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Diffstat (limited to 'extern/bullet2/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp')
-rw-r--r--extern/bullet2/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/extern/bullet2/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp b/extern/bullet2/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
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index 00000000000..3fa7de4ddb8
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+++ b/extern/bullet2/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
@@ -0,0 +1,146 @@
+/*
+Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
+Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btGeneric6DofSpringConstraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btTransformUtil.h"
+
+
+btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA)
+ : btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA)
+{
+ for(int i = 0; i < 6; i++)
+ {
+ m_springEnabled[i] = false;
+ m_equilibriumPoint[i] = btScalar(0.f);
+ m_springStiffness[i] = btScalar(0.f);
+ m_springDamping[i] = btScalar(1.f);
+ }
+}
+
+
+void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff)
+{
+ btAssert((index >= 0) && (index < 6));
+ m_springEnabled[index] = onOff;
+ if(index < 3)
+ {
+ m_linearLimits.m_enableMotor[index] = onOff;
+ }
+ else
+ {
+ m_angularLimits[index - 3].m_enableMotor = onOff;
+ }
+}
+
+
+
+void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness)
+{
+ btAssert((index >= 0) && (index < 6));
+ m_springStiffness[index] = stiffness;
+}
+
+
+void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping)
+{
+ btAssert((index >= 0) && (index < 6));
+ m_springDamping[index] = damping;
+}
+
+
+void btGeneric6DofSpringConstraint::setEquilibriumPoint()
+{
+ calculateTransforms();
+ int i;
+
+ for( i = 0; i < 3; