dataOut->m_name = (char*)serializer->getUniquePointer(name);
- if (dataOut->m_name)
- {
- serializer->serializeName(name);
- }
- dataOut->m_hitFraction = m_hitFraction;
- dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
- dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
- dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
- dataOut->m_checkCollideWith = m_checkCollideWith;
-
- return btCollisionObjectDataName;
-}
-
-
-void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
-{
- int len = calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
- const char* structType = serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,(void*)this);
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionObject.h
deleted file mode 100644
index 549b404dc07..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ /dev/null
@@ -1,508 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef COLLISION_OBJECT_H
-#define COLLISION_OBJECT_H
-
-#include "LinearMath/btTransform.h"
-
-//island management, m_activationState1
-#define ACTIVE_TAG 1
-#define ISLAND_SLEEPING 2
-#define WANTS_DEACTIVATION 3
-#define DISABLE_DEACTIVATION 4
-#define DISABLE_SIMULATION 5
-
-struct btBroadphaseProxy;
-class btCollisionShape;
-struct btCollisionShapeData;
-#include "LinearMath/btMotionState.h"
-#include "LinearMath/btAlignedAllocator.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btCollisionObjectData btCollisionObjectDoubleData
-#define btCollisionObjectDataName "btCollisionObjectDoubleData"
-#else
-#define btCollisionObjectData btCollisionObjectFloatData
-#define btCollisionObjectDataName "btCollisionObjectFloatData"
-#endif
-
-
-/// btCollisionObject can be used to manage collision detection objects.
-/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
-/// They can be added to the btCollisionWorld.
-ATTRIBUTE_ALIGNED16(class) btCollisionObject
-{
-
-protected:
-
- btTransform m_worldTransform;
-
- ///m_interpolationWorldTransform is used for CCD and interpolation
- ///it can be either previous or future (predicted) transform
- btTransform m_interpolationWorldTransform;
- //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)
- //without destroying the continuous interpolated motion (which uses this interpolation velocities)
- btVector3 m_interpolationLinearVelocity;
- btVector3 m_interpolationAngularVelocity;
-
- btVector3 m_anisotropicFriction;
- int m_hasAnisotropicFriction;
- btScalar m_contactProcessingThreshold;
-
- btBroadphaseProxy* m_broadphaseHandle;
- btCollisionShape* m_collisionShape;
-
- ///m_rootCollisionShape is temporarily used to store the original collision shape
- ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
- ///If it is NULL, the m_collisionShape is not temporarily replaced.
- btCollisionShape* m_rootCollisionShape;
-
- int m_collisionFlags;
-
- int m_islandTag1;
- int m_companionId;
-
- int m_activationState1;
- btScalar m_deactivationTime;
-
- btScalar m_friction;
- btScalar m_restitution;
-
- ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
- ///do not assign your own m_internalType unless you write a new dynamics object class.
- int m_internalType;
-
- ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
- void* m_userObjectPointer;
-
- ///time of impact calculation
- btScalar m_hitFraction;
-
- ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- btScalar m_ccdSweptSphereRadius;
-
- /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
- btScalar m_ccdMotionThreshold;
-
- /// If some object should have elaborate collision filtering by sub-classes
- int m_checkCollideWith;
-
- virtual bool checkCollideWithOverride(btCollisionObject* /* co */)
- {
- return true;
- }
-
-public:
-
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- enum CollisionFlags
- {
- CF_STATIC_OBJECT= 1,
- CF_KINEMATIC_OBJECT= 2,
- CF_NO_CONTACT_RESPONSE = 4,
- CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
- CF_CHARACTER_OBJECT = 16,
- CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
- CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing
- };
-
- enum CollisionObjectTypes
- {
- CO_COLLISION_OBJECT =1,
- CO_RIGID_BODY,
- ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
- ///It is useful for collision sensors, explosion objects, character controller etc.
- CO_GHOST_OBJECT,
- CO_SOFT_BODY,
- CO_HF_FLUID
- };
-
- SIMD_FORCE_INLINE bool mergesSimulationIslands() const
- {
- ///static objects, kinematic and object without contact response don't merge islands
- return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
- }
-
- const btVector3& getAnisotropicFriction() const
- {
- return m_anisotropicFriction;
- }
- void setAnisotropicFriction(const btVector3& anisotropicFriction)
- {
- m_anisotropicFriction = anisotropicFriction;
- m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f);
- }
- bool hasAnisotropicFriction() const
- {
- return m_hasAnisotropicFriction!=0;
- }
-
- ///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
- ///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
- void setContactProcessingThreshold( btScalar contactProcessingThreshold)
- {
- m_contactProcessingThreshold = contactProcessingThreshold;
- }
- btScalar getContactProcessingThreshold() const
- {
- return m_contactProcessingThreshold;
- }
-
- SIMD_FORCE_INLINE bool isStaticObject() const {
- return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
- }
-
- SIMD_FORCE_INLINE bool isKinematicObject() const
- {
- return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
- }
-
- SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const
- {
- return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
- }
-
- SIMD_FORCE_INLINE bool hasContactResponse() const {
- return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0;
- }
-
-
- btCollisionObject();
-
- virtual ~btCollisionObject();
-
- virtual void setCollisionShape(btCollisionShape* collisionShape)
- {
- m_collisionShape = collisionShape;
- m_rootCollisionShape = collisionShape;
- }
-
- SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
- {
- return m_collisionShape;
- }
-
- SIMD_FORCE_INLINE btCollisionShape* getCollisionShape()
- {
- return m_collisionShape;
- }
-
- SIMD_FORCE_INLINE const btCollisionShape* getRootCollisionShape() const
- {
- return m_rootCollisionShape;
- }
-
- SIMD_FORCE_INLINE btCollisionShape* getRootCollisionShape()
- {
- return m_rootCollisionShape;
- }
-
- ///Avoid using this internal API call
- ///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape.
- void internalSetTemporaryCollisionShape(btCollisionShape* collisionShape)
- {
- m_collisionShape = collisionShape;
- }
-
- SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
-
- void setActivationState(int newState);
-
- void setDeactivationTime(btScalar time)
- {
- m_deactivationTime = time;
- }
- btScalar getDeactivationTime() const
- {
- return m_deactivationTime;
- }
-
- void forceActivationState(int newState);
-
- void activate(bool forceActivation = false);
-
- SIMD_FORCE_INLINE bool isActive() const
- {
- return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
- }
-
- void setRestitution(btScalar rest)
- {
- m_restitution = rest;
- }
- btScalar getRestitution() const
- {
- return m_restitution;
- }
- void setFriction(btScalar frict)
- {
- m_friction = frict;
- }
- btScalar getFriction() const
- {
- return m_friction;
- }
-
- ///reserved for Bullet internal usage
- int getInternalType() const
- {
- return m_internalType;
- }
-
- btTransform& getWorldTransform()
- {
- return m_worldTransform;
- }
-
- const btTransform& getWorldTransform() const
- {
- return m_worldTransform;
- }
-
- void setWorldTransform(const btTransform& worldTrans)
- {
- m_worldTransform = worldTrans;
- }
-
-
- SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
- {
- return m_broadphaseHandle;
- }
-
- SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
- {
- return m_broadphaseHandle;
- }
-
- void setBroadphaseHandle(btBroadphaseProxy* handle)
- {
- m_broadphaseHandle = handle;
- }
-
-
- const btTransform& getInterpolationWorldTransform() const
- {
- return m_interpolationWorldTransform;
- }
-
- btTransform& getInterpolationWorldTransform()
- {
- return m_interpolationWorldTransform;
- }
-
- void setInterpolationWorldTransform(const btTransform& trans)
- {
- m_interpolationWorldTransform = trans;
- }
-
- void setInterpolationLinearVelocity(const btVector3& linvel)
- {
- m_interpolationLinearVelocity = linvel;
- }
-
- void setInterpolationAngularVelocity(const btVector3& angvel)
- {
- m_interpolationAngularVelocity = angvel;
- }
-
- const btVector3& getInterpolationLinearVelocity() const
- {
- return m_interpolationLinearVelocity;
- }
-
- const btVector3& getInterpolationAngularVelocity() const
- {
- return m_interpolationAngularVelocity;
- }
-
- SIMD_FORCE_INLINE int getIslandTag() const
- {
- return m_islandTag1;
- }
-
- void setIslandTag(int tag)
- {
- m_islandTag1 = tag;
- }
-
- SIMD_FORCE_INLINE int getCompanionId() const
- {
- return m_companionId;
- }
-
- void setCompanionId(int id)
- {
- m_companionId = id;
- }
-
- SIMD_FORCE_INLINE btScalar getHitFraction() const
- {
- return m_hitFraction;
- }
-
- void setHitFraction(btScalar hitFraction)
- {
- m_hitFraction = hitFraction;
- }
-
-
- SIMD_FORCE_INLINE int getCollisionFlags() const
- {
- return m_collisionFlags;
- }
-
- void setCollisionFlags(int flags)
- {
- m_collisionFlags = flags;
- }
-
- ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- btScalar getCcdSweptSphereRadius() const
- {
- return m_ccdSweptSphereRadius;
- }
-
- ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- void setCcdSweptSphereRadius(btScalar radius)
- {
- m_ccdSweptSphereRadius = radius;
- }
-
- btScalar getCcdMotionThreshold() const
- {
- return m_ccdMotionThreshold;
- }
-
- btScalar getCcdSquareMotionThreshold() const
- {
- return m_ccdMotionThreshold*m_ccdMotionThreshold;
- }
-
-
-
- /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
- void setCcdMotionThreshold(btScalar ccdMotionThreshold)
- {
- m_ccdMotionThreshold = ccdMotionThreshold;
- }
-
- ///users can point to their objects, userPointer is not used by Bullet
- void* getUserPointer() const
- {
- return m_userObjectPointer;
- }
-
- ///users can point to their objects, userPointer is not used by Bullet
- void setUserPointer(void* userPointer)
- {
- m_userObjectPointer = userPointer;
- }
-
-
- inline bool checkCollideWith(btCollisionObject* co)
- {
- if (m_checkCollideWith)
- return checkCollideWithOverride(co);
-
- return true;
- }
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
-
- virtual void serializeSingleObject(class btSerializer* serializer) const;
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btCollisionObjectDoubleData
-{
- void *m_broadphaseHandle;
- void *m_collisionShape;
- btCollisionShapeData *m_rootCollisionShape;
- char *m_name;
-
- btTransformDoubleData m_worldTransform;
- btTransformDoubleData m_interpolationWorldTransform;
- btVector3DoubleData m_interpolationLinearVelocity;
- btVector3DoubleData m_interpolationAngularVelocity;
- btVector3DoubleData m_anisotropicFriction;
- double m_contactProcessingThreshold;
- double m_deactivationTime;
- double m_friction;
- double m_restitution;
- double m_hitFraction;
- double m_ccdSweptSphereRadius;
- double m_ccdMotionThreshold;
-
- int m_hasAnisotropicFriction;
- int m_collisionFlags;
- int m_islandTag1;
- int m_companionId;
- int m_activationState1;
- int m_internalType;
- int m_checkCollideWith;
-
- char m_padding[4];
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btCollisionObjectFloatData
-{
- void *m_broadphaseHandle;
- void *m_collisionShape;
- btCollisionShapeData *m_rootCollisionShape;
- char *m_name;
-
- btTransformFloatData m_worldTransform;
- btTransformFloatData m_interpolationWorldTransform;
- btVector3FloatData m_interpolationLinearVelocity;
- btVector3FloatData m_interpolationAngularVelocity;
- btVector3FloatData m_anisotropicFriction;
- float m_contactProcessingThreshold;
- float m_deactivationTime;
- float m_friction;
- float m_restitution;
- float m_hitFraction;
- float m_ccdSweptSphereRadius;
- float m_ccdMotionThreshold;
-
- int m_hasAnisotropicFriction;
- int m_collisionFlags;
- int m_islandTag1;
- int m_companionId;
- int m_activationState1;
- int m_internalType;
- int m_checkCollideWith;
-};
-
-
-
-SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
-{
- return sizeof(btCollisionObjectData);
-}
-
-
-
-#endif //COLLISION_OBJECT_H
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
deleted file mode 100644
index e478d1bb16c..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ /dev/null
@@ -1,1416 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btCollisionWorld.h"
-#include "btCollisionDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
-#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "LinearMath/btQuickprof.h"
-#include "LinearMath/btStackAlloc.h"
-#include "LinearMath/btSerializer.h"
-
-//#define USE_BRUTEFORCE_RAYBROADPHASE 1
-//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
-//#define RECALCULATE_AABB_RAYCAST 1
-
-//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
-#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
-
-
-///for debug drawing
-
-//for debug rendering
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/CollisionShapes/btConeShape.h"
-#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btCylinderShape.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-
-
-
-btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
-:m_dispatcher1(dispatcher),
-m_broadphasePairCache(pairCache),
-m_debugDrawer(0),
-m_forceUpdateAllAabbs(true)
-{
- m_stackAlloc = collisionConfiguration->getStackAllocator();
- m_dispatchInfo.m_stackAllocator = m_stackAlloc;
-}
-
-
-btCollisionWorld::~btCollisionWorld()
-{
-
- //clean up remaining objects
- int i;
- for (i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* collisionObject= m_collisionObjects[i];
-
- btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
- if (bp)
- {
- //
- // only clear the cached algorithms
- //
- getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
- getBroadphase()->destroyProxy(bp,m_dispatcher1);
- collisionObject->setBroadphaseHandle(0);
- }
- }
-
-
-}
-
-
-
-
-
-
-
-
-
-
-void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
-{
-
- btAssert(collisionObject);
-
- //check that the object isn't already added
- btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
-
- m_collisionObjects.push_back(collisionObject);
-
- //calculate new AABB
- btTransform trans = collisionObject->getWorldTransform();
-
- btVector3 minAabb;
- btVector3 maxAabb;
- collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
-
- int type = collisionObject->getCollisionShape()->getShapeType();
- collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
- minAabb,
- maxAabb,
- type,
- collisionObject,
- collisionFilterGroup,
- collisionFilterMask,
- m_dispatcher1,0
- )) ;
-
-
-
-
-
-}
-
-
-
-void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
-{
- btVector3 minAabb,maxAabb;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
- //need to increase the aabb for contact thresholds
- btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
- minAabb -= contactThreshold;
- maxAabb += contactThreshold;
-
- btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
-
- //moving objects should be moderately sized, probably something wrong if not
- if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
- {
- bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
- } else
- {
- //something went wrong, investigate
- //this assert is unwanted in 3D modelers (danger of loosing work)
- colObj->setActivationState(DISABLE_SIMULATION);
-
- static bool reportMe = true;
- if (reportMe && m_debugDrawer)
- {
- reportMe = false;
- m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation");
- m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n");
- m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n");
- m_debugDrawer->reportErrorWarning("Thanks.\n");
- }
- }
-}
-
-void btCollisionWorld::updateAabbs()
-{
- BT_PROFILE("updateAabbs");
-
- btTransform predictedTrans;
- for ( int i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
-
- //only update aabb of active objects
- if (m_forceUpdateAllAabbs || colObj->isActive())
- {
- updateSingleAabb(colObj);
- }
- }
-}
-
-
-
-void btCollisionWorld::performDiscreteCollisionDetection()
-{
- BT_PROFILE("performDiscreteCollisionDetection");
-
- btDispatcherInfo& dispatchInfo = getDispatchInfo();
-
- updateAabbs();
-
- {
- BT_PROFILE("calculateOverlappingPairs");
- m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1);
- }
-
-
- btDispatcher* dispatcher = getDispatcher();
- {
- BT_PROFILE("dispatchAllCollisionPairs");
- if (dispatcher)
- dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1);
- }
-
-}
-
-
-
-void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
-{
-
-
- //bool removeFromBroadphase = false;
-
- {
-
- btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
- if (bp)
- {
- //
- // only clear the cached algorithms
- //
- getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
- getBroadphase()->destroyProxy(bp,m_dispatcher1);
- collisionObject->setBroadphaseHandle(0);
- }
- }
-
-
- //swapremove
- m_collisionObjects.remove(collisionObject);
-
-}
-
-
-
-void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback)
-{
- btSphereShape pointShape(btScalar(0.0));
- pointShape.setMargin(0.f);
- const btConvexShape* castShape = &pointShape;
-
- if (collisionShape->isConvex())
- {
- // BT_PROFILE("rayTestConvex");
- btConvexCast::CastResult castResult;
- castResult.m_fraction = resultCallback.m_closestHitFraction;
-
- btConvexShape* convexShape = (btConvexShape*) collisionShape;
- btVoronoiSimplexSolver simplexSolver;
-#define USE_SUBSIMPLEX_CONVEX_CAST 1
-#ifdef USE_SUBSIMPLEX_CONVEX_CAST
- btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver);
-#else
- //btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver);
- //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
-#endif //#USE_SUBSIMPLEX_CONVEX_CAST
-
- if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
- {
- //add hit
- if (castResult.m_normal.length2() > btScalar(0.0001))
- {
- if (castResult.m_fraction < resultCallback.m_closestHitFraction)
- {
-#ifdef USE_SUBSIMPLEX_CONVEX_CAST
- //rotate normal into worldspace
- castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
-#endif //USE_SUBSIMPLEX_CONVEX_CAST
-
- castResult.m_normal.normalize();
- btCollisionWorld::LocalRayResult localRayResult
- (
- collisionObject,
- 0,
- castResult.m_normal,
- castResult.m_fraction
- );
-
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(localRayResult, normalInWorldSpace);
-
- }
- }
- }
- } else {
- if (collisionShape->isConcave())
- {
- // BT_PROFILE("rayTestConcave");
- if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- ///optimized version for btBvhTriangleMeshShape
- btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
- btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
- btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
-
- //ConvexCast::CastResult
- struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
- {
- btCollisionWorld::RayResultCallback* m_resultCallback;
- btCollisionObject* m_collisionObject;
- btTriangleMeshShape* m_triangleMesh;
-
- btTransform m_colObjWorldTransform;
-
- BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh,const btTransform& colObjWorldTransform):
- //@BP Mod
- btTriangleRaycastCallback(from,to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh),
- m_colObjWorldTransform(colObjWorldTransform)
- {
- }
-
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
-
- btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
-
- btCollisionWorld::LocalRayResult rayResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalWorld,
- hitFraction);
-
- bool normalInWorldSpace = true;
- return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
- }
-
- };
-
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh,colObjWorldTransform);
- rcb.m_hitFraction = resultCallback.m_closestHitFraction;
- triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
- } else
- {
- //generic (slower) case
- btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
-
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
-
- btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
- btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
-
- //ConvexCast::CastResult
-
- struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
- {
- btCollisionWorld::RayResultCallback* m_resultCallback;
- btCollisionObject* m_collisionObject;
- btConcaveShape* m_triangleMesh;
-
- btTransform m_colObjWorldTransform;
-
- BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform):
- //@BP Mod
- btTriangleRaycastCallback(from,to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh),
- m_colObjWorldTransform(colObjWorldTransform)
- {
- }
-
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
-
- btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
-
- btCollisionWorld::LocalRayResult rayResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalWorld,
- hitFraction);
-
- bool normalInWorldSpace = true;
- return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
- }
-
- };
-
-
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
- rcb.m_hitFraction = resultCallback.m_closestHitFraction;
-
- btVector3 rayAabbMinLocal = rayFromLocal;
- rayAabbMinLocal.setMin(rayToLocal);
- btVector3 rayAabbMaxLocal = rayFromLocal;
- rayAabbMaxLocal.setMax(rayToLocal);
-
- concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
- }
- } else {
- // BT_PROFILE("rayTestCompound");
- ///@todo: use AABB tree or other BVH acceleration structure, see btDbvt
- if (collisionShape->isCompound())
- {
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
- int i=0;
- for (i=0;i<compoundShape->getNumChildShapes();i++)
- {
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
- btTransform childWorldTrans = colObjWorldTransform * childTrans;
- // replace collision shape so that callback can determine the triangle
- btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape();
- collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
- struct LocalInfoAdder2 : public RayResultCallback {
- int m_i;
- RayResultCallback* m_userCallback;
- LocalInfoAdder2 (int i, RayResultCallback *user)
- : m_i(i), m_userCallback(user)
- {
- }
- virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = -1;
- shapeInfo.m_triangleIndex = m_i;
- if (r.m_localShapeInfo == NULL)
- r.m_localShapeInfo = &shapeInfo;
- return m_userCallback->addSingleResult(r, b);
- }
- };
-
- LocalInfoAdder2 my_cb(i, &resultCallback);
- my_cb.m_closestHitFraction = resultCallback.m_closestHitFraction;
-
-
- rayTestSingle(rayFromTrans,rayToTrans,
- collisionObject,
- childCollisionShape,
- childWorldTrans,
- my_cb);
- // restore
- collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
- }
- }
- }
- }
-}
-
-void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration)
-{
- if (collisionShape->isConvex())
- {
- //BT_PROFILE("convexSweepConvex");
- btConvexCast::CastResult castResult;
- castResult.m_allowedPenetration = allowedPenetration;
- castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//??
