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-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp236
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h52
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp20
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.h73
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h42
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h89
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp176
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h50
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp989
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h73
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp66
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h43
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp456
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h103
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h138
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp362
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h40
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp260
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h208
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btPointCollector.h64
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp175
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h71
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h63
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp160
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h50
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp609
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h178
27 files changed, 4846 insertions, 0 deletions
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
new file mode 100644
index 00000000000..9ee83e7d561
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
@@ -0,0 +1,236 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btContinuousConvexCollision.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
+#include "LinearMath/btTransformUtil.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+
+#include "btGjkPairDetector.h"
+#include "btPointCollector.h"
+
+
+
+btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver)
+:m_simplexSolver(simplexSolver),
+m_penetrationDepthSolver(penetrationDepthSolver),
+m_convexA(convexA),m_convexB(convexB)
+{
+}
+
+/// This maximum should not be necessary. It allows for untested/degenerate cases in production code.
+/// You don't want your game ever to lock-up.
+#define MAX_ITERATIONS 64
+
+bool btContinuousConvexCollision::calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result)
+{
+
+ m_simplexSolver->reset();
+
+ /// compute linear and angular velocity for this interval, to interpolate
+ btVector3 linVelA,angVelA,linVelB,angVelB;
+ btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA);
+ btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB);
+
+
+ btScalar boundingRadiusA = m_convexA->getAngularMotionDisc();
+ btScalar boundingRadiusB = m_convexB->getAngularMotionDisc();
+
+ btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB;
+ btVector3 relLinVel = (linVelB-linVelA);
+
+ btScalar relLinVelocLength = (linVelB-linVelA).length();
+
+ if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f)
+ return false;
+
+
+ btScalar radius = btScalar(0.001);
+
+ btScalar lambda = btScalar(0.);
+ btVector3 v(1,0,0);
+
+ int maxIter = MAX_ITERATIONS;
+
+ btVector3 n;
+ n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ bool hasResult = false;
+ btVector3 c;
+
+ btScalar lastLambda = lambda;
+ //btScalar epsilon = btScalar(0.001);
+
+ int numIter = 0;
+ //first solution, using GJK
+
+
+ btTransform identityTrans;
+ identityTrans.setIdentity();
+
+ btSphereShape raySphere(btScalar(0.0));
+ raySphere.setMargin(btScalar(0.));
+
+
+// result.drawCoordSystem(sphereTr);
+
+ btPointCollector pointCollector1;
+
+ {
+
+ btGjkPairDetector gjk(m_convexA,m_convexB,m_convexA->getShapeType(),m_convexB->getShapeType(),m_convexA->getMargin(),m_convexB->getMargin(),m_simplexSolver,m_penetrationDepthSolver);
+ btGjkPairDetector::ClosestPointInput input;
+
+ //we don't use margins during CCD
+ // gjk.setIgnoreMargin(true);
+
+ input.m_transformA = fromA;
+ input.m_transformB = fromB;
+ gjk.getClosestPoints(input,pointCollector1,0);
+
+ hasResult = pointCollector1.m_hasResult;
+ c = pointCollector1.m_pointInWorld;
+ }
+
+ if (hasResult)
+ {
+ btScalar dist;
+ dist = pointCollector1.m_distance;
+ n = pointCollector1.m_normalOnBInWorld;
+
+ btScalar projectedLinearVelocity = relLinVel.dot(n);
+
+ //not close enough
+ while (dist > radius)
+ {
+ if (result.m_debugDrawer)
+ {
+ result.m_debugDrawer->drawSphere(c,0.2f,btVector3(1,1,1));
+ }
+ numIter++;
+ if (numIter > maxIter)
+ {
+ return false; //todo: report a failure
+ }
+ btScalar dLambda = btScalar(0.);
+
+ projectedLinearVelocity = relLinVel.dot(n);
+
+ //calculate safe moving fraction from distance / (linear+rotational velocity)
+
+ //btScalar clippedDist = GEN_min(angularConservativeRadius,dist);
+ //btScalar clippedDist = dist;
+
+ //don't report time of impact for motion away from the contact normal (or causes minor penetration)
+ if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON)
+ return false;
+
+ dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity);
+
+
+
+ lambda = lambda + dLambda;
+
+ if (lambda > btScalar(1.))
+ return false;
+
+ if (lambda < btScalar(0.))
+ return false;
+
+
+ //todo: next check with relative epsilon
+ if (lambda <= lastLambda)
+ {
+ return false;
+ //n.setValue(0,0,0);
+ break;
+ }
+ lastLambda = lambda;
+
+
+
+ //interpolate to next lambda
+ btTransform interpolatedTransA,interpolatedTransB,relativeTrans;
+
+ btTransformUtil::integrateTransform(fromA,linVelA,angVelA,lambda,interpolatedTransA);
+ btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB);
+ relativeTrans = interpolatedTransB.inverseTimes(interpolatedTransA);
+
+ if (result.m_debugDrawer)
+ {
+ result.m_debugDrawer->drawSphere(interpolatedTransA.getOrigin(),0.2f,btVector3(1,0,0));
+ }
+
+ result.DebugDraw( lambda );
+
+ btPointCollector pointCollector;
+ btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,m_penetrationDepthSolver);
+ btGjkPairDetector::ClosestPointInput input;
+ input.m_transformA = interpolatedTransA;
+ input.m_transformB = interpolatedTransB;
+ gjk.getClosestPoints(input,pointCollector,0);
+ if (pointCollector.m_hasResult)
+ {
+ if (pointCollector.m_distance < btScalar(0.))
+ {
+ //degenerate ?!
+ result.m_fraction = lastLambda;
+ n = pointCollector.m_normalOnBInWorld;
+ result.m_normal=n;//.setValue(1,1,1);// = n;
+ result.m_hitPoint = pointCollector.m_pointInWorld;
+ return true;
+ }
+ c = pointCollector.m_pointInWorld;
+ n = pointCollector.m_normalOnBInWorld;
+ dist = pointCollector.m_distance;
+ } else
+ {
+ //??
+ return false;
+ }
+
+
+ }
+
+ if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=result.m_allowedPenetration)//SIMD_EPSILON)
+ return false;
+
+ result.m_fraction = lambda;
+ result.m_normal = n;
+ result.m_hitPoint = c;
+ return true;
+ }
+
+ return false;
+
+/*
+//todo:
+ //if movement away from normal, discard result
+ btVector3 move = transBLocalTo.getOrigin() - transBLocalFrom.getOrigin();
+ if (result.m_fraction < btScalar(1.))
+ {
+ if (move.dot(result.m_normal) <= btScalar(0.))
+ {
+ }
+ }
+*/
+
+}
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
new file mode 100644
index 00000000000..28c2b4d6156
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
@@ -0,0 +1,52 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef CONTINUOUS_COLLISION_CONVEX_CAST_H
+#define CONTINUOUS_COLLISION_CONVEX_CAST_H
+
+#include "btConvexCast.h"
+#include "btSimplexSolverInterface.h"
+class btConvexPenetrationDepthSolver;
+class btConvexShape;
+
+/// btContinuousConvexCollision implements angular and linear time of impact for convex objects.
+/// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis).
+/// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent.
+/// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops
+class btContinuousConvexCollision : public btConvexCast
+{
+ btSimplexSolverInterface* m_simplexSolver;
+ btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
+ const btConvexShape* m_convexA;
+ const btConvexShape* m_convexB;
+
+
+public:
+
+ btContinuousConvexCollision (const btConvexShape* shapeA,const btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
+
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result);
+
+
+};
+
+#endif //CONTINUOUS_COLLISION_CONVEX_CAST_H
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp
new file mode 100644
index 00000000000..d2a1310b232
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp
@@ -0,0 +1,20 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btConvexCast.h"
+
+btConvexCast::~btConvexCast()
+{
+}
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.h
new file mode 100644
index 00000000000..b0bce341e41
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.h
@@ -0,0 +1,73 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef CONVEX_CAST_H
+#define CONVEX_CAST_H
+
+#include "LinearMath/btTransform.h"
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btScalar.h"
+class btMinkowskiSumShape;
+#include "LinearMath/btIDebugDraw.h"
+
+/// btConvexCast is an interface for Casting
+class btConvexCast
+{
+public:
+
+
+ virtual ~btConvexCast();
+
+ ///RayResult stores the closest result
+ /// alternatively, add a callback method to decide about closest/all results
+ struct CastResult
+ {
+ //virtual bool addRayResult(const btVector3& normal,btScalar fraction) = 0;
+
+ virtual void DebugDraw(btScalar fraction) {(void)fraction;}
+ virtual void drawCoordSystem(const btTransform& trans) {(void)trans;}
+
+ CastResult()
+ :m_fraction(btScalar(BT_LARGE_FLOAT)),
+ m_debugDrawer(0),
+ m_allowedPenetration(btScalar(0))
+ {
+ }
+
+
+ virtual ~CastResult() {};
+
+ btTransform m_hitTransformA;
+ btTransform m_hitTransformB;
+ btVector3 m_normal;
+ btVector3 m_hitPoint;
+ btScalar m_fraction; //input and output
+ btIDebugDraw* m_debugDrawer;
+ btScalar m_allowedPenetration;
+
+ };
+
+
+ /// cast a convex against another convex object
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result) = 0;
+};
+
+#endif //CONVEX_CAST_H
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
new file mode 100644
index 00000000000..7e3fde8e291
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
@@ -0,0 +1,42 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef __CONVEX_PENETRATION_DEPTH_H
+#define __CONVEX_PENETRATION_DEPTH_H
+
+class btStackAlloc;
+class btVector3;
+#include "btSimplexSolverInterface.h"
+class btConvexShape;
+class btTransform;
+
+///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
+class btConvexPenetrationDepthSolver
+{
+public:
+
+ virtual ~btConvexPenetrationDepthSolver() {};
+ virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
+ const btConvexShape* convexA,const btConvexShape* convexB,
+ const btTransform& transA,const btTransform& transB,
+ btVector3& v, btVector3& pa, btVector3& pb,
+ class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
+ ) = 0;
+
+
+};
+#endif //CONVEX_PENETRATION_DEPTH_H
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
new file mode 100644
index 00000000000..bc711ad495c
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
@@ -0,0 +1,89 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
+#define DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
+#include "LinearMath/btTransform.h"
+#include "LinearMath/btVector3.h"
+class btStackAlloc;
+
+/// This interface is made to be used by an iterative approach to do TimeOfImpact calculations
+/// This interface allows to query for closest points and penetration depth between two (convex) objects
+/// the closest point is on the second object (B), and the normal points from the surface on B towards A.
+/// distance is between closest points on B and closest point on A. So you can calculate closest point on A
+/// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
+struct btDiscreteCollisionDetectorInterface
+{
+
+ struct Result
+ {
+
+ virtual ~Result(){}
+
+ ///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
+ virtual void setShapeIdentifiersA(int partId0,int index0)=0;
+ virtual void setShapeIdentifiersB(int partId1,int index1)=0;
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
+ };
+
+ struct ClosestPointInput
+ {
+ ClosestPointInput()
+ :m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT)),
+ m_stackAlloc(0)
+ {
+ }
+
+ btTransform m_transformA;
+ btTransform m_transformB;
+ btScalar m_maximumDistanceSquared;
+ btStackAlloc* m_stackAlloc;
+ };
+
+ virtual ~btDiscreteCollisionDetectorInterface() {};
+
+ //
+ // give either closest points (distance > 0) or penetration (distance)
+ // the normal always points from B towards A
+ //
+ virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0;
+
+};
+
+struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
+{
+ btVector3 m_normalOnSurfaceB;
+ btVector3 m_closestPointInB;
+ btScalar m_distance; //negative means penetration !
+
+ btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
+ {
+
+ }
+ virtual ~btStorageResult() {};
+
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ {
+ if (depth < m_distance)
+ {
+ m_normalOnSurfaceB = normalOnBInWorld;
+ m_closestPointInB = pointInWorld;
+ m_distance = depth;
+ }
+ }
+};
+
+#endif //DISCRETE_COLLISION_DETECTOR_INTERFACE1_H
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
new file mode 100644
index 00000000000..bef697a0a11
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
@@ -0,0 +1,176 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#include "btGjkConvexCast.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "btGjkPairDetector.h"
+#include "btPointCollector.h"
+#include "LinearMath/btTransformUtil.h"
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define MAX_ITERATIONS 64
+#else
+#define MAX_ITERATIONS 32
+#endif
+
+btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
+:m_simplexSolver(simplexSolver),
+m_convexA(convexA),
+m_convexB(convexB)
+{
+}
+
+bool btGjkConvexCast::calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result)
+{
+
+
+ m_simplexSolver->reset();
+
+ /// compute linear velocity for this interval, to interpolate
+ //assume no rotation/angular velocity, assert here?
+ btVector3 linVelA,linVelB;
+ linVelA = toA.getOrigin()-fromA.getOrigin();
+ linVelB = toB.getOrigin()-fromB.getOrigin();
+
+ btScalar radius = btScalar(0.001);
+ btScalar lambda = btScalar(0.);
+ btVector3 v(1,0,0);
+
+ int maxIter = MAX_ITERATIONS;
+
+ btVector3 n;
+ n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ bool hasResult = false;
+ btVector3 c;
+ btVector3 r = (linVelA-linVelB);
+
+ btScalar lastLambda = lambda;
+ //btScalar epsilon = btScalar(0.001);
+
+ int numIter = 0;
+ //first solution, using GJK
+
+
+ btTransform identityTrans;
+ identityTrans.setIdentity();
+
+
+// result.drawCoordSystem(sphereTr);
+
+ btPointCollector pointCollector;
+
+
+ btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,0);//m_penetrationDepthSolver);
+ btGjkPairDetector::ClosestPointInput input;
+
+ //we don't use margins during CCD
+ // gjk.setIgnoreMargin(true);
+
+ input.m_transformA = fromA;
+ input.m_transformB = fromB;
+ gjk.getClosestPoints(input,pointCollector,0);
+
+ hasResult = pointCollector.m_hasResult;
+ c = pointCollector.m_pointInWorld;
+
+ if (hasResult)
+ {
+ btScalar dist;
+ dist = pointCollector.m_distance;
+ n = pointCollector.m_normalOnBInWorld;
+
+
+
+ //not close enough
+ while (dist > radius)
+ {
+ numIter++;
+ if (numIter > maxIter)
+ {
+ return false; //todo: report a failure
+ }
+ btScalar dLambda = btScalar(0.);
+
+ btScalar projectedLinearVelocity = r.dot(n);
+
+ dLambda = dist / (projectedLinearVelocity);
+
+ lambda = lambda - dLambda;
+
+ if (lambda > btScalar(1.))
+ return false;
+
+ if (lambda < btScalar(0.))
+ return false;
+
+ //todo: next check with relative epsilon
+ if (lambda <= lastLambda)
+ {
+ return false;
+ //n.setValue(0,0,0);
+ break;
+ }
+ lastLambda = lambda;
+
+ //interpolate to next lambda
+ result.DebugDraw( lambda );
+ input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
+ input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
+
+ gjk.getClosestPoints(input,pointCollector,0);
+ if (pointCollector.m_hasResult)
+ {
+ if (pointCollector.m_distance < btScalar(0.))
+ {
+ result.m_fraction = lastLambda;
+ n = pointCollector.m_normalOnBInWorld;
+ result.m_normal=n;
+ result.m_hitPoint = pointCollector.m_pointInWorld;
+ return true;
+ }
+ c = pointCollector.m_pointInWorld;
+ n = pointCollector.m_normalOnBInWorld;
+ dist = pointCollector.m_distance;
+ } else
+ {
+ //??
+ return false;
+ }
+
+ }
+
+ //is n normalized?
+ //don't report time of impact for motion away from the contact normal (or causes minor penetration)
+ if (n.dot(r)>=-result.m_allowedPenetration)
+ return false;
+
+ result.m_fraction = lambda;
+ result.m_normal = n;
+ result.m_hitPoint = c;
+ return true;
+ }
+
+ return false;
+
+
+}
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
new file mode 100644
index 00000000000..a977c9e83f7
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
@@ -0,0 +1,50 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef GJK_CONVEX_CAST_H
+#define GJK_CONVEX_CAST_H
+
+#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
+
+#include "LinearMath/btVector3.h"
+#include "btConvexCast.h"
+class btConvexShape;
+class btMinkowskiSumShape;
+#include "btSimplexSolverInterface.h"
+
+///GjkConvexCast performs a raycast on a convex object using support mapping.
+class btGjkConvexCast : public btConvexCast
+{
+ btSimplexSolverInterface* m_simplexSolver;
+ const btConvexShape* m_convexA;
+ const btConvexShape* m_convexB;
+
+public:
+
+ btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver);
+
+ /// cast a convex against another convex object
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result);
+
+};
+
+#endif //GJK_CONVEX_CAST_H
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
new file mode 100644
index 00000000000..f74261d4b21
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
@@ -0,0 +1,989 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the
+use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software in a
+product, an acknowledgment in the product documentation would be appreciated
+but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+/*
+GJK-EPA collision solver by Nathanael Presson, 2008
+*/
+#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "btGjkEpa2.h"
+
+#if defined(DEBUG) || defined (_DEBUG)
+#include <stdio.h> //for debug printf
+#ifdef __SPU__
+#include <spu_printf.h>
+#define printf spu_printf
+#endif //__SPU__
+#endif
+
+namespace gjkepa2_impl
+{
+
+ // Config
+
+ /* GJK */
+#define GJK_MAX_ITERATIONS 128
+#define GJK_ACCURARY ((btScalar)0.0001)
+#define GJK_MIN_DISTANCE ((btScalar)0.0001)
+#define GJK_DUPLICATED_EPS ((btScalar)0.0001)
+#define GJK_SIMPLEX2_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX3_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX4_EPS ((btScalar)0.0)
+
+ /* EPA */
+#define EPA_MAX_VERTICES 64
+#define EPA_MAX_FACES (EPA_MAX_VERTICES*2)
+#define EPA_MAX_ITERATIONS 255
+#define EPA_ACCURACY ((btScalar)0.0001)
+#define EPA_FALLBACK (10*EPA_ACCURACY)
+#define EPA_PLANE_EPS ((btScalar)0.00001)
+#define EPA_INSIDE_EPS ((btScalar)0.01)
+
+
+ // Shorthands
+ typedef unsigned int U;
+ typedef unsigned char U1;
+
+ // MinkowskiDiff
+ struct MinkowskiDiff
+ {
+ const btConvexShape* m_shapes[2];
+ btMatrix3x3 m_toshape1;
+ btTransform m_toshape0;
+#ifdef __SPU__
+ bool m_enableMargin;
+#else
+ btVector3 (btConvexShape::*Ls)(const btVector3&) const;
+#endif//__SPU__
+
+
+ MinkowskiDiff()
+ {
+
+ }
+#ifdef __SPU__
+ void EnableMargin(bool enable)
+ {
+ m_enableMargin = enable;
+ }
+ inline btVector3 Support0(const btVector3& d) const
+ {
+ if (m_enableMargin)
+ {
+ return m_shapes[0]->localGetSupportVertexNonVirtual(d);
+ } else
+ {
+ return m_shapes[0]->localGetSupportVertexWithoutMarginNonVirtual(d);
+ }
+ }
+ inline btVector3 Support1(const btVector3& d) const
+ {
+ if (m_enableMargin)
+ {
+ return m_toshape0*(m_shapes[1]->localGetSupportVertexNonVirtual(m_toshape1*d));
+ } else
+ {
+ return m_toshape0*(m_shapes[1]->localGetSupportVertexWithoutMarginNonVirtual(m_toshape1*d));
+ }
+ }
+#else
+ void EnableMargin(bool enable)
+ {
+ if(enable)
+ Ls=&btConvexShape::localGetSupportVertexNonVirtual;
+ else
+ Ls=&btConvexShape::localGetSupportVertexWithoutMarginNonVirtual;
+ }
+ inline btVector3 Support0(const btVector3& d) const
+ {
+ return(((m_shapes[0])->*(Ls))(d));
+ }
+ inline btVector3 Support1(const btVector3& d) const
+ {
+ return(m_toshape0*((m_shapes[1])->*(Ls))(m_toshape1*d));
+ }
+#endif //__SPU__
+
+ inline btVector3 Support(const btVector3& d) const
+ {
+ return(Support0(d)-Support1(-d));
+ }
+ btVector3 Support(const btVector3& d,U index) const
+ {
+ if(index)
+ return(Support1(d));
+ else
+ return(Support0(d));
+ }
+ };
+
+ typedef MinkowskiDiff tShape;
+
+
+ // GJK
+ struct GJK
+ {
+ /* Types */
+ struct sSV
+ {
+ btVector3 d,w;
+ };
+ struct sSimplex
+ {
+ sSV* c[4];
+ btScalar p[4];
+ U rank;
+ };
+ struct eStatus { enum _ {
+ Valid,
+ Inside,
+ Failed };};
+ /* Fields */
+ tShape m_shape;
+ btVector3 m_ray;
+ btScalar m_distance;
+ sSimplex m_simplices[2];
+ sSV m_store[4];
+ sSV* m_free[4];
+ U m_nfree;
+ U m_current;
+ sSimplex* m_simplex;
+ eStatus::_ m_status;
+ /* Methods */
+ GJK()
+ {
+ Initialize();
+ }
+ void Initialize()
+ {
+ m_ray = btVector3(0,0,0);
+ m_nfree = 0;
+ m_status = eStatus::Failed;
+ m_current = 0;
+ m_distance = 0;
+ }
+ eStatus::_ Evaluate(const tShape& shapearg,const btVector3& guess)
+ {
+ U iterations=0;
+ btScalar sqdist=0;
+ btScalar alpha=0;
+ btVector3 lastw[4];
+ U clastw=0;
+ /* Initialize solver */
+ m_free[0] = &m_store[0];
+ m_free[1] = &m_store[1];
+ m_free[2] = &m_store[2];
+ m_free[3] = &m_store[3];
+ m_nfree = 4;
+ m_current = 0;
+ m_status = eStatus::Valid;
+ m_shape = shapearg;
+ m_distance = 0;
+ /* Initialize simplex */
+ m_simplices[0].rank = 0;
+ m_ray = guess;
+ const btScalar sqrl= m_ray.length2();
+ appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0));
+ m_simplices[0].p[0] = 1;
+ m_ray = m_simplices[0].c[0]->w;
+ sqdist = sqrl;
+ lastw[0] =
+ lastw[1] =
+ lastw[2] =
+ lastw[3] = m_ray;
+ /* Loop */
+ do {
+ const U next=1-m_current;
+ sSimplex& cs=m_simplices[m_current];
+ sSimplex& ns=m_simplices[next];
+ /* Check zero */
+ const btScalar rl=m_ray.length();
+ if(rl<GJK_MIN_DISTANCE)
+ {/* Touching or inside */
+ m_status=eStatus::Inside;
+ break;
+ }
+ /* Append new vertice in -'v' direction */
+ appendvertice(cs,-m_ray);
+ const btVector3& w=cs.c[cs.rank-1]->w;
+ bool found=false;
+ for(U i=0;i<4;++i)
+ {
+ if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
+ { found=true;break; }
+ }
+ if(found)
+ {/* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ else
+ {/* Update lastw */
+ lastw[clastw=(clastw+1)&3]=w;
+ }
+ /* Check for termination */
+ const btScalar omega=btDot(m_ray,w)/rl;
+ alpha=btMax(omega,alpha);
+ if(((rl-alpha)-(GJK_ACCURARY*rl))<=0)
+ {/* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ /* Reduce simplex */
+ btScalar weights[4];
+ U mask=0;
+ switch(cs.rank)
+ {
+ case 2: sqdist=projectorigin( cs.c[0]->w,
+ cs.c[1]->w,
+ weights,mask);break;
+ case 3: sqdist=projectorigin( cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ weights,mask);break;
+ case 4: sqdist=projectorigin( cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ cs.c[3]->w,
+ weights,mask);break;
+ }
+ if(sqdist>=0)
+ {/* Valid */
+ ns.rank = 0;
+ m_ray = btVector3(0,0,0);
+ m_current = next;
+ for(U i=0,ni=cs.rank;i<ni;++i)
+ {
+ if(mask&(1<<i))
+ {
+ ns.c[ns.rank] = cs.c[i];
+ ns.p[ns.rank++] = weights[i];
+ m_ray += cs.c[i]->w*weights[i];
+ }
+ else
+ {
+ m_free[m_nfree++] = cs.c[i];
+ }
+ }
+ if(mask==15) m_status=eStatus::Inside;
+ }
+ else
+ {/* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed;
+ } while(m_status==eStatus::Valid);
+ m_simplex=&m_simplices[m_current];
+ switch(m_status)
+ {
+ case eStatus::Valid: m_distance=m_ray.length();break;
+ case eStatus::Inside: m_distance=0;break;
+ default:
+ {
+ }
+ }
+ return(m_status);
+ }
+ bool EncloseOrigin()
+ {
+ switch(m_simplex->rank)
+ {
+ case 1:
+ {
+ for(U i=0;i<3;++i)
+ {
+ btVector3 axis=btVector3(0,0,0);
+ axis[i]=1;
+ appendvertice(*m_simplex, axis);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex,-axis);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ }
+ }
+ break;
+ case 2:
+ {
+ const btVector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w;
+ for(U i=0;i<3;++i)
+ {
+ btVector3 axis=btVector3(0,0,0);
+ axis[i]=1;
+ const btVector3 p=btCross(d,axis);
+ if(p.length2()>0)
+ {
+ appendvertice(*m_simplex, p);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex,-p);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ }
+ }
+ }
+ break;
+ case 3:
+ {
+ const btVector3 n=btCross(m_simplex->c[1]->w-m_simplex->c[0]->w,
+ m_simplex->c[2]->w-m_simplex->c[0]->w);
+ if(n.length2()>0)
+ {
+ appendvertice(*m_simplex,n);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex,-n);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ }
+ }
+ break;
+ case 4:
+ {
+ if(btFabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w,
+ m_simplex->c[1]->w-m_simplex->c[3]->w,
+ m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
+ return(true);
+ }
+ break;
+ }
+ return(false);
+ }
+ /* Internals */
+ void getsupport(const btVector3& d,sSV& sv) const
+ {
+ sv.d = d/d.length();
+ sv.w = m_shape.Support(sv.d);
+ }
+ void removevertice(sSimplex& simplex)
+ {
+ m_free[m_nfree++]=simplex.c[--simplex.rank];
+ }
+ void appendvertice(sSimplex& simplex,const btVector3& v)
+ {
+ simplex.p[simplex.rank]=0;
+ simplex.c[simplex.rank]=m_free[--m_nfree];
+ getsupport(v,*simplex.c[simplex.rank++]);
+ }
+ static btScalar det(const btVector3& a,const btVector3& b,const btVector3& c)
+ {
+ return( a.y()*b.z()*c.x()+a.z()*b.x()*c.y()-
+ a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+
+ a.x()*b.y()*c.z()-a.z()*b.y()*c.x());
+ }
+ static btScalar projectorigin( const btVector3& a,
+ const btVector3& b,
+ btScalar* w,U& m)
+ {
+ const btVector3 d=b-a;
+ const btScalar l=d.length2();
+ if(l>GJK_SIMPLEX2_EPS)
+ {
+ const btScalar t(l>0?-btDot(a,d)/l:0);
+ if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); }
+ else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); }
+ else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
+ }
+ return(-1);
+ }
+ static btScalar projectorigin( const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar* w,U& m)
+ {
+ static const U imd3[]={1,2,0};
+ const btVector3* vt[]={&a,&b,&c};
+ const btVector3 dl[]={a-b,b-c,c-a};
+ const btVector3 n=btCross(dl[0],dl[1]);
+ const btScalar l=n.length2();
+ if(l>GJK_SIMPLEX3_EPS)
+ {
+ btScalar mindist=-1;
+ btScalar subw[2]={0.f,0.f};
+ U subm(0);
+ for(U i=0;i<3;++i)
+ {
+ if(btDot(*vt[i],btCross(dl[i],n))>0)
+ {
+ const U j=imd3[i];
+ const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm));
+ if((mindist<0)||(subd<mindist))
+ {
+ mindist = subd;
+ m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ }
+ }
+ }
+ if(mindist<0)
+ {
+ const btScalar d=btDot(a,n);
+ const btScalar s=btSqrt(l);
+ const btVector3 p=n*(d/l);
+ mindist = p.length2();
+ m = 7;
+ w[0] = (btCross(dl[1],b-p)).length()/s;
+ w[1] = (btCross(dl[2],c-p)).length()/s;
+ w[2] = 1-(w[0]+w[1]);
+ }
+ return(mindist);
+ }
+ return(-1);
+ }
+ static btScalar projectorigin( const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ const btVector3& d,
+ btScalar* w,U& m)
+ {
+ static const U imd3[]={1,2,0};
+ const btVector3* vt[]={&a,&b,&c,&d};
+ const btVector3 dl[]={a-d,b-d,c-d};
+ const btScalar vl=det(dl[0],dl[1],dl[2]);
+ const bool ng=(vl*btDot(a,btCross(b-c,a-b)))<=0;
+ if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS))
+ {
+ btScalar mindist=-1;
+ btScalar subw[3]={0.f,0.f,0.f};
+ U subm(0);
+ for(U i=0;i<3;++i)
+ {
+ const U j=imd3[i];
+ const btScalar s=vl*btDot(d,btCross(dl[i],dl[j]));
+ if(s>0)
+ {
+ const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
+ if((mindist<0)||(subd<mindist))
+ {
+ mindist = subd;
+ m = static_cast<U>((subm&1?1<<i:0)+
+ (subm&2?1<<j:0)+
+ (subm&4?8:0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ w[3] = subw[2];
+ }
+ }
+ }
+ if(mindist<0)
+ {
+ mindist = 0;
+ m = 15;
+ w[0] = det(c,b,d)/vl;
+ w[1] = det(a,c,d)/vl;
+ w[2] = det(b,a,d)/vl;
+ w[3] = 1-(w[0]+w[1]+w[2]);
+ }
+ return(mindist);
+ }
+ return(-1);
+ }
+ };
+
+ // EPA
+ struct EPA
+ {
+ /* Types */
+ typedef GJK::sSV sSV;
+ struct sFace
+ {
+ btVector3 n;
+ btScalar d;
+ btScalar p;
+ sSV* c[3];
+ sFace* f[3];
+ sFace* l[2];
+ U1 e[3];
+ U1 pass;
+ };
+ struct sList
+ {
+ sFace* root;
+ U count;
+ sList() : root(0),count(0) {}
+ };
+ struct sHorizon
+ {
+ sFace* cf;
+ sFace* ff;
+ U nf;
+ sHorizon() : cf(0),ff(0),nf(0) {}
+ };
+ struct eStatus { enum _ {
+ Valid,
+ Touching,
+ Degenerated,
+ NonConvex,
+ InvalidHull,
+ OutOfFaces,
+ OutOfVertices,
+ AccuraryReached,
+ FallBack,
+ Failed };};
+ /* Fields */
+ eStatus::_ m_status;
+ GJK::sSimplex m_result;
+ btVector3 m_normal;
+ btScalar m_depth;
+ sSV m_sv_store[EPA_MAX_VERTICES];
+ sFace m_fc_store[EPA_MAX_FACES];
+ U m_nextsv;
+ sList m_hull;
+ sList m_stock;
+ /* Methods */
+ EPA()
+ {
+ Initialize();
+ }
+
+
+ static inline void bind(sFace* fa,U ea,sFace* fb,U eb)
+ {
+ fa->e[ea]=(U1)eb;fa->f[ea]=fb;
+ fb->e[eb]=(U1)ea;fb->f[eb]=fa;
+ }
+ static inline void append(sList& list,sFace* face)
+ {
+ face->l[0] = 0;
+ face->l[1] = list.root;
+ if(list.root) list.root->l[0]=face;
+ list.root = face;
+ ++list.count;
+ }
+ static inline void remove(sList& list,sFace* face)
+ {
+ if(face->l[1]) face->l[1]->l[0]=face->l[0];
+ if(face->l[0]) face->l[0]->l[1]=face->l[1];
+ if(face==list.root) list.root=face->l[1];
+ --list.count;
+ }
+
+
+ void Initialize()
+ {
+ m_status = eStatus::Failed;
+ m_normal = btVector3(0,0,0);
+ m_depth = 0;
+ m_nextsv = 0;
+ for(U i=0;i<EPA_MAX_FACES;++i)
+ {
+ append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
+ }
+ }
+ eStatus::_ Evaluate(GJK& gjk,const btVector3& guess)
+ {
+ GJK::sSimplex& simplex=*gjk.m_simplex;
+ if((simplex.rank>1)&&gjk.EncloseOrigin())
+ {
+
+ /* Clean up */
+ while(m_hull.root)
+ {
+ sFace* f = m_hull.root;
+ remove(m_hull,f);
+ append(m_stock,f);
+ }
+ m_status = eStatus::Valid;
+ m_nextsv = 0;
+ /* Orient simplex */
+ if(gjk.det( simplex.c[0]->w-simplex.c[3]->w,
+ simplex.c[1]->w-simplex.c[3]->w,
+ simplex.c[2]->w-simplex.c[3]->w)<0)
+ {
+ btSwap(simplex.c[0],simplex.c[1]);
+ btSwap(simplex.p[0],simplex.p[1]);
