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Diffstat (limited to 'extern/bullet2/BulletDynamics/ConstraintSolver/btContactConstraint.cpp')
-rw-r--r--extern/bullet2/BulletDynamics/ConstraintSolver/btContactConstraint.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/extern/bullet2/BulletDynamics/ConstraintSolver/btContactConstraint.cpp b/extern/bullet2/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
new file mode 100644
index 00000000000..d97096d9f26
--- /dev/null
+++ b/extern/bullet2/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
@@ -0,0 +1,134 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btContactConstraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btVector3.h"
+#include "btJacobianEntry.h"
+#include "btContactSolverInfo.h"
+#include "LinearMath/btMinMax.h"
+#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
+
+
+
+btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB)
+:btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB),
+ m_contactManifold(*contactManifold)
+{
+
+}
+
+btContactConstraint::~btContactConstraint()
+{
+
+}
+
+void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold)
+{
+ m_contactManifold = *contactManifold;
+}
+
+void btContactConstraint::getInfo1 (btConstraintInfo1* info)
+{
+
+}
+
+void btContactConstraint::getInfo2 (btConstraintInfo2* info)
+{
+
+}
+
+void btContactConstraint::buildJacobian()
+{
+
+}
+
+
+
+
+
+#include "btContactConstraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btVector3.h"
+#include "btJacobianEntry.h"
+#include "btContactSolverInfo.h"
+#include "LinearMath/btMinMax.h"
+#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
+
+#define ASSERT2 btAssert
+
+#define USE_INTERNAL_APPLY_IMPULSE 1
+
+
+//bilateral constraint between two dynamic objects
+void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
+ btRigidBody& body2, const btVector3& pos2,
+ btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep)
+{
+ (void)timeStep;
+ (void)distance;
+
+
+ btScalar normalLenSqr = normal.length2();
+ ASSERT2(btFabs(normalLenSqr) < btScalar(1.1));
+ if (normalLenSqr > btScalar(1.1))
+ {
+ impulse = btScalar(0.);
+ return;
+ }
+ btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
+ btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
+ //this jacobian entry could be re-used for all iterations
+
+ btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
+ btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
+ btVector3 vel = vel1 - vel2;
+
+
+ btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
+ body2.getCenterOfMassTransform().getBasis().transpose(),
+ rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(),
+ body2.getInvInertiaDiagLocal(),body2.getInvMass());
+
+ btScalar jacDiagAB = jac.getDiagonal();
+ btScalar jacDiagABInv = btScalar(1.) / jacDiagAB;
+
+ btScalar rel_vel = jac.getRelativeVelocity(
+ body1.getLinearVelocity(),
+ body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(),
+ body2.getLinearVelocity(),
+ body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity());
+ btScalar a;
+ a=jacDiagABInv;
+
+
+ rel_vel = normal.dot(vel);
+
+ //todo: move this into proper structure
+ btScalar contactDamping = btScalar(0.2);
+
+#ifdef ONLY_USE_LINEAR_MASS
+ btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass());
+ impulse = - contactDamping * rel_vel * massTerm;
+#else
+ btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv;
+ impulse = velocityImpulse;
+#endif
+}
+
+
+
+