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Diffstat (limited to 'extern/bullet2/BulletCollision/CollisionShapes/btEmptyShape.h')
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diff --git a/extern/bullet2/BulletCollision/CollisionShapes/btEmptyShape.h b/extern/bullet2/BulletCollision/CollisionShapes/btEmptyShape.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef EMPTY_SHAPE_H
+#define EMPTY_SHAPE_H
+
+#include "btConcaveShape.h"
+
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btTransform.h"
+#include "LinearMath/btMatrix3x3.h"
+#include "btCollisionMargin.h"
+
+
+
+
+/// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
+/// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
+class btEmptyShape : public btConcaveShape
+{
+public:
+ btEmptyShape();
+
+ virtual ~btEmptyShape();
+
+
+ ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
+ void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+
+
+ virtual void setLocalScaling(const btVector3& scaling)
+ {
+ m_localScaling = scaling;
+ }
+ virtual const btVector3& getLocalScaling() const
+ {
+ return m_localScaling;
+ }
+
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+
+ virtual const char* getName()const
+ {
+ return "Empty";
+ }
+
+ virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const
+ {
+ }
+
+protected:
+ btVector3 m_localScaling;
+
+};
+
+
+
+#endif //EMPTY_SHAPE_H