+ }
+ /* Build initial hull */
+ sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
+ newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
+ newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
+ newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
+ if(m_hull.count==4)
+ {
+ sFace* best=findbest();
+ sFace outer=*best;
+ U pass=0;
+ U iterations=0;
+ bind(tetra[0],0,tetra[1],0);
+ bind(tetra[0],1,tetra[2],0);
+ bind(tetra[0],2,tetra[3],0);
+ bind(tetra[1],1,tetra[3],2);
+ bind(tetra[1],2,tetra[2],1);
+ bind(tetra[2],2,tetra[3],1);
+ m_status=eStatus::Valid;
+ for(;iterations<EPA_MAX_ITERATIONS;++iterations)
+ {
+ if(m_nextsv<EPA_MAX_VERTICES)
+ {
+ sHorizon horizon;
+ sSV* w=&m_sv_store[m_nextsv++];
+ bool valid=true;
+ best->pass = (U1)(++pass);
+ gjk.getsupport(best->n,*w);
+ const btScalar wdist=btDot(best->n,w->w)-best->d;
+ if(wdist>EPA_ACCURACY)
+ {
+ for(U j=0;(j<3)&&valid;++j)
+ {
+ valid&=expand( pass,w,
+ best->f[j],best->e[j],
+ horizon);
+ }
+ if(valid&&(horizon.nf>=3))
+ {
+ bind(horizon.cf,1,horizon.ff,2);
+ remove(m_hull,best);
+ append(m_stock,best);
+ best=findbest();
+ if(best->p>=outer.p) outer=*best;
+ } else { m_status=eStatus::InvalidHull;break; }
+ } else { m_status=eStatus::AccuraryReached;break; }
+ } else { m_status=eStatus::OutOfVertices;break; }
+ }
+ const btVector3 projection=outer.n*outer.d;
+ m_normal = outer.n;
+ m_depth = outer.d;
+ m_result.rank = 3;
+ m_result.c[0] = outer.c[0];
+ m_result.c[1] = outer.c[1];
+ m_result.c[2] = outer.c[2];
+ m_result.p[0] = btCross( outer.c[1]->w-projection,
+ outer.c[2]->w-projection).length();
+ m_result.p[1] = btCross( outer.c[2]->w-projection,
+ outer.c[0]->w-projection).length();
+ m_result.p[2] = btCross( outer.c[0]->w-projection,
+ outer.c[1]->w-projection).length();
+ const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
+ m_result.p[0] /= sum;
+ m_result.p[1] /= sum;
+ m_result.p[2] /= sum;
+ return(m_status);
+ }
+ }
+ /* Fallback */
+ m_status = eStatus::FallBack;
+ m_normal = -guess;
+ const btScalar nl=m_normal.length();
+ if(nl>0)
+ m_normal = m_normal/nl;
+ else
+ m_normal = btVector3(1,0,0);
+ m_depth = 0;
+ m_result.rank=1;
+ m_result.c[0]=simplex.c[0];
+ m_result.p[0]=1;
+ return(m_status);
+ }
+ sFace* newface(sSV* a,sSV* b,sSV* c,bool forced)
+ {
+ if(m_stock.root)
+ {
+ sFace* face=m_stock.root;
+ remove(m_stock,face);
+ append(m_hull,face);
+ face->pass = 0;
+ face->c[0] = a;
+ face->c[1] = b;
+ face->c[2] = c;
+ face->n = btCross(b->w-a->w,c->w-a->w);
+ const btScalar l=face->n.length();
+ const bool v=l>EPA_ACCURACY;
+ face->p = btMin(btMin(
+ btDot(a->w,btCross(face->n,a->w-b->w)),
+ btDot(b->w,btCross(face->n,b->w-c->w))),
+ btDot(c->w,btCross(face->n,c->w-a->w))) /
+ (v?l:1);
+ face->p = face->p>=-EPA_INSIDE_EPS?0:face->p;
+ if(v)
+ {
+ face->d = btDot(a->w,face->n)/l;
+ face->n /= l;
+ if(forced||(face->d>=-EPA_PLANE_EPS))
+ {
+ return(face);
+ } else m_status=eStatus::NonConvex;
+ } else m_status=eStatus::Degenerated;
+ remove(m_hull,face);
+ append(m_stock,face);
+ return(0);
+ }
+ m_status=m_stock.root?eStatus::OutOfVertices:eStatus::OutOfFaces;
+ return(0);
+ }
+ sFace* findbest()
+ {
+ sFace* minf=m_hull.root;
+ btScalar mind=minf->d*minf->d;
+ btScalar maxp=minf->p;
+ for(sFace* f=minf->l[1];f;f=f->l[1])
+ {
+ const btScalar sqd=f->d*f->d;
+ if((f->p>=maxp)&&(sqd<mind))
+ {
+ minf=f;
+ mind=sqd;
+ maxp=f->p;
+ }
+ }
+ return(minf);
+ }
+ bool expand(U pass,sSV* w,sFace* f,U e,sHorizon& horizon)
+ {
+ static const U i1m3[]={1,2,0};
+ static const U i2m3[]={2,0,1};
+ if(f->pass!=pass)
+ {
+ const U e1=i1m3[e];
+ if((btDot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
+ {
+ sFace* nf=newface(f->c[e1],f->c[e],w,false);
+ if(nf)
+ {
+ bind(nf,0,f,e);
+ if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
+ horizon.cf=nf;
+ ++horizon.nf;
+ return(true);
+ }
+ }
+ else
+ {
+ const U e2=i2m3[e];
+ f->pass = (U1)pass;
+ if( expand(pass,w,f->f[e1],f->e[e1],horizon)&&
+ expand(pass,w,f->f[e2],f->e[e2],horizon))
+ {
+ remove(m_hull,f);
+ append(m_stock,f);
+ return(true);
+ }
+ }
+ }
+ return(false);
+ }
+
+ };
+
+ //
+ static void Initialize( const btConvexShape* shape0,const btTransform& wtrs0,
+ const btConvexShape* shape1,const btTransform& wtrs1,
+ btGjkEpaSolver2::sResults& results,
+ tShape& shape,
+ bool withmargins)
+ {
+ /* Results */
+ results.witnesses[0] =
+ results.witnesses[1] = btVector3(0,0,0);
+ results.status = btGjkEpaSolver2::sResults::Separated;
+ /* Shape */
+ shape.m_shapes[0] = shape0;
+ shape.m_shapes[1] = shape1;
+ shape.m_toshape1 = wtrs1.getBasis().transposeTimes(wtrs0.getBasis());
+ shape.m_toshape0 = wtrs0.inverseTimes(wtrs1);
+ shape.EnableMargin(withmargins);
+ }
+
+}
+
+//
+// Api
+//
+
+using namespace gjkepa2_impl;
+
+//
+int btGjkEpaSolver2::StackSizeRequirement()
+{
+ return(sizeof(GJK)+sizeof(EPA));
+}
+
+//
+bool btGjkEpaSolver2::Distance( const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ const btConvexShape* shape1,
+ const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results)
+{
+ tShape shape;
+ Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
+ if(gjk_status==GJK::eStatus::Valid)
+ {
+ btVector3 w0=btVector3(0,0,0);
+ btVector3 w1=btVector3(0,0,0);
+ for(U i=0;i<gjk.m_simplex->rank;++i)
+ {
+ const btScalar p=gjk.m_simplex->p[i];
+ w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
+ w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
+ }
+ results.witnesses[0] = wtrs0*w0;
+ results.witnesses[1] = wtrs0*w1;
+ results.normal = w0-w1;
+ results.distance = results.normal.length();
+ results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1;
+ return(true);
+ }
+ else
+ {
+ results.status = gjk_status==GJK::eStatus::Inside?
+ sResults::Penetrating :
+ sResults::GJK_Failed ;
+ return(false);
+ }
+}
+
+//
+bool btGjkEpaSolver2::Penetration( const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ const btConvexShape* shape1,
+ const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results,
+ bool usemargins)
+{
+ tShape shape;
+ Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,usemargins);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess);
+ switch(gjk_status)
+ {
+ case GJK::eStatus::Inside:
+ {
+ EPA epa;
+ EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess);
+ if(epa_status!=EPA::eStatus::Failed)
+ {
+ btVector3 w0=btVector3(0,0,0);
+ for(U i=0;i<epa.m_result.rank;++i)
+ {
+ w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i];
+ }
+ results.status = sResults::Penetrating;
+ results.witnesses[0] = wtrs0*w0;
+ results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth);
+ results.normal = -epa.m_normal;
+ results.distance = -epa.m_depth;
+ return(true);
+ } else results.status=sResults::EPA_Failed;
+ }
+ break;
+ case GJK::eStatus::Failed:
+ results.status=sResults::GJK_Failed;
+ break;
+ default:
+ {
+ }
+ }
+ return(false);
+}
+
+#ifndef __SPU__
+//
+btScalar btGjkEpaSolver2::SignedDistance(const btVector3& position,
+ btScalar margin,
+ const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ sResults& results)
+{
+ tShape shape;
+ btSphereShape shape1(margin);
+ btTransform wtrs1(btQuaternion(0,0,0,1),position);
+ Initialize(shape0,wtrs0,&shape1,wtrs1,results,shape,false);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,btVector3(1,1,1));
+ if(gjk_status==GJK::eStatus::Valid)
+ {
+ btVector3 w0=btVector3(0,0,0);
+ btVector3 w1=btVector3(0,0,0);
+ for(U i=0;i<gjk.m_simplex->rank;++i)
+ {
+ const btScalar p=gjk.m_simplex->p[i];
+ w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
+ w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
+ }
+ results.witnesses[0] = wtrs0*w0;
+ results.witnesses[1] = wtrs0*w1;
+ const btVector3 delta= results.witnesses[1]-
+ results.witnesses[0];
+ const btScalar margin= shape0->getMarginNonVirtual()+
+ shape1.getMarginNonVirtual();
+ const btScalar length= delta.length();
+ results.normal = delta/length;
+ results.witnesses[0] += results.normal*margin;
+ return(length-margin);
+ }
+ else
+ {
+ if(gjk_status==GJK::eStatus::Inside)
+ {
+ if(Penetration(shape0,wtrs0,&shape1,wtrs1,gjk.m_ray,results))
+ {
+ const btVector3 delta= results.witnesses[0]-
+ results.witnesses[1];
+ const btScalar length= delta.length();
+ if (length >= SIMD_EPSILON)
+ results.normal = delta/length;
+ return(-length);
+ }
+ }
+ }
+ return(SIMD_INFINITY);
+}
+
+//
+bool btGjkEpaSolver2::SignedDistance(const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ const btConvexShape* shape1,
+ const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results)
+{
+ if(!Distance(shape0,wtrs0,shape1,wtrs1,guess,results))
+ return(Penetration(shape0,wtrs0,shape1,wtrs1,guess,results,false));
+ else
+ return(true);
+}
+#endif //__SPU__
+
+/* Symbols cleanup */
+
+#undef GJK_MAX_ITERATIONS
+#undef GJK_ACCURARY
+#undef GJK_MIN_DISTANCE
+#undef GJK_DUPLICATED_EPS
+#undef GJK_SIMPLEX2_EPS
+#undef GJK_SIMPLEX3_EPS
+#undef GJK_SIMPLEX4_EPS
+
+#undef EPA_MAX_VERTICES
+#undef EPA_MAX_FACES
+#undef EPA_MAX_ITERATIONS
+#undef EPA_ACCURACY
+#undef EPA_FALLBACK
+#undef EPA_PLANE_EPS
+#undef EPA_INSIDE_EPS
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
new file mode 100644
index 00000000000..2296527d7db
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
@@ -0,0 +1,73 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the
+use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software in a
+product, an acknowledgment in the product documentation would be appreciated
+but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+/*
+GJK-EPA collision solver by Nathanael Presson, 2008
+*/
+#ifndef _68DA1F85_90B7_4bb0_A705_83B4040A75C6_
+#define _68DA1F85_90B7_4bb0_A705_83B4040A75C6_
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+
+///btGjkEpaSolver contributed under zlib by Nathanael Presson
+struct btGjkEpaSolver2
+{
+struct sResults
+ {
+ enum eStatus
+ {
+ Separated, /* Shapes doesnt penetrate */
+ Penetrating, /* Shapes are penetrating */
+ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
+ EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
+ } status;
+ btVector3 witnesses[2];
+ btVector3 normal;
+ btScalar distance;
+ };
+
+static int StackSizeRequirement();
+
+static bool Distance( const btConvexShape* shape0,const btTransform& wtrs0,
+ const btConvexShape* shape1,const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results);
+
+static bool Penetration(const btConvexShape* shape0,const btTransform& wtrs0,
+ const btConvexShape* shape1,const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results,
+ bool usemargins=true);
+#ifndef __SPU__
+static btScalar SignedDistance( const btVector3& position,
+ btScalar margin,
+ const btConvexShape* shape,
+ const btTransform& wtrs,
+ sResults& results);
+
+static bool SignedDistance( const btConvexShape* shape0,const btTransform& wtrs0,
+ const btConvexShape* shape1,const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results);
+#endif //__SPU__
+
+};
+
+#endif
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
new file mode 100644
index 00000000000..c6dc3f3a672
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
@@ -0,0 +1,66 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+EPA Copyright (c) Ricardo Padrela 2006
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "btGjkEpaPenetrationDepthSolver.h"
+
+
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
+
+bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& simplexSolver,
+ const btConvexShape* pConvexA, const btConvexShape* pConvexB,
+ const btTransform& transformA, const btTransform& transformB,
+ btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
+ class btIDebugDraw* debugDraw, btStackAlloc* stackAlloc )
+{
+
+ (void)debugDraw;
+ (void)v;
+ (void)simplexSolver;
+
+// const btScalar radialmargin(btScalar(0.));
+
+ btVector3 guessVector(transformA.getOrigin()-transformB.getOrigin());
+ btGjkEpaSolver2::sResults results;
+
+
+ if(btGjkEpaSolver2::Penetration(pConvexA,transformA,
+ pConvexB,transformB,
+ guessVector,results))
+
+ {
+ // debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
+ //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
+ wWitnessOnA = results.witnesses[0];
+ wWitnessOnB = results.witnesses[1];
+ v = results.normal;
+ return true;
+ } else
+ {
+ if(btGjkEpaSolver2::Distance(pConvexA,transformA,pConvexB,transformB,guessVector,results))
+ {
+ wWitnessOnA = results.witnesses[0];
+ wWitnessOnB = results.witnesses[1];
+ v = results.normal;
+ return false;
+ }
+ }
+
+ return false;
+}
+
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
new file mode 100644
index 00000000000..a49689a1501
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
@@ -0,0 +1,43 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+EPA Copyright (c) Ricardo Padrela 2006
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef BT_GJP_EPA_PENETRATION_DEPTH_H
+#define BT_GJP_EPA_PENETRATION_DEPTH_H
+
+#include "btConvexPenetrationDepthSolver.h"
+
+///EpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to
+///calculate the penetration depth between two convex shapes.
