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Diffstat (limited to 'extern/bullet2/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h')
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diff --git a/extern/bullet2/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h b/extern/bullet2/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
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--- a/extern/bullet2/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-Written by: Marcus Hennix
-*/
-
-
-
-/*
-Overview:
-
-btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc).
-It is a fixed translation, 3 degree-of-freedom (DOF) rotational "joint".
-It divides the 3 rotational DOFs into swing (movement within a cone) and twist.
-Swing is divided into swing1 and swing2 which can have different limits, giving an elliptical shape.
-(Note: the cone's base isn't flat, so this ellipse is "embedded" on the surface of a sphere.)
-
-In the contraint's frame of reference:
-twist is along the x-axis,
-and swing 1 and 2 are along the z and y axes respectively.
-*/
-
-
-
-#ifndef CONETWISTCONSTRAINT_H
-#define CONETWISTCONSTRAINT_H
-
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btTypedConstraint.h"
-
-class btRigidBody;
-
-enum btConeTwistFlags
-{
- BT_CONETWIST_FLAGS_LIN_CFM = 1,
- BT_CONETWIST_FLAGS_LIN_ERP = 2,
- BT_CONETWIST_FLAGS_ANG_CFM = 4
-};
-
-///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
-class btConeTwistConstraint : public btTypedConstraint
-{
-#ifdef IN_PARALLELL_SOLVER
-public:
-#endif
- btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
-
- btTransform m_rbAFrame;
- btTransform m_rbBFrame;
-
- btScalar m_limitSoftness;
- btScalar m_biasFactor;
- btScalar m_relaxationFactor;
-
- btScalar m_damping;
-
- btScalar m_swingSpan1;
- btScalar m_swingSpan2;
- btScalar m_twistSpan;
-
- btScalar m_fixThresh;
-
- btVector3 m_swingAxis;
- btVector3 m_twistAxis;
-
- btScalar m_kSwing;
- btScalar m_kTwist;
-
- btScalar m_twistLimitSign;
- btScalar m_swingCorrection;
- btScalar m_twistCorrection;
-
- btScalar m_twistAngle;
-
- btScalar m_accSwingLimitImpulse;
- btScalar m_accTwistLimitImpulse;
-
- bool m_angularOnly;
- bool m_solveTwistLimit;
- bool m_solveSwingLimit;
-
- bool m_useSolveConstraintObsolete;
-
- // not yet used...
- btScalar m_swingLimitRatio;
- btScalar m_twistLimitRatio;
- btVector3 m_twistAxisA;
-
- // motor
- bool m_bMotorEnabled;
- bool m_bNormalizedMotorStrength;
- btQuaternion m_qTarget;
- btScalar m_maxMotorImpulse;
- btVector3 m_accMotorImpulse;
-
- // parameters
- int m_flags;
- btScalar m_linCFM;
- btScalar m_linERP;
- btScalar m_angCFM;
-
-protected:
-
- void init();
-
- void computeConeLimitInfo(const btQuaternion& qCone, // in
- btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs
-
- void computeTwistLimitInfo(const btQuaternion& qTwist, // in
- btScalar& twistAngle, btVector3& vTwistAxis); // all outs
-
- void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const;
-
-
-public:
-
- btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
-
- btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
-
- virtual void buildJacobian();
-
- virtual void getInfo1 (btConstraintInfo1* info);
-
- void getInfo1NonVirtual(btConstraintInfo1* info);
-
- virtual void getInfo2 (btConstraintInfo2* info);
-
- void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
-
- virtual void solveConstraintObsolete(btRigidBody& bodyA,btRigidBody& bodyB,btScalar timeStep);
-
- void updateRHS(btScalar timeStep);
-
- const btRigidBody& getRigidBodyA() const
- {
- return m_rbA;
- }
- const btRigidBody& getRigidBodyB() const
- {
- return m_rbB;
- }
-
- void setAngularOnly(bool angularOnly)
- {
- m_angularOnly = angularOnly;
- }
-
- void setLimit(int limitIndex,btScalar limitValue)
- {
- switch (limitIndex)
- {
- case 3:
- {
- m_twistSpan = limitValue;
- break;
- }
- case 4:
- {
- m_swingSpan2 = limitValue;
- break;
- }
- case 5:
- {
- m_swingSpan1 = limitValue;
- break;
- }
- default:
- {
- }
- };
- }
-
- // setLimit(), a few notes:
- // _softness:
- // 0->1, recommend ~0.8->1.