-
- btConvexShape* convexShape = (btConvexShape*) collisionShape;
- btVoronoiSimplexSolver simplexSolver;
- btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
-
- btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
- //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
- //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
-
- btConvexCast* castPtr = &convexCaster1;
-
-
-
- if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
- {
- //add hit
- if (castResult.m_normal.length2() > btScalar(0.0001))
- {
- if (castResult.m_fraction < resultCallback.m_closestHitFraction)
- {
- castResult.m_normal.normalize();
- btCollisionWorld::LocalConvexResult localConvexResult
- (
- collisionObject,
- 0,
- castResult.m_normal,
- castResult.m_hitPoint,
- castResult.m_fraction
- );
-
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
-
- }
- }
- }
- } else {
- if (collisionShape->isConcave())
- {
- if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- //BT_PROFILE("convexSweepbtBvhTriangleMesh");
- btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
- btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
- btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
- // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
- btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
-
- //ConvexCast::CastResult
- struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
- {
- btCollisionWorld::ConvexResultCallback* m_resultCallback;
- btCollisionObject* m_collisionObject;
- btTriangleMeshShape* m_triangleMesh;
-
- BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
- btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
- btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
-
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
- if (hitFraction <= m_resultCallback->m_closestHitFraction)
- {
-
- btCollisionWorld::LocalConvexResult convexResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalLocal,
- hitPointLocal,
- hitFraction);
-
- bool normalInWorldSpace = true;
-
-
- return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
- }
- return hitFraction;
- }
-
- };
-
- BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform);
- tccb.m_hitFraction = resultCallback.m_closestHitFraction;
- btVector3 boxMinLocal, boxMaxLocal;
- castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
- triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
- } else
- {
- //BT_PROFILE("convexSweepConcave");
- btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
- btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
- btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
- // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
- btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
-
- //ConvexCast::CastResult
- struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
- {
- btCollisionWorld::ConvexResultCallback* m_resultCallback;
- btCollisionObject* m_collisionObject;
- btConcaveShape* m_triangleMesh;
-
- BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
- btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
- btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
-
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
- if (hitFraction <= m_resultCallback->m_closestHitFraction)
- {
-
- btCollisionWorld::LocalConvexResult convexResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalLocal,
- hitPointLocal,
- hitFraction);
-
- bool normalInWorldSpace = false;
-
- return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
- }
- return hitFraction;
- }
-
- };
-
- BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
- tccb.m_hitFraction = resultCallback.m_closestHitFraction;
- btVector3 boxMinLocal, boxMaxLocal;
- castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
-
- btVector3 rayAabbMinLocal = convexFromLocal;
- rayAabbMinLocal.setMin(convexToLocal);
- btVector3 rayAabbMaxLocal = convexFromLocal;
- rayAabbMaxLocal.setMax(convexToLocal);
- rayAabbMinLocal += boxMinLocal;
- rayAabbMaxLocal += boxMaxLocal;
- concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal);
- }
- } else {
- ///@todo : use AABB tree or other BVH acceleration structure!
- if (collisionShape->isCompound())
- {
- BT_PROFILE("convexSweepCompound");
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
- int i=0;
- for (i=0;i<compoundShape->getNumChildShapes();i++)
- {
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
- btTransform childWorldTrans = colObjWorldTransform * childTrans;
- // replace collision shape so that callback can determine the triangle
- btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape();
- collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
- struct LocalInfoAdder : public ConvexResultCallback {
- ConvexResultCallback* m_userCallback;
- int m_i;
-
- LocalInfoAdder (int i, ConvexResultCallback *user)
- : m_userCallback(user),m_i(i) { }
- virtual btScalar addSingleResult (btCollisionWorld::LocalConvexResult& r, bool b)
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = -1;
- shapeInfo.m_triangleIndex = m_i;
- if (r.m_localShapeInfo == NULL)
- r.m_localShapeInfo = &shapeInfo;
- return m_userCallback->addSingleResult(r, b);
- }
- };
-
- LocalInfoAdder my_cb(i, &resultCallback);
- my_cb.m_closestHitFraction = resultCallback.m_closestHitFraction;
-
- objectQuerySingle(castShape, convexFromTrans,convexToTrans,
- collisionObject,
- childCollisionShape,
- childWorldTrans,
- my_cb, allowedPenetration);
- // restore
- collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
- }
- }
- }
- }
-}
-
-
-struct btSingleRayCallback : public btBroadphaseRayCallback
-{
-
- btVector3 m_rayFromWorld;
- btVector3 m_rayToWorld;
- btTransform m_rayFromTrans;
- btTransform m_rayToTrans;
- btVector3 m_hitNormal;
-
- const btCollisionWorld* m_world;
- btCollisionWorld::RayResultCallback& m_resultCallback;
-
- btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld),
- m_world(world),
- m_resultCallback(resultCallback)
- {
- m_rayFromTrans.setIdentity();
- m_rayFromTrans.setOrigin(m_rayFromWorld);
- m_rayToTrans.setIdentity();
- m_rayToTrans.setOrigin(m_rayToWorld);
-
- btVector3 rayDir = (rayToWorld-rayFromWorld);
-
- rayDir.normalize ();
- ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
- m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
- m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
- m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
- m_signs[0] = m_rayDirectionInverse[0] < 0.0;
- m_signs[1] = m_rayDirectionInverse[1] < 0.0;
- m_signs[2] = m_rayDirectionInverse[2] < 0.0;
-
- m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
-
- }
-
-
-
- virtual bool process(const btBroadphaseProxy* proxy)
- {
- ///terminate further ray tests, once the closestHitFraction reached zero
- if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
- return false;
-
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
-
- //only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
- {
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- //btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
-#if 0
-#ifdef RECALCULATE_AABB
- btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
- collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
-#else
- //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
- const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
- const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
-#endif
-#endif
- //btScalar hitLambda = m_resultCallback.m_closestHitFraction;
- //culling already done by broadphase
- //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
- {
- m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback);
- }
- }
- return true;
- }
-};
-
-void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
-{
- //BT_PROFILE("rayTest");
- /// use the broadphase to accelerate the search for objects, based on their aabb
- /// and for each object with ray-aabb overlap, perform an exact ray test
- btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
-
-#ifndef USE_BRUTEFORCE_RAYBROADPHASE
- m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
-#else
- for (int i=0;i<this->getNumCollisionObjects();i++)
- {
- rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
- }
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-
-}
-
-
-struct btSingleSweepCallback : public btBroadphaseRayCallback
-{
-
- btTransform m_convexFromTrans;
- btTransform m_convexToTrans;
- btVector3 m_hitNormal;
- const btCollisionWorld* m_world;
- btCollisionWorld::ConvexResultCallback& m_resultCallback;
- btScalar m_allowedCcdPenetration;
- const btConvexShape* m_castShape;
-
-
- btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration)
- :m_convexFromTrans(convexFromTrans),
- m_convexToTrans(convexToTrans),
- m_world(world),
- m_resultCallback(resultCallback),
- m_allowedCcdPenetration(allowedPenetration),
- m_castShape(castShape)
- {
- btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin());
- btVector3 rayDir = unnormalizedRayDir.normalized();
- ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
- m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
- m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
- m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
- m_signs[0] = m_rayDirectionInverse[0] < 0.0;
- m_signs[1] = m_rayDirectionInverse[1] < 0.0;
- m_signs[2] = m_rayDirectionInverse[2] < 0.0;
-
- m_lambda_max = rayDir.dot(unnormalizedRayDir);
-
- }
-
- virtual bool process(const btBroadphaseProxy* proxy)
- {
- ///terminate further convex sweep tests, once the closestHitFraction reached zero
- if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
- return false;
-
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
-
- //only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback,
- m_allowedCcdPenetration);
- }
-
- return true;
- }
-};
-
-
-
-void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
-{
-
- BT_PROFILE("convexSweepTest");
- /// use the broadphase to accelerate the search for objects, based on their aabb
- /// and for each object with ray-aabb overlap, perform an exact ray test
- /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
-
-
-
- btTransform convexFromTrans,convexToTrans;
- convexFromTrans = convexFromWorld;
- convexToTrans = convexToWorld;
- btVector3 castShapeAabbMin, castShapeAabbMax;
- /* Compute AABB that encompasses angular movement */
- {
- btVector3 linVel, angVel;
- btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
- btVector3 zeroLinVel;
- zeroLinVel.setValue(0,0,0);
- btTransform R;
- R.setIdentity ();
- R.setRotation (convexFromTrans.getRotation());
- castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
- }
-
-#ifndef USE_BRUTEFORCE_RAYBROADPHASE
-
- btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration);
-
- m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax);
-
-#else
- /// go over all objects, and if the ray intersects their aabb + cast shape aabb,
- // do a ray-shape query using convexCaster (CCD)
- int i;
- for (i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* collisionObject= m_collisionObjects[i];
- //only perform raycast if filterMask matches
- if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
- collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
- AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
- btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
- btVector3 hitNormal;
- if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
- {
- objectQuerySingle(castShape, convexFromTrans,convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback,
- allowedCcdPenetration);
- }
- }
- }
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-}
-
-
-
-struct btBridgedManifoldResult : public btManifoldResult
-{
-
- btCollisionWorld::ContactResultCallback& m_resultCallback;
-
- btBridgedManifoldResult( btCollisionObject* obj0,btCollisionObject* obj1,btCollisionWorld::ContactResultCallback& resultCallback )
- :btManifoldResult(obj0,obj1),
- m_resultCallback(resultCallback)
- {
- }
-
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
- {
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
- btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
- btVector3 localA;
- btVector3 localB;
- if (isSwapped)
- {
- localA = m_rootTransB.invXform(pointA );
- localB = m_rootTransA.invXform(pointInWorld);
- } else
- {
- localA = m_rootTransA.invXform(pointA );
- localB = m_rootTransB.invXform(pointInWorld);
- }
-
- btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
- newPt.m_positionWorldOnA = pointA;
- newPt.m_positionWorldOnB = pointInWorld;
-
- //BP mod, store contact triangles.
- if (isSwapped)
- {
- newPt.m_partId0 = m_partId1;
- newPt.m_partId1 = m_partId0;
- newPt.m_index0 = m_index1;
- newPt.m_index1 = m_index0;
- } else
- {
- newPt.m_partId0 = m_partId0;
- newPt.m_partId1 = m_partId1;
- newPt.m_index0 = m_index0;
- newPt.m_index1 = m_index1;
- }
-
- //experimental feature info, for per-triangle material etc.
- btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
- btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
- m_resultCallback.addSingleResult(newPt,obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
-
- }
-
-};
-
-
-
-struct btSingleContactCallback : public btBroadphaseAabbCallback
-{
-
- btCollisionObject* m_collisionObject;
- btCollisionWorld* m_world;
- btCollisionWorld::ContactResultCallback& m_resultCallback;
-
-
- btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback)
- :m_collisionObject(collisionObject),
- m_world(world),
- m_resultCallback(resultCallback)
- {
- }
-
- virtual bool process(const btBroadphaseProxy* proxy)
- {
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
- if (collisionObject == m_collisionObject)
- return true;
-
- //only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
- {
- btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(m_collisionObject,collisionObject);
- if (algorithm)
- {
- btBridgedManifoldResult contactPointResult(m_collisionObject,collisionObject, m_resultCallback);
- //discrete collision detection query
- algorithm->processCollision(m_collisionObject,collisionObject, m_world->getDispatchInfo(),&contactPointResult);
-
- algorithm->~btCollisionAlgorithm();
- m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
- }
- }
- return true;
- }
-};
-
-
-///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback.
-///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
-void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback)
-{
- btVector3 aabbMin,aabbMax;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax);
- btSingleContactCallback contactCB(colObj,this,resultCallback);
-
- m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB);
-}
-
-
-///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
-///it reports one or more contact points (including the one with deepest penetration)
-void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
-{
- btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(colObjA,colObjB);
- if (algorithm)
- {
- btBridgedManifoldResult contactPointResult(colObjA,colObjB, resultCallback);
- //discrete collision detection query
- algorithm->processCollision(colObjA,colObjB, getDispatchInfo(),&contactPointResult);
-
- algorithm->~btCollisionAlgorithm();
- getDispatcher()->freeCollisionAlgorithm(algorithm);
- }
-
-}
-
-
-
-
-class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
-{
- btIDebugDraw* m_debugDrawer;
- btVector3 m_color;
- btTransform m_worldTrans;
-
-public:
-
- DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :
- m_debugDrawer(debugDrawer),
- m_color(color),
- m_worldTrans(worldTrans)
- {
- }
-
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
- {
- processTriangle(triangle,partId,triangleIndex);
- }
-
- virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
-
- btVector3 wv0,wv1,wv2;
- wv0 = m_worldTrans*triangle[0];
- wv1 = m_worldTrans*triangle[1];
- wv2 = m_worldTrans*triangle[2];
- btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.);
-
- btVector3 normal = (wv1-wv0).cross(wv2-wv0);
- normal.normalize();
- btVector3 normalColor(1,1,0);
- m_debugDrawer->drawLine(center,center+normal,normalColor);
-
-
-
-
- m_debugDrawer->drawLine(wv0,wv1,m_color);
- m_debugDrawer->drawLine(wv1,wv2,m_color);
- m_debugDrawer->drawLine(wv2,wv0,m_color);
- }
-};
-
-
-void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
-{
- // Draw a small simplex at the center of the object
- {
- btVector3 start = worldTransform.getOrigin();
- getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(1,0,0), btVector3(1,0,0));
- getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,1,0), btVector3(0,1,0));
- getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,0,1), btVector3(0,0,1));
- }
-
- if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
- {
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
- for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
- {
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* colShape = compoundShape->getChildShape(i);
- debugDrawObject(worldTransform*childTrans,colShape,color);
- }
-
- } else
- {
- switch (shape->getShapeType())
- {
-
- case BOX_SHAPE_PROXYTYPE:
- {
- const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
- btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
- getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color);
- break;
- }
-
- case SPHERE_SHAPE_PROXYTYPE:
- {
- const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
- btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
-
- getDebugDrawer()->drawSphere(radius, worldTransform, color);
- break;
- }
- case MULTI_SPHERE_SHAPE_PROXYTYPE:
- {
- const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
-
- btTransform childTransform;
- childTransform.setIdentity();
-
- for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
- {
- childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
- getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color);
- }
-
- break;
- }
- case CAPSULE_SHAPE_PROXYTYPE:
- {
- const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
-
- btScalar radius = capsuleShape->getRadius();
- btScalar halfHeight = capsuleShape->getHalfHeight();
-
- int upAxis = capsuleShape->getUpAxis();
-
-
- btVector3 capStart(0.f,0.f,0.f);
- capStart[upAxis] = -halfHeight;
-
- btVector3 capEnd(0.f,0.f,0.f);
- capEnd[upAxis] = halfHeight;
-
- // Draw the ends
- {
-
- btTransform childTransform = worldTransform;
- childTransform.getOrigin() = worldTransform * capStart;
- getDebugDrawer()->drawSphere(radius, childTransform, color);
- }
-
- {
- btTransform childTransform = worldTransform;
- childTransform.getOrigin() = worldTransform * capEnd;
- getDebugDrawer()->drawSphere(radius, childTransform, color);
- }
-
- // Draw some additional lines
- btVector3 start = worldTransform.getOrigin();
-
-
- capStart[(upAxis+1)%3] = radius;
- capEnd[(upAxis+1)%3] = radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
- capStart[(upAxis+1)%3] = -radius;
- capEnd[(upAxis+1)%3] = -radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
-
- capStart[(upAxis+1)%3] = 0.f;
- capEnd[(upAxis+1)%3] = 0.f;
-
- capStart[(upAxis+2)%3] = radius;
- capEnd[(upAxis+2)%3] = radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
- capStart[(upAxis+2)%3] = -radius;
- capEnd[(upAxis+2)%3] = -radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
-
-
- break;
- }
- case CONE_SHAPE_PROXYTYPE:
- {
- const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
- btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
- btScalar height = coneShape->getHeight();//+coneShape->getMargin();
- btVector3 start = worldTransform.getOrigin();
-
- int upAxis= coneShape->getConeUpIndex();
-
-
- btVector3 offsetHeight(0,0,0);
- offsetHeight[upAxis] = height * btScalar(0.5);
- btVector3 offsetRadius(0,0,0);
- offsetRadius[(upAxis+1)%3] = radius;
- btVector3 offset2Radius(0,0,0);
- offset2Radius[(upAxis+2)%3] = radius;
-
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offset2Radius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offset2Radius),color);
-
-
-
- break;
-
- }
- case CYLINDER_SHAPE_PROXYTYPE:
- {
- const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
- int upAxis = cylinder->getUpAxis();
- btScalar radius = cylinder->getRadius();
- btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
- btVector3 start = worldTransform.getOrigin();
- btVector3 offsetHeight(0,0,0);
- offsetHeight[upAxis] = halfHeight;
- btVector3 offsetRadius(0,0,0);
- offsetRadius[(upAxis+1)%3] = radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight+offsetRadius),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight-offsetRadius),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);
- break;
- }
-
- case STATIC_PLANE_PROXYTYPE:
- {
- const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
- btScalar planeConst = staticPlaneShape->getPlaneConstant();
- const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
- btVector3 planeOrigin = planeNormal * planeConst;
- btVector3 vec0,vec1;
- btPlaneSpace1(planeNormal,vec0,vec1);
- btScalar vecLen = 100.f;
- btVector3 pt0 = planeOrigin + vec0*vecLen;
- btVector3 pt1 = planeOrigin - vec0*vecLen;
- btVector3 pt2 = planeOrigin + vec1*vecLen;
- btVector3 pt3 = planeOrigin - vec1*vecLen;
- getDebugDrawer()->drawLine(worldTransform*pt0,worldTransform*pt1,color);
- getDebugDrawer()->drawLine(worldTransform*pt2,worldTransform*pt3,color);
- break;
-
- }
- default:
- {
-
- if (shape->isConcave())
- {
- btConcaveShape* concaveMesh = (btConcaveShape*) shape;
-
- ///@todo pass camera, for some culling? no -> we are not a graphics lib
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
-
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
-
- }
-
- if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
- {
- btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
- //todo: pass camera for some culling
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
- //DebugDrawcallback drawCallback;
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
- }
-
-
- /// for polyhedral shapes
- if (shape->isPolyhedral())
- {
- btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
-
- int i;
- for (i=0;i<polyshape->getNumEdges();i++)
- {
- btVector3 a,b;
- polyshape->getEdge(i,a,b);
- btVector3 wa = worldTransform * a;
- btVector3 wb = worldTransform * b;
- getDebugDrawer()->drawLine(wa,wb,color);
-
- }
-
-
- }
- }
- }
- }
-}
-
-
-void btCollisionWorld::debugDrawWorld()
-{
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
- {
- int numManifolds = getDispatcher()->getNumManifolds();
- btVector3 color(0,0,0);
- for (int i=0;i<numManifolds;i++)
- {
- btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
- //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
- //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
-
- int numContacts = contactManifold->getNumContacts();
- for (int j=0;j<numContacts;j++)
- {
- btManifoldPoint& cp = contactManifold->getContactPoint(j);
- getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
- }
- }
- }
-
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb))
- {
- int i;
-
- for ( i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
- {
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
- {
- btVector3 color(btScalar(1.),btScalar(1.),btScalar(1.));
- switch(colObj->getActivationState())
- {
- case ACTIVE_TAG:
- color = btVector3(btScalar(1.),btScalar(1.),btScalar(1.)); break;
- case ISLAND_SLEEPING:
- color = btVector3(btScalar(0.),btScalar(1.),btScalar(0.));break;
- case WANTS_DEACTIVATION:
- color = btVector3(btScalar(0.),btScalar(1.),btScalar(1.));break;
- case DISABLE_DEACTIVATION:
- color = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));break;
- case DISABLE_SIMULATION:
- color = btVector3(btScalar(1.),btScalar(1.),btScalar(0.));break;
- default:
- {
- color = btVector3(btScalar(1),btScalar(0.),btScalar(0.));
- }
- };
-
- debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
- }
- if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 minAabb,maxAabb;
- btVector3 colorvec(1,0,0);
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
- m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
- }
- }
-
- }
- }
-}
-
-
-void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
-{
- int i;
- //serialize all collision objects
- for (i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
- {
- colObj->serializeSingleObject(serializer);
- }
- }
-
- ///keep track of shapes already serialized
- btHashMap<btHashPtr,btCollisionShape*> serializedShapes;
-
- for (i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btCollisionShape* shape = colObj->getCollisionShape();
-
- if (!serializedShapes.find(shape))
- {
- serializedShapes.insert(shape,shape);
- shape->serializeSingleShape(serializer);
- }
- }
-
-}
-
-
-void btCollisionWorld::serialize(btSerializer* serializer)
-{
-
- serializer->startSerialization();
-
- serializeCollisionObjects(serializer);
-
- serializer->finishSerialization();
-}
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionWorld.h
deleted file mode 100644
index 0bb34b375c6..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ /dev/null
@@ -1,470 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-/**
- * @mainpage Bullet Documentation
- *
- * @section intro_sec Introduction
- * Bullet Collision Detection & Physics SDK
- *
- * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
- *
- * The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
- * There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
- * Please visit http://www.bulletphysics.com
- *
- * @section install_sec Installation
- *
- * @subsection step1 Step 1: Download
- * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
- *
- * @subsection step2 Step 2: Building
- * Bullet main build system for all platforms is cmake, you can download http://www.cmake.org
- * cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
- * The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
- * You can also use cmake in the command-line. Here are some examples for various platforms:
- * cmake . -G "Visual Studio 9 2008"
- * cmake . -G Xcode
- * cmake . -G "Unix Makefiles"
- * Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make.