+class btGjkEpaPenetrationDepthSolver : public btConvexPenetrationDepthSolver
+{
+ public :
+
+ btGjkEpaPenetrationDepthSolver()
+ {
+ }
+
+ bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
+ const btConvexShape* pConvexA, const btConvexShape* pConvexB,
+ const btTransform& transformA, const btTransform& transformB,
+ btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
+ class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc );
+
+ private :
+
+};
+
+#endif // BT_GJP_EPA_PENETRATION_DEPTH_H
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
new file mode 100644
index 00000000000..1a561957368
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
@@ -0,0 +1,456 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btGjkPairDetector.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
+#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
+
+
+
+#if defined(DEBUG) || defined (_DEBUG)
+//#define TEST_NON_VIRTUAL 1
+#include <stdio.h> //for debug printf
+#ifdef __SPU__
+#include <spu_printf.h>
+#define printf spu_printf
+//#define DEBUG_SPU_COLLISION_DETECTION 1
+#endif //__SPU__
+#endif
+
+//must be above the machine epsilon
+#define REL_ERROR2 btScalar(1.0e-6)
+
+//temp globals, to improve GJK/EPA/penetration calculations
+int gNumDeepPenetrationChecks = 0;
+int gNumGjkChecks = 0;
+
+
+btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
+:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)),
+m_penetrationDepthSolver(penetrationDepthSolver),
+m_simplexSolver(simplexSolver),
+m_minkowskiA(objectA),
+m_minkowskiB(objectB),
+m_shapeTypeA(objectA->getShapeType()),
+m_shapeTypeB(objectB->getShapeType()),
+m_marginA(objectA->getMargin()),
+m_marginB(objectB->getMargin()),
+m_ignoreMargin(false),
+m_lastUsedMethod(-1),
+m_catchDegeneracies(1)
+{
+}
+btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
+:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)),
+m_penetrationDepthSolver(penetrationDepthSolver),
+m_simplexSolver(simplexSolver),
+m_minkowskiA(objectA),
+m_minkowskiB(objectB),
+m_shapeTypeA(shapeTypeA),
+m_shapeTypeB(shapeTypeB),
+m_marginA(marginA),
+m_marginB(marginB),
+m_ignoreMargin(false),
+m_lastUsedMethod(-1),
+m_catchDegeneracies(1)
+{
+}
+
+void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
+{
+ (void)swapResults;
+
+ getClosestPointsNonVirtual(input,output,debugDraw);
+}
+
+#ifdef __SPU__
+void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
+#else
+void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
+#endif
+{
+ m_cachedSeparatingDistance = 0.f;
+
+ btScalar distance=btScalar(0.);
+ btVector3 normalInB(btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 pointOnA,pointOnB;
+ btTransform localTransA = input.m_transformA;
+ btTransform localTransB = input.m_transformB;
+ btVector3 positionOffset = (localTransA.getOrigin() + localTransB.getOrigin()) * btScalar(0.5);
+ localTransA.getOrigin() -= positionOffset;
+ localTransB.getOrigin() -= positionOffset;
+
+ bool check2d = m_minkowskiA->isConvex2d() && m_minkowskiB->isConvex2d();
+
+ btScalar marginA = m_marginA;
+ btScalar marginB = m_marginB;
+
+ gNumGjkChecks++;
+
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("inside gjk\n");
+#endif
+ //for CCD we don't use margins
+ if (m_ignoreMargin)
+ {
+ marginA = btScalar(0.);
+ marginB = btScalar(0.);
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("ignoring margin\n");
+#endif
+ }
+
+ m_curIter = 0;
+ int gGjkMaxIter = 1000;//this is to catch invalid input, perhaps check for #NaN?
+ m_cachedSeparatingAxis.setValue(0,1,0);
+
+ bool isValid = false;
+ bool checkSimplex = false;
+ bool checkPenetration = true;
+ m_degenerateSimplex = 0;
+
+ m_lastUsedMethod = -1;
+
+ {
+ btScalar squaredDistance = BT_LARGE_FLOAT;
+ btScalar delta = btScalar(0.);
+
+ btScalar margin = marginA + marginB;
+
+
+
+ m_simplexSolver->reset();
+
+ for ( ; ; )
+ //while (true)
+ {
+
+ btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis)* input.m_transformA.getBasis();
+ btVector3 seperatingAxisInB = m_cachedSeparatingAxis* input.m_transformB.getBasis();
+
+#if 1
+
+ btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
+ btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
+
+// btVector3 pInA = localGetSupportingVertexWithoutMargin(m_shapeTypeA, m_minkowskiA, seperatingAxisInA,input.m_convexVertexData[0]);//, &featureIndexA);
+// btVector3 qInB = localGetSupportingVertexWithoutMargin(m_shapeTypeB, m_minkowskiB, seperatingAxisInB,input.m_convexVertexData[1]);//, &featureIndexB);
+
+#else
+#ifdef __SPU__
+ btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
+ btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
+#else
+ btVector3 pInA = m_minkowskiA->localGetSupportingVertexWithoutMargin(seperatingAxisInA);
+ btVector3 qInB = m_minkowskiB->localGetSupportingVertexWithoutMargin(seperatingAxisInB);
+#ifdef TEST_NON_VIRTUAL
+ btVector3 pInAv = m_minkowskiA->localGetSupportingVertexWithoutMargin(seperatingAxisInA);
+ btVector3 qInBv = m_minkowskiB->localGetSupportingVertexWithoutMargin(seperatingAxisInB);
+ btAssert((pInAv-pInA).length() < 0.0001);
+ btAssert((qInBv-qInB).length() < 0.0001);
+#endif //
+#endif //__SPU__
+#endif
+
+
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
+
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("got local supporting vertices\n");
+#endif
+
+ if (check2d)
+ {
+ pWorld[2] = 0.f;
+ qWorld[2] = 0.f;
+ }
+
+ btVector3 w = pWorld - qWorld;
+ delta = m_cachedSeparatingAxis.dot(w);
+
+ // potential exit, they don't overlap
+ if ((delta > btScalar(0.0)) && (delta * delta > squaredDistance * input.m_maximumDistanceSquared))
+ {
+ m_degenerateSimplex = 10;
+ checkSimplex=true;
+ //checkPenetration = false;
+ break;
+ }
+
+ //exit 0: the new point is already in the simplex, or we didn't come any closer
+ if (m_simplexSolver->inSimplex(w))
+ {
+ m_degenerateSimplex = 1;
+ checkSimplex = true;
+ break;
+ }
+ // are we getting any closer ?
+ btScalar f0 = squaredDistance - delta;
+ btScalar f1 = squaredDistance * REL_ERROR2;
+
+ if (f0 <= f1)
+ {
+ if (f0 <= btScalar(0.))
+ {
+ m_degenerateSimplex = 2;
+ } else
+ {
+ m_degenerateSimplex = 11;
+ }
+ checkSimplex = true;
+ break;
+ }
+
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("addVertex 1\n");
+#endif
+ //add current vertex to simplex
+ m_simplexSolver->addVertex(w, pWorld, qWorld);
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("addVertex 2\n");
+#endif
+ btVector3 newCachedSeparatingAxis;
+
+ //calculate the closest point to the origin (update vector v)
+ if (!m_simplexSolver->closest(newCachedSeparatingAxis))
+ {
+ m_degenerateSimplex = 3;
+ checkSimplex = true;
+ break;
+ }
+
+ if(newCachedSeparatingAxis.length2()<REL_ERROR2)
+ {
+ m_cachedSeparatingAxis = newCachedSeparatingAxis;
+ m_degenerateSimplex = 6;
+ checkSimplex = true;
+ break;
+ }
+
+ btScalar previousSquaredDistance = squaredDistance;
+ squaredDistance = newCachedSeparatingAxis.length2();
+#if 0
+///warning: this termination condition leads to some problems in 2d test case see Bullet/Demos/Box2dDemo
+ if (squaredDistance>previousSquaredDistance)
+ {
+ m_degenerateSimplex = 7;
+ squaredDistance = previousSquaredDistance;
+ checkSimplex = false;
+ break;
+ }
+#endif //
+
+ m_cachedSeparatingAxis = newCachedSeparatingAxis;
+
+ //redundant m_simplexSolver->compute_points(pointOnA, pointOnB);
+
+ //are we getting any closer ?
+ if (previousSquaredDistance - squaredDistance <= SIMD_EPSILON * previousSquaredDistance)
+ {
+ m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
+ checkSimplex = true;
+ m_degenerateSimplex = 12;
+
+ break;
+ }
+
+ //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
+ if (m_curIter++ > gGjkMaxIter)
+ {
+ #if defined(DEBUG) || defined (_DEBUG) || defined (DEBUG_SPU_COLLISION_DETECTION)
+
+ printf("btGjkPairDetector maxIter exceeded:%i\n",m_curIter);
+ printf("sepAxis=(%f,%f,%f), squaredDistance = %f, shapeTypeA=%i,shapeTypeB=%i\n",
+ m_cachedSeparatingAxis.getX(),
+ m_cachedSeparatingAxis.getY(),
+ m_cachedSeparatingAxis.getZ(),
+ squaredDistance,
+ m_minkowskiA->getShapeType(),
+ m_minkowskiB->getShapeType());
+
+ #endif
+ break;
+
+ }
+
+
+ bool check = (!m_simplexSolver->fullSimplex());
+ //bool check = (!m_simplexSolver->fullSimplex() && squaredDistance > SIMD_EPSILON * m_simplexSolver->maxVertex());
+
+ if (!check)
+ {
+ //do we need this backup_closest here ?
+ m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
+ m_degenerateSimplex = 13;
+ break;
+ }
+ }
+
+ if (checkSimplex)
+ {
+ m_simplexSolver->compute_points(pointOnA, pointOnB);
+ normalInB = pointOnA-pointOnB;
+ btScalar lenSqr =m_cachedSeparatingAxis.length2();
+
+ //valid normal
+ if (lenSqr < 0.0001)
+ {
+ m_degenerateSimplex = 5;
+ }
+ if (lenSqr > SIMD_EPSILON*SIMD_EPSILON)
+ {
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ normalInB *= rlen; //normalize
+ btScalar s = btSqrt(squaredDistance);
+
+ btAssert(s > btScalar(0.0));
+ pointOnA -= m_cachedSeparatingAxis * (marginA / s);
+ pointOnB += m_cachedSeparatingAxis * (marginB / s);
+ distance = ((btScalar(1.)/rlen) - margin);
+ isValid = true;
+
+ m_lastUsedMethod = 1;
+ } else
+ {
+ m_lastUsedMethod = 2;
+ }
+ }
+
+ bool catchDegeneratePenetrationCase =
+ (m_catchDegeneracies && m_penetrationDepthSolver && m_degenerateSimplex && ((distance+margin) < 0.01));
+
+ //if (checkPenetration && !isValid)
+ if (checkPenetration && (!isValid || catchDegeneratePenetrationCase ))
+ {
+ //penetration case
+
+ //if there is no way to handle penetrations, bail out
+ if (m_penetrationDepthSolver)
+ {
+ // Penetration depth case.
+ btVector3 tmpPointOnA,tmpPointOnB;
+
+ gNumDeepPenetrationChecks++;
+ m_cachedSeparatingAxis.setZero();
+
+ bool isValid2 = m_penetrationDepthSolver->calcPenDepth(
+ *m_simplexSolver,
+ m_minkowskiA,m_minkowskiB,
+ localTransA,localTransB,
+ m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB,
+ debugDraw,input.m_stackAlloc
+ );
+
+
+ if (isValid2)
+ {
+ btVector3 tmpNormalInB = tmpPointOnB-tmpPointOnA;
+ btScalar lenSqr = tmpNormalInB.length2();
+ if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON))
+ {
+ tmpNormalInB = m_cachedSeparatingAxis;
+ lenSqr = m_cachedSeparatingAxis.length2();
+ }
+
+ if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
+ {
+ tmpNormalInB /= btSqrt(lenSqr);
+ btScalar distance2 = -(tmpPointOnA-tmpPointOnB).length();
+ //only replace valid penetrations when the result is deeper (check)
+ if (!isValid || (distance2 < distance))
+ {
+ distance = distance2;
+ pointOnA = tmpPointOnA;
+ pointOnB = tmpPointOnB;
+ normalInB = tmpNormalInB;
+ isValid = true;
+ m_lastUsedMethod = 3;
+ } else
+ {
+ m_lastUsedMethod = 8;
+ }
+ } else
+ {
+ m_lastUsedMethod = 9;
+ }
+ } else
+
+ {
+ ///this is another degenerate case, where the initial GJK calculation reports a degenerate case
+ ///EPA reports no penetration, and the second GJK (using the supporting vector without margin)
+ ///reports a valid positive distance. Use the results of the second GJK instead of failing.
+ ///thanks to Jacob.Langford for the reproduction case
+ ///http://code.google.com/p/bullet/issues/detail?id=250
+
+
+ if (m_cachedSeparatingAxis.length2() > btScalar(0.))
+ {
+ btScalar distance2 = (tmpPointOnA-tmpPointOnB).length()-margin;
+ //only replace valid distances when the distance is less
+ if (!isValid || (distance2 < distance))
+ {
+ distance = distance2;
+ pointOnA = tmpPointOnA;
+ pointOnB = tmpPointOnB;
+ pointOnA -= m_cachedSeparatingAxis * marginA ;
+ pointOnB += m_cachedSeparatingAxis * marginB ;
+ normalInB = m_cachedSeparatingAxis;
+ normalInB.normalize();
+ isValid = true;
+ m_lastUsedMethod = 6;
+ } else
+ {
+ m_lastUsedMethod = 5;
+ }
+ }
+ }
+
+ }
+
+ }
+ }
+
+
+
+ if (isValid && ((distance < 0) || (distance*distance < input.m_maximumDistanceSquared)))
+ {
+#if 0
+///some debugging
+// if (check2d)
+ {
+ printf("n = %2.3f,%2.3f,%2.3f. ",normalInB[0],normalInB[1],normalInB[2]);
+ printf("distance = %2.3f exit=%d deg=%d\n",distance,m_lastUsedMethod,m_degenerateSimplex);
+ }
+#endif
+
+ m_cachedSeparatingAxis = normalInB;
+ m_cachedSeparatingDistance = distance;
+
+ output.addContactPoint(
+ normalInB,
+ pointOnB+positionOffset,
+ distance);
+
+ }
+
+
+}
+
+
+
+
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
new file mode 100644
index 00000000000..cc6287c86b0
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
@@ -0,0 +1,103 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+
+#ifndef GJK_PAIR_DETECTOR_H
+#define GJK_PAIR_DETECTOR_H
+
+#include "btDiscreteCollisionDetectorInterface.h"
+#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
+
+class btConvexShape;
+#include "btSimplexSolverInterface.h"
+class btConvexPenetrationDepthSolver;
+
+/// btGjkPairDetector uses GJK to implement the btDiscreteCollisionDetectorInterface
+class btGjkPairDetector : public btDiscreteCollisionDetectorInterface
+{
+
+
+ btVector3 m_cachedSeparatingAxis;
+ btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
+ btSimplexSolverInterface* m_simplexSolver;
+ const btConvexShape* m_minkowskiA;
+ const btConvexShape* m_minkowskiB;
+ int m_shapeTypeA;
+ int m_shapeTypeB;
+ btScalar m_marginA;
+ btScalar m_marginB;
+
+ bool m_ignoreMargin;
+ btScalar m_cachedSeparatingDistance;
+
+
+public:
+
+ //some debugging to fix degeneracy problems
+ int m_lastUsedMethod;
+ int m_curIter;
+ int m_degenerateSimplex;
+ int m_catchDegeneracies;
+
+
+ btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
+ btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
+ virtual ~btGjkPairDetector() {};
+
+ virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
+
+ void getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw);
+
+
+ void setMinkowskiA(btConvexShape* minkA)
+ {
+ m_minkowskiA = minkA;
+ }
+
+ void setMinkowskiB(btConvexShape* minkB)
+ {
+ m_minkowskiB = minkB;
+ }
+ void setCachedSeperatingAxis(const btVector3& seperatingAxis)
+ {
+ m_cachedSeparatingAxis = seperatingAxis;
+ }
+
+ const btVector3& getCachedSeparatingAxis() const
+ {
+ return m_cachedSeparatingAxis;
+ }
+ btScalar getCachedSeparatingDistance() const
+ {
+ return m_cachedSeparatingDistance;
+ }
+
+ void setPenetrationDepthSolver(btConvexPenetrationDepthSolver* penetrationDepthSolver)
+ {
+ m_penetrationDepthSolver = penetrationDepthSolver;
+ }
+
+ ///don't use setIgnoreMargin, it's for Bullet's internal use
+ void setIgnoreMargin(bool ignoreMargin)
+ {
+ m_ignoreMargin = ignoreMargin;
+ }
+
+
+};
+
+#endif //GJK_PAIR_DETECTOR_H
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
new file mode 100644
index 00000000000..5987699f126
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
@@ -0,0 +1,138 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef MANIFOLD_CONTACT_POINT_H
+#define MANIFOLD_CONTACT_POINT_H
+
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btTransformUtil.h"
+
+
+
+
+
+/// ManifoldContactPoint collects and maintains persistent contactpoints.