- // describes % of limits where movement is free.
- // beyond this softness %, the limit is gradually enforced until the "hard" (1.0) limit is reached.
- // _biasFactor:
- // 0->1?, recommend 0.3 +/-0.3 or so.
- // strength with which constraint resists zeroth order (angular, not angular velocity) limit violation.
- // __relaxationFactor:
- // 0->1, recommend to stay near 1.
- // the lower the value, the less the constraint will fight velocities which violate the angular limits.
- void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
- {
- m_swingSpan1 = _swingSpan1;
- m_swingSpan2 = _swingSpan2;
- m_twistSpan = _twistSpan;
-
- m_limitSoftness = _softness;
- m_biasFactor = _biasFactor;
- m_relaxationFactor = _relaxationFactor;
- }
-
- const btTransform& getAFrame() { return m_rbAFrame; };
- const btTransform& getBFrame() { return m_rbBFrame; };
-
- inline int getSolveTwistLimit()
- {
- return m_solveTwistLimit;
- }
-
- inline int getSolveSwingLimit()
- {
- return m_solveTwistLimit;
- }
-
- inline btScalar getTwistLimitSign()
- {
- return m_twistLimitSign;
- }
-
- void calcAngleInfo();
- void calcAngleInfo2(const btTransform& transA, const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
-
- inline btScalar getSwingSpan1()
- {
- return m_swingSpan1;
- }
- inline btScalar getSwingSpan2()
- {
- return m_swingSpan2;
- }
- inline btScalar getTwistSpan()
- {
- return m_twistSpan;
- }
- inline btScalar getTwistAngle()
- {
- return m_twistAngle;
- }
- bool isPastSwingLimit() { return m_solveSwingLimit; }
-
-
- void setDamping(btScalar damping) { m_damping = damping; }
-
- void enableMotor(bool b) { m_bMotorEnabled = b; }
- void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; }
- void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; }
-
- btScalar getFixThresh() { return m_fixThresh; }
- void setFixThresh(btScalar fixThresh) { m_fixThresh = fixThresh; }
-
- // setMotorTarget:
- // q: the desired rotation of bodyA wrt bodyB.
- // note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
- // note: don't forget to enableMotor()
- void setMotorTarget(const btQuaternion &q);
-
- // same as above, but q is the desired rotation of frameA wrt frameB in constraint space
- void setMotorTargetInConstraintSpace(const btQuaternion &q);
-
- btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const;
-
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
- ///If no axis is provided, it uses the default axis for this constraint.
- virtual void setParam(int num, btScalar value, int axis = -1);
- ///return the local value of parameter
- virtual btScalar getParam(int num, int axis = -1) const;
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btConeTwistConstraintData
-{
- btTypedConstraintData m_typeConstraintData;
- btTransformFloatData m_rbAFrame;
- btTransformFloatData m_rbBFrame;
-
- //limits
- float m_swingSpan1;
- float m_swingSpan2;
- float m_twistSpan;
- float m_limitSoftness;
- float m_biasFactor;
- float m_relaxationFactor;
-
- float m_damping;
-
- char m_pad[4];
-
-};
-
-
-
-SIMD_FORCE_INLINE int btConeTwistConstraint::calculateSerializeBufferSize() const
-{
- return sizeof(btConeTwistConstraintData);
-
-}
-
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
-{
- btConeTwistConstraintData* cone = (btConeTwistConstraintData*) dataBuffer;
- btTypedConstraint::serialize(&cone->m_typeConstraintData,serializer);
-
- m_rbAFrame.serializeFloat(cone->m_rbAFrame);
- m_rbBFrame.serializeFloat(cone->m_rbBFrame);
-
- cone->m_swingSpan1 = float(m_swingSpan1);
- cone->m_swingSpan2 = float(m_swingSpan2);
- cone->m_twistSpan = float(m_twistSpan);
- cone->m_limitSoftness = float(m_limitSoftness);
- cone->m_biasFactor = float(m_biasFactor);
- cone->m_relaxationFactor = float(m_relaxationFactor);
- cone->m_damping = float(m_damping);
-
- return "btConeTwistConstraintData";
-}
-
-
-#endif //CONETWISTCONSTRAINT_H