Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'extern/bullet2/BulletCollision/Gimpact/gim_math.h')
-rw-r--r--extern/bullet2/BulletCollision/Gimpact/gim_math.h157
1 files changed, 157 insertions, 0 deletions
diff --git a/extern/bullet2/BulletCollision/Gimpact/gim_math.h b/extern/bullet2/BulletCollision/Gimpact/gim_math.h
new file mode 100644
index 00000000000..8b9e6806ef7
--- /dev/null
+++ b/extern/bullet2/BulletCollision/Gimpact/gim_math.h
@@ -0,0 +1,157 @@
+#ifndef GIM_MATH_H_INCLUDED
+#define GIM_MATH_H_INCLUDED
+/*! \file gim_math.h
+\author Francisco Len Nßjera
+*/
+/*
+-----------------------------------------------------------------------------
+This source file is part of GIMPACT Library.
+
+For the latest info, see http://gimpact.sourceforge.net/
+
+Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
+email: projectileman@yahoo.com
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of EITHER:
+ (1) The GNU Lesser General Public License as published by the Free
+ Software Foundation; either version 2.1 of the License, or (at
+ your option) any later version. The text of the GNU Lesser
+ General Public License is included with this library in the
+ file GIMPACT-LICENSE-LGPL.TXT.
+ (2) The BSD-style license that is included with this library in
+ the file GIMPACT-LICENSE-BSD.TXT.
+ (3) The zlib/libpng license that is included with this library in
+ the file GIMPACT-LICENSE-ZLIB.TXT.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
+
+-----------------------------------------------------------------------------
+*/
+
+#include "LinearMath/btScalar.h"
+
+
+
+#define GREAL btScalar
+#define GREAL2 double
+#define GINT int
+#define GUINT unsigned int
+#define GSHORT short
+#define GUSHORT unsigned short
+#define GINT64 long long
+#define GUINT64 unsigned long long
+
+
+
+#define G_PI 3.14159265358979f
+#define G_HALF_PI 1.5707963f
+//267948966
+#define G_TWO_PI 6.28318530f
+//71795864
+#define G_ROOT3 1.73205f
+#define G_ROOT2 1.41421f
+#define G_UINT_INFINITY 0xffffffff //!< A very very high value
+#define G_REAL_INFINITY FLT_MAX
+#define G_SIGN_BITMASK 0x80000000
+#define G_EPSILON SIMD_EPSILON
+
+
+
+enum GIM_SCALAR_TYPES
+{
+ G_STYPE_REAL =0,
+ G_STYPE_REAL2,
+ G_STYPE_SHORT,
+ G_STYPE_USHORT,
+ G_STYPE_INT,
+ G_STYPE_UINT,
+ G_STYPE_INT64,
+ G_STYPE_UINT64
+};
+
+
+
+#define G_DEGTORAD(X) ((X)*3.1415926f/180.0f)
+#define G_RADTODEG(X) ((X)*180.0f/3.1415926f)
+
+//! Integer representation of a floating-point value.
+#define GIM_IR(x) ((GUINT&)(x))
+
+//! Signed integer representation of a floating-point value.
+#define GIM_SIR(x) ((GINT&)(x))
+
+//! Absolute integer representation of a floating-point value
+#define GIM_AIR(x) (GIM_IR(x)&0x7fffffff)
+
+//! Floating-point representation of an integer value.
+#define GIM_FR(x) ((GREAL&)(x))
+
+#define GIM_MAX(a,b) (a<b?b:a)
+#define GIM_MIN(a,b) (a>b?b:a)
+
+#define GIM_MAX3(a,b,c) GIM_MAX(a,GIM_MAX(b,c))
+#define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c))
+
+#define GIM_IS_ZERO(value) (value < G_EPSILON && value > -G_EPSILON)
+
+#define GIM_IS_NEGATIVE(value) (value <= -G_EPSILON)
+
+#define GIM_IS_POSISITVE(value) (value >= G_EPSILON)
+
+#define GIM_NEAR_EQUAL(v1,v2) GIM_IS_ZERO((v1-v2))
+
+///returns a clamped number
+#define GIM_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
+
+#define GIM_GREATER(x, y) btFabs(x) > (y)
+
+///Swap numbers
+#define GIM_SWAP_NUMBERS(a,b){ \
+ a = a+b; \
+ b = a-b; \
+ a = a-b; \
+}\
+
+#define GIM_INV_SQRT(va,isva)\
+{\
+ if(va<=0.0000001f)\
+ {\
+ isva = G_REAL_INFINITY;\
+ }\
+ else\
+ {\
+ GREAL _x = va * 0.5f;\
+ GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\
+ isva = GIM_FR(_y);\
+ isva = isva * ( 1.5f - ( _x * isva * isva ) );\
+ }\
+}\
+
+#define GIM_SQRT(va,sva)\
+{\
+ GIM_INV_SQRT(va,sva);\
+ sva = 1.0f/sva;\
+}\
+
+//! Computes 1.0f / sqrtf(x). Comes from Quake3. See http://www.magic-software.com/3DGEDInvSqrt.html
+inline GREAL gim_inv_sqrt(GREAL f)
+{
+ GREAL r;
+ GIM_INV_SQRT(f,r);
+ return r;
+}
+
+inline GREAL gim_sqrt(GREAL f)
+{
+ GREAL r;
+ GIM_SQRT(f,r);
+ return r;
+}
+
+
+
+#endif // GIM_MATH_H_INCLUDED