+/// used to improve stability and performance of rigidbody dynamics response.
+class btManifoldPoint
+ {
+ public:
+ btManifoldPoint()
+ :m_userPersistentData(0),
+ m_appliedImpulse(0.f),
+ m_lateralFrictionInitialized(false),
+ m_appliedImpulseLateral1(0.f),
+ m_appliedImpulseLateral2(0.f),
+ m_contactMotion1(0.f),
+ m_contactMotion2(0.f),
+ m_contactCFM1(0.f),
+ m_contactCFM2(0.f),
+ m_lifeTime(0)
+ {
+ }
+
+ btManifoldPoint( const btVector3 &pointA, const btVector3 &pointB,
+ const btVector3 &normal,
+ btScalar distance ) :
+ m_localPointA( pointA ),
+ m_localPointB( pointB ),
+ m_normalWorldOnB( normal ),
+ m_distance1( distance ),
+ m_combinedFriction(btScalar(0.)),
+ m_combinedRestitution(btScalar(0.)),
+ m_userPersistentData(0),
+ m_appliedImpulse(0.f),
+ m_lateralFrictionInitialized(false),
+ m_appliedImpulseLateral1(0.f),
+ m_appliedImpulseLateral2(0.f),
+ m_contactMotion1(0.f),
+ m_contactMotion2(0.f),
+ m_contactCFM1(0.f),
+ m_contactCFM2(0.f),
+ m_lifeTime(0)
+ {
+
+
+ }
+
+
+
+ btVector3 m_localPointA;
+ btVector3 m_localPointB;
+ btVector3 m_positionWorldOnB;
+ ///m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
+ btVector3 m_positionWorldOnA;
+ btVector3 m_normalWorldOnB;
+
+ btScalar m_distance1;
+ btScalar m_combinedFriction;
+ btScalar m_combinedRestitution;
+
+ //BP mod, store contact triangles.
+ int m_partId0;
+ int m_partId1;
+ int m_index0;
+ int m_index1;
+
+ mutable void* m_userPersistentData;
+ btScalar m_appliedImpulse;
+
+ bool m_lateralFrictionInitialized;
+ btScalar m_appliedImpulseLateral1;
+ btScalar m_appliedImpulseLateral2;
+ btScalar m_contactMotion1;
+ btScalar m_contactMotion2;
+ btScalar m_contactCFM1;
+ btScalar m_contactCFM2;
+
+ int m_lifeTime;//lifetime of the contactpoint in frames
+
+ btVector3 m_lateralFrictionDir1;
+ btVector3 m_lateralFrictionDir2;
+
+ btScalar getDistance() const
+ {
+ return m_distance1;
+ }
+ int getLifeTime() const
+ {
+ return m_lifeTime;
+ }
+
+ const btVector3& getPositionWorldOnA() const {
+ return m_positionWorldOnA;
+// return m_positionWorldOnB + m_normalWorldOnB * m_distance1;
+ }
+
+ const btVector3& getPositionWorldOnB() const
+ {
+ return m_positionWorldOnB;
+ }
+
+ void setDistance(btScalar dist)
+ {
+ m_distance1 = dist;
+ }
+
+ ///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
+ btScalar getAppliedImpulse() const
+ {
+ return m_appliedImpulse;
+ }
+
+
+
+ };
+
+#endif //MANIFOLD_CONTACT_POINT_H
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
new file mode 100644
index 00000000000..fe31f08d61a
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
@@ -0,0 +1,362 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btMinkowskiPenetrationDepthSolver.h"
+#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
+#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+
+#define NUM_UNITSPHERE_POINTS 42
+
+
+bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simplexSolver,
+ const btConvexShape* convexA,const btConvexShape* convexB,
+ const btTransform& transA,const btTransform& transB,
+ btVector3& v, btVector3& pa, btVector3& pb,
+ class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
+ )
+{
+
+ (void)stackAlloc;
+ (void)v;
+
+ bool check2d= convexA->isConvex2d() && convexB->isConvex2d();
+
+ struct btIntermediateResult : public btDiscreteCollisionDetectorInterface::Result
+ {
+
+ btIntermediateResult():m_hasResult(false)
+ {
+ }
+
+ btVector3 m_normalOnBInWorld;
+ btVector3 m_pointInWorld;
+ btScalar m_depth;
+ bool m_hasResult;
+
+ virtual void setShapeIdentifiersA(int partId0,int index0)
+ {
+ (void)partId0;
+ (void)index0;
+ }
+ virtual void setShapeIdentifiersB(int partId1,int index1)
+ {
+ (void)partId1;
+ (void)index1;
+ }
+ void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ {
+ m_normalOnBInWorld = normalOnBInWorld;
+ m_pointInWorld = pointInWorld;
+ m_depth = depth;
+ m_hasResult = true;
+ }
+ };
+
+ //just take fixed number of orientation, and sample the penetration depth in that direction
+ btScalar minProj = btScalar(BT_LARGE_FLOAT);
+ btVector3 minNorm(btScalar(0.), btScalar(0.), btScalar(0.));
+ btVector3 minA,minB;
+ btVector3 seperatingAxisInA,seperatingAxisInB;
+ btVector3 pInA,qInB,pWorld,qWorld,w;
+
+#ifndef __SPU__
+#define USE_BATCHED_SUPPORT 1
+#endif
+#ifdef USE_BATCHED_SUPPORT
+
+ btVector3 supportVerticesABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
+ btVector3 supportVerticesBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
+ btVector3 seperatingAxisInABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
+ btVector3 seperatingAxisInBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
+ int i;
+
+ int numSampleDirections = NUM_UNITSPHERE_POINTS;
+
+ for (i=0;i<numSampleDirections;i++)
+ {
+ btVector3 norm = getPenetrationDirections()[i];
+ seperatingAxisInABatch[i] = (-norm) * transA.getBasis() ;
+ seperatingAxisInBBatch[i] = norm * transB.getBasis() ;
+ }
+
+ {
+ int numPDA = convexA->getNumPreferredPenetrationDirections();
+ if (numPDA)
+ {
+ for (int i=0;i<numPDA;i++)
+ {
+ btVector3 norm;
+ convexA->getPreferredPenetrationDirection(i,norm);
+ norm = transA.getBasis() * norm;
+ getPenetrationDirections()[numSampleDirections] = norm;
+ seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis();
+ seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis();
+ numSampleDirections++;
+ }
+ }
+ }
+
+ {
+ int numPDB = convexB->getNumPreferredPenetrationDirections();
+ if (numPDB)
+ {
+ for (int i=0;i<numPDB;i++)
+ {
+ btVector3 norm;
+ convexB->getPreferredPenetrationDirection(i,norm);
+ norm = transB.getBasis() * norm;
+ getPenetrationDirections()[numSampleDirections] = norm;
+ seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis();
+ seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis();
+ numSampleDirections++;
+ }
+ }
+ }
+
+
+
+
+ convexA->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch,supportVerticesABatch,numSampleDirections);
+ convexB->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch,supportVerticesBBatch,numSampleDirections);
+
+ for (i=0;i<numSampleDirections;i++)
+ {
+ btVector3 norm = getPenetrationDirections()[i];
+ if (check2d)
+ {
+ norm[2] = 0.f;
+ }
+ if (norm.length2()>0.01)
+ {
+
+ seperatingAxisInA = seperatingAxisInABatch[i];
+ seperatingAxisInB = seperatingAxisInBBatch[i];
+
+ pInA = supportVerticesABatch[i];
+ qInB = supportVerticesBBatch[i];
+
+ pWorld = transA(pInA);
+ qWorld = transB(qInB);
+ if (check2d)
+ {
+ pWorld[2] = 0.f;
+ qWorld[2] = 0.f;
+ }
+
+ w = qWorld - pWorld;
+ btScalar delta = norm.dot(w);
+ //find smallest delta
+ if (delta < minProj)
+ {
+ minProj = delta;
+ minNorm = norm;
+ minA = pWorld;
+ minB = qWorld;
+ }
+ }
+ }
+#else
+
+ int numSampleDirections = NUM_UNITSPHERE_POINTS;
+
+#ifndef __SPU__
+ {
+ int numPDA = convexA->getNumPreferredPenetrationDirections();
+ if (numPDA)
+ {
+ for (int i=0;i<numPDA;i++)
+ {
+ btVector3 norm;
+ convexA->getPreferredPenetrationDirection(i,norm);
+ norm = transA.getBasis() * norm;
+ getPenetrationDirections()[numSampleDirections] = norm;
+ numSampleDirections++;
+ }
+ }
+ }
+
+ {
+ int numPDB = convexB->getNumPreferredPenetrationDirections();
+ if (numPDB)
+ {
+ for (int i=0;i<numPDB;i++)
+ {
+ btVector3 norm;
+ convexB->getPreferredPenetrationDirection(i,norm);
+ norm = transB.getBasis() * norm;
+ getPenetrationDirections()[numSampleDirections] = norm;
+ numSampleDirections++;
+ }
+ }
+ }
+#endif // __SPU__
+
+ for (int i=0;i<numSampleDirections;i++)
+ {
+ const btVector3& norm = getPenetrationDirections()[i];
+ seperatingAxisInA = (-norm)* transA.getBasis();
+ seperatingAxisInB = norm* transB.getBasis();
+ pInA = convexA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
+ qInB = convexB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
+ pWorld = transA(pInA);
+ qWorld = transB(qInB);
+ w = qWorld - pWorld;
+ btScalar delta = norm.dot(w);
+ //find smallest delta
+ if (delta < minProj)
+ {
+ minProj = delta;
+ minNorm = norm;
+ minA = pWorld;
+ minB = qWorld;
+ }
+ }
+#endif //USE_BATCHED_SUPPORT
+
+ //add the margins
+
+ minA += minNorm*convexA->getMarginNonVirtual();
+ minB -= minNorm*convexB->getMarginNonVirtual();
+ //no penetration
+ if (minProj < btScalar(0.))
+ return false;
+
+ btScalar extraSeparation = 0.5f;///scale dependent
+ minProj += extraSeparation+(convexA->getMarginNonVirtual() + convexB->getMarginNonVirtual());
+
+
+
+
+
+//#define DEBUG_DRAW 1
+#ifdef DEBUG_DRAW
+ if (debugDraw)
+ {
+ btVector3 color(0,1,0);
+ debugDraw->drawLine(minA,minB,color);
+ color = btVector3 (1,1,1);
+ btVector3 vec = minB-minA;
+ btScalar prj2 = minNorm.dot(vec);
+ debugDraw->drawLine(minA,minA+(minNorm*minProj),color);
+
+ }
+#endif //DEBUG_DRAW
+
+
+
+ btGjkPairDetector gjkdet(convexA,convexB,&simplexSolver,0);
+
+ btScalar offsetDist = minProj;
+ btVector3 offset = minNorm * offsetDist;
+
+
+
+ btGjkPairDetector::ClosestPointInput input;
+
+ btVector3 newOrg = transA.getOrigin() + offset;
+
+ btTransform displacedTrans = transA;
+ displacedTrans.setOrigin(newOrg);
+
+ input.m_transformA = displacedTrans;
+ input.m_transformB = transB;
+ input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);//minProj;
+
+ btIntermediateResult res;
+ gjkdet.setCachedSeperatingAxis(-minNorm);
+ gjkdet.getClosestPoints(input,res,debugDraw);
+
+ btScalar correctedMinNorm = minProj - res.m_depth;
+
+
+ //the penetration depth is over-estimated, relax it
+ btScalar penetration_relaxation= btScalar(1.);
+ minNorm*=penetration_relaxation;
+
+
+ if (res.m_hasResult)
+ {
+
+ pa = res.m_pointInWorld - minNorm * correctedMinNorm;
+ pb = res.m_pointInWorld;
+ v = minNorm;
+
+#ifdef DEBUG_DRAW
+ if (debugDraw)
+ {
+ btVector3 color(1,0,0);
+ debugDraw->drawLine(pa,pb,color);
+ }
+#endif//DEBUG_DRAW
+
+
+ }
+ return res.m_hasResult;
+}
+
+btVector3* btMinkowskiPenetrationDepthSolver::getPenetrationDirections()
+{
+ static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
+ {
+ btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
+ btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
+ btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
+ btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
+ btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
+ btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
+ btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
+ btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
+ btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
+ btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
+ btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
+ btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
+ btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
+ btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
+ btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
+ btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
+ btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
+ btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
+ btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
+ btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
+ btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
+ btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
+ btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
+ btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
+ btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
+ btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
+ btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
+ btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
+ btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
+ btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
+ btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
+ btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
+ btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
+ btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
+ btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
+ btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
+ btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
+ btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
+ btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
+ btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
+ btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
+ btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
+ };
+
+ return sPenetrationDirections;
+}
+
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
new file mode 100644
index 00000000000..7b6c8a63779
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
@@ -0,0 +1,40 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
+#define MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
+
+#include "btConvexPenetrationDepthSolver.h"
+
+///MinkowskiPenetrationDepthSolver implements bruteforce penetration depth estimation.
+///Implementation is based on sampling the depth using support mapping, and using GJK step to get the witness points.
