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Diffstat (limited to 'extern/bullet2/BulletCollision/CollisionShapes/btOptimizedBvh.h')
-rw-r--r--extern/bullet2/BulletCollision/CollisionShapes/btOptimizedBvh.h65
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diff --git a/extern/bullet2/BulletCollision/CollisionShapes/btOptimizedBvh.h b/extern/bullet2/BulletCollision/CollisionShapes/btOptimizedBvh.h
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+++ b/extern/bullet2/BulletCollision/CollisionShapes/btOptimizedBvh.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///Contains contributions from Disney Studio's
+
+#ifndef OPTIMIZED_BVH_H
+#define OPTIMIZED_BVH_H
+
+#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
+
+class btStridingMeshInterface;
+
+
+///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
+ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh
+{
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+protected:
+
+public:
+
+ btOptimizedBvh();
+
+ virtual ~btOptimizedBvh();
+
+ void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
+
+ void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
+
+ void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
+
+ void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
+
+ /// Data buffer MUST be 16 byte aligned
+ virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
+ {
+ return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
+
+ }
+
+ ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
+ static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
+
+
+};
+
+
+#endif //OPTIMIZED_BVH_H
+
+