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Diffstat (limited to 'extern/bullet2/BulletCollision/CollisionShapes/btConeShape.h')
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef CONE_MINKOWSKI_H
+#define CONE_MINKOWSKI_H
+
+#include "btConvexInternalShape.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+
+///The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. The btConeShapeX is aligned around the X axis and btConeShapeZ around the Z axis.
+class btConeShape : public btConvexInternalShape
+
+{
+
+ btScalar m_sinAngle;
+ btScalar m_radius;
+ btScalar m_height;
+ int m_coneIndices[3];
+ btVector3 coneLocalSupport(const btVector3& v) const;
+
+
+public:
+ btConeShape (btScalar radius,btScalar height);
+
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+
+ btScalar getRadius() const { return m_radius;}
+ btScalar getHeight() const { return m_height;}
+
+
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
+ {
+ btTransform identity;
+ identity.setIdentity();
+ btVector3 aabbMin,aabbMax;
+ getAabb(identity,aabbMin,aabbMax);
+
+ btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
+
+ btScalar margin = getMargin();
+
+ btScalar lx=btScalar(2.)*(halfExtents.x()+margin);
+ btScalar ly=btScalar(2.)*(halfExtents.y()+margin);
+ btScalar lz=btScalar(2.)*(halfExtents.z()+margin);
+ const btScalar x2 = lx*lx;
+ const btScalar y2 = ly*ly;
+ const btScalar z2 = lz*lz;
+ const btScalar scaledmass = mass * btScalar(0.08333333);
+
+ inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
+
+// inertia.x() = scaledmass * (y2+z2);
+// inertia.y() = scaledmass * (x2+z2);
+// inertia.z() = scaledmass * (x2+y2);
+ }
+
+
+ virtual const char* getName()const
+ {
+ return "Cone";
+ }
+
+ ///choose upAxis index
+ void setConeUpIndex(int upIndex);
+
+ int getConeUpIndex() const
+ {
+ return m_coneIndices[1];
+ }
+};
+
+///btConeShape implements a Cone shape, around the X axis
+class btConeShapeX : public btConeShape
+{
+ public:
+ btConeShapeX(btScalar radius,btScalar height);
+};
+
+///btConeShapeZ implements a Cone shape, around the Z axis
+class btConeShapeZ : public btConeShape
+{
+ public:
+ btConeShapeZ(btScalar radius,btScalar height);
+};
+#endif //CONE_MINKOWSKI_H
+