+class btMinkowskiPenetrationDepthSolver : public btConvexPenetrationDepthSolver
+{
+protected:
+
+ static btVector3* getPenetrationDirections();
+
+public:
+
+ virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
+ const btConvexShape* convexA,const btConvexShape* convexB,
+ const btTransform& transA,const btTransform& transB,
+ btVector3& v, btVector3& pa, btVector3& pb,
+ class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
+ );
+};
+
+#endif //MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
new file mode 100644
index 00000000000..924a8af87d1
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
@@ -0,0 +1,260 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btPersistentManifold.h"
+#include "LinearMath/btTransform.h"
+
+
+btScalar gContactBreakingThreshold = btScalar(0.02);
+ContactDestroyedCallback gContactDestroyedCallback = 0;
+ContactProcessedCallback gContactProcessedCallback = 0;
+
+
+
+btPersistentManifold::btPersistentManifold()
+:btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
+m_body0(0),
+m_body1(0),
+m_cachedPoints (0),
+m_index1a(0)
+{
+}
+
+
+
+
+#ifdef DEBUG_PERSISTENCY
+#include <stdio.h>
+void btPersistentManifold::DebugPersistency()
+{
+ int i;
+ printf("DebugPersistency : numPoints %d\n",m_cachedPoints);
+ for (i=0;i<m_cachedPoints;i++)
+ {
+ printf("m_pointCache[%d].m_userPersistentData = %x\n",i,m_pointCache[i].m_userPersistentData);
+ }
+}
+#endif //DEBUG_PERSISTENCY
+
+void btPersistentManifold::clearUserCache(btManifoldPoint& pt)
+{
+
+ void* oldPtr = pt.m_userPersistentData;
+ if (oldPtr)
+ {
+#ifdef DEBUG_PERSISTENCY
+ int i;
+ int occurance = 0;
+ for (i=0;i<m_cachedPoints;i++)
+ {
+ if (m_pointCache[i].m_userPersistentData == oldPtr)
+ {
+ occurance++;
+ if (occurance>1)
+ printf("error in clearUserCache\n");
+ }
+ }
+ btAssert(occurance<=0);
+#endif //DEBUG_PERSISTENCY
+
+ if (pt.m_userPersistentData && gContactDestroyedCallback)
+ {
+ (*gContactDestroyedCallback)(pt.m_userPersistentData);
+ pt.m_userPersistentData = 0;
+ }
+
+#ifdef DEBUG_PERSISTENCY
+ DebugPersistency();
+#endif
+ }
+
+
+}
+
+
+int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt)
+{
+
+ //calculate 4 possible cases areas, and take biggest area
+ //also need to keep 'deepest'
+
+ int maxPenetrationIndex = -1;
+#define KEEP_DEEPEST_POINT 1
+#ifdef KEEP_DEEPEST_POINT
+ btScalar maxPenetration = pt.getDistance();
+ for (int i=0;i<4;i++)
+ {
+ if (m_pointCache[i].getDistance() < maxPenetration)
+ {
+ maxPenetrationIndex = i;
+ maxPenetration = m_pointCache[i].getDistance();
+ }
+ }
+#endif //KEEP_DEEPEST_POINT
+
+ btScalar res0(btScalar(0.)),res1(btScalar(0.)),res2(btScalar(0.)),res3(btScalar(0.));
+ if (maxPenetrationIndex != 0)
+ {
+ btVector3 a0 = pt.m_localPointA-m_pointCache[1].m_localPointA;
+ btVector3 b0 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
+ btVector3 cross = a0.cross(b0);
+ res0 = cross.length2();
+ }
+ if (maxPenetrationIndex != 1)
+ {
+ btVector3 a1 = pt.m_localPointA-m_pointCache[0].m_localPointA;
+ btVector3 b1 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
+ btVector3 cross = a1.cross(b1);
+ res1 = cross.length2();
+ }
+
+ if (maxPenetrationIndex != 2)
+ {
+ btVector3 a2 = pt.m_localPointA-m_pointCache[0].m_localPointA;
+ btVector3 b2 = m_pointCache[3].m_localPointA-m_pointCache[1].m_localPointA;
+ btVector3 cross = a2.cross(b2);
+ res2 = cross.length2();
+ }
+
+ if (maxPenetrationIndex != 3)
+ {
+ btVector3 a3 = pt.m_localPointA-m_pointCache[0].m_localPointA;
+ btVector3 b3 = m_pointCache[2].m_localPointA-m_pointCache[1].m_localPointA;
+ btVector3 cross = a3.cross(b3);
+ res3 = cross.length2();
+ }
+
+ btVector4 maxvec(res0,res1,res2,res3);
+ int biggestarea = maxvec.closestAxis4();
+ return biggestarea;
+}
+
+
+int btPersistentManifold::getCacheEntry(const btManifoldPoint& newPoint) const
+{
+ btScalar shortestDist = getContactBreakingThreshold() * getContactBreakingThreshold();
+ int size = getNumContacts();
+ int nearestPoint = -1;
+ for( int i = 0; i < size; i++ )
+ {
+ const btManifoldPoint &mp = m_pointCache[i];
+
+ btVector3 diffA = mp.m_localPointA- newPoint.m_localPointA;
+ const btScalar distToManiPoint = diffA.dot(diffA);
+ if( distToManiPoint < shortestDist )
+ {
+ shortestDist = distToManiPoint;
+ nearestPoint = i;
+ }
+ }
+ return nearestPoint;
+}
+
+int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint)
+{
+ btAssert(validContactDistance(newPoint));
+
+ int insertIndex = getNumContacts();
+ if (insertIndex == MANIFOLD_CACHE_SIZE)
+ {
+#if MANIFOLD_CACHE_SIZE >= 4
+ //sort cache so best points come first, based on area
+ insertIndex = sortCachedPoints(newPoint);
+#else
+ insertIndex = 0;
+#endif
+ clearUserCache(m_pointCache[insertIndex]);
+
+ } else
+ {
+ m_cachedPoints++;
+
+
+ }
+ if (insertIndex<0)
+ insertIndex=0;
+
+ btAssert(m_pointCache[insertIndex].m_userPersistentData==0);
+ m_pointCache[insertIndex] = newPoint;
+ return insertIndex;
+}
+
+btScalar btPersistentManifold::getContactBreakingThreshold() const
+{
+ return m_contactBreakingThreshold;
+}
+
+
+
+void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btTransform& trB)
+{
+ int i;
+#ifdef DEBUG_PERSISTENCY
+ printf("refreshContactPoints posA = (%f,%f,%f) posB = (%f,%f,%f)\n",
+ trA.getOrigin().getX(),
+ trA.getOrigin().getY(),
+ trA.getOrigin().getZ(),
+ trB.getOrigin().getX(),
+ trB.getOrigin().getY(),
+ trB.getOrigin().getZ());
+#endif //DEBUG_PERSISTENCY
+ /// first refresh worldspace positions and distance
+ for (i=getNumContacts()-1;i>=0;i--)
+ {
+ btManifoldPoint &manifoldPoint = m_pointCache[i];
+ manifoldPoint.m_positionWorldOnA = trA( manifoldPoint.m_localPointA );
+ manifoldPoint.m_positionWorldOnB = trB( manifoldPoint.m_localPointB );
+ manifoldPoint.m_distance1 = (manifoldPoint.m_positionWorldOnA - manifoldPoint.m_positionWorldOnB).dot(manifoldPoint.m_normalWorldOnB);
+ manifoldPoint.m_lifeTime++;
+ }
+
+ /// then
+ btScalar distance2d;
+ btVector3 projectedDifference,projectedPoint;
+ for (i=getNumContacts()-1;i>=0;i--)
+ {
+
+ btManifoldPoint &manifoldPoint = m_pointCache[i];
+ //contact becomes invalid when signed distance exceeds margin (projected on contactnormal direction)
+ if (!validContactDistance(manifoldPoint))
+ {
+ removeContactPoint(i);
+ } else
+ {
+ //contact also becomes invalid when relative movement orthogonal to normal exceeds margin
+ projectedPoint = manifoldPoint.m_positionWorldOnA - manifoldPoint.m_normalWorldOnB * manifoldPoint.m_distance1;
+ projectedDifference = manifoldPoint.m_positionWorldOnB - projectedPoint;
+ distance2d = projectedDifference.dot(projectedDifference);
+ if (distance2d > getContactBreakingThreshold()*getContactBreakingThreshold() )
+ {
+ removeContactPoint(i);
+ } else
+ {
+ //contact point processed callback
+ if (gContactProcessedCallback)
+ (*gContactProcessedCallback)(manifoldPoint,m_body0,m_body1);
+ }
+ }
+ }
+#ifdef DEBUG_PERSISTENCY
+ DebugPersistency();
+#endif //
+}
+
+
+
+
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
new file mode 100644
index 00000000000..c075c548095
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
@@ -0,0 +1,208 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef PERSISTENT_MANIFOLD_H
+#define PERSISTENT_MANIFOLD_H
+
+
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btTransform.h"
+#include "btManifoldPoint.h"
+#include "LinearMath/btAlignedAllocator.h"
+
+struct btCollisionResult;
+
+///maximum contact breaking and merging threshold
+extern btScalar gContactBreakingThreshold;
+
+typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
+typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1);
+extern ContactDestroyedCallback gContactDestroyedCallback;
+extern ContactProcessedCallback gContactProcessedCallback;
+
+
+enum btContactManifoldTypes
+{
+ BT_PERSISTENT_MANIFOLD_TYPE = 1,
+ MAX_CONTACT_MANIFOLD_TYPE
+};
+
+#define MANIFOLD_CACHE_SIZE 4
+
+///btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.
+///Those contact points are created by the collision narrow phase.
+///The cache can be empty, or hold 1,2,3 or 4 points. Some collision algorithms (GJK) might only add one point at a time.
+///updates/refreshes old contact points, and throw them away if necessary (distance becomes too large)
+///reduces the cache to 4 points, when more then 4 points are added, using following rules:
+///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points
+///note that some pairs of objects might have more then one contact manifold.
+ATTRIBUTE_ALIGNED16( class) btPersistentManifold : public btTypedObject
+{
+
+ btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE];
+
+ /// this two body pointers can point to the physics rigidbody class.
+ /// void* will allow any rigidbody class
+ void* m_body0;
+ void* m_body1;
+ int m_cachedPoints;
+
+ btScalar m_contactBreakingThreshold;
+ btScalar m_contactProcessingThreshold;
+
+
+ /// sort cached points so most isolated points come first
+ int sortCachedPoints(const btManifoldPoint& pt);
+
+ int findContactPoint(const btManifoldPoint* unUsed, int numUnused,const btManifoldPoint& pt);
+
+public:
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ int m_index1a;
+
+ btPersistentManifold();
+
+ btPersistentManifold(void* body0,void* body1,int , btScalar contactBreakingThreshold,btScalar contactProcessingThreshold)
+ : btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
+ m_body0(body0),m_body1(body1),m_cachedPoints(0),
+ m_contactBreakingThreshold(contactBreakingThreshold),
+ m_contactProcessingThreshold(contactProcessingThreshold)
+ {
+ }
+
+ SIMD_FORCE_INLINE void* getBody0() { return m_body0;}
+ SIMD_FORCE_INLINE void* getBody1() { return m_body1;}
+
+ SIMD_FORCE_INLINE const void* getBody0() const { return m_body0;}
+ SIMD_FORCE_INLINE const void* getBody1() const { return m_body1;}
+
+ void setBodies(void* body0,void* body1)
+ {
+ m_body0 = body0;
+ m_body1 = body1;
+ }
+
+ void clearUserCache(btManifoldPoint& pt);
+
+#ifdef DEBUG_PERSISTENCY
+ void DebugPersistency();
+#endif //
+
+ SIMD_FORCE_INLINE int getNumContacts() const { return m_cachedPoints;}
+
+ SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const
+ {
+ btAssert(index < m_cachedPoints);
+ return m_pointCache[index];
+ }
+
+ SIMD_FORCE_INLINE btManifoldPoint& getContactPoint(int index)
+ {
+ btAssert(index < m_cachedPoints);
+ return m_pointCache[index];
+ }
+
+ ///@todo: get this margin from the current physics / collision environment
+ btScalar getContactBreakingThreshold() const;
+
+ btScalar getContactProcessingThreshold() const
+ {
+ return m_contactProcessingThreshold;
+ }
+
+ int getCacheEntry(const btManifoldPoint& newPoint) const;
+
+ int addManifoldPoint( const btManifoldPoint& newPoint);
+
+ void removeContactPoint (int index)
+ {
+ clearUserCache(m_pointCache[index]);
+
+ int lastUsedIndex = getNumContacts() - 1;
+// m_pointCache[index] = m_pointCache[lastUsedIndex];
+ if(index != lastUsedIndex)
+ {
+ m_pointCache[index] = m_pointCache[lastUsedIndex];
+ //get rid of duplicated userPersistentData pointer
+ m_pointCache[lastUsedIndex].m_userPersistentData = 0;
+ m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f;
+ m_pointCache[lastUsedIndex].m_lateralFrictionInitialized = false;
+ m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f;
+ m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f;
+ m_pointCache[lastUsedIndex].m_lifeTime = 0;
+ }
+
+ btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0);
+ m_cachedPoints--;
+ }
+ void replaceContactPoint(const btManifoldPoint& newPoint,int insertIndex)
+ {
+ btAssert(validContactDistance(newPoint));
+
+#define MAINTAIN_PERSISTENCY 1
+#ifdef MAINTAIN_PERSISTENCY
+ int lifeTime = m_pointCache[insertIndex].getLifeTime();
+ btScalar appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse;
+ btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1;
+ btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2;
+
+ btAssert(lifeTime>=0);
+ void* cache = m_pointCache[insertIndex].m_userPersistentData;
+
+ m_pointCache[insertIndex] = newPoint;
+
+ m_pointCache[insertIndex].m_userPersistentData = cache;
+ m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse;
+ m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1;
+ m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2;
+
+ m_pointCache[insertIndex].m_lifeTime = lifeTime;
+#else
+ clearUserCache(m_pointCache[insertIndex]);
+ m_pointCache[insertIndex] = newPoint;
+
+#endif
+ }
+
+ bool validContactDistance(const btManifoldPoint& pt) const
+ {
+ return pt.m_distance1 <= getContactBreakingThreshold();
+ }
+ /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
+ void refreshContactPoints( const btTransform& trA,const btTransform& trB);
+
+
+ SIMD_FORCE_INLINE void clearManifold()
+ {
+ int i;
+ for (i=0;i<m_cachedPoints;i++)
+ {
+ clearUserCache(m_pointCache[i]);
+ }
+ m_cachedPoints = 0;
+ }
+
+
+
+}
+;
+
+
+
+
+
+#endif //PERSISTENT_MANIFOLD_H
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btPointCollector.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btPointCollector.h
new file mode 100644
index 00000000000..6ca60548e71
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btPointCollector.h
@@ -0,0 +1,64 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef POINT_COLLECTOR_H
+#define POINT_COLLECTOR_H
+
+#include "btDiscreteCollisionDetectorInterface.h"
+
+
+
+struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
+{
+
+
+ btVector3 m_normalOnBInWorld;
+ btVector3 m_pointInWorld;
+ btScalar m_distance;//negative means penetration
+
+ bool m_hasResult;
+
+ btPointCollector ()
+ : m_distance(btScalar(BT_LARGE_FLOAT)),m_hasResult(false)
+ {
+ }
+
+ virtual void setShapeIdentifiersA(int partId0,int index0)
+ {
+ (void)partId0;
+ (void)index0;
+
+ }
+ virtual void setShapeIdentifiersB(int partId1,int index1)
+ {
+ (void)partId1;
+ (void)index1;
+ }
+
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ {
+ if (depth< m_distance)
+ {
+ m_hasResult = true;
+ m_normalOnBInWorld = normalOnBInWorld;
+ m_pointInWorld = pointInWorld;
+ //negative means penetration
+ m_distance = depth;
+ }
+ }
+};
+
+#endif //POINT_COLLECTOR_H
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
new file mode 100644
index 00000000000..cdb1d22444d
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
@@ -0,0 +1,175 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+//#include <stdio.h>
+
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "BulletCollision/CollisionShapes/btTriangleShape.h"
+#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
+#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
+#include "btRaycastCallback.h"
+
+btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags)
+ :
+ m_from(from),
+ m_to(to),
+ //@BP Mod
+ m_flags(flags),
+ m_hitFraction(btScalar(1.))
+{
+
+}
+
+
+
+void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
+{
+ const btVector3 &vert0=triangle[0];
+ const btVector3 &vert1=triangle[1];
+ const btVector3 &vert2=triangle[2];
+
+ btVector3 v10; v10 = vert1 - vert0 ;
+ btVector3 v20; v20 = vert2 - vert0 ;
+
+ btVector3 triangleNormal; triangleNormal = v10.cross( v20 );
+
+ const btScalar dist = vert0.dot(triangleNormal);
+ btScalar dist_a = triangleNormal.dot(m_from) ;
+ dist_a-= dist;
+ btScalar dist_b = triangleNormal.dot(m_to);
+ dist_b -= dist;
+
+ if ( dist_a * dist_b >= btScalar(0.0) )
+ {
+ return ; // same sign
+ }
+ //@BP Mod - Backface filtering
+ if (((m_flags & kF_FilterBackfaces) != 0) && (dist_a > btScalar(0.0)))
+ {
+ // Backface, skip check
+ return;
+ }
+
+ const btScalar proj_length=dist_a-dist_b;
+ const btScalar distance = (dist_a)/(proj_length);
+ // Now we have the intersection point on the plane, we'll see if it's inside the triangle
+ // Add an epsilon as a tolerance for the raycast,
+ // in case the ray hits exacly on the edge of the triangle.
+ // It must be scaled for the triangle size.