- *
- * @subsection step3 Step 3: Testing demos
- * Try to run and experiment with BasicDemo executable as a starting point.
- * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
- * The Dependencies can be seen in this documentation under Directories
- *
- * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
- * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
- * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
- * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
- * Bullet Collision Detection can also be used without the Dynamics/Extras.
- * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
- * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
- * Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
- *
- * @section copyright Copyright
- * For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf
- *
- */
-
-
-
-#ifndef COLLISION_WORLD_H
-#define COLLISION_WORLD_H
-
-class btStackAlloc;
-class btCollisionShape;
-class btConvexShape;
-class btBroadphaseInterface;
-class btSerializer;
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "btCollisionObject.h"
-#include "btCollisionDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-///CollisionWorld is interface and container for the collision detection
-class btCollisionWorld
-{
-
-
-protected:
-
- btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
-
- btDispatcher* m_dispatcher1;
-
- btDispatcherInfo m_dispatchInfo;
-
- btStackAlloc* m_stackAlloc;
-
- btBroadphaseInterface* m_broadphasePairCache;
-
- btIDebugDraw* m_debugDrawer;
-
- ///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs
- ///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB)
- bool m_forceUpdateAllAabbs;
-
- void serializeCollisionObjects(btSerializer* serializer);
-
-public:
-
- //this constructor doesn't own the dispatcher and paircache/broadphase
- btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration);
-
- virtual ~btCollisionWorld();
-
- void setBroadphase(btBroadphaseInterface* pairCache)
- {
- m_broadphasePairCache = pairCache;
- }
-
- const btBroadphaseInterface* getBroadphase() const
- {
- return m_broadphasePairCache;
- }
-
- btBroadphaseInterface* getBroadphase()
- {
- return m_broadphasePairCache;
- }
-
- btOverlappingPairCache* getPairCache()
- {
- return m_broadphasePairCache->getOverlappingPairCache();
- }
-
-
- btDispatcher* getDispatcher()
- {
- return m_dispatcher1;
- }
-
- const btDispatcher* getDispatcher() const
- {
- return m_dispatcher1;
- }
-
- void updateSingleAabb(btCollisionObject* colObj);
-
- virtual void updateAabbs();
-
- virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
- {
- m_debugDrawer = debugDrawer;
- }
-
- virtual btIDebugDraw* getDebugDrawer()
- {
- return m_debugDrawer;
- }
-
- virtual void debugDrawWorld();
-
- virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
-
-
- ///LocalShapeInfo gives extra information for complex shapes
- ///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
- struct LocalShapeInfo
- {
- int m_shapePart;
- int m_triangleIndex;
-
- //const btCollisionShape* m_shapeTemp;
- //const btTransform* m_shapeLocalTransform;
- };
-
- struct LocalRayResult
- {
- LocalRayResult(btCollisionObject* collisionObject,
- LocalShapeInfo* localShapeInfo,
- const btVector3& hitNormalLocal,
- btScalar hitFraction)
- :m_collisionObject(collisionObject),
- m_localShapeInfo(localShapeInfo),
- m_hitNormalLocal(hitNormalLocal),
- m_hitFraction(hitFraction)
- {
- }
-
- btCollisionObject* m_collisionObject;
- LocalShapeInfo* m_localShapeInfo;
- btVector3 m_hitNormalLocal;
- btScalar m_hitFraction;
-
- };
-
- ///RayResultCallback is used to report new raycast results
- struct RayResultCallback
- {
- btScalar m_closestHitFraction;
- btCollisionObject* m_collisionObject;
- short int m_collisionFilterGroup;
- short int m_collisionFilterMask;
- //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback
- unsigned int m_flags;
-
- virtual ~RayResultCallback()
- {
- }
- bool hasHit() const
- {
- return (m_collisionObject != 0);
- }
-
- RayResultCallback()
- :m_closestHitFraction(btScalar(1.)),
- m_collisionObject(0),
- m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
- m_collisionFilterMask(btBroadphaseProxy::AllFilter),
- //@BP Mod
- m_flags(0)
- {
- }
-
- virtual bool needsCollision(btBroadphaseProxy* proxy0) const
- {
- bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
- collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
- return collides;
- }
-
-
- virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
- };
-
- struct ClosestRayResultCallback : public RayResultCallback
- {
- ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld)
- {
- }
-
- btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
- btVector3 m_rayToWorld;
-
- btVector3 m_hitNormalWorld;
- btVector3 m_hitPointWorld;
-
- virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
- {
- //caller already does the filter on the m_closestHitFraction
- btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
-
- m_closestHitFraction = rayResult.m_hitFraction;
- m_collisionObject = rayResult.m_collisionObject;
- if (normalInWorldSpace)
- {
- m_hitNormalWorld = rayResult.m_hitNormalLocal;
- } else
- {
- ///need to transform normal into worldspace
- m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
- }
- m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
- return rayResult.m_hitFraction;
- }
- };
-
-
- struct LocalConvexResult
- {
- LocalConvexResult(btCollisionObject* hitCollisionObject,
- LocalShapeInfo* localShapeInfo,
- const btVector3& hitNormalLocal,
- const btVector3& hitPointLocal,
- btScalar hitFraction
- )
- :m_hitCollisionObject(hitCollisionObject),
- m_localShapeInfo(localShapeInfo),
- m_hitNormalLocal(hitNormalLocal),
- m_hitPointLocal(hitPointLocal),
- m_hitFraction(hitFraction)
- {
- }
-
- btCollisionObject* m_hitCollisionObject;
- LocalShapeInfo* m_localShapeInfo;
- btVector3 m_hitNormalLocal;
- btVector3 m_hitPointLocal;
- btScalar m_hitFraction;
- };
-
- ///RayResultCallback is used to report new raycast results
- struct ConvexResultCallback
- {
- btScalar m_closestHitFraction;
- short int m_collisionFilterGroup;
- short int m_collisionFilterMask;
-
- ConvexResultCallback()
- :m_closestHitFraction(btScalar(1.)),
- m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
- m_collisionFilterMask(btBroadphaseProxy::AllFilter)
- {
- }
-
- virtual ~ConvexResultCallback()
- {
- }
-
- bool hasHit() const
- {
- return (m_closestHitFraction < btScalar(1.));
- }
-
-
-
- virtual bool needsCollision(btBroadphaseProxy* proxy0) const
- {
- bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
- collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
- return collides;
- }
-
- virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
- };
-
- struct ClosestConvexResultCallback : public ConvexResultCallback
- {
- ClosestConvexResultCallback(const btVector3& convexFromWorld,const btVector3& convexToWorld)
- :m_convexFromWorld(convexFromWorld),
- m_convexToWorld(convexToWorld),
- m_hitCollisionObject(0)
- {
- }
-
- btVector3 m_convexFromWorld;//used to calculate hitPointWorld from hitFraction
- btVector3 m_convexToWorld;
-
- btVector3 m_hitNormalWorld;
- btVector3 m_hitPointWorld;
- btCollisionObject* m_hitCollisionObject;
-
- virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
- {
-//caller already does the filter on the m_closestHitFraction
- btAssert(convexResult.m_hitFraction <= m_closestHitFraction);
-
- m_closestHitFraction = convexResult.m_hitFraction;
- m_hitCollisionObject = convexResult.m_hitCollisionObject;
- if (normalInWorldSpace)
- {
- m_hitNormalWorld = convexResult.m_hitNormalLocal;
- } else
- {
- ///need to transform normal into worldspace
- m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
- }
- m_hitPointWorld = convexResult.m_hitPointLocal;
- return convexResult.m_hitFraction;
- }
- };
-
- ///ContactResultCallback is used to report contact points
- struct ContactResultCallback
- {
- short int m_collisionFilterGroup;
- short int m_collisionFilterMask;
-
- ContactResultCallback()
- :m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
- m_collisionFilterMask(btBroadphaseProxy::AllFilter)
- {
- }
-
- virtual ~ContactResultCallback()
- {
- }
-
- virtual bool needsCollision(btBroadphaseProxy* proxy0) const
- {
- bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
- collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
- return collides;
- }
-
- virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0;
- };
-
-
-
- int getNumCollisionObjects() const
- {
- return int(m_collisionObjects.size());
- }
-
- /// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
- /// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
- virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
-
- /// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
- /// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
- void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;
-
- ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
- ///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
- void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
-
- ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
- ///it reports one or more contact points (including the one with deepest penetration)
- void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
-
-
- /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
- /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
- /// This allows more customization.
- static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback);
-
- /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
- static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration);
-
- virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
-
- btCollisionObjectArray& getCollisionObjectArray()
- {
- return m_collisionObjects;
- }
-
- const btCollisionObjectArray& getCollisionObjectArray() const
- {
- return m_collisionObjects;
- }
-
-
- virtual void removeCollisionObject(btCollisionObject* collisionObject);
-
- virtual void performDiscreteCollisionDetection();
-
- btDispatcherInfo& getDispatchInfo()
- {
- return m_dispatchInfo;
- }
-
- const btDispatcherInfo& getDispatchInfo() const
- {
- return m_dispatchInfo;
- }
-
- bool getForceUpdateAllAabbs() const
- {
- return m_forceUpdateAllAabbs;
- }
- void setForceUpdateAllAabbs( bool forceUpdateAllAabbs)
- {
- m_forceUpdateAllAabbs = forceUpdateAllAabbs;
- }
-
- ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo)
- virtual void serialize(btSerializer* serializer);
-
-};
-
-
-#endif //COLLISION_WORLD_H
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
deleted file mode 100644
index 250c6badcd4..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,351 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "btManifoldResult.h"
-
-btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
-:btActivatingCollisionAlgorithm(ci,body0,body1),
-m_isSwapped(isSwapped),
-m_sharedManifold(ci.m_manifold)
-{
- m_ownsManifold = false;
-
- btCollisionObject* colObj = m_isSwapped? body1 : body0;
- btAssert (colObj->getCollisionShape()->isCompound());
-
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
- m_compoundShapeRevision = compoundShape->getUpdateRevision();
-
- preallocateChildAlgorithms(body0,body1);
-}
-
-void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1)
-{
- btCollisionObject* colObj = m_isSwapped? body1 : body0;
- btCollisionObject* otherObj = m_isSwapped? body0 : body1;
- btAssert (colObj->getCollisionShape()->isCompound());
-
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
-
- int numChildren = compoundShape->getNumChildShapes();
- int i;
-
- m_childCollisionAlgorithms.resize(numChildren);
- for (i=0;i<numChildren;i++)
- {
- if (compoundShape->getDynamicAabbTree())
- {
- m_childCollisionAlgorithms[i] = 0;
- } else
- {
- btCollisionShape* tmpShape = colObj->getCollisionShape();
- btCollisionShape* childShape = compoundShape->getChildShape(i);
- colObj->internalSetTemporaryCollisionShape( childShape );
- m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(colObj,otherObj,m_sharedManifold);
- colObj->internalSetTemporaryCollisionShape( tmpShape );
- }
- }
-}
-
-void btCompoundCollisionAlgorithm::removeChildAlgorithms()
-{
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- for (i=0;i<numChildren;i++)
- {
- if (m_childCollisionAlgorithms[i])
- {
- m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
- }
- }
-}
-
-btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
-{
- removeChildAlgorithms();
-}
-
-
-
-
-struct btCompoundLeafCallback : btDbvt::ICollide
-{
-
-public:
-
- btCollisionObject* m_compoundColObj;
- btCollisionObject* m_otherObj;
- btDispatcher* m_dispatcher;
- const btDispatcherInfo& m_dispatchInfo;
- btManifoldResult* m_resultOut;
- btCollisionAlgorithm** m_childCollisionAlgorithms;
- btPersistentManifold* m_sharedManifold;
-
-
-
-
- btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
- :m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
- m_childCollisionAlgorithms(childCollisionAlgorithms),
- m_sharedManifold(sharedManifold)
- {
-
- }
-
-
- void ProcessChildShape(btCollisionShape* childShape,int index)
- {
-
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
-
-
- //backup
- btTransform orgTrans = m_compoundColObj->getWorldTransform();
- btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform();
- const btTransform& childTrans = compoundShape->getChildTransform(index);
- btTransform newChildWorldTrans = orgTrans*childTrans ;
-
- //perform an AABB check first
- btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
- childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
- m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1);
-
- if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
- {
-
- m_compoundColObj->setWorldTransform( newChildWorldTrans);
- m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans);
-
- //the contactpoint is still projected back using the original inverted worldtrans
- btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape();
- m_compoundColObj->internalSetTemporaryCollisionShape( childShape );
-
- if (!m_childCollisionAlgorithms[index])
- m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold);
-
- ///detect swapping case
- if (m_resultOut->getBody0Internal() == m_compoundColObj)
- {
- m_resultOut->setShapeIdentifiersA(-1,index);
- } else
- {
- m_resultOut->setShapeIdentifiersB(-1,index);
- }
-
- m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut);
- if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 worldAabbMin,worldAabbMax;
- m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
- m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
- }
-
- //revert back transform
- m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape);
- m_compoundColObj->setWorldTransform( orgTrans );
- m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans);
- }
- }
- void Process(const btDbvtNode* leaf)
- {
- int index = leaf->dataAsInt;
-
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
- btCollisionShape* childShape = compoundShape->getChildShape(index);
- if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 worldAabbMin,worldAabbMax;
- btTransform orgTrans = m_compoundColObj->getWorldTransform();
- btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
- m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
- }
- ProcessChildShape(childShape,index);
-
- }
-};
-
-
-
-
-
-
-void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- btCollisionObject* colObj = m_isSwapped? body1 : body0;
- btCollisionObject* otherObj = m_isSwapped? body0 : body1;
-
-
-
- btAssert (colObj->getCollisionShape()->isCompound());
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
-
- ///btCompoundShape might have changed:
- ////make sure the internal child collision algorithm caches are still valid
- if (compoundShape->getUpdateRevision() != m_compoundShapeRevision)
- {
- ///clear and update all
- removeChildAlgorithms();
-
- preallocateChildAlgorithms(body0,body1);
- }
-
-
- btDbvt* tree = compoundShape->getDynamicAabbTree();
- //use a dynamic aabb tree to cull potential child-overlaps
- btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
-
- ///we need to refresh all contact manifolds
- ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
- ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
- {
- int i;
- btManifoldArray manifoldArray;
- for (i=0;i<m_childCollisionAlgorithms.size();i++)
- {
- if (m_childCollisionAlgorithms[i])
- {
- m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
- for (int m=0;m<manifoldArray.size();m++)
- {
- if (manifoldArray[m]->getNumContacts())
- {
- resultOut->setPersistentManifold(manifoldArray[m]);
- resultOut->refreshContactPoints();
- resultOut->setPersistentManifold(0);//??necessary?
- }
- }
- manifoldArray.clear();
- }
- }
- }
-
- if (tree)
- {
-
- btVector3 localAabbMin,localAabbMax;
- btTransform otherInCompoundSpace;
- otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform();
- otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
-
- const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
- //process all children, that overlap with the given AABB bounds
- tree->collideTV(tree->m_root,bounds,callback);
-
- } else
- {
- //iterate over all children, perform an AABB check inside ProcessChildShape
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- for (i=0;i<numChildren;i++)
- {
- callback.ProcessChildShape(compoundShape->getChildShape(i),i);
- }
- }
-
- {
- //iterate over all children, perform an AABB check inside ProcessChildShape
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- btManifoldArray manifoldArray;
-
- for (i=0;i<numChildren;i++)
- {
- if (m_childCollisionAlgorithms[i])
- {
- btCollisionShape* childShape = compoundShape->getChildShape(i);
- //if not longer overlapping, remove the algorithm
- btTransform orgTrans = colObj->getWorldTransform();
- btTransform orgInterpolationTrans = colObj->getInterpolationWorldTransform();
- const btTransform& childTrans = compoundShape->getChildTransform(i);
- btTransform newChildWorldTrans = orgTrans*childTrans ;
-
- //perform an AABB check first
- btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
- childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
- otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1);
-
- if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
- {
- m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
- m_childCollisionAlgorithms[i] = 0;
- }
-
- }
-
- }
-
-
-
- }
-}
-
-btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-
- btCollisionObject* colObj = m_isSwapped? body1 : body0;
- btCollisionObject* otherObj = m_isSwapped? body0 : body1;
-
- btAssert (colObj->getCollisionShape()->isCompound());
-
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
-
- //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
- //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
- //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
- //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
- //then use each overlapping node AABB against Tree0
- //and vise versa.
