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Diffstat (limited to 'extern/bullet2/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h')
-rw-r--r--extern/bullet2/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h121
1 files changed, 0 insertions, 121 deletions
diff --git a/extern/bullet2/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h b/extern/bullet2/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
deleted file mode 100644
index d42ba114349..00000000000
--- a/extern/bullet2/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/// This file was created by Alex Silverman
-
-#ifndef BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
-#define BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
-
-#include "btBvhTriangleMeshShape.h"
-#include "btMaterial.h"
-
-///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
-ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape
-{
- btAlignedObjectArray <btMaterial*> m_materialList;
- int ** m_triangleMaterials;
-
-public:
-
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;}
- btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
- btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
- {
- m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
-
- const unsigned char *vertexbase;
- int numverts;
- PHY_ScalarType type;
- int stride;
- const unsigned char *indexbase;
- int indexstride;
- int numfaces;
- PHY_ScalarType indicestype;
-
- //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
-
- for(int i = 0; i < meshInterface->getNumSubParts(); i++)
- {
- m_meshInterface->getLockedReadOnlyVertexIndexBase(
- &vertexbase,
- numverts,
- type,
- stride,
- &indexbase,
- indexstride,
- numfaces,
- indicestype,
- i);
- //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
- }
- }
-
- ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
- btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true):
- btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
- {
- m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
-
- const unsigned char *vertexbase;
- int numverts;
- PHY_ScalarType type;
- int stride;
- const unsigned char *indexbase;
- int indexstride;
- int numfaces;
- PHY_ScalarType indicestype;
-
- //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
-
- for(int i = 0; i < meshInterface->getNumSubParts(); i++)
- {
- m_meshInterface->getLockedReadOnlyVertexIndexBase(
- &vertexbase,
- numverts,
- type,
- stride,
- &indexbase,
- indexstride,
- numfaces,
- indicestype,
- i);
- //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
- }
- }
-
- virtual ~btMultimaterialTriangleMeshShape()
- {
-/*
- for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
- {
- btAlignedFree(m_materialValues[i]);
- m_materialLookup[i] = NULL;
- }
- btAlignedFree(m_materialValues);
- m_materialLookup = NULL;
-*/
- }
- //debugging
- virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";}
-
- ///Obtains the material for a specific triangle
- const btMaterial * getMaterialProperties(int partID, int triIndex);
-
-}
-;
-
-#endif //BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H