+
+ if(distance < m_hitFraction)
+ {
+
+
+ btScalar edge_tolerance =triangleNormal.length2();
+ edge_tolerance *= btScalar(-0.0001);
+ btVector3 point; point.setInterpolate3( m_from, m_to, distance);
+ {
+ btVector3 v0p; v0p = vert0 - point;
+ btVector3 v1p; v1p = vert1 - point;
+ btVector3 cp0; cp0 = v0p.cross( v1p );
+
+ if ( (btScalar)(cp0.dot(triangleNormal)) >=edge_tolerance)
+ {
+
+
+ btVector3 v2p; v2p = vert2 - point;
+ btVector3 cp1;
+ cp1 = v1p.cross( v2p);
+ if ( (btScalar)(cp1.dot(triangleNormal)) >=edge_tolerance)
+ {
+ btVector3 cp2;
+ cp2 = v2p.cross(v0p);
+
+ if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance)
+ {
+ //@BP Mod
+ // Triangle normal isn't normalized
+ triangleNormal.normalize();
+
+ //@BP Mod - Allow for unflipped normal when raycasting against backfaces
+ if (((m_flags & kF_KeepUnflippedNormal) != 0) || (dist_a <= btScalar(0.0)))
+ {
+ m_hitFraction = reportHit(-triangleNormal,distance,partId,triangleIndex);
+ }
+ else
+ {
+ m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+
+btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin)
+{
+ m_convexShape = convexShape;
+ m_convexShapeFrom = convexShapeFrom;
+ m_convexShapeTo = convexShapeTo;
+ m_triangleToWorld = triangleToWorld;
+ m_hitFraction = 1.0;
+ m_triangleCollisionMargin = triangleCollisionMargin;
+}
+
+void
+btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId, int triangleIndex)
+{
+ btTriangleShape triangleShape (triangle[0], triangle[1], triangle[2]);
+ triangleShape.setMargin(m_triangleCollisionMargin);
+
+ btVoronoiSimplexSolver simplexSolver;
+ btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
+
+//#define USE_SUBSIMPLEX_CONVEX_CAST 1
+//if you reenable USE_SUBSIMPLEX_CONVEX_CAST see commented out code below
+#ifdef USE_SUBSIMPLEX_CONVEX_CAST
+ btSubsimplexConvexCast convexCaster(m_convexShape, &triangleShape, &simplexSolver);
+#else
+ //btGjkConvexCast convexCaster(m_convexShape,&triangleShape,&simplexSolver);
+ btContinuousConvexCollision convexCaster(m_convexShape,&triangleShape,&simplexSolver,&gjkEpaPenetrationSolver);
+#endif //#USE_SUBSIMPLEX_CONVEX_CAST
+
+ btConvexCast::CastResult castResult;
+ castResult.m_fraction = btScalar(1.);
+ if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult))
+ {
+ //add hit
+ if (castResult.m_normal.length2() > btScalar(0.0001))
+ {
+ if (castResult.m_fraction < m_hitFraction)
+ {
+/* btContinuousConvexCast's normal is already in world space */
+/*
+#ifdef USE_SUBSIMPLEX_CONVEX_CAST
+ //rotate normal into worldspace
+ castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal;
+#endif //USE_SUBSIMPLEX_CONVEX_CAST
+*/
+ castResult.m_normal.normalize();
+
+ reportHit (castResult.m_normal,
+ castResult.m_hitPoint,
+ castResult.m_fraction,
+ partId,
+ triangleIndex);
+ }
+ }
+ }
+}
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
new file mode 100644
index 00000000000..3a1ab388c13
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
@@ -0,0 +1,71 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef RAYCAST_TRI_CALLBACK_H
+#define RAYCAST_TRI_CALLBACK_H
+
+#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
+#include "LinearMath/btTransform.h"
+struct btBroadphaseProxy;
+class btConvexShape;
+
+class btTriangleRaycastCallback: public btTriangleCallback
+{
+public:
+
+ //input
+ btVector3 m_from;
+ btVector3 m_to;
+
+ //@BP Mod - allow backface filtering and unflipped normals
+ enum EFlags
+ {
+ kF_None = 0,
+ kF_FilterBackfaces = 1 << 0,
+ kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
+
+ kF_Terminator = 0xFFFFFFFF
+ };
+ unsigned int m_flags;
+
+ btScalar m_hitFraction;
+
+ btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags=0);
+
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
+
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) = 0;
+
+};
+
+class btTriangleConvexcastCallback : public btTriangleCallback
+{
+public:
+ const btConvexShape* m_convexShape;
+ btTransform m_convexShapeFrom;
+ btTransform m_convexShapeTo;
+ btTransform m_triangleToWorld;
+ btScalar m_hitFraction;
+ btScalar m_triangleCollisionMargin;
+
+ btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
+
+ virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex);
+
+ virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
+};
+
+#endif //RAYCAST_TRI_CALLBACK_H
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
new file mode 100644
index 00000000000..823b4e7158b
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
@@ -0,0 +1,63 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef SIMPLEX_SOLVER_INTERFACE_H
+#define SIMPLEX_SOLVER_INTERFACE_H
+
+#include "LinearMath/btVector3.h"
+
+#define NO_VIRTUAL_INTERFACE 1
+#ifdef NO_VIRTUAL_INTERFACE
+#include "btVoronoiSimplexSolver.h"
+#define btSimplexSolverInterface btVoronoiSimplexSolver
+#else
+
+/// btSimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices
+/// Used by GJK or Linear Casting. Can be implemented by the Johnson-algorithm or alternative approaches based on
+/// voronoi regions or barycentric coordinates
+class btSimplexSolverInterface
+{
+ public:
+ virtual ~btSimplexSolverInterface() {};
+
+ virtual void reset() = 0;
+
+ virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0;
+
+ virtual bool closest(btVector3& v) = 0;
+
+ virtual btScalar maxVertex() = 0;
+
+ virtual bool fullSimplex() const = 0;
+
+ virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0;
+
+ virtual bool inSimplex(const btVector3& w) = 0;
+
+ virtual void backup_closest(btVector3& v) = 0;
+
+ virtual bool emptySimplex() const = 0;
+
+ virtual void compute_points(btVector3& p1, btVector3& p2) = 0;
+
+ virtual int numVertices() const =0;
+
+
+};
+#endif
+#endif //SIMPLEX_SOLVER_INTERFACE_H
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
new file mode 100644
index 00000000000..18eb662de2f
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
@@ -0,0 +1,160 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btSubSimplexConvexCast.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+
+#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"
+#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
+#include "btPointCollector.h"
+#include "LinearMath/btTransformUtil.h"
+
+btSubsimplexConvexCast::btSubsimplexConvexCast (const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
+:m_simplexSolver(simplexSolver),
+m_convexA(convexA),m_convexB(convexB)
+{
+}
+
+///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
+///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565
+#ifdef BT_USE_DOUBLE_PRECISION
+#define MAX_ITERATIONS 64
+#else
+#define MAX_ITERATIONS 32
+#endif
+bool btSubsimplexConvexCast::calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result)
+{
+
+ m_simplexSolver->reset();
+
+ btVector3 linVelA,linVelB;
+ linVelA = toA.getOrigin()-fromA.getOrigin();
+ linVelB = toB.getOrigin()-fromB.getOrigin();
+
+ btScalar lambda = btScalar(0.);
+
+ btTransform interpolatedTransA = fromA;
+ btTransform interpolatedTransB = fromB;
+
+ ///take relative motion
+ btVector3 r = (linVelA-linVelB);
+ btVector3 v;
+
+ btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis()));
+ btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis()));
+ v = supVertexA-supVertexB;
+ int maxIter = MAX_ITERATIONS;
+
+ btVector3 n;
+ n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ bool hasResult = false;
+ btVector3 c;
+
+ btScalar lastLambda = lambda;
+
+
+ btScalar dist2 = v.length2();
+#ifdef BT_USE_DOUBLE_PRECISION
+ btScalar epsilon = btScalar(0.0001);
+#else
+ btScalar epsilon = btScalar(0.0001);
+#endif //BT_USE_DOUBLE_PRECISION
+ btVector3 w,p;
+ btScalar VdotR;
+
+ while ( (dist2 > epsilon) && maxIter--)
+ {
+ supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis()));
+ supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis()));
+ w = supVertexA-supVertexB;
+
+ btScalar VdotW = v.dot(w);
+
+ if (lambda > btScalar(1.0))
+ {
+ return false;
+ }
+
+ if ( VdotW > btScalar(0.))
+ {
+ VdotR = v.dot(r);
+
+ if (VdotR >= -(SIMD_EPSILON*SIMD_EPSILON))
+ return false;
+ else
+ {
+ lambda = lambda - VdotW / VdotR;
+ //interpolate to next lambda
+ // x = s + lambda * r;
+ interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
+ interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
+ //m_simplexSolver->reset();
+ //check next line
+ w = supVertexA-supVertexB;
+ lastLambda = lambda;
+ n = v;
+ hasResult = true;
+ }
+ }
+ ///Just like regular GJK only add the vertex if it isn't already (close) to current vertex, it would lead to divisions by zero and NaN etc.
+ if (!m_simplexSolver->inSimplex(w))
+ m_simplexSolver->addVertex( w, supVertexA , supVertexB);
+
+ if (m_simplexSolver->closest(v))
+ {
+ dist2 = v.length2();
+ hasResult = true;
+ //todo: check this normal for validity
+ //n=v;
+ //printf("V=%f , %f, %f\n",v[0],v[1],v[2]);
+ //printf("DIST2=%f\n",dist2);
+ //printf("numverts = %i\n",m_simplexSolver->numVertices());
+ } else
+ {
+ dist2 = btScalar(0.);
+ }
+ }
+
+ //int numiter = MAX_ITERATIONS - maxIter;
+// printf("number of iterations: %d", numiter);
+
+ //don't report a time of impact when moving 'away' from the hitnormal
+
+
+ result.m_fraction = lambda;
+ if (n.length2() >= (SIMD_EPSILON*SIMD_EPSILON))
+ result.m_normal = n.normalized();
+ else
+ result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0));
+
+ //don't report time of impact for motion away from the contact normal (or causes minor penetration)
+ if (result.m_normal.dot(r)>=-result.m_allowedPenetration)
+ return false;
+
+ btVector3 hitA,hitB;
+ m_simplexSolver->compute_points(hitA,hitB);
+ result.m_hitPoint=hitB;
+ return true;
+}
+
+
+
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
new file mode 100644
index 00000000000..05662db5d23
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
@@ -0,0 +1,50 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef SUBSIMPLEX_CONVEX_CAST_H
+#define SUBSIMPLEX_CONVEX_CAST_H
+
+#include "btConvexCast.h"
+#include "btSimplexSolverInterface.h"
+class btConvexShape;
+
+/// btSubsimplexConvexCast implements Gino van den Bergens' paper
+///"Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection"
+/// GJK based Ray Cast, optimized version
+/// Objects should not start in overlap, otherwise results are not defined.
+class btSubsimplexConvexCast : public btConvexCast
+{
+ btSimplexSolverInterface* m_simplexSolver;
+ const btConvexShape* m_convexA;
+ const btConvexShape* m_convexB;
+
+public:
+
+ btSubsimplexConvexCast (const btConvexShape* shapeA,const btConvexShape* shapeB,btSimplexSolverInterface* simplexSolver);
+
+ //virtual ~btSubsimplexConvexCast();
+ ///SimsimplexConvexCast calculateTimeOfImpact calculates the time of impact+normal for the linear cast (sweep) between two moving objects.
+ ///Precondition is that objects should not penetration/overlap at the start from the interval. Overlap can be tested using btGjkPairDetector.
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result);
+
+};
+
+#endif //SUBSIMPLEX_CONVEX_CAST_H
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
new file mode 100644
index 00000000000..a775198ab29
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
@@ -0,0 +1,609 @@
+
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
+ Elsevier CDROM license agreements grants nonexclusive license to use the software
+ for any purpose, commercial or non-commercial as long as the following credit is included
+ identifying the original source of the software:
+
+ Parts of the source are "from the book Real-Time Collision Detection by
+ Christer Ericson, published by Morgan Kaufmann Publishers,
+ (c) 2005 Elsevier Inc."
+
+*/
+
+
+#include "btVoronoiSimplexSolver.h"
+
+#define VERTA 0
+#define VERTB 1
+#define VERTC 2
+#define VERTD 3
+
+#define CATCH_DEGENERATE_TETRAHEDRON 1
+void btVoronoiSimplexSolver::removeVertex(int index)
+{
+
+ btAssert(m_numVertices>0);
+ m_numVertices--;
+ m_simplexVectorW[index] = m_simplexVectorW[m_numVertices];
+ m_simplexPointsP[index] = m_simplexPointsP[m_numVertices];
+ m_simplexPointsQ[index] = m_simplexPointsQ[m_numVertices];
+}
+
+void btVoronoiSimplexSolver::reduceVertices (const btUsageBitfield& usedVerts)
+{
+ if ((numVertices() >= 4) && (!usedVerts.usedVertexD))
+ removeVertex(3);
+
+ if ((numVertices() >= 3) && (!usedVerts.usedVertexC))
+ removeVertex(2);
+
+ if ((numVertices() >= 2) && (!usedVerts.usedVertexB))
+ removeVertex(1);
+
+ if ((numVertices() >= 1) && (!usedVerts.usedVertexA))
+ removeVertex(0);
+
+}
+
+
+
+
+
+//clear the simplex, remove all the vertices
+void btVoronoiSimplexSolver::reset()
+{
+ m_cachedValidClosest = false;
+ m_numVertices = 0;
+ m_needsUpdate = true;
+ m_lastW = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ m_cachedBC.reset();
+}
+
+
+
+ //add a vertex
+void btVoronoiSimplexSolver::addVertex(const btVector3& w, const btVector3& p, const btVector3& q)
+{
+ m_lastW = w;
+ m_needsUpdate = true;
+
+ m_simplexVectorW[m_numVertices] = w;
+ m_simplexPointsP[m_numVertices] = p;
+ m_simplexPointsQ[m_numVertices] = q;
+
+ m_numVertices++;
+}
+
+bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
+{
+
+ if (m_needsUpdate)
+ {
+ m_cachedBC.reset();
+
+ m_needsUpdate = false;
+
+ switch (numVertices())
+ {
+ case 0:
+ m_cachedValidClosest = false;
+ break;
+ case 1:
+ {
+ m_cachedP1 = m_simplexPointsP[0];
+ m_cachedP2 = m_simplexPointsQ[0];
+ m_cachedV = m_cachedP1-m_cachedP2; //== m_simplexVectorW[0]
+ m_cachedBC.reset();
+ m_cachedBC.setBarycentricCoordinates(btScalar(1.),btScalar(0.),btScalar(0.),btScalar(0.));
+ m_cachedValidClosest = m_cachedBC.isValid();
+ break;
+ };
+ case 2:
+ {
+ //closest point origin from line segment
+ const btVector3& from = m_simplexVectorW[0];
+ const btVector3& to = m_simplexVectorW[1];
+ btVector3 nearest;
+
+ btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 diff = p - from;
+ btVector3 v = to - from;
+ btScalar t = v.dot(diff);
+
+ if (t > 0) {
+ btScalar dotVV = v.dot(v);
+ if (t < dotVV) {
+ t /= dotVV;
+ diff -= t*v;
+ m_cachedBC.m_usedVertices.usedVertexA = true;
+ m_cachedBC.m_usedVertices.usedVertexB = true;
+ } else {
+ t = 1;
+ diff -= v;
+ //reduce to 1 point
+ m_cachedBC.m_usedVertices.usedVertexB = true;
+ }
+ } else
+ {
+ t = 0;
+ //reduce to 1 point
+ m_cachedBC.m_usedVertices.usedVertexA = true;
+ }
+ m_cachedBC.setBarycentricCoordinates(1-t,t);
+ nearest = from + t*v;
+
+ m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
+ m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
+ m_cachedV = m_cachedP1 - m_cachedP2;
+
+ reduceVertices(m_cachedBC.m_usedVertices);
+
+ m_cachedValidClosest = m_cachedBC.isValid();
+ break;
+ }
+ case 3:
+ {
+ //closest point origin from triangle
+ btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
+
+ const btVector3& a = m_simplexVectorW[0];
+ const btVector3& b = m_simplexVectorW[1];
+ const btVector3& c = m_simplexVectorW[2];
+
+ closestPtPointTriangle(p,a,b,c,m_cachedBC);
+ m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2];