-
- btScalar hitFraction = btScalar(1.);
-
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- for (i=0;i<numChildren;i++)
- {
- //temporarily exchange parent btCollisionShape with childShape, and recurse
- btCollisionShape* childShape = compoundShape->getChildShape(i);
-
- //backup
- btTransform orgTrans = colObj->getWorldTransform();
-
- const btTransform& childTrans = compoundShape->getChildTransform(i);
- //btTransform newChildWorldTrans = orgTrans*childTrans ;
- colObj->setWorldTransform( orgTrans*childTrans );
-
- btCollisionShape* tmpShape = colObj->getCollisionShape();
- colObj->internalSetTemporaryCollisionShape( childShape );
- btScalar frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
- if (frac<hitFraction)
- {
- hitFraction = frac;
- }
- //revert back
- colObj->internalSetTemporaryCollisionShape( tmpShape);
- colObj->setWorldTransform( orgTrans);
- }
- return hitFraction;
-
-}
-
-
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
deleted file mode 100644
index 255e0af668c..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef COMPOUND_COLLISION_ALGORITHM_H
-#define COMPOUND_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "btCollisionCreateFunc.h"
-#include "LinearMath/btAlignedObjectArray.h"
-class btDispatcher;
-class btCollisionObject;
-
-/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
-class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
- bool m_isSwapped;
-
- class btPersistentManifold* m_sharedManifold;
- bool m_ownsManifold;
-
- int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
-
- void removeChildAlgorithms();
-
- void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);
-
-public:
-
- btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
-
- virtual ~btCompoundCollisionAlgorithm();
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- int i;
- for (i=0;i<m_childCollisionAlgorithms.size();i++)
- {
- if (m_childCollisionAlgorithms[i])
- m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
- }
- }
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
- return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false);
- }
- };
-
- struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
- return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true);
- }
- };
-
-};
-
-#endif //COMPOUND_COLLISION_ALGORITHM_H
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
deleted file mode 100644
index db7f884ac82..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
+++ /dev/null
@@ -1,247 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConvex2dConvex2dAlgorithm.h"
-
-//#include <stdio.h>
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-
-
-
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-
-
-btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
-{
- m_numPerturbationIterations = 0;
- m_minimumPointsPerturbationThreshold = 3;
- m_simplexSolver = simplexSolver;
- m_pdSolver = pdSolver;
-}
-
-btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
-{
-}
-
-btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
-: btActivatingCollisionAlgorithm(ci,body0,body1),
-m_simplexSolver(simplexSolver),
-m_pdSolver(pdSolver),
-m_ownManifold (false),
-m_manifoldPtr(mf),
-m_lowLevelOfDetail(false),
- m_numPerturbationIterations(numPerturbationIterations),
-m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
-{
- (void)body0;
- (void)body1;
-}
-
-
-
-
-btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
-{
- m_lowLevelOfDetail = useLowLevel;
-}
-
-
-
-extern btScalar gContactBreakingThreshold;
-
-
-//
-// Convex-Convex collision algorithm
-//
-void btConvex2dConvex2dAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-
- if (!m_manifoldPtr)
- {
- //swapped?
- m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
- m_ownManifold = true;
- }
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- //comment-out next line to test multi-contact generation
- //resultOut->getPersistentManifold()->clearManifold();
-
-
- btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
- btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
-
- btVector3 normalOnB;
- btVector3 pointOnBWorld;
-
- {
-
-
- btGjkPairDetector::ClosestPointInput input;
-
- btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
- //TODO: if (dispatchInfo.m_useContinuous)
- gjkPairDetector.setMinkowskiA(min0);
- gjkPairDetector.setMinkowskiB(min1);
-
- {
- input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
- input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
- }
-
- input.m_stackAlloc = dispatchInfo.m_stackAllocator;
- input.m_transformA = body0->getWorldTransform();
- input.m_transformB = body1->getWorldTransform();
-
- gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
-
- btVector3 v0,v1;
- btVector3 sepNormalWorldSpace;
-
- }
-
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
-
-}
-
-
-
-
-btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
-
- ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
- ///col0->m_worldTransform,
- btScalar resultFraction = btScalar(1.);
-
-
- btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
- btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
-
- if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
- squareMot1 < col1->getCcdSquareMotionThreshold())
- return resultFraction;
-
-
- //An adhoc way of testing the Continuous Collision Detection algorithms
- //One object is approximated as a sphere, to simplify things
- //Starting in penetration should report no time of impact
- //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
- //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
-
-
- /// Convex0 against sphere for Convex1
- {
- btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
-
- btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
- btConvexCast::CastResult result;
- btVoronoiSimplexSolver voronoiSimplex;
- //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
- ///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
- //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
- {
-
- //store result.m_fraction in both bodies
-
- if (col0->getHitFraction()> result.m_fraction)
- col0->setHitFraction( result.m_fraction );
-
- if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction( result.m_fraction);
-
- if (resultFraction > result.m_fraction)
- resultFraction = result.m_fraction;
-
- }
-
-
-
-
- }
-
- /// Sphere (for convex0) against Convex1
- {
- btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
-
- btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
- btConvexCast::CastResult result;
- btVoronoiSimplexSolver voronoiSimplex;
- //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
- ///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
- //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
- {
-
- //store result.m_fraction in both bodies
-
- if (col0->getHitFraction() > result.m_fraction)
- col0->setHitFraction( result.m_fraction);
-
- if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction( result.m_fraction);
-
- if (resultFraction > result.m_fraction)
- resultFraction = result.m_fraction;
-
- }
- }
-
- return resultFraction;
-
-}
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
deleted file mode 100644
index 5738401401e..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef CONVEX_2D_CONVEX_2D_ALGORITHM_H
-#define CONVEX_2D_CONVEX_2D_ALGORITHM_H
-
-#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
-
-class btConvexPenetrationDepthSolver;
-
-
-///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
-///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
-class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
-{
- btSimplexSolverInterface* m_simplexSolver;
- btConvexPenetrationDepthSolver* m_pdSolver;
-
-
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_lowLevelOfDetail;
-
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
-public:
-
- btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
-
-
- virtual ~btConvex2dConvex2dAlgorithm();
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- ///should we use m_ownManifold to avoid adding duplicates?
- if (m_manifoldPtr && m_ownManifold)
- manifoldArray.push_back(m_manifoldPtr);
- }
-
-
- void setLowLevelOfDetail(bool useLowLevel);
-
-
- const btPersistentManifold* getManifold()
- {
- return m_manifoldPtr;
- }
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
-
- btConvexPenetrationDepthSolver* m_pdSolver;
- btSimplexSolverInterface* m_simplexSolver;
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
- CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
-
- virtual ~CreateFunc();
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
- return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
- }
- };
-
-
-};
-
-#endif //CONVEX_2D_CONVEX_2D_ALGORITHM_H
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
deleted file mode 100644
index 268ec4b6c7e..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,321 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btConvexConcaveCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-
-btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
-: btActivatingCollisionAlgorithm(ci,body0,body1),
-m_isSwapped(isSwapped),
-m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
-{
-}
-
-btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
-{
-}
-
-void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
-{
- if (m_btConvexTriangleCallback.m_manifoldPtr)
- {
- manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr);
- }
-}
-
-
-btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped):
- m_dispatcher(dispatcher),
- m_dispatchInfoPtr(0)
-{
- m_convexBody = isSwapped? body1:body0;
- m_triBody = isSwapped? body0:body1;
-
- //
- // create the manifold from the dispatcher 'manifold pool'
- //
- m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
-
- clearCache();
-}
-
-btConvexTriangleCallback::~btConvexTriangleCallback()
-{
- clearCache();
- m_dispatcher->releaseManifold( m_manifoldPtr );
-
-}
-
-
-void btConvexTriangleCallback::clearCache()
-{
- m_dispatcher->clearManifold(m_manifoldPtr);
-}
-
-
-
-void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
-{
-
- //just for debugging purposes
- //printf("triangle %d",m_triangleCount++);
-
-
- //aabb filter is already applied!
-
- btCollisionAlgorithmConstructionInfo ci;
- ci.m_dispatcher1 = m_dispatcher;
-
- btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody);
-
-
-
- ///debug drawing of the overlapping triangles
- if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
- {
- btVector3 color(1,1,0);
- btTransform& tr = ob->getWorldTransform();
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
-
- //btVector3 center = triangle[0] + triangle[1]+triangle[2];
- //center *= btScalar(0.333333);
- //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(center),color);
- //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(center),color);
- //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(center),color);
-
- }
-
-
- //btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
-
- if (m_convexBody->getCollisionShape()->isConvex())
- {
- btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
- tm.setMargin(m_collisionMarginTriangle);
-
- btCollisionShape* tmpShape = ob->getCollisionShape();
- ob->internalSetTemporaryCollisionShape( &tm );
-
- btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
-
- if (m_resultOut->getBody0Internal() == m_triBody)
- {
- m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
- }
- else
- {
- m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
- }
-
- colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
- colAlgo->~btCollisionAlgorithm();
- ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
- ob->internalSetTemporaryCollisionShape( tmpShape);
- }
-
-
-}
-
-
-
-void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- m_dispatchInfoPtr = &dispatchInfo;
- m_collisionMarginTriangle = collisionMarginTriangle;
- m_resultOut = resultOut;
-
- //recalc aabbs
- btTransform convexInTriangleSpace;
- convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * m_convexBody->getWorldTransform();
- btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape());
- //CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
- convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
- btScalar extraMargin = collisionMarginTriangle;
- btVector3 extra(extraMargin,extraMargin,extraMargin);
-
- m_aabbMax += extra;
- m_aabbMin -= extra;
-
-}
-
-void btConvexConcaveCollisionAlgorithm::clearCache()
-{
- m_btConvexTriangleCallback.clearCache();
-
-}
-
-void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-
-
- btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
- btCollisionObject* triBody = m_isSwapped ? body0 : body1;
-
- if (triBody->getCollisionShape()->isConcave())
- {
-
-
- btCollisionObject* triOb = triBody;
- btConcaveShape* concaveShape = static_cast<btConcaveShape*>( triOb->getCollisionShape());
-
- if (convexBody->getCollisionShape()->isConvex())
- {
- btScalar collisionMarginTriangle = concaveShape->getMargin();
-
- resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
- m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut);
-
- //Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here.
- //m_dispatcher->clearManifold(m_btConvexTriangleCallback.m_manifoldPtr);
-
- m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody);
-
- concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
-
- resultOut->refreshContactPoints();
-
- }
-
- }
-
-}
-
-
-btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
- btCollisionObject* triBody = m_isSwapped ? body0 : body1;
-
-
- //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
-
- //only perform CCD above a certain threshold, this prevents blocking on the long run
- //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
- btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
- if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
- {
- return btScalar(1.);
- }
-
- //const btVector3& from = convexbody->m_worldTransform.getOrigin();
- //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
- //todo: only do if the motion exceeds the 'radius'
-
- btTransform triInv = triBody->getWorldTransform().inverse();
- btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
- btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
-
- struct LocalTriangleSphereCastCallback : public btTriangleCallback
- {
- btTransform m_ccdSphereFromTrans;
- btTransform m_ccdSphereToTrans;
- btTransform m_meshTransform;
-
- btScalar m_ccdSphereRadius;
- btScalar m_hitFraction;
-
-
- LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
- :m_ccdSphereFromTrans(from),
- m_ccdSphereToTrans(to),
- m_ccdSphereRadius(ccdSphereRadius),
- m_hitFraction(hitFraction)
- {
- }
-
-
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
- //do a swept sphere for now
- btTransform ident;
- ident.setIdentity();
- btConvexCast::CastResult castResult;
- castResult.m_fraction = m_hitFraction;
- btSphereShape pointShape(m_ccdSphereRadius);
- btTriangleShape triShape(triangle[0],triangle[1],triangle[2]);
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
- //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
- //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
- //local space?
-
- if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
- ident,ident,castResult))
- {
- if (m_hitFraction > castResult.m_fraction)
- m_hitFraction = castResult.m_fraction;
- }
-
- }
-
- };
-
-
-
-
-
- if (triBody->getCollisionShape()->isConcave())
- {
- btVector3 rayAabbMin = convexFromLocal.getOrigin();
- rayAabbMin.setMin(convexToLocal.getOrigin());
- btVector3 rayAabbMax = convexFromLocal.getOrigin();
- rayAabbMax.setMax(convexToLocal.getOrigin());
- btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
- rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
- rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
-
- btScalar curHitFraction = btScalar(1.); //is this available?
- LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
- convexbody->getCcdSweptSphereRadius(),curHitFraction);
-
- raycastCallback.m_hitFraction = convexbody->getHitFraction();
-
- btCollisionObject* concavebody = triBody;
-
- btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
-
- if (triangleMesh)
- {
- triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
- }
-
-
-
- if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
- {
- convexbody->setHitFraction( raycastCallback.m_hitFraction);
- return raycastCallback.m_hitFraction;
- }
- }
-
- return btScalar(1.);
-
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
deleted file mode 100644
index 984a4c39e8e..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H
-#define CONVEX_CONCAVE_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "btCollisionCreateFunc.h"
-
-///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
-class btConvexTriangleCallback : public btTriangleCallback
-{
- btCollisionObject* m_convexBody;
- btCollisionObject* m_triBody;
-
- btVector3 m_aabbMin;
- btVector3 m_aabbMax ;
-
-
- btManifoldResult* m_resultOut;
- btDispatcher* m_dispatcher;
- const btDispatcherInfo* m_dispatchInfoPtr;
- btScalar m_collisionMarginTriangle;
-
-public:
-int m_triangleCount;
-
- btPersistentManifold* m_manifoldPtr;
-
- btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
-
- void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual ~btConvexTriangleCallback();
-
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-
- void clearCache();
-
- SIMD_FORCE_INLINE const btVector3& getAabbMin() const
- {
- return m_aabbMin;
- }
- SIMD_FORCE_INLINE const btVector3& getAabbMax() const
- {
- return m_aabbMax;
- }
-
-};
-
-
-
-
-/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
-class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
-
- bool m_isSwapped;
-
- btConvexTriangleCallback m_btConvexTriangleCallback;
-
-
-
-public:
-
- btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
-
- virtual ~btConvexConcaveCollisionAlgorithm();
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
-
- void clearCache();
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
- }
- };
-
- struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
- }
- };
-
-};
-
-#endif //CONVEX_CONCAVE_COLLISION_ALGORITHM_H
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
deleted file mode 100644
index c1d988aedff..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
+++ /dev/null
@@ -1,574 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///Specialized capsule-capsule collision algorithm has been added for Bullet 2.75 release to increase ragdoll performance
-///If you experience problems with capsule-capsule collision, try to define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER and report it in the Bullet forums
-///with reproduction case
-//define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER 1
-
-#include "btConvexConvexAlgorithm.h"
-
-//#include <stdio.h>
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-
-
-
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-
-
-
-///////////
-
-
-
-static SIMD_FORCE_INLINE void segmentsClosestPoints(
- btVector3& ptsVector,
- btVector3& offsetA,
- btVector3& offsetB,
- btScalar& tA, btScalar& tB,
- const btVector3& translation,
- const btVector3& dirA, btScalar hlenA,
- const btVector3& dirB, btScalar hlenB )
-{
- // compute the parameters of the closest points on each line segment
-
- btScalar dirA_dot_dirB = btDot(dirA,dirB);
- btScalar dirA_dot_trans = btDot(dirA,translation);
- btScalar dirB_dot_trans = btDot(dirB,translation);
-
- btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
-
- if ( denom == 0.0f ) {
- tA = 0.0f;
- } else {
- tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom;
- if ( tA < -hlenA )
- tA = -hlenA;
- else if ( tA > hlenA )
- tA = hlenA;
- }
-
- tB = tA * dirA_dot_dirB - dirB_dot_trans;
-
- if ( tB < -hlenB ) {
- tB = -hlenB;
- tA = tB * dirA_dot_dirB + dirA_dot_trans;
-
- if ( tA < -hlenA )
- tA = -hlenA;
- else if ( tA > hlenA )
- tA = hlenA;
- } else if ( tB > hlenB ) {
- tB = hlenB;
- tA = tB * dirA_dot_dirB + dirA_dot_trans;
-
- if ( tA < -hlenA )
- tA = -hlenA;
- else if ( tA > hlenA )
- tA = hlenA;
- }
-
- // compute the closest points relative to segment centers.
-
- offsetA = dirA * tA;
- offsetB = dirB * tB;
-
- ptsVector = translation - offsetA + offsetB;
-}
-
-
-static SIMD_FORCE_INLINE btScalar capsuleCapsuleDistance(
- btVector3& normalOnB,
- btVector3& pointOnB,
- btScalar capsuleLengthA,
- btScalar capsuleRadiusA,
- btScalar capsuleLengthB,
- btScalar capsuleRadiusB,
- int capsuleAxisA,
- int capsuleAxisB,
- const btTransform& transformA,
- const btTransform& transformB,
- btScalar distanceThreshold )
-{
- btVector3 directionA = transformA.getBasis().getColumn(capsuleAxisA);
- btVector3 translationA = transformA.getOrigin();
- btVector3 directionB = transformB.getBasis().getColumn(capsuleAxisB);
- btVector3 translationB = transformB.getOrigin();
-
- // translation between centers
-
- btVector3 translation = translationB - translationA;
-
- // compute the closest points of the capsule line segments
-
- btVector3 ptsVector; // the vector between the closest points
-
- btVector3 offsetA, offsetB; // offsets from segment centers to their closest points
- btScalar tA, tB; // parameters on line segment
-
- segmentsClosestPoints( ptsVector, offsetA, offsetB, tA, tB, translation,
- directionA, capsuleLengthA, directionB, capsuleLengthB );
-
- btScalar distance = ptsVector.length() - capsuleRadiusA - capsuleRadiusB;
-
- if ( distance > distanceThreshold )
- return distance;
-
- btScalar lenSqr = ptsVector.length2();
- if (lenSqr<= (SIMD_EPSILON*SIMD_EPSILON))
- {
- //degenerate case where 2 capsules are likely at the same location: take a vector tangential to 'directionA'
- btVector3 q;
- btPlaneSpace1(directionA,normalOnB,q);
- } else
- {
- // compute the contact normal
- normalOnB = ptsVector*-btRecipSqrt(lenSqr);
- }
- pointOnB = transformB.getOrigin()+offsetB + normalOnB * capsuleRadiusB;
-
- return distance;
-}
-
-
-
-
-
-
-
-//////////
-
-
-
-
-
-btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
-{
- m_numPerturbationIterations = 0;
- m_minimumPointsPerturbationThreshold = 3;
- m_simplexSolver = simplexSolver;
- m_pdSolver = pdSolver;
-}
-
-btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
-{
-}
-
-btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
-: btActivatingCollisionAlgorithm(ci,body0,body1),
-m_simplexSolver(simplexSolver),
-m_pdSolver(pdSolver),
-m_ownManifold (false),
-m_manifoldPtr(mf),
-m_lowLevelOfDetail(false),
-#ifdef USE_SEPDISTANCE_UTIL2
-m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
- (static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
-#endif
-m_numPerturbationIterations(numPerturbationIterations),
-m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
-{
- (void)body0;
- (void)body1;
-}
-
-
-
-
-btConvexConvexAlgorithm::~btConvexConvexAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
-{
- m_lowLevelOfDetail = useLowLevel;
-}
-
-
-struct btPerturbedContactResult : public btManifoldResult
-{
- btManifoldResult* m_originalManifoldResult;
- btTransform m_transformA;
- btTransform m_transformB;
- btTransform m_unPerturbedTransform;
- bool m_perturbA;
- btIDebugDraw* m_debugDrawer;
-
-
- btPerturbedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB,const btTransform& unPerturbedTransform,bool perturbA,btIDebugDraw* debugDrawer)
- :m_originalManifoldResult(originalResult),
- m_transformA(transformA),
- m_transformB(transformB),
- m_unPerturbedTransform(unPerturbedTransform),
- m_perturbA(perturbA),
- m_debugDrawer(debugDrawer)
- {
- }
- virtual ~ btPerturbedContactResult()
- {
- }
-
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar orgDepth)
- {
- btVector3 endPt,startPt;
- btScalar newDepth;
- btVector3 newNormal;
-
- if (m_perturbA)
- {
- btVector3 endPtOrg = pointInWorld + normalOnBInWorld*orgDepth;
- endPt = (m_unPerturbedTransform*m_transformA.inverse())(endPtOrg);
- newDepth = (endPt - pointInWorld).dot(normalOnBInWorld);
- startPt = endPt+normalOnBInWorld*newDepth;
- } else
- {
- endPt = pointInWorld + normalOnBInWorld*orgDepth;
- startPt = (m_unPerturbedTransform*m_transformB.inverse())(pointInWorld);
- newDepth = (endPt - startPt).dot(normalOnBInWorld);
-
- }
-
-//#define DEBUG_CONTACTS 1
-#ifdef DEBUG_CONTACTS
- m_debugDrawer->drawLine(startPt,endPt,btVector3(1,0,0));
- m_debugDrawer->drawSphere(startPt,0.05,btVector3(0,1,0));
- m_debugDrawer->drawSphere(endPt,0.05,btVector3(0,0,1));
-#endif //DEBUG_CONTACTS
-
-
- m_originalManifoldResult->addContactPoint(normalOnBInWorld,startPt,newDepth);
- }
-
-};
-
-extern btScalar gContactBreakingThreshold;
-
-
-//
-// Convex-Convex collision algorithm
-//
-void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-
- if (!m_manifoldPtr)
- {
- //swapped?
