Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'extern/bullet2/BulletCollision/Gimpact/gim_contact.h')
-rw-r--r--extern/bullet2/BulletCollision/Gimpact/gim_contact.h164
1 files changed, 0 insertions, 164 deletions
diff --git a/extern/bullet2/BulletCollision/Gimpact/gim_contact.h b/extern/bullet2/BulletCollision/Gimpact/gim_contact.h
deleted file mode 100644
index ad3e12298fe..00000000000
--- a/extern/bullet2/BulletCollision/Gimpact/gim_contact.h
+++ /dev/null
@@ -1,164 +0,0 @@
-#ifndef GIM_CONTACT_H_INCLUDED
-#define GIM_CONTACT_H_INCLUDED
-
-/*! \file gim_contact.h
-\author Francisco Len Nßjera
-*/
-/*
------------------------------------------------------------------------------
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of EITHER:
- (1) The GNU Lesser General Public License as published by the Free
- Software Foundation; either version 2.1 of the License, or (at
- your option) any later version. The text of the GNU Lesser
- General Public License is included with this library in the
- file GIMPACT-LICENSE-LGPL.TXT.
- (2) The BSD-style license that is included with this library in
- the file GIMPACT-LICENSE-BSD.TXT.
- (3) The zlib/libpng license that is included with this library in
- the file GIMPACT-LICENSE-ZLIB.TXT.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-
------------------------------------------------------------------------------
-*/
-#include "gim_geometry.h"
-#include "gim_radixsort.h"
-#include "gim_array.h"
-
-
-/**
-Configuration var for applying interpolation of contact normals
-*/
-#define NORMAL_CONTACT_AVERAGE 1
-#define CONTACT_DIFF_EPSILON 0.00001f
-
-/// Structure for collision results
-///Functions for managing and sorting contacts resulting from a collision query.
-///Contact lists must be create by calling \ref GIM_CREATE_CONTACT_LIST
-///After querys, contact lists must be destroy by calling \ref GIM_DYNARRAY_DESTROY
-///Contacts can be merge for avoid duplicate results by calling \ref gim_merge_contacts
-class GIM_CONTACT
-{
-public:
- btVector3 m_point;
- btVector3 m_normal;
- GREAL m_depth;//Positive value indicates interpenetration
- GREAL m_distance;//Padding not for use
- GUINT m_feature1;//Face number
- GUINT m_feature2;//Face number
-public:
- GIM_CONTACT()
- {
- }
-
- GIM_CONTACT(const GIM_CONTACT & contact):
- m_point(contact.m_point),
- m_normal(contact.m_normal),
- m_depth(contact.m_depth),
- m_feature1(contact.m_feature1),
- m_feature2(contact.m_feature2)
- {
- m_point = contact.m_point;
- m_normal = contact.m_normal;
- m_depth = contact.m_depth;
- m_feature1 = contact.m_feature1;
- m_feature2 = contact.m_feature2;
- }
-
- GIM_CONTACT(const btVector3 &point,const btVector3 & normal,
- GREAL depth, GUINT feature1, GUINT feature2):
- m_point(point),
- m_normal(normal),
- m_depth(depth),
- m_feature1(feature1),
- m_feature2(feature2)
- {
- }
-
- //! Calcs key for coord classification
- SIMD_FORCE_INLINE GUINT calc_key_contact() const
- {
- GINT _coords[] = {
- (GINT)(m_point[0]*1000.0f+1.0f),
- (GINT)(m_point[1]*1333.0f),
- (GINT)(m_point[2]*2133.0f+3.0f)};
- GUINT _hash=0;
- GUINT *_uitmp = (GUINT *)(&_coords[0]);
- _hash = *_uitmp;
- _uitmp++;
- _hash += (*_uitmp)<<4;
- _uitmp++;
- _hash += (*_uitmp)<<8;
- return _hash;
- }
-
- SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,GUINT normal_count)
- {
- btVector3 vec_sum(m_normal);
- for(GUINT i=0;i<normal_count;i++)
- {
- vec_sum += normals[i];
- }
-
- GREAL vec_sum_len = vec_sum.length2();
- if(vec_sum_len <CONTACT_DIFF_EPSILON) return;
-
- GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
-
- m_normal = vec_sum*vec_sum_len;
- }
-
-};
-
-
-class gim_contact_array:public gim_array<GIM_CONTACT>
-{
-public:
- gim_contact_array():gim_array<GIM_CONTACT>(64)
- {
- }
-
- SIMD_FORCE_INLINE void push_contact(const btVector3 &point,const btVector3 & normal,
- GREAL depth, GUINT feature1, GUINT feature2)
- {
- push_back_mem();
- GIM_CONTACT & newele = back();
- newele.m_point = point;
- newele.m_normal = normal;
- newele.m_depth = depth;
- newele.m_feature1 = feature1;
- newele.m_feature2 = feature2;
- }
-
- SIMD_FORCE_INLINE void push_triangle_contacts(
- const GIM_TRIANGLE_CONTACT_DATA & tricontact,
- GUINT feature1,GUINT feature2)
- {
- for(GUINT i = 0;i<tricontact.m_point_count ;i++ )
- {
- push_back_mem();
- GIM_CONTACT & newele = back();
- newele.m_point = tricontact.m_points[i];
- newele.m_normal = tricontact.m_separating_normal;
- newele.m_depth = tricontact.m_penetration_depth;
- newele.m_feature1 = feature1;
- newele.m_feature2 = feature2;
- }
- }
-
- void merge_contacts(const gim_contact_array & contacts, bool normal_contact_average = true);
- void merge_contacts_unique(const gim_contact_array & contacts);
-};
-
-#endif // GIM_CONTACT_H_INCLUDED