+
+ m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2];
+
+ m_cachedV = m_cachedP1-m_cachedP2;
+
+ reduceVertices (m_cachedBC.m_usedVertices);
+ m_cachedValidClosest = m_cachedBC.isValid();
+
+ break;
+ }
+ case 4:
+ {
+
+
+ btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
+
+ const btVector3& a = m_simplexVectorW[0];
+ const btVector3& b = m_simplexVectorW[1];
+ const btVector3& c = m_simplexVectorW[2];
+ const btVector3& d = m_simplexVectorW[3];
+
+ bool hasSeperation = closestPtPointTetrahedron(p,a,b,c,d,m_cachedBC);
+
+ if (hasSeperation)
+ {
+
+ m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
+ m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
+
+ m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
+ m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
+
+ m_cachedV = m_cachedP1-m_cachedP2;
+ reduceVertices (m_cachedBC.m_usedVertices);
+ } else
+ {
+// printf("sub distance got penetration\n");
+
+ if (m_cachedBC.m_degenerate)
+ {
+ m_cachedValidClosest = false;
+ } else
+ {
+ m_cachedValidClosest = true;
+ //degenerate case == false, penetration = true + zero
+ m_cachedV.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ }
+ break;
+ }
+
+ m_cachedValidClosest = m_cachedBC.isValid();
+
+ //closest point origin from tetrahedron
+ break;
+ }
+ default:
+ {
+ m_cachedValidClosest = false;
+ }
+ };
+ }
+
+ return m_cachedValidClosest;
+
+}
+
+//return/calculate the closest vertex
+bool btVoronoiSimplexSolver::closest(btVector3& v)
+{
+ bool succes = updateClosestVectorAndPoints();
+ v = m_cachedV;
+ return succes;
+}
+
+
+
+btScalar btVoronoiSimplexSolver::maxVertex()
+{
+ int i, numverts = numVertices();
+ btScalar maxV = btScalar(0.);
+ for (i=0;i<numverts;i++)
+ {
+ btScalar curLen2 = m_simplexVectorW[i].length2();
+ if (maxV < curLen2)
+ maxV = curLen2;
+ }
+ return maxV;
+}
+
+
+
+ //return the current simplex
+int btVoronoiSimplexSolver::getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const
+{
+ int i;
+ for (i=0;i<numVertices();i++)
+ {
+ yBuf[i] = m_simplexVectorW[i];
+ pBuf[i] = m_simplexPointsP[i];
+ qBuf[i] = m_simplexPointsQ[i];
+ }
+ return numVertices();
+}
+
+
+
+
+bool btVoronoiSimplexSolver::inSimplex(const btVector3& w)
+{
+ bool found = false;
+ int i, numverts = numVertices();
+ //btScalar maxV = btScalar(0.);
+
+ //w is in the current (reduced) simplex
+ for (i=0;i<numverts;i++)
+ {
+#ifdef BT_USE_EQUAL_VERTEX_THRESHOLD
+ if ( m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
+#else
+ if (m_simplexVectorW[i] == w)
+#endif
+ found = true;
+ }
+
+ //check in case lastW is already removed
+ if (w == m_lastW)
+ return true;
+
+ return found;
+}
+
+void btVoronoiSimplexSolver::backup_closest(btVector3& v)
+{
+ v = m_cachedV;
+}
+
+
+bool btVoronoiSimplexSolver::emptySimplex() const
+{
+ return (numVertices() == 0);
+
+}
+
+void btVoronoiSimplexSolver::compute_points(btVector3& p1, btVector3& p2)
+{
+ updateClosestVectorAndPoints();
+ p1 = m_cachedP1;
+ p2 = m_cachedP2;
+
+}
+
+
+
+
+bool btVoronoiSimplexSolver::closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result)
+{
+ result.m_usedVertices.reset();
+
+ // Check if P in vertex region outside A
+ btVector3 ab = b - a;
+ btVector3 ac = c - a;
+ btVector3 ap = p - a;
+ btScalar d1 = ab.dot(ap);
+ btScalar d2 = ac.dot(ap);
+ if (d1 <= btScalar(0.0) && d2 <= btScalar(0.0))
+ {
+ result.m_closestPointOnSimplex = a;
+ result.m_usedVertices.usedVertexA = true;
+ result.setBarycentricCoordinates(1,0,0);
+ return true;// a; // barycentric coordinates (1,0,0)
+ }
+
+ // Check if P in vertex region outside B
+ btVector3 bp = p - b;
+ btScalar d3 = ab.dot(bp);
+ btScalar d4 = ac.dot(bp);
+ if (d3 >= btScalar(0.0) && d4 <= d3)
+ {
+ result.m_closestPointOnSimplex = b;
+ result.m_usedVertices.usedVertexB = true;
+ result.setBarycentricCoordinates(0,1,0);
+
+ return true; // b; // barycentric coordinates (0,1,0)
+ }
+ // Check if P in edge region of AB, if so return projection of P onto AB
+ btScalar vc = d1*d4 - d3*d2;
+ if (vc <= btScalar(0.0) && d1 >= btScalar(0.0) && d3 <= btScalar(0.0)) {
+ btScalar v = d1 / (d1 - d3);
+ result.m_closestPointOnSimplex = a + v * ab;
+ result.m_usedVertices.usedVertexA = true;
+ result.m_usedVertices.usedVertexB = true;
+ result.setBarycentricCoordinates(1-v,v,0);
+ return true;
+ //return a + v * ab; // barycentric coordinates (1-v,v,0)
+ }
+
+ // Check if P in vertex region outside C
+ btVector3 cp = p - c;
+ btScalar d5 = ab.dot(cp);
+ btScalar d6 = ac.dot(cp);
+ if (d6 >= btScalar(0.0) && d5 <= d6)
+ {
+ result.m_closestPointOnSimplex = c;
+ result.m_usedVertices.usedVertexC = true;
+ result.setBarycentricCoordinates(0,0,1);
+ return true;//c; // barycentric coordinates (0,0,1)
+ }
+
+ // Check if P in edge region of AC, if so return projection of P onto AC
+ btScalar vb = d5*d2 - d1*d6;
+ if (vb <= btScalar(0.0) && d2 >= btScalar(0.0) && d6 <= btScalar(0.0)) {
+ btScalar w = d2 / (d2 - d6);
+ result.m_closestPointOnSimplex = a + w * ac;
+ result.m_usedVertices.usedVertexA = true;
+ result.m_usedVertices.usedVertexC = true;
+ result.setBarycentricCoordinates(1-w,0,w);
+ return true;
+ //return a + w * ac; // barycentric coordinates (1-w,0,w)
+ }
+
+ // Check if P in edge region of BC, if so return projection of P onto BC
+ btScalar va = d3*d6 - d5*d4;
+ if (va <= btScalar(0.0) && (d4 - d3) >= btScalar(0.0) && (d5 - d6) >= btScalar(0.0)) {
+ btScalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
+
+ result.m_closestPointOnSimplex = b + w * (c - b);
+ result.m_usedVertices.usedVertexB = true;
+ result.m_usedVertices.usedVertexC = true;
+ result.setBarycentricCoordinates(0,1-w,w);
+ return true;
+ // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
+ }
+
+ // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
+ btScalar denom = btScalar(1.0) / (va + vb + vc);
+ btScalar v = vb * denom;
+ btScalar w = vc * denom;
+
+ result.m_closestPointOnSimplex = a + ab * v + ac * w;
+ result.m_usedVertices.usedVertexA = true;
+ result.m_usedVertices.usedVertexB = true;
+ result.m_usedVertices.usedVertexC = true;
+ result.setBarycentricCoordinates(1-v-w,v,w);
+
+ return true;
+// return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = btScalar(1.0) - v - w
+
+}
+
+
+
+
+
+/// Test if point p and d lie on opposite sides of plane through abc
+int btVoronoiSimplexSolver::pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d)
+{
+ btVector3 normal = (b-a).cross(c-a);
+
+ btScalar signp = (p - a).dot(normal); // [AP AB AC]
+ btScalar signd = (d - a).dot( normal); // [AD AB AC]
+
+#ifdef CATCH_DEGENERATE_TETRAHEDRON
+#ifdef BT_USE_DOUBLE_PRECISION
+if (signd * signd < (btScalar(1e-8) * btScalar(1e-8)))
+ {
+ return -1;
+ }
+#else
+ if (signd * signd < (btScalar(1e-4) * btScalar(1e-4)))
+ {
+// printf("affine dependent/degenerate\n");//
+ return -1;
+ }
+#endif
+
+#endif
+ // Points on opposite sides if expression signs are opposite
+ return signp * signd < btScalar(0.);
+}
+
+
+bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult)
+{
+ btSubSimplexClosestResult tempResult;
+
+ // Start out assuming point inside all halfspaces, so closest to itself
+ finalResult.m_closestPointOnSimplex = p;
+ finalResult.m_usedVertices.reset();
+ finalResult.m_usedVertices.usedVertexA = true;
+ finalResult.m_usedVertices.usedVertexB = true;
+ finalResult.m_usedVertices.usedVertexC = true;
+ finalResult.m_usedVertices.usedVertexD = true;
+
+ int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
+ int pointOutsideACD = pointOutsideOfPlane(p, a, c, d, b);
+ int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
+ int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
+
+ if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
+ {
+ finalResult.m_degenerate = true;
+ return false;
+ }
+
+ if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
+ {
+ return false;
+ }
+
+
+ btScalar bestSqDist = FLT_MAX;
+ // If point outside face abc then compute closest point on abc
+ if (pointOutsideABC)
+ {
+ closestPtPointTriangle(p, a, b, c,tempResult);
+ btVector3 q = tempResult.m_closestPointOnSimplex;
+
+ btScalar sqDist = (q - p).dot( q - p);
+ // Update best closest point if (squared) distance is less than current best
+ if (sqDist < bestSqDist) {
+ bestSqDist = sqDist;
+ finalResult.m_closestPointOnSimplex = q;
+ //convert result bitmask!
+ finalResult.m_usedVertices.reset();
+ finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
+ finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexB;
+ finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
+ finalResult.setBarycentricCoordinates(
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTB],
+ tempResult.m_barycentricCoords[VERTC],
+ 0
+ );
+
+ }
+ }
+
+
+ // Repeat test for face acd
+ if (pointOutsideACD)
+ {
+ closestPtPointTriangle(p, a, c, d,tempResult);
+ btVector3 q = tempResult.m_closestPointOnSimplex;
+ //convert result bitmask!
+
+ btScalar sqDist = (q - p).dot( q - p);
+ if (sqDist < bestSqDist)
+ {
+ bestSqDist = sqDist;
+ finalResult.m_closestPointOnSimplex = q;
+ finalResult.m_usedVertices.reset();
+ finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
+
+ finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexB;
+ finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexC;
+ finalResult.setBarycentricCoordinates(
+ tempResult.m_barycentricCoords[VERTA],
+ 0,
+ tempResult.m_barycentricCoords[VERTB],
+ tempResult.m_barycentricCoords[VERTC]
+ );
+
+ }
+ }
+ // Repeat test for face adb
+
+
+ if (pointOutsideADB)
+ {
+ closestPtPointTriangle(p, a, d, b,tempResult);
+ btVector3 q = tempResult.m_closestPointOnSimplex;
+ //convert result bitmask!
+
+ btScalar sqDist = (q - p).dot( q - p);
+ if (sqDist < bestSqDist)
+ {
+ bestSqDist = sqDist;
+ finalResult.m_closestPointOnSimplex = q;
+ finalResult.m_usedVertices.reset();
+ finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
+ finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexC;
+
+ finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
+ finalResult.setBarycentricCoordinates(
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTC],
+ 0,
+ tempResult.m_barycentricCoords[VERTB]
+ );
+
+ }
+ }
+ // Repeat test for face bdc
+
+
+ if (pointOutsideBDC)
+ {
+ closestPtPointTriangle(p, b, d, c,tempResult);
+ btVector3 q = tempResult.m_closestPointOnSimplex;
+ //convert result bitmask!
+ btScalar sqDist = (q - p).dot( q - p);
+ if (sqDist < bestSqDist)
+ {
+ bestSqDist = sqDist;
+ finalResult.m_closestPointOnSimplex = q;
+ finalResult.m_usedVertices.reset();
+ //
+ finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexA;
+ finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
+ finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
+
+ finalResult.setBarycentricCoordinates(
+ 0,
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTC],
+ tempResult.m_barycentricCoords[VERTB]
+ );
+
+ }
+ }
+
+ //help! we ended up full !
+
+ if (finalResult.m_usedVertices.usedVertexA &&
+ finalResult.m_usedVertices.usedVertexB &&
+ finalResult.m_usedVertices.usedVertexC &&
+ finalResult.m_usedVertices.usedVertexD)
+ {
+ return true;
+ }
+
+ return true;
+}
+
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
new file mode 100644
index 00000000000..9a4f552924c
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
@@ -0,0 +1,178 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef btVoronoiSimplexSolver_H
+#define btVoronoiSimplexSolver_H
+
+#include "btSimplexSolverInterface.h"
+
+
+
+#define VORONOI_SIMPLEX_MAX_VERTS 5
+
+///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure
+#define BT_USE_EQUAL_VERTEX_THRESHOLD
+#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
+
+
+struct btUsageBitfield{
+ btUsageBitfield()
+ {
+ reset();
+ }
+
+ void reset()
+ {
+ usedVertexA = false;
+ usedVertexB = false;
+ usedVertexC = false;
+ usedVertexD = false;
+ }
+ unsigned short usedVertexA : 1;
+ unsigned short usedVertexB : 1;
+ unsigned short usedVertexC : 1;
+ unsigned short usedVertexD : 1;
+ unsigned short unused1 : 1;
+ unsigned short unused2 : 1;
+ unsigned short unused3 : 1;
+ unsigned short unused4 : 1;
+};
+
+
+struct btSubSimplexClosestResult
+{
+ btVector3 m_closestPointOnSimplex;
+ //MASK for m_usedVertices
+ //stores the simplex vertex-usage, using the MASK,
+ // if m_usedVertices & MASK then the related vertex is used
+ btUsageBitfield m_usedVertices;
+ btScalar m_barycentricCoords[4];
+ bool m_degenerate;
+
+ void reset()
+ {
+ m_degenerate = false;
+ setBarycentricCoordinates();
+ m_usedVertices.reset();
+ }
+ bool isValid()
+ {
+ bool valid = (m_barycentricCoords[0] >= btScalar(0.)) &&
+ (m_barycentricCoords[1] >= btScalar(0.)) &&
+ (m_barycentricCoords[2] >= btScalar(0.)) &&
+ (m_barycentricCoords[3] >= btScalar(0.));
+
+
+ return valid;
+ }
+ void setBarycentricCoordinates(btScalar a=btScalar(0.),btScalar b=btScalar(0.),btScalar c=btScalar(0.),btScalar d=btScalar(0.))
+ {
+ m_barycentricCoords[0] = a;
+ m_barycentricCoords[1] = b;
+ m_barycentricCoords[2] = c;
+ m_barycentricCoords[3] = d;
+ }
+
+};
+
+/// btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.
+/// Can be used with GJK, as an alternative to Johnson distance algorithm.
+#ifdef NO_VIRTUAL_INTERFACE
+class btVoronoiSimplexSolver
+#else
+class btVoronoiSimplexSolver : public btSimplexSolverInterface
+#endif
+{
+public:
+
+ int m_numVertices;
+
+ btVector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
+ btVector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
+ btVector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
+
+
+
+ btVector3 m_cachedP1;
+ btVector3 m_cachedP2;
+ btVector3 m_cachedV;
+ btVector3 m_lastW;
+
+ btScalar m_equalVertexThreshold;
+ bool m_cachedValidClosest;
+
+
+ btSubSimplexClosestResult m_cachedBC;
+
+ bool m_needsUpdate;
+
+ void removeVertex(int index);
+ void reduceVertices (const btUsageBitfield& usedVerts);
+ bool updateClosestVectorAndPoints();
+
+ bool closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult);
+ int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d);
+ bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result);
+
+public:
+
+ btVoronoiSimplexSolver()
+ : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
+ {
+ }
+ void reset();
+
+ void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
+
+ void setEqualVertexThreshold(btScalar threshold)
+ {
+ m_equalVertexThreshold = threshold;
+ }
+
+ btScalar getEqualVertexThreshold() const
+ {
+ return m_equalVertexThreshold;
+ }
+
+ bool closest(btVector3& v);
+
+ btScalar maxVertex();
+
+ bool fullSimplex() const
+ {
+ return (m_numVertices == 4);
+ }
+
+ int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const;
+
+ bool inSimplex(const btVector3& w);
+
+ void backup_closest(btVector3& v) ;
+
+ bool emptySimplex() const ;
+
+ void compute_points(btVector3& p1, btVector3& p2) ;
+
+ int numVertices() const
+ {
+ return m_numVertices;
+ }
+
+
+};
+
+#endif //VoronoiSimplexSolver