- m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
- m_ownManifold = true;
- }
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- //comment-out next line to test multi-contact generation
- //resultOut->getPersistentManifold()->clearManifold();
-
-
- btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
- btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
-
- btVector3 normalOnB;
- btVector3 pointOnBWorld;
-#ifndef BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
- if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
- {
- btCapsuleShape* capsuleA = (btCapsuleShape*) min0;
- btCapsuleShape* capsuleB = (btCapsuleShape*) min1;
- btVector3 localScalingA = capsuleA->getLocalScaling();
- btVector3 localScalingB = capsuleB->getLocalScaling();
-
- btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
-
- btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
- capsuleB->getHalfHeight(),capsuleB->getRadius(),capsuleA->getUpAxis(),capsuleB->getUpAxis(),
- body0->getWorldTransform(),body1->getWorldTransform(),threshold);
-
- if (dist<threshold)
- {
- btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
- resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
- }
- resultOut->refreshContactPoints();
- return;
- }
-#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
-
-
-#ifdef USE_SEPDISTANCE_UTIL2
- if (dispatchInfo.m_useConvexConservativeDistanceUtil)
- {
- m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
- }
-
- if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f)
-#endif //USE_SEPDISTANCE_UTIL2
-
- {
-
-
- btGjkPairDetector::ClosestPointInput input;
-
- btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
- //TODO: if (dispatchInfo.m_useContinuous)
- gjkPairDetector.setMinkowskiA(min0);
- gjkPairDetector.setMinkowskiB(min1);
-
-#ifdef USE_SEPDISTANCE_UTIL2
- if (dispatchInfo.m_useConvexConservativeDistanceUtil)
- {
- input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
- } else
-#endif //USE_SEPDISTANCE_UTIL2
- {
- input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
- input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
- }
-
- input.m_stackAlloc = dispatchInfo.m_stackAllocator;
- input.m_transformA = body0->getWorldTransform();
- input.m_transformB = body1->getWorldTransform();
-
- gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
-
-
-
-#ifdef USE_SEPDISTANCE_UTIL2
- btScalar sepDist = 0.f;
- if (dispatchInfo.m_useConvexConservativeDistanceUtil)
- {
- sepDist = gjkPairDetector.getCachedSeparatingDistance();
- if (sepDist>SIMD_EPSILON)
- {
- sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
- //now perturbe directions to get multiple contact points
-
- }
- }
-#endif //USE_SEPDISTANCE_UTIL2
-
- //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
-
- //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
- if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
- {
-
- int i;
- btVector3 v0,v1;
- btVector3 sepNormalWorldSpace;
-
- sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis().normalized();
- btPlaneSpace1(sepNormalWorldSpace,v0,v1);
-
-
- bool perturbeA = true;
- const btScalar angleLimit = 0.125f * SIMD_PI;
- btScalar perturbeAngle;
- btScalar radiusA = min0->getAngularMotionDisc();
- btScalar radiusB = min1->getAngularMotionDisc();
- if (radiusA < radiusB)
- {
- perturbeAngle = gContactBreakingThreshold /radiusA;
- perturbeA = true;
- } else
- {
- perturbeAngle = gContactBreakingThreshold / radiusB;
- perturbeA = false;
- }
- if ( perturbeAngle > angleLimit )
- perturbeAngle = angleLimit;
-
- btTransform unPerturbedTransform;
- if (perturbeA)
- {
- unPerturbedTransform = input.m_transformA;
- } else
- {
- unPerturbedTransform = input.m_transformB;
- }
-
- for ( i=0;i<m_numPerturbationIterations;i++)
- {
- if (v0.length2()>SIMD_EPSILON)
- {
- btQuaternion perturbeRot(v0,perturbeAngle);
- btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
- btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
-
-
- if (perturbeA)
- {
- input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0->getWorldTransform().getBasis());
- input.m_transformB = body1->getWorldTransform();
-#ifdef DEBUG_CONTACTS
- dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0);
-#endif //DEBUG_CONTACTS
- } else
- {
- input.m_transformA = body0->getWorldTransform();
- input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1->getWorldTransform().getBasis());
-#ifdef DEBUG_CONTACTS
- dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0);
-#endif
- }
-
- btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw);
- gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw);
- }
-
- }
- }
-
-
-
-#ifdef USE_SEPDISTANCE_UTIL2
- if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON))
- {
- m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform());
- }
-#endif //USE_SEPDISTANCE_UTIL2
-
-
- }
-
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
-
-}
-
-
-
-bool disableCcd = false;
-btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
-
- ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
- ///col0->m_worldTransform,
- btScalar resultFraction = btScalar(1.);
-
-
- btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
- btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
-
- if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
- squareMot1 < col1->getCcdSquareMotionThreshold())
- return resultFraction;
-
- if (disableCcd)
- return btScalar(1.);
-
-
- //An adhoc way of testing the Continuous Collision Detection algorithms
- //One object is approximated as a sphere, to simplify things
- //Starting in penetration should report no time of impact
- //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
- //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
-
-
- /// Convex0 against sphere for Convex1
- {
- btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
-
- btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
- btConvexCast::CastResult result;
- btVoronoiSimplexSolver voronoiSimplex;
- //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
- ///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
- //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
- {
-
- //store result.m_fraction in both bodies
-
- if (col0->getHitFraction()> result.m_fraction)
- col0->setHitFraction( result.m_fraction );
-
- if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction( result.m_fraction);
-
- if (resultFraction > result.m_fraction)
- resultFraction = result.m_fraction;
-
- }
-
-
-
-
- }
-
- /// Sphere (for convex0) against Convex1
- {
- btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
-
- btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
- btConvexCast::CastResult result;
- btVoronoiSimplexSolver voronoiSimplex;
- //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
- ///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
- //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
- {
-
- //store result.m_fraction in both bodies
-
- if (col0->getHitFraction() > result.m_fraction)
- col0->setHitFraction( result.m_fraction);
-
- if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction( result.m_fraction);
-
- if (resultFraction > result.m_fraction)
- resultFraction = result.m_fraction;
-
- }
- }
-
- return resultFraction;
-
-}
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
deleted file mode 100644
index d38aff6862c..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
+++ /dev/null
@@ -1,109 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef CONVEX_CONVEX_ALGORITHM_H
-#define CONVEX_CONVEX_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "btCollisionCreateFunc.h"
-#include "btCollisionDispatcher.h"
-#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
-
-class btConvexPenetrationDepthSolver;
-
-///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
-///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
-///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
-///for certain pairs that have a small size ratio
-
-//#define USE_SEPDISTANCE_UTIL2 1
-
-///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
-///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
-///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
-class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
-{
-#ifdef USE_SEPDISTANCE_UTIL2
- btConvexSeparatingDistanceUtil m_sepDistance;
-#endif
- btSimplexSolverInterface* m_simplexSolver;
- btConvexPenetrationDepthSolver* m_pdSolver;
-
-
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_lowLevelOfDetail;
-
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
-
- ///cache separating vector to speedup collision detection
-
-
-public:
-
- btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
-
-
- virtual ~btConvexConvexAlgorithm();
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- ///should we use m_ownManifold to avoid adding duplicates?
- if (m_manifoldPtr && m_ownManifold)
- manifoldArray.push_back(m_manifoldPtr);
- }
-
-
- void setLowLevelOfDetail(bool useLowLevel);
-
-
- const btPersistentManifold* getManifold()
- {
- return m_manifoldPtr;
- }
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
-
- btConvexPenetrationDepthSolver* m_pdSolver;
- btSimplexSolverInterface* m_simplexSolver;
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
- CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
-
- virtual ~CreateFunc();
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
- return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
- }
- };
-
-
-};
-
-#endif //CONVEX_CONVEX_ALGORITHM_H
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
deleted file mode 100644
index dda85dc693f..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConvexPlaneCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-
-//#include <stdio.h>
-
-btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
-: btCollisionAlgorithm(ci),
-m_ownManifold(false),
-m_manifoldPtr(mf),
-m_isSwapped(isSwapped),
-m_numPerturbationIterations(numPerturbationIterations),
-m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
-{
- btCollisionObject* convexObj = m_isSwapped? col1 : col0;
- btCollisionObject* planeObj = m_isSwapped? col0 : col1;
-
- if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObj,planeObj))
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(convexObj,planeObj);
- m_ownManifold = true;
- }
-}
-
-
-btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- btCollisionObject* convexObj = m_isSwapped? body1 : body0;
- btCollisionObject* planeObj = m_isSwapped? body0: body1;
-
- btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
- btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();
-
- bool hasCollision = false;
- const btVector3& planeNormal = planeShape->getPlaneNormal();
- const btScalar& planeConstant = planeShape->getPlaneConstant();
-
- btTransform convexWorldTransform = convexObj->getWorldTransform();
- btTransform convexInPlaneTrans;
- convexInPlaneTrans= planeObj->getWorldTransform().inverse() * convexWorldTransform;
- //now perturbe the convex-world transform
- convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
- btTransform planeInConvex;
- planeInConvex= convexWorldTransform.inverse() * planeObj->getWorldTransform();
-
- btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
-
- btVector3 vtxInPlane = convexInPlaneTrans(vtx);
- btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
-
- btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
- btVector3 vtxInPlaneWorld = planeObj->getWorldTransform() * vtxInPlaneProjected;
-
- hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
- resultOut->setPersistentManifold(m_manifoldPtr);
- if (hasCollision)
- {
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- btVector3 normalOnSurfaceB = planeObj->getWorldTransform().getBasis() * planeNormal;
- btVector3 pOnB = vtxInPlaneWorld;
- resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
- }
-}
-
-
-void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)dispatchInfo;
- if (!m_manifoldPtr)
- return;
-
- btCollisionObject* convexObj = m_isSwapped? body1 : body0;
- btCollisionObject* planeObj = m_isSwapped? body0: body1;
-
- btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
- btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();
-
-
- const btVector3& planeNormal = planeShape->getPlaneNormal();
- //const btScalar& planeConstant = planeShape->getPlaneConstant();
-
- //first perform a collision query with the non-perturbated collision objects
- {
- btQuaternion rotq(0,0,0,1);
- collideSingleContact(rotq,body0,body1,dispatchInfo,resultOut);
- }
-
- if (resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
- {
- btVector3 v0,v1;
- btPlaneSpace1(planeNormal,v0,v1);
- //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
-
- const btScalar angleLimit = 0.125f * SIMD_PI;
- btScalar perturbeAngle;
- btScalar radius = convexShape->getAngularMotionDisc();
- perturbeAngle = gContactBreakingThreshold / radius;
- if ( perturbeAngle > angleLimit )
- perturbeAngle = angleLimit;
-
- btQuaternion perturbeRot(v0,perturbeAngle);
- for (int i=0;i<m_numPerturbationIterations;i++)
- {
- btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
- btQuaternion rotq(planeNormal,iterationAngle);
- collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0,body1,dispatchInfo,resultOut);
- }
- }
-
- if (m_ownManifold)
- {
- if (m_manifoldPtr->getNumContacts())
- {
- resultOut->refreshContactPoints();
- }
- }
-}
-
-btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- (void)col0;
- (void)col1;
-
- //not yet
- return btScalar(1.);
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
deleted file mode 100644
index f49ac45e772..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef CONVEX_PLANE_COLLISION_ALGORITHM_H
-#define CONVEX_PLANE_COLLISION_ALGORITHM_H
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btPersistentManifold;
-#include "btCollisionDispatcher.h"
-
-#include "LinearMath/btVector3.h"
-
-/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_isSwapped;
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
-public:
-
- btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
-
- virtual ~btConvexPlaneCollisionAlgorithm();
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- void collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
- CreateFunc()
- : m_numPerturbationIterations(1),
- m_minimumPointsPerturbationThreshold(1)
- {
- }
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
- if (!m_swapped)
- {
- return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
- } else
- {
- return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
- }
- }
- };
-
-};
-
-#endif //CONVEX_PLANE_COLLISION_ALGORITHM_H
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
deleted file mode 100644
index c27d8ce0752..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
+++ /dev/null
@@ -1,298 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btDefaultCollisionConfiguration.h"
-
-#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
-#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-
-
-
-#include "LinearMath/btStackAlloc.h"
-#include "LinearMath/btPoolAllocator.h"
-
-
-
-
-
-btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo)
-//btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* stackAlloc,btPoolAllocator* persistentManifoldPool,btPoolAllocator* collisionAlgorithmPool)
-{
-
- void* mem = btAlignedAlloc(sizeof(btVoronoiSimplexSolver),16);
- m_simplexSolver = new (mem)btVoronoiSimplexSolver();
-
- if (constructionInfo.m_useEpaPenetrationAlgorithm)
- {
- mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16);
- m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver;
- }else
- {
- mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver),16);
- m_pdSolver = new (mem)btMinkowskiPenetrationDepthSolver;
- }
-
- //default CreationFunctions, filling the m_doubleDispatch table
- mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc),16);
- m_convexConvexCreateFunc = new(mem) btConvexConvexAlgorithm::CreateFunc(m_simplexSolver,m_pdSolver);
- mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
- m_convexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
- m_swappedConvexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
- mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc),16);
- m_compoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc),16);
- m_swappedCompoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::SwappedCreateFunc;
- mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc),16);
- m_emptyCreateFunc = new(mem) btEmptyAlgorithm::CreateFunc;
-
- mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc),16);
- m_sphereSphereCF = new(mem) btSphereSphereCollisionAlgorithm::CreateFunc;
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
- mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
- m_sphereBoxCF = new(mem) btSphereBoxCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
- m_boxSphereCF = new (mem)btSphereBoxCollisionAlgorithm::CreateFunc;
- m_boxSphereCF->m_swapped = true;
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
- mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
- m_sphereTriangleCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
- m_triangleSphereCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
- m_triangleSphereCF->m_swapped = true;
-
- mem = btAlignedAlloc(sizeof(btBoxBoxCollisionAlgorithm::CreateFunc),16);
- m_boxBoxCF = new(mem)btBoxBoxCollisionAlgorithm::CreateFunc;
-
- //convex versus plane
- mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
- m_convexPlaneCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
- m_planeConvexCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
- m_planeConvexCF->m_swapped = true;
-
- ///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
- int maxSize = sizeof(btConvexConvexAlgorithm);
- int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm);
- int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
- int sl = sizeof(btConvexSeparatingDistanceUtil);
- sl = sizeof(btGjkPairDetector);
- int collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize);
- collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
- collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);
-
- if (constructionInfo.m_stackAlloc)
- {
- m_ownsStackAllocator = false;
- this->m_stackAlloc = constructionInfo.m_stackAlloc;
- } else
- {
- m_ownsStackAllocator = true;
- void* mem = btAlignedAlloc(sizeof(btStackAlloc),16);
- m_stackAlloc = new(mem)btStackAlloc(constructionInfo.m_defaultStackAllocatorSize);
- }
-
- if (constructionInfo.m_persistentManifoldPool)
- {
- m_ownsPersistentManifoldPool = false;
- m_persistentManifoldPool = constructionInfo.m_persistentManifoldPool;
- } else
- {
- m_ownsPersistentManifoldPool = true;
- void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
- m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold),constructionInfo.m_defaultMaxPersistentManifoldPoolSize);
- }
-
- if (constructionInfo.m_collisionAlgorithmPool)
- {
- m_ownsCollisionAlgorithmPool = false;
- m_collisionAlgorithmPool = constructionInfo.m_collisionAlgorithmPool;
- } else
- {
- m_ownsCollisionAlgorithmPool = true;
- void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
- m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
- }
-
-
-}
-
-btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
-{
- if (m_ownsStackAllocator)
- {
- m_stackAlloc->destroy();
- m_stackAlloc->~btStackAlloc();
- btAlignedFree(m_stackAlloc);
- }
- if (m_ownsCollisionAlgorithmPool)
- {
- m_collisionAlgorithmPool->~btPoolAllocator();
- btAlignedFree(m_collisionAlgorithmPool);
- }
- if (m_ownsPersistentManifoldPool)
- {
- m_persistentManifoldPool->~btPoolAllocator();
- btAlignedFree(m_persistentManifoldPool);
- }
-
- m_convexConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_convexConvexCreateFunc);
-
- m_convexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_convexConcaveCreateFunc);
- m_swappedConvexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_swappedConvexConcaveCreateFunc);
-
- m_compoundCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_compoundCreateFunc);
-
- m_swappedCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_swappedCompoundCreateFunc);
-
- m_emptyCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_emptyCreateFunc);
-
- m_sphereSphereCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_sphereSphereCF);
-
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
- m_sphereBoxCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_sphereBoxCF);
- m_boxSphereCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_boxSphereCF);
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
- m_sphereTriangleCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_sphereTriangleCF);
- m_triangleSphereCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_triangleSphereCF);
- m_boxBoxCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_boxBoxCF);
-
- m_convexPlaneCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_convexPlaneCF);
- m_planeConvexCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_planeConvexCF);
-
- m_simplexSolver->~btVoronoiSimplexSolver();
- btAlignedFree(m_simplexSolver);
-
- m_pdSolver->~btConvexPenetrationDepthSolver();
-
- btAlignedFree(m_pdSolver);
-
-
-}
-
-
-btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
-{
-
-
-
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
- {
- return m_sphereSphereCF;
- }
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE))
- {
- return m_sphereBoxCF;
- }
-
- if ((proxyType0 == BOX_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
- {
- return m_boxSphereCF;
- }
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
-
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE ) && (proxyType1==TRIANGLE_SHAPE_PROXYTYPE))
- {
- return m_sphereTriangleCF;
- }
-
- if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
- {
- return m_triangleSphereCF;
- }
-
- if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
- {
- return m_boxBoxCF;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
- {
- return m_convexPlaneCF;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType1) && (proxyType0 == STATIC_PLANE_PROXYTYPE))
- {
- return m_planeConvexCF;
- }
-
-
-
- if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
- {
- return m_convexConvexCreateFunc;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1))
- {
- return m_convexConcaveCreateFunc;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0))
- {
- return m_swappedConvexConcaveCreateFunc;
- }
-
- if (btBroadphaseProxy::isCompound(proxyType0))
- {
- return m_compoundCreateFunc;
- } else
- {
- if (btBroadphaseProxy::isCompound(proxyType1))
- {
- return m_swappedCompoundCreateFunc;
- }
- }
-
- //failed to find an algorithm
- return m_emptyCreateFunc;
-}
-
-void btDefaultCollisionConfiguration::setConvexConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
-{
- btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*) m_convexConvexCreateFunc;
- convexConvex->m_numPerturbationIterations = numPerturbationIterations;
- convexConvex->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h b/extern/bullet2/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
deleted file mode 100644
index 6aa0d8c270f..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_DEFAULT_COLLISION_CONFIGURATION
-#define BT_DEFAULT_COLLISION_CONFIGURATION
-
-#include "btCollisionConfiguration.h"
-class btVoronoiSimplexSolver;
-class btConvexPenetrationDepthSolver;
-
-struct btDefaultCollisionConstructionInfo
-{
- btStackAlloc* m_stackAlloc;
- btPoolAllocator* m_persistentManifoldPool;
- btPoolAllocator* m_collisionAlgorithmPool;
- int m_defaultMaxPersistentManifoldPoolSize;
- int m_defaultMaxCollisionAlgorithmPoolSize;
- int m_customCollisionAlgorithmMaxElementSize;
- int m_defaultStackAllocatorSize;
- int m_useEpaPenetrationAlgorithm;
-
- btDefaultCollisionConstructionInfo()
- :m_stackAlloc(0),
- m_persistentManifoldPool(0),
- m_collisionAlgorithmPool(0),
- m_defaultMaxPersistentManifoldPoolSize(4096),
- m_defaultMaxCollisionAlgorithmPoolSize(4096),
- m_customCollisionAlgorithmMaxElementSize(0),
- m_defaultStackAllocatorSize(0),
- m_useEpaPenetrationAlgorithm(true)
- {
- }
-};
-
-
-
-///btCollisionConfiguration allows to configure Bullet collision detection
-///stack allocator, pool memory allocators
-///@todo: describe the meaning
-class btDefaultCollisionConfiguration : public btCollisionConfiguration
-{
-
-protected:
-
- int m_persistentManifoldPoolSize;
-
- btStackAlloc* m_stackAlloc;
- bool m_ownsStackAllocator;
-
- btPoolAllocator* m_persistentManifoldPool;
- bool m_ownsPersistentManifoldPool;
-
-
- btPoolAllocator* m_collisionAlgorithmPool;
- bool m_ownsCollisionAlgorithmPool;
-
- //default simplex/penetration depth solvers
- btVoronoiSimplexSolver* m_simplexSolver;
- btConvexPenetrationDepthSolver* m_pdSolver;
-
- //default CreationFunctions, filling the m_doubleDispatch table
- btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
- btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
- btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
- btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
- btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
- btCollisionAlgorithmCreateFunc* m_boxSphereCF;
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
- btCollisionAlgorithmCreateFunc* m_boxBoxCF;
- btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
- btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
- btCollisionAlgorithmCreateFunc* m_planeConvexCF;
- btCollisionAlgorithmCreateFunc* m_convexPlaneCF;
-
-public:
-
-
- btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
-
- virtual ~btDefaultCollisionConfiguration();
-
- ///memory pools
- virtual btPoolAllocator* getPersistentManifoldPool()
- {
- return m_persistentManifoldPool;
- }
-
- virtual btPoolAllocator* getCollisionAlgorithmPool()
- {
- return m_collisionAlgorithmPool;
- }
-
- virtual btStackAlloc* getStackAllocator()
- {
- return m_stackAlloc;
- }
-
- virtual btVoronoiSimplexSolver* getSimplexSolver()
- {
- return m_simplexSolver;
- }
-
-
- virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
-
- ///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm.
- ///By default, this feature is disabled for best performance.
- ///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature.
- ///@param minimumPointsPerturbationThreshold is the minimum number of points in the contact cache, above which the feature is disabled
- ///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
- ///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
- ///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
- void setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
-
-};
-
-#endif //BT_DEFAULT_COLLISION_CONFIGURATION
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
deleted file mode 100644
index 936054387c4..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btEmptyCollisionAlgorithm.h"
-
-
-
-btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btCollisionAlgorithm(ci)
-{
-}
-
-void btEmptyAlgorithm::processCollision (btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
-{
-}
-
-btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
-{
- return btScalar(1.);
-}
-
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
deleted file mode 100644
index e54721dec21..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef EMPTY_ALGORITH
-#define EMPTY_ALGORITH
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "btCollisionCreateFunc.h"
-#include "btCollisionDispatcher.h"
-
-#define ATTRIBUTE_ALIGNED(a)
-
-///EmptyAlgorithm is a stub for unsupported collision pairs.
-///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
-class btEmptyAlgorithm : public btCollisionAlgorithm
-{
-
-public:
-
- btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- }
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- (void)body0;
- (void)body1;
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
- return new(mem) btEmptyAlgorithm(ci);
- }
- };
-
-} ATTRIBUTE_ALIGNED(16);
-
-#endif //EMPTY_ALGORITH
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btGhostObject.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btGhostObject.cpp
deleted file mode 100644
index 86141fa6899..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btGhostObject.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btGhostObject.h"
-#include "btCollisionWorld.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "LinearMath/btAabbUtil2.h"
-
-btGhostObject::btGhostObject()
-{
- m_internalType = CO_GHOST_OBJECT;
-}
-
-btGhostObject::~btGhostObject()
-{
- ///btGhostObject should have been removed from the world, so no overlapping objects
- btAssert(!m_overlappingObjects.size());
-}
-
-
-void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
-{
- btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
- btAssert(otherObject);
- ///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
- int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index==m_overlappingObjects.size())
- {
- //not found
- m_overlappingObjects.push_back(otherObject);
- }
-}
-
-void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy)
-{
- btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
- btAssert(otherObject);
- int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index<m_overlappingObjects.size())
- {
- m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
- m_overlappingObjects.pop_back();
- }
-}
-
-
-btPairCachingGhostObject::btPairCachingGhostObject()
-{
- m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
-}
-
-btPairCachingGhostObject::~btPairCachingGhostObject()
-{
- m_hashPairCache->~btHashedOverlappingPairCache();
- btAlignedFree( m_hashPairCache );
-}
-
-void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
-{
- btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
- btAssert(actualThisProxy);
-
- btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
- btAssert(otherObject);
- int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index==m_overlappingObjects.size())
- {
- m_overlappingObjects.push_back(otherObject);
- m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
- }
-}
-
-void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy1)
-{
- btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
- btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
- btAssert(actualThisProxy);
-
- btAssert(otherObject);
- int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index<m_overlappingObjects.size())
- {
- m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
- m_overlappingObjects.pop_back();
- m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
- }
-}
-
-
-void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
-{
- btTransform convexFromTrans,convexToTrans;
- convexFromTrans = convexFromWorld;
- convexToTrans = convexToWorld;
- btVector3 castShapeAabbMin, castShapeAabbMax;
- /* Compute AABB that encompasses angular movement */
- {
- btVector3 linVel, angVel;
- btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
- btTransform R;
- R.setIdentity ();
- R.setRotation (convexFromTrans.getRotation());
- castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
- }
-
- /// go over all objects, and if the ray intersects their aabb + cast shape aabb,
- // do a ray-shape query using convexCaster (CCD)
- int i;
- for (i=0;i<m_overlappingObjects.size();i++)
- {
- btCollisionObject* collisionObject= m_overlappingObjects[i];
- //only perform raycast if filterMask matches
- if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
- collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
- AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
- btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
- btVector3 hitNormal;
- if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
- {
- btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback,
- allowedCcdPenetration);
- }
- }
- }
-
-}
-
-void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
-{
- btTransform rayFromTrans;
- rayFromTrans.setIdentity();
- rayFromTrans.setOrigin(rayFromWorld);
- btTransform rayToTrans;
- rayToTrans.setIdentity();
- rayToTrans.setOrigin(rayToWorld);
-
-
- int i;
- for (i=0;i<m_overlappingObjects.size();i++)
- {
- btCollisionObject* collisionObject= m_overlappingObjects[i];
- //only perform raycast if filterMask matches
- if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
- {
- btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback);
- }
- }
-}
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btGhostObject.h b/extern/bullet2/BulletCollision/CollisionDispatch/btGhostObject.h
deleted file mode 100644
index 61910d9b30d..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btGhostObject.h
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_GHOST_OBJECT_H
-#define BT_GHOST_OBJECT_H
-
-
-#include "btCollisionObject.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
-#include "LinearMath/btAlignedAllocator.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "btCollisionWorld.h"
-
-class btConvexShape;
-
-class btDispatcher;
-
-///The btGhostObject can keep track of all objects that are overlapping
-///By default, this overlap is based on the AABB
-///This is useful for creating a character controller, collision sensors/triggers, explosions etc.
-///We plan on adding rayTest and other queries for the btGhostObject
-ATTRIBUTE_ALIGNED16(class) btGhostObject : public btCollisionObject
-{
-protected:
-
- btAlignedObjectArray<btCollisionObject*> m_overlappingObjects;
-
-public:
-
- btGhostObject();
-
- virtual ~btGhostObject();
-
- void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;
-
- void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
-
- ///this method is mainly for expert/internal use only.
- virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
- ///this method is mainly for expert/internal use only.
- virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
-
- int getNumOverlappingObjects() const
- {
- return m_overlappingObjects.size();
- }
-
- btCollisionObject* getOverlappingObject(int index)
- {
- return m_overlappingObjects[index];
- }
-
- const btCollisionObject* getOverlappingObject(int index) const
- {
- return m_overlappingObjects[index];
- }
-
- btAlignedObjectArray<btCollisionObject*>& getOverlappingPairs()
- {
- return m_overlappingObjects;
- }
-
- const btAlignedObjectArray<btCollisionObject*> getOverlappingPairs() const
- {
- return m_overlappingObjects;
- }
-
- //
- // internal cast
- //
-
- static const btGhostObject* upcast(const btCollisionObject* colObj)
- {
- if (colObj->getInternalType()==CO_GHOST_OBJECT)
- return (const btGhostObject*)colObj;
- return 0;
- }
- static btGhostObject* upcast(btCollisionObject* colObj)
- {
- if (colObj->getInternalType()==CO_GHOST_OBJECT)
- return (btGhostObject*)colObj;
- return 0;
- }
-
-};
-
-class btPairCachingGhostObject : public btGhostObject
-{
- btHashedOverlappingPairCache* m_hashPairCache;
-
-public:
-
- btPairCachingGhostObject();
-
- virtual ~btPairCachingGhostObject();
-
- ///this method is mainly for expert/internal use only.
- virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
-
- virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
-
- btHashedOverlappingPairCache* getOverlappingPairCache()
- {
- return m_hashPairCache;
- }
-
-};
-
-
-
-///The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject.
-class btGhostPairCallback : public btOverlappingPairCallback
-{
-
-public:
- btGhostPairCallback()
- {
- }
-
- virtual ~btGhostPairCallback()
- {
-
- }
-
- virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
- {
- btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
- btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
- btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
- if (ghost0)
- ghost0->addOverlappingObjectInternal(proxy1, proxy0);
- if (ghost1)
- ghost1->addOverlappingObjectInternal(proxy0, proxy1);
- return 0;
- }
-
- virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
- {
- btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
- btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
- btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
- if (ghost0)
- ghost0->removeOverlappingObjectInternal(proxy1,dispatcher,proxy0);
- if (ghost1)
- ghost1->removeOverlappingObjectInternal(proxy0,dispatcher,proxy1);
- return 0;
- }
-
- virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy0,btDispatcher* dispatcher)
- {
- btAssert(0);
- //need to keep track of all ghost objects and call them here
- //m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
- }
-
-
-
-};
-
-#endif
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
deleted file mode 100644
index 5cceb04dbb4..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
+++ /dev/null
@@ -1,772 +0,0 @@
-#include "btInternalEdgeUtility.h"
-
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-#include "LinearMath/btIDebugDraw.h"
-
-
-//#define DEBUG_INTERNAL_EDGE
-
-
-#ifdef DEBUG_INTERNAL_EDGE
-#include <stdio.h>
-#endif //DEBUG_INTERNAL_EDGE
-
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-static btIDebugDraw* gDebugDrawer = 0;
-
-void btSetDebugDrawer(btIDebugDraw* debugDrawer)
-{
- gDebugDrawer = debugDrawer;
-}
-
-static void btDebugDrawLine(const btVector3& from,const btVector3& to, const btVector3& color)
-{
- if (gDebugDrawer)
- gDebugDrawer->drawLine(from,to,color);
-}
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-static int btGetHash(int partId, int triangleIndex)
-{
- int hash = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
- return hash;
-}
-
-
-
-static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA,const btVector3& normalB)
-{
- const btVector3 refAxis0 = edgeA;
- const btVector3 refAxis1 = normalA;
- const btVector3 swingAxis = normalB;
- btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
- return angle;
-}
-
-
-struct btConnectivityProcessor : public btTriangleCallback
-{
- int m_partIdA;
- int m_triangleIndexA;
- btVector3* m_triangleVerticesA;
- btTriangleInfoMap* m_triangleInfoMap;
-
-
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- //skip self-collisions
- if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex))
- return;
-
- //skip duplicates (disabled for now)
- //if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex))
- // return;
-
- //search for shared vertices and edges
- int numshared = 0;
- int sharedVertsA[3]={-1,-1,-1};
- int sharedVertsB[3]={-1,-1,-1};
-
- ///skip degenerate triangles
- btScalar crossBSqr = ((triangle[1]-triangle[0]).cross(triangle[2]-triangle[0])).length2();
- if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold)
- return;
-
-
- btScalar crossASqr = ((m_triangleVerticesA[1]-m_triangleVerticesA[0]).cross(m_triangleVerticesA[2]-m_triangleVerticesA[0])).length2();
- ///skip degenerate triangles
- if (crossASqr< m_triangleInfoMap->m_equalVertexThreshold)
- return;
-
-#if 0
- printf("triangle A[0] = (%f,%f,%f)\ntriangle A[1] = (%f,%f,%f)\ntriangle A[2] = (%f,%f,%f)\n",
- m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(),
- m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(),
- m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ());
-
- printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex);
- printf("triangle B[0] = (%f,%f,%f)\ntriangle B[1] = (%f,%f,%f)\ntriangle B[2] = (%f,%f,%f)\n",
- triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(),
- triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(),
- triangle[2].getX(),triangle[2].getY(),triangle[2].getZ());
-#endif
-
- for (int i=0;i<3;i++)
- {
- for (int j=0;j<3;j++)
- {
- if ( (m_triangleVerticesA[i]-triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
- {
- sharedVertsA[numshared] = i;
- sharedVertsB[numshared] = j;
- numshared++;
- ///degenerate case
- if(numshared >= 3)
- return;
- }
- }
- ///degenerate case
- if(numshared >= 3)
- return;
- }
- switch (numshared)
- {
- case 0:
- {
- break;
- }
- case 1:
- {
- //shared vertex
- break;
- }
- case 2:
- {
- //shared edge
- //we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct
- if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2)
- {
- sharedVertsA[0] = 2;
- sharedVertsA[1] = 0;
- int tmp = sharedVertsB[1];
- sharedVertsB[1] = sharedVertsB[0];
- sharedVertsB[0] = tmp;
- }
-
- int hash = btGetHash(m_partIdA,m_triangleIndexA);
-
- btTriangleInfo* info = m_triangleInfoMap->find(hash);
- if (!info)
- {
- btTriangleInfo tmp;
- m_triangleInfoMap->insert(hash,tmp);
- info = m_triangleInfoMap->find(hash);
- }
-
- int sumvertsA = sharedVertsA[0]+sharedVertsA[1];
- int otherIndexA = 3-sumvertsA;
-
-
- btVector3 edge(m_triangleVerticesA[sharedVertsA[1]]-m_triangleVerticesA[sharedVertsA[0]]);
-
- btTriangleShape tA(m_triangleVerticesA[0],m_triangleVerticesA[1],m_triangleVerticesA[2]);
- int otherIndexB = 3-(sharedVertsB[0]+sharedVertsB[1]);
-
- btTriangleShape tB(triangle[sharedVertsB[1]],triangle[sharedVertsB[0]],triangle[otherIndexB]);
- //btTriangleShape tB(triangle[0],triangle[1],triangle[2]);
-
- btVector3 normalA;
- btVector3 normalB;
- tA.calcNormal(normalA);
- tB.calcNormal(normalB);
- edge.normalize();
- btVector3 edgeCrossA = edge.cross(normalA).normalize();
-
- {
- btVector3 tmp = m_triangleVerticesA[otherIndexA]-m_triangleVerticesA[sharedVertsA[0]];
- if (edgeCrossA.dot(tmp) < 0)
- {
- edgeCrossA*=-1;
- }
- }
-
- btVector3 edgeCrossB = edge.cross(normalB).normalize();
-
- {
- btVector3 tmp = triangle[otherIndexB]-triangle[sharedVertsB[0]];
- if (edgeCrossB.dot(tmp) < 0)
- {
- edgeCrossB*=-1;
- }
- }
-
- btScalar angle2 = 0;
- btScalar ang4 = 0.f;
-
-
- btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB);
- btScalar len2 = calculatedEdge.length2();
-
- btScalar correctedAngle(0);
- btVector3 calculatedNormalB = normalA;
- bool isConvex = false;
-
- if (len2<m_triangleInfoMap->m_planarEpsilon)
- {
- angle2 = 0.f;
- ang4 = 0.f;
- } else
- {
-
- calculatedEdge.normalize();
- btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
- calculatedNormalA.normalize();
- angle2 = btGetAngle(calculatedNormalA,edgeCrossA,edgeCrossB);
- ang4 = SIMD_PI-angle2;
- btScalar dotA = normalA.dot(edgeCrossB);
- ///@todo: check if we need some epsilon, due to floating point imprecision
- isConvex = (dotA<0.);
-
- correctedAngle = isConvex ? ang4 : -ang4;
- btQuaternion orn2(calculatedEdge,-correctedAngle);
- calculatedNormalB = btMatrix3x3(orn2)*normalA;
-
-
- }
-
-
-
-
-
- //alternatively use
- //btVector3 calculatedNormalB2 = quatRotate(orn,normalA);
-
-
- switch (sumvertsA)
- {
- case 1:
- {
- btVector3 edge = m_triangleVerticesA[0]-m_triangleVerticesA[1];
- btQuaternion orn(edge,-correctedAngle);
- btVector3 computedNormalB = quatRotate(orn,normalA);
- btScalar bla = computedNormalB.dot(normalB);
- if (bla<0)
- {
- computedNormalB*=-1;
- info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB;
- }
-#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB-normalB).length()>0.0001)
- {
- printf("warning: normals not identical\n");
- }
-#endif//DEBUG_INTERNAL_EDGE
-
- info->m_edgeV0V1Angle = -correctedAngle;
-
- if (isConvex)
- info->m_flags |= TRI_INFO_V0V1_CONVEX;
- break;
- }
- case 2:
- {
- btVector3 edge = m_triangleVerticesA[2]-m_triangleVerticesA[0];
- btQuaternion orn(edge,-correctedAngle);
- btVector3 computedNormalB = quatRotate(orn,normalA);
- if (computedNormalB.dot(normalB)<0)
- {
- computedNormalB*=-1;
- info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB;
- }
-
-#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB-normalB).length()>0.0001)
- {
- printf("warning: normals not identical\n");
- }
-#endif //DEBUG_INTERNAL_EDGE
- info->m_edgeV2V0Angle = -correctedAngle;
- if (isConvex)
- info->m_flags |= TRI_INFO_V2V0_CONVEX;
- break;
- }
- case 3:
- {
- btVector3 edge = m_triangleVerticesA[1]-m_triangleVerticesA[2];
- btQuaternion orn(edge,-correctedAngle);
- btVector3 computedNormalB = quatRotate(orn,normalA);
- if (computedNormalB.dot(normalB)<0)
- {
- info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB;
- computedNormalB*=-1;
- }
-#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB-normalB).length()>0.0001)
- {
- printf("warning: normals not identical\n");
- }
-#endif //DEBUG_INTERNAL_EDGE
- info->m_edgeV1V2Angle = -correctedAngle;
-
- if (isConvex)
- info->m_flags |= TRI_INFO_V1V2_CONVEX;
- break;
- }
- }
-
- break;
- }
- default:
- {
- // printf("warning: duplicate triangle\n");
- }
-
- }
- }
-};
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-
-void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap)
-{
- //the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
- if (trimeshShape->getTriangleInfoMap())
- return;
-
- trimeshShape->setTriangleInfoMap(triangleInfoMap);
-
- btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface();
- const btVector3& meshScaling = meshInterface->getScaling();
-
- for (int partId = 0; partId< meshInterface->getNumSubParts();partId++)
- {
- const unsigned char *vertexbase = 0;
- int numverts = 0;
- PHY_ScalarType type = PHY_INTEGER;
- int stride = 0;
- const unsigned char *indexbase = 0;
- int indexstride = 0;
- int numfaces = 0;
- PHY_ScalarType indicestype = PHY_INTEGER;
- //PHY_ScalarType indexType=0;
-
- btVector3 triangleVerts[3];
- meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
- btVector3 aabbMin,aabbMax;
-
- for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
- {
- unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
-
- for (int j=2;j>=0;j--)
- {
-
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
- if (type == PHY_FLOAT)
- {
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = btVector3(
- graphicsbase[0]*meshScaling.getX(),
- graphicsbase[1]*meshScaling.getY(),
- graphicsbase[2]*meshScaling.getZ());
- }
- else
- {
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
- }
- }
- aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
- aabbMin.setMin(triangleVerts[0]);
- aabbMax.setMax(triangleVerts[0]);
- aabbMin.setMin(triangleVerts[1]);
- aabbMax.setMax(triangleVerts[1]);
- aabbMin.setMin(triangleVerts[2]);
- aabbMax.setMax(triangleVerts[2]);
-
- btConnectivityProcessor connectivityProcessor;
- connectivityProcessor.m_partIdA = partId;
- connectivityProcessor.m_triangleIndexA = triangleIndex;
- connectivityProcessor.m_triangleVerticesA = &triangleVerts[0];
- connectivityProcessor.m_triangleInfoMap = triangleInfoMap;
-
- trimeshShape->processAllTriangles(&connectivityProcessor,aabbMin,aabbMax);
- }
-
- }
-
-}
-
-
-
-
-// Given a point and a line segment (defined by two points), compute the closest point
-// in the line. Cap the point at the endpoints of the line segment.
-void btNearestPointInLineSegment(const btVector3 &point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
-{
- btVector3 lineDelta = line1 - line0;
-
- // Handle degenerate lines
- if ( lineDelta.fuzzyZero())
- {
- nearestPoint = line0;
- }
- else
- {
- btScalar delta = (point-line0).dot(lineDelta) / (lineDelta).dot(lineDelta);
-
- // Clamp the point to conform to the segment's endpoints
- if ( delta < 0 )
- delta = 0;
- else if ( delta > 1 )
- delta = 1;
-
- nearestPoint = line0 + lineDelta*delta;
- }
-}
-
-
-
-
-bool btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 & clampedLocalNormal)
-{
- btVector3 tri_normal = tri_normal_org;
- //we only have a local triangle normal, not a local contact normal -> only normal in world space...
- //either compute the current angle all in local space, or all in world space
-
- btVector3 edgeCross = edge.cross(tri_normal).normalize();
- btScalar curAngle = btGetAngle(edgeCross,tri_normal,localContactNormalOnB);
-
- if (correctedEdgeAngle<0)
- {
- if (curAngle < correctedEdgeAngle)
- {
- btScalar diffAngle = correctedEdgeAngle-curAngle;
- btQuaternion rotation(edge,diffAngle );
- clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
- return true;
- }
- }
-
- if (correctedEdgeAngle>=0)
- {
- if (curAngle > correctedEdgeAngle)
- {
- btScalar diffAngle = correctedEdgeAngle-curAngle;
- btQuaternion rotation(edge,diffAngle );
- clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
- return true;
- }
- }
- return false;
-}
-
-
-
-/// Changes a btManifoldPoint collision normal to the normal from the mesh.
-void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* colObj0,const btCollisionObject* colObj1, int partId0, int index0, int normalAdjustFlags)
-{
- //btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
- if (colObj0->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
- return;
-
- btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)colObj0->getRootCollisionShape();
- btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
- if (!triangleInfoMapPtr)
- return;
-
- int hash = btGetHash(partId0,index0);
-
-
- btTriangleInfo* info = triangleInfoMapPtr->find(hash);
- if (!info)
- return;
-
- btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f;
-
- const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0->getCollisionShape());
- btVector3 v0,v1,v2;
- tri_shape->getVertex(0,v0);
- tri_shape->getVertex(1,v1);
- tri_shape->getVertex(2,v2);
-
- btVector3 center = (v0+v1+v2)*btScalar(1./3.);
-
- btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0);
- btVector3 tri_normal;
- tri_shape->calcNormal(tri_normal);
-
- //btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
- btVector3 nearest;
- btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest);
-
- btVector3 contact = cp.m_localPointB;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- const btTransform& tr = colObj0->getWorldTransform();
- btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-
- bool isNearEdge = false;
-
- int numConcaveEdgeHits = 0;
- int numConvexEdgeHits = 0;
-
- btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- localContactNormalOnB.normalize();//is this necessary?
-
- if ((info->m_edgeV0V1Angle)< SIMD_2_PI)
- {
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
-#endif
- btScalar len = (contact-nearest).length();
- if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
- {
- btVector3 edge(v0-v1);
- isNearEdge = true;
-
- if (info->m_edgeV0V1Angle==btScalar(0))
- {
- numConcaveEdgeHits++;
- } else
- {
-
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
- #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
- #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 nA = swapFactor * tri_normal;
-
- btQuaternion orn(edge,info->m_edgeV0V1Angle);
- btVector3 computedNormalB = quatRotate(orn,tri_normal);
- if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
- computedNormalB*=-1;
- btVector3 nB = swapFactor*computedNormalB;
-
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
-
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
-
- if (backFacingNormal)
- {
- numConcaveEdgeHits++;
- }
- else
- {
- numConvexEdgeHits++;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV0V1Angle,clampedLocalNormal);
- if (isClamped)
- {
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
- {
- btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal. (what about cp.m_distance1?)
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
-
- }
- }
- }
- }
- }
- }
-
- btNearestPointInLineSegment(contact,v1,v2,nearest);
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- if ((info->m_edgeV1V2Angle)< SIMD_2_PI)
- {
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-
- btScalar len = (contact-nearest).length();
- if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
- {
- isNearEdge = true;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 edge(v1-v2);
-
- isNearEdge = true;
-
- if (info->m_edgeV1V2Angle == btScalar(0))
- {
- numConcaveEdgeHits++;
- } else
- {
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX)!=0;
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
- #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
- #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 nA = swapFactor * tri_normal;
-
- btQuaternion orn(edge,info->m_edgeV1V2Angle);
- btVector3 computedNormalB = quatRotate(orn,tri_normal);
- if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
- computedNormalB*=-1;
- btVector3 nB = swapFactor*computedNormalB;
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
-
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
-
- if (backFacingNormal)
- {
- numConcaveEdgeHits++;
- }
- else
- {
- numConvexEdgeHits++;
- btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal);
- if (isClamped)
- {
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
- {
- btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal.
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
- }
- }
- }
- }
- }
- }
-
- btNearestPointInLineSegment(contact,v2,v0,nearest);
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- if ((info->m_edgeV2V0Angle)< SIMD_2_PI)
- {
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btScalar len = (contact-nearest).length();
- if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
- {
- isNearEdge = true;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 edge(v2-v0);
-
- if (info->m_edgeV2V0Angle==btScalar(0))
- {
- numConcaveEdgeHits++;
- } else
- {
-
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX)!=0;
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
- #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
- #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 nA = swapFactor * tri_normal;
- btQuaternion orn(edge,info->m_edgeV2V0Angle);
- btVector3 computedNormalB = quatRotate(orn,tri_normal);
- if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
- computedNormalB*=-1;
- btVector3 nB = swapFactor*computedNormalB;
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
-
- if (backFacingNormal)
- {
- numConcaveEdgeHits++;
- }
- else
- {
- numConvexEdgeHits++;
- // printf("hitting convex edge\n");
-
-
- btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal);
- if (isClamped)
- {
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
- {
- btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal.
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
- }
- }
- }
- }
-
-
- }
- }
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btVector3 color(0,1,1);
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+cp.m_normalWorldOnB*10,color);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
- if (isNearEdge)
- {
-
- if (numConcaveEdgeHits>0)
- {
- if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED)!=0)
- {
- //fix tri_normal so it pointing the same direction as the current local contact normal
- if (tri_normal.dot(localContactNormalOnB) < 0)
- {
- tri_normal *= -1;
- }
- cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis()*tri_normal;
- } else
- {
- //modify the normal to be the triangle normal (or backfacing normal)
- cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis() *(tri_normal *frontFacing);
- }
-
-
- // Reproject collision point along normal.
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
- }
- }
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h b/extern/bullet2/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
deleted file mode 100644
index 9efb0122bb8..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
+++ /dev/null
@@ -1,46 +0,0 @@
-
-#ifndef BT_INTERNAL_EDGE_UTILITY_H
-#define BT_INTERNAL_EDGE_UTILITY_H
-
-#include "LinearMath/btHashMap.h"
-#include "LinearMath/btVector3.h"
-
-#include "BulletCollision/CollisionShapes/btTriangleInfoMap.h"
-
-///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
-///See also http://code.google.com/p/bullet/issues/detail?id=27
-
-class btBvhTriangleMeshShape;
-class btCollisionObject;
-class btManifoldPoint;
-class btIDebugDraw;
-
-
-
-enum btInternalEdgeAdjustFlags
-{
- BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1,
- BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
- BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4
-};
-
-
-///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'
-void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap);
-
-
-///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
-///If this info map is missing, or the triangle is not store in this map, nothing will be done
-void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* trimeshColObj0,const btCollisionObject* otherColObj1, int partId0, int index0, int normalAdjustFlags = 0);
-
-///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
-///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
-//#define BT_INTERNAL_EDGE_DEBUG_DRAW
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-void btSetDebugDrawer(btIDebugDraw* debugDrawer);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-#endif //BT_INTERNAL_EDGE_UTILITY_H
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btManifoldResult.cpp
deleted file mode 100644
index e607bdbee58..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btManifoldResult.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btManifoldResult.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-
-///This is to allow MaterialCombiner/Custom Friction/Restitution values
-ContactAddedCallback gContactAddedCallback=0;
-
-///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
-inline btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
-{
- btScalar friction = body0->getFriction() * body1->getFriction();
-
- const btScalar MAX_FRICTION = btScalar(10.);
- if (friction < -MAX_FRICTION)
- friction = -MAX_FRICTION;
- if (friction > MAX_FRICTION)
- friction = MAX_FRICTION;
- return friction;
-
-}
-
-inline btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
-{
- return body0->getRestitution() * body1->getRestitution();
-}
-
-
-
-btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* body1)
- :m_manifoldPtr(0),
- m_body0(body0),
- m_body1(body1)
-#ifdef DEBUG_PART_INDEX
- ,m_partId0(-1),
- m_partId1(-1),
- m_index0(-1),
- m_index1(-1)
-#endif //DEBUG_PART_INDEX
-{
- m_rootTransA = body0->getWorldTransform();
- m_rootTransB = body1->getWorldTransform();
-}
-
-
-void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
-{
- btAssert(m_manifoldPtr);
- //order in manifold needs to match
-
- if (depth > m_manifoldPtr->getContactBreakingThreshold())
- return;
-
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
-
- btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
-
- btVector3 localA;
- btVector3 localB;
-
- if (isSwapped)
- {
- localA = m_rootTransB.invXform(pointA );
- localB = m_rootTransA.invXform(pointInWorld);
- } else
- {
- localA = m_rootTransA.invXform(pointA );
- localB = m_rootTransB.invXform(pointInWorld);
- }
-
- btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
- newPt.m_positionWorldOnA = pointA;
- newPt.m_positionWorldOnB = pointInWorld;
-
- int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
-
- newPt.m_combinedFriction = calculateCombinedFriction(m_body0,m_body1);
- newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1);
-
- //BP mod, store contact triangles.
- if (isSwapped)
- {
- newPt.m_partId0 = m_partId1;
- newPt.m_partId1 = m_partId0;
- newPt.m_index0 = m_index1;
- newPt.m_index1 = m_index0;
- } else
- {
- newPt.m_partId0 = m_partId0;
- newPt.m_partId1 = m_partId1;
- newPt.m_index0 = m_index0;
- newPt.m_index1 = m_index1;
- }
- //printf("depth=%f\n",depth);
- ///@todo, check this for any side effects
- if (insertIndex >= 0)
- {
- //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
- m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
- } else
- {
- insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
- }
-
- //User can override friction and/or restitution
- if (gContactAddedCallback &&
- //and if either of the two bodies requires custom material
- ((m_body0->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
- (m_body1->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
- {
- //experimental feature info, for per-triangle material etc.
- btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
- btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
- (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
- }
-
-}
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btManifoldResult.h b/extern/bullet2/BulletCollision/CollisionDispatch/btManifoldResult.h
deleted file mode 100644
index 927e2bc4f76..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btManifoldResult.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#ifndef MANIFOLD_RESULT_H
-#define MANIFOLD_RESULT_H
-
-class btCollisionObject;
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btManifoldPoint;
-
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
-#include "LinearMath/btTransform.h"
-
-typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1);
-extern ContactAddedCallback gContactAddedCallback;
-
-//#define DEBUG_PART_INDEX 1
-
-
-///btManifoldResult is a helper class to manage contact results.
-class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
-{
-protected:
-
- btPersistentManifold* m_manifoldPtr;
-
- //we need this for compounds
- btTransform m_rootTransA;
- btTransform m_rootTransB;
-
- btCollisionObject* m_body0;
- btCollisionObject* m_body1;
- int m_partId0;
- int m_partId1;
- int m_index0;
- int m_index1;
-
-
-public:
-
- btManifoldResult()
-#ifdef DEBUG_PART_INDEX
- :
- m_partId0(-1),
- m_partId1(-1),
- m_index0(-1),
- m_index1(-1)
-#endif //DEBUG_PART_INDEX
- {
- }
-
- btManifoldResult(btCollisionObject* body0,btCollisionObject* body1);
-
- virtual ~btManifoldResult() {};
-
- void setPersistentManifold(btPersistentManifold* manifoldPtr)
- {
- m_manifoldPtr = manifoldPtr;
- }
-
- const btPersistentManifold* getPersistentManifold() const
- {
- return m_manifoldPtr;
- }
- btPersistentManifold* getPersistentManifold()
- {
- return m_manifoldPtr;
- }
-
- virtual void setShapeIdentifiersA(int partId0,int index0)
- {
- m_partId0=partId0;
- m_index0=index0;
- }
-
- virtual void setShapeIdentifiersB( int partId1,int index1)
- {
- m_partId1=partId1;
- m_index1=index1;
- }
-
-
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
-
- SIMD_FORCE_INLINE void refreshContactPoints()
- {
- btAssert(m_manifoldPtr);
- if (!m_manifoldPtr->getNumContacts())
- return;
-
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
-
- if (isSwapped)
- {
- m_manifoldPtr->refreshContactPoints(m_rootTransB,m_rootTransA);
- } else
- {
- m_manifoldPtr->refreshContactPoints(m_rootTransA,m_rootTransB);
- }
- }
-
- const btCollisionObject* getBody0Internal() const
- {
- return m_body0;
- }
-
- const btCollisionObject* getBody1Internal() const
- {
- return m_body1;
- }
-
-};
-
-#endif //MANIFOLD_RESULT_H
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
deleted file mode 100644
index 0a41ab9a512..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
+++ /dev/null
@@ -1,392 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "LinearMath/btScalar.h"
-#include "btSimulationIslandManager.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
-
-//#include <stdio.h>
-#include "LinearMath/btQuickprof.h"
-
-btSimulationIslandManager::btSimulationIslandManager():
-m_splitIslands(true)
-{
-}
-
-btSimulationIslandManager::~btSimulationIslandManager()
-{
-}
-
-
-void btSimulationIslandManager::initUnionFind(int n)
-{
- m_unionFind.reset(n);
-}
-
-
-void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btCollisionWorld* colWorld)
-{
-
- {
- btOverlappingPairCache* pairCachePtr = colWorld->getPairCache();
- const int numOverlappingPairs = pairCachePtr->getNumOverlappingPairs();
- btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr();
-
- for (int i=0;i<numOverlappingPairs;i++)
- {
- const btBroadphasePair& collisionPair = pairPtr[i];
- btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
-
- if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
- ((colObj1) && ((colObj1)->mergesSimulationIslands())))
- {
-
- m_unionFind.unite((colObj0)->getIslandTag(),
- (colObj1)->getIslandTag());
- }
- }
- }
-}
-
-
-void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
-{
-
- initUnionFind( int (colWorld->getCollisionObjectArray().size()));
-
- // put the index into m_controllers into m_tag
- {
-
- int index = 0;
- int i;
- for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
- {
- btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
- collisionObject->setIslandTag(index);
- collisionObject->setCompanionId(-1);
- collisionObject->setHitFraction(btScalar(1.));
- index++;
-
- }
- }
- // do the union find
-
- findUnions(dispatcher,colWorld);
-
-
-
-}
-
-
-
-
-void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
-{
- // put the islandId ('find' value) into m_tag
- {
-
-
- int index = 0;
- int i;
- for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
- {
- btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
- if (!collisionObject->isStaticOrKinematicObject())
- {
- collisionObject->setIslandTag( m_unionFind.find(index) );
- collisionObject->setCompanionId(-1);
- } else
- {
- collisionObject->setIslandTag(-1);
- collisionObject->setCompanionId(-2);
- }
- index++;
- }
- }
-}
-
-inline int getIslandId(const btPersistentManifold* lhs)
-{
- int islandId;
- const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0());
- const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1());
- islandId= rcolObj0->getIslandTag()>=0?rcolObj0->getIslandTag():rcolObj1->getIslandTag();
- return islandId;
-
-}
-
-
-
-/// function object that routes calls to operator<
-class btPersistentManifoldSortPredicate
-{
- public:
-
- SIMD_FORCE_INLINE bool operator() ( const btPersistentManifold* lhs, const btPersistentManifold* rhs )
- {
- return getIslandId(lhs) < getIslandId(rhs);
- }
-};
-
-
-void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
-{
-
- BT_PROFILE("islandUnionFindAndQuickSort");
-
- btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
-
- m_islandmanifold.resize(0);
-
- //we are going to sort the unionfind array, and store the element id in the size
- //afterwards, we clean unionfind, to make sure no-one uses it anymore
-
- getUnionFind().sortIslands();
- int numElem = getUnionFind().getNumElements();
-
- int endIslandIndex=1;
- int startIslandIndex;
-
-
- //update the sleeping state for bodies, if all are sleeping
- for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
- {
- int islandId = getUnionFind().getElement(startIslandIndex).m_id;
- for (endIslandIndex = startIslandIndex+1;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
- {
- }
-
- //int numSleeping = 0;
-
- bool allSleeping = true;
-
- int idx;
- for (idx=startIslandIndex;idx<endIslandIndex;idx++)
- {
- int i = getUnionFind().getElement(idx).m_sz;
-
- btCollisionObject* colObj0 = collisionObjects[i];
- if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
- {
-// printf("error in island management\n");
- }
-
- btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
- if (colObj0->getIslandTag() == islandId)
- {
- if (colObj0->getActivationState()== ACTIVE_TAG)
- {
- allSleeping = false;
- }
- if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
- {
- allSleeping = false;
- }
- }
- }
-
-
- if (allSleeping)
- {
- int idx;
- for (idx=startIslandIndex;idx<endIslandIndex;idx++)
- {
- int i = getUnionFind().getElement(idx).m_sz;
- btCollisionObject* colObj0 = collisionObjects[i];
- if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
- {
-// printf("error in island management\n");
- }
-
- btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
-
- if (colObj0->getIslandTag() == islandId)
- {
- colObj0->setActivationState( ISLAND_SLEEPING );
- }
- }
- } else
- {
-
- int idx;
- for (idx=startIslandIndex;idx<endIslandIndex;idx++)
- {
- int i = getUnionFind().getElement(idx).m_sz;
-
- btCollisionObject* colObj0 = collisionObjects[i];
- if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
- {
-// printf("error in island management\n");
- }
-
- btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
-
- if (colObj0->getIslandTag() == islandId)
- {
- if ( colObj0->getActivationState() == ISLAND_SLEEPING)
- {
- colObj0->setActivationState( WANTS_DEACTIVATION);
- colObj0->setDeactivationTime(0.f);
- }
- }
- }
- }
- }
-
-
- int i;
- int maxNumManifolds = dispatcher->getNumManifolds();
-
-//#define SPLIT_ISLANDS 1
-//#ifdef SPLIT_ISLANDS
-
-
-//#endif //SPLIT_ISLANDS
-
-
- for (i=0;i<maxNumManifolds ;i++)
- {
- btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
-
- btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->getBody0());
- btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1());
-
- ///@todo: check sleeping conditions!
- if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
- ((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
- {
-
- //kinematic objects don't merge islands, but wake up all connected objects
- if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
- {
- colObj1->activate();
- }
- if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
- {
- colObj0->activate();
- }
- if(m_splitIslands)
- {
- //filtering for response
- if (dispatcher->needsResponse(colObj0,colObj1))
- m_islandmanifold.push_back(manifold);
- }
- }
- }
-}
-
-
-
-///@todo: this is random access, it can be walked 'cache friendly'!
-void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback)
-{
- btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
-
- buildIslands(dispatcher,collisionWorld);
-
- int endIslandIndex=1;
- int startIslandIndex;
- int numElem = getUnionFind().getNumElements();
-
- BT_PROFILE("processIslands");
-
- if(!m_splitIslands)
- {
- btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
- int maxNumManifolds = dispatcher->getNumManifolds();
- callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
- }
- else
- {
- // Sort manifolds, based on islands
- // Sort the vector using predicate and std::sort
- //std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
-
- int numManifolds = int (m_islandmanifold.size());
-
- //we should do radix sort, it it much faster (O(n) instead of O (n log2(n))
- m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
-
- //now process all active islands (sets of manifolds for now)
-
- int startManifoldIndex = 0;
- int endManifoldIndex = 1;
-
- //int islandId;
-
-
-
- // printf("Start Islands\n");
-
- //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
- for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
- {
- int islandId = getUnionFind().getElement(startIslandIndex).m_id;
-
-
- bool islandSleeping = false;
-
- for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
- {
- int i = getUnionFind().getElement(endIslandIndex).m_sz;
- btCollisionObject* colObj0 = collisionObjects[i];
- m_islandBodies.push_back(colObj0);
- if (!colObj0->isActive())
- islandSleeping = true;
- }
-
-
- //find the accompanying contact manifold for this islandId
- int numIslandManifolds = 0;
- btPersistentManifold** startManifold = 0;
-
- if (startManifoldIndex<numManifolds)
- {
- int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]);
- if (curIslandId == islandId)
- {
- startManifold = &m_islandmanifold[startManifoldIndex];
-
- for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex]));endManifoldIndex++)
- {
-
- }
- /// Process the actual simulation, only if not sleeping/deactivated
- numIslandManifolds = endManifoldIndex-startManifoldIndex;
- }
-
- }
-
- if (!islandSleeping)
- {
- callback->ProcessIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId);
- // printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
- }
-
- if (numIslandManifolds)
- {
- startManifoldIndex = endManifoldIndex;
- }
-
- m_islandBodies.resize(0);
- }
- } // else if(!splitIslands)
-
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/extern/bullet2/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
deleted file mode 100644
index d059f5d6b0d..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SIMULATION_ISLAND_MANAGER_H
-#define SIMULATION_ISLAND_MANAGER_H
-
-#include "BulletCollision/CollisionDispatch/btUnionFind.h"
-#include "btCollisionCreateFunc.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "btCollisionObject.h"
-
-class btCollisionObject;
-class btCollisionWorld;
-class btDispatcher;
-class btPersistentManifold;
-
-
-///SimulationIslandManager creates and handles simulation islands, using btUnionFind
-class btSimulationIslandManager
-{
- btUnionFind m_unionFind;
-
- btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
- btAlignedObjectArray<btCollisionObject* > m_islandBodies;
-
- bool m_splitIslands;
-
-public:
- btSimulationIslandManager();
- virtual ~btSimulationIslandManager();
-
-
- void initUnionFind(int n);
-
-
- btUnionFind& getUnionFind() { return m_unionFind;}
-
- virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
- virtual void storeIslandActivationState(btCollisionWorld* world);
-
-
- void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld);
-
-
-
- struct IslandCallback
- {
- virtual ~IslandCallback() {};
-
- virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
- };
-
- void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
-
- void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
-
- bool getSplitIslands()
- {
- return m_splitIslands;
- }
- void setSplitIslands(bool doSplitIslands)
- {
- m_splitIslands = doSplitIslands;
- }
-
-};
-
-#endif //SIMULATION_ISLAND_MANAGER_H
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
deleted file mode 100644
index 8df876928c1..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,260 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSphereBoxCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-//#include <stdio.h>
-
-btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped)
-: btActivatingCollisionAlgorithm(ci,col0,col1),
-m_ownManifold(false),
-m_manifoldPtr(mf),
-m_isSwapped(isSwapped)
-{
- btCollisionObject* sphereObj = m_isSwapped? col1 : col0;
- btCollisionObject* boxObj = m_isSwapped? col0 : col1;
-
- if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObj,boxObj))
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(sphereObj,boxObj);
- m_ownManifold = true;
- }
-}
-
-
-btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-
-
-void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)dispatchInfo;
- (void)resultOut;
- if (!m_manifoldPtr)
- return;
-
- btCollisionObject* sphereObj = m_isSwapped? body1 : body0;
- btCollisionObject* boxObj = m_isSwapped? body0 : body1;
-
-
- btSphereShape* sphere0 = (btSphereShape*)sphereObj->getCollisionShape();
-
- btVector3 normalOnSurfaceB;
- btVector3 pOnBox,pOnSphere;
- btVector3 sphereCenter = sphereObj->getWorldTransform().getOrigin();
- btScalar radius = sphere0->getRadius();
-
- btScalar dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius);
-
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- if (dist < SIMD_EPSILON)
- {
- btVector3 normalOnSurfaceB = (pOnBox- pOnSphere).normalize();
-
- /// report a contact. internally this will be kept persistent, and contact reduction is done
-
- resultOut->addContactPoint(normalOnSurfaceB,pOnBox,dist);
-
- }
-
- if (m_ownManifold)
- {
- if (m_manifoldPtr->getNumContacts())
- {
- resultOut->refreshContactPoints();
- }
- }
-
-}
-
-btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- (void)col0;
- (void)col1;
-
- //not yet
- return btScalar(1.);
-}
-
-
-btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* boxObj, btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius )
-{
-
- btScalar margins;
- btVector3 bounds[2];
- btBoxShape* boxShape= (btBoxShape*)boxObj->getCollisionShape();
-
- bounds[0] = -boxShape->getHalfExtentsWithoutMargin();
- bounds[1] = boxShape->getHalfExtentsWithoutMargin();
-
- margins = boxShape->getMargin();//also add sphereShape margin?
-
- const btTransform& m44T = boxObj->getWorldTransform();
-
- btVector3 boundsVec[2];
- btScalar fPenetration;
-
- boundsVec[0] = bounds[0];
- boundsVec[1] = bounds[1];
-
- btVector3 marginsVec( margins, margins, margins );
-
- // add margins
- bounds[0] += marginsVec;
- bounds[1] -= marginsVec;
-
- /////////////////////////////////////////////////
-
- btVector3 tmp, prel, n[6], normal, v3P;
- btScalar fSep = btScalar(10000000.0), fSepThis;
-
- n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) );
- n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) );
- n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) );
- n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) );
- n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) );
- n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) );
-
- // convert point in local space
- prel = m44T.invXform( sphereCenter);
-
- bool bFound = false;
-
- v3P = prel;
-
- for (int i=0;i<6;i++)
- {
- int j = i<3? 0:1;
- if ( (fSepThis = ((v3P-bounds[j]) .dot(n[i]))) > btScalar(0.0) )
- {
- v3P = v3P - n[i]*fSepThis;
- bFound = true;
- }
- }
-
- //
-
- if ( bFound )
- {
- bounds[0] = boundsVec[0];
- bounds[1] = boundsVec[1];
-
- normal = (prel - v3P).normalize();
- pointOnBox = v3P + normal*margins;
- v3PointOnSphere = prel - normal*fRadius;
-
- if ( ((v3PointOnSphere - pointOnBox) .dot (normal)) > btScalar(0.0) )
- {
- return btScalar(1.0);
- }
-
- // transform back in world space
- tmp = m44T( pointOnBox);
- pointOnBox = tmp;
- tmp = m44T( v3PointOnSphere);
- v3PointOnSphere = tmp;
- btScalar fSeps2 = (pointOnBox-v3PointOnSphere).length2();
-
- //if this fails, fallback into deeper penetration case, below
- if (fSeps2 > SIMD_EPSILON)
- {
- fSep = - btSqrt(fSeps2);
- normal = (pointOnBox-v3PointOnSphere);
- normal *= btScalar(1.)/fSep;
- }
-
- return fSep;
- }
-
- //////////////////////////////////////////////////
- // Deep penetration case
-
- fPenetration = getSpherePenetration( boxObj,pointOnBox, v3PointOnSphere, sphereCenter, fRadius,bounds[0],bounds[1] );
-
- bounds[0] = boundsVec[0];
- bounds[1] = boundsVec[1];
-
- if ( fPenetration <= btScalar(0.0) )
- return (fPenetration-margins);
- else
- return btScalar(1.0);
-}
-
-btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject* boxObj,btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax)
-{
-
- btVector3 bounds[2];
-
- bounds[0] = aabbMin;
- bounds[1] = aabbMax;
-
- btVector3 p0, tmp, prel, n[6], normal;
- btScalar fSep = btScalar(-10000000.0), fSepThis;
-
- // set p0 and normal to a default value to shup up GCC
- p0.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
- normal.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
-
- n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) );
- n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) );
- n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) );
- n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) );
- n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) );
- n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) );
-
- const btTransform& m44T = boxObj->getWorldTransform();
-
- // convert point in local space
- prel = m44T.invXform( sphereCenter);
-
- ///////////
-
- for (int i=0;i<6;i++)
- {
- int j = i<3 ? 0:1;
- if ( (fSepThis = ((prel-bounds[j]) .dot( n[i]))-fRadius) > btScalar(0.0) ) return btScalar(1.0);
- if ( fSepThis > fSep )
- {
- p0 = bounds[j]; normal = (btVector3&)n[i];
- fSep = fSepThis;
- }
- }
-
- pointOnBox = prel - normal*(normal.dot((prel-p0)));
- v3PointOnSphere = pointOnBox + normal*fSep;
-
- // transform back in world space
- tmp = m44T( pointOnBox);
- pointOnBox = tmp;
- tmp = m44T( v3PointOnSphere); v3PointOnSphere = tmp;
- normal = (pointOnBox-v3PointOnSphere).normalize();
-
- return fSep;
-
-}
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
deleted file mode 100644
index 47111d1c4af..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SPHERE_BOX_COLLISION_ALGORITHM_H
-#define SPHERE_BOX_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btPersistentManifold;
-#include "btCollisionDispatcher.h"
-
-#include "LinearMath/btVector3.h"
-
-/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_isSwapped;
-
-public:
-
- btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
-
- virtual ~btSphereBoxCollisionAlgorithm();
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
- btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius );
-
- btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax);
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
- if (!m_swapped)
- {
- return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false);
- } else
- {
- return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true);
- }
- }
- };
-
-};
-
-#endif //SPHERE_BOX_COLLISION_ALGORITHM_H
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
deleted file mode 100644
index 5c4e78fe518..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSphereSphereCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1)
-: btActivatingCollisionAlgorithm(ci,col0,col1),
-m_ownManifold(false),
-m_manifoldPtr(mf)
-{
- if (!m_manifoldPtr)
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
- m_ownManifold = true;
- }
-}
-
-btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)dispatchInfo;
-
- if (!m_manifoldPtr)
- return;
-
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- btSphereShape* sphere0 = (btSphereShape*)col0->getCollisionShape();
- btSphereShape* sphere1 = (btSphereShape*)col1->getCollisionShape();
-
- btVector3 diff = col0->getWorldTransform().getOrigin()- col1->getWorldTransform().getOrigin();
- btScalar len = diff.length();
- btScalar radius0 = sphere0->getRadius();
- btScalar radius1 = sphere1->getRadius();
-
-#ifdef CLEAR_MANIFOLD
- m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
-#endif
-
- ///iff distance positive, don't generate a new contact
- if ( len > (radius0+radius1))
- {
-#ifndef CLEAR_MANIFOLD
- resultOut->refreshContactPoints();
-#endif //CLEAR_MANIFOLD
- return;
- }
- ///distance (negative means penetration)
- btScalar dist = len - (radius0+radius1);
-
- btVector3 normalOnSurfaceB(1,0,0);
- if (len > SIMD_EPSILON)
- {
- normalOnSurfaceB = diff / len;
- }
-
- ///point on A (worldspace)
- ///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
- ///point on B (worldspace)
- btVector3 pos1 = col1->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
-
- /// report a contact. internally this will be kept persistent, and contact reduction is done
-
-
- resultOut->addContactPoint(normalOnSurfaceB,pos1,dist);
-
-#ifndef CLEAR_MANIFOLD
- resultOut->refreshContactPoints();
-#endif //CLEAR_MANIFOLD
-
-}
-
-btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)col0;
- (void)col1;
- (void)dispatchInfo;
- (void)resultOut;
-
- //not yet
- return btScalar(1.);
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
deleted file mode 100644
index 7d07512ca66..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SPHERE_SPHERE_COLLISION_ALGORITHM_H
-#define SPHERE_SPHERE_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-#include "btCollisionDispatcher.h"
-
-class btPersistentManifold;
-
-/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-/// Also provides the most basic sample for custom/user btCollisionAlgorithm
-class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
-
-public:
- btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
-
- btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btActivatingCollisionAlgorithm(ci) {}
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
- virtual ~btSphereSphereCollisionAlgorithm();
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
- return new(mem) btSphereSphereCollisionAlgorithm(0,ci,body0,body1);
- }
- };
-
-};
-
-#endif //SPHERE_SPHERE_COLLISION_ALGORITHM_H
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
deleted file mode 100644
index c327c3ff72a..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btSphereTriangleCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "SphereTriangleDetector.h"
-
-
-btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped)
-: btActivatingCollisionAlgorithm(ci,col0,col1),
-m_ownManifold(false),
-m_manifoldPtr(mf),
-m_swapped(swapped)
-{
- if (!m_manifoldPtr)
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
- m_ownManifold = true;
- }
-}
-
-btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- if (!m_manifoldPtr)
- return;
-
- btCollisionObject* sphereObj = m_swapped? col1 : col0;
- btCollisionObject* triObj = m_swapped? col0 : col1;
-
- btSphereShape* sphere = (btSphereShape*)sphereObj->getCollisionShape();
- btTriangleShape* triangle = (btTriangleShape*)triObj->getCollisionShape();
-
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- resultOut->setPersistentManifold(m_manifoldPtr);
- SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold());
-
- btDiscreteCollisionDetectorInterface::ClosestPointInput input;
- input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds
- input.m_transformA = sphereObj->getWorldTransform();
- input.m_transformB = triObj->getWorldTransform();
-
- bool swapResults = m_swapped;
-
- detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults);
-
- if (m_ownManifold)
- resultOut->refreshContactPoints();
-
-}
-
-btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- (void)col0;
- (void)col1;
-
- //not yet
- return btScalar(1.);
-}
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h b/extern/bullet2/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
deleted file mode 100644
index 606c3635ae9..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
-#define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btPersistentManifold;
-#include "btCollisionDispatcher.h"
-
-/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-/// Also provides the most basic sample for custom/user btCollisionAlgorithm
-class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_swapped;
-
-public:
- btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped);
-
- btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btActivatingCollisionAlgorithm(ci) {}
-
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
- virtual ~btSphereTriangleCollisionAlgorithm();
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
-
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
-
- return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped);
- }
- };
-
-};
-
-#endif //SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btUnionFind.cpp b/extern/bullet2/BulletCollision/CollisionDispatch/btUnionFind.cpp
deleted file mode 100644
index c561df06109..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btUnionFind.cpp
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btUnionFind.h"
-
-
-
-btUnionFind::~btUnionFind()
-{
- Free();
-
-}
-
-btUnionFind::btUnionFind()
-{
-
-}
-
-void btUnionFind::allocate(int N)
-{
- m_elements.resize(N);
-}
-void btUnionFind::Free()
-{
- m_elements.clear();
-}
-
-
-void btUnionFind::reset(int N)
-{
- allocate(N);
-
- for (int i = 0; i < N; i++)
- {
- m_elements[i].m_id = i; m_elements[i].m_sz = 1;
- }
-}
-
-
-class btUnionFindElementSortPredicate
-{
- public:
-
- bool operator() ( const btElement& lhs, const btElement& rhs )
- {
- return lhs.m_id < rhs.m_id;
- }
-};
-
-///this is a special operation, destroying the content of btUnionFind.
-///it sorts the elements, based on island id, in order to make it easy to iterate over islands
-void btUnionFind::sortIslands()
-{
-
- //first store the original body index, and islandId
- int numElements = m_elements.size();
-
- for (int i=0;i<numElements;i++)
- {
- m_elements[i].m_id = find(i);
- m_elements[i].m_sz = i;
- }
-
- // Sort the vector using predicate and std::sort
- //std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
- m_elements.quickSort(btUnionFindElementSortPredicate());
-
-}
-
diff --git a/extern/bullet2/BulletCollision/CollisionDispatch/btUnionFind.h b/extern/bullet2/BulletCollision/CollisionDispatch/btUnionFind.h
deleted file mode 100644
index f6bdc6df9df..00000000000
--- a/extern/bullet2/BulletCollision/CollisionDispatch/btUnionFind.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef UNION_FIND_H
-#define UNION_FIND_H
-
-#include "LinearMath/btAlignedObjectArray.h"
-
- #define USE_PATH_COMPRESSION 1
-
-struct btElement
-{
- int m_id;
- int m_sz;
-};
-
-///UnionFind calculates connected subsets
-// Implements weighted Quick Union with path compression
-// optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable)
-class btUnionFind
- {
- private:
- btAlignedObjectArray<btElement> m_elements;
-
- public:
-
- btUnionFind();
- ~btUnionFind();
-
-
- //this is a special operation, destroying the content of btUnionFind.
- //it sorts the elements, based on island id, in order to make it easy to iterate over islands
- void sortIslands();
-
- void reset(int N);
-
- SIMD_FORCE_INLINE int getNumElements() const
- {
- return int(m_elements.size());
- }
- SIMD_FORCE_INLINE bool isRoot(int x) const
- {
- return (x == m_elements[x].m_id);
- }
-
- btElement& getElement(int index)
- {
- return m_elements[index];
- }
- const btElement& getElement(int index) const
- {
- return m_elements[index];
- }
-
- void allocate(int N);
- void Free();
-
-
-
-
- int find(int p, int q)
- {
- return (find(p) == find(q));
- }
-
- void unite(int p, int q)
- {
- int i = find(p), j = find(q);
- if (i == j)
- return;
-
-#ifndef USE_PATH_COMPRESSION
- //weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
- if (m_elements[i].m_sz < m_elements[j].m_sz)
- {
- m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
- }
- else
- {
- m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz;
- }
-#else
- m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
-#endif //USE_PATH_COMPRESSION
- }
-
- int find(int x)
- {
- //btAssert(x < m_N);
- //btAssert(x >= 0);
-
- while (x != m_elements[x].m_id)
- {
- //not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
-
- #ifdef USE_PATH_COMPRESSION
- const btElement* elementPtr = &m_elements[m_elements[x].m_id];
- m_elements[x].m_id = elementPtr->m_id;
- x = elementPtr->m_id;
- #else//
- x = m_elements[x].m_id;
- #endif
- //btAssert(x < m_N);
- //btAssert(x >= 0);
-
- }
- return x;
- }
-
-
- };
-
-
-#endif //UNION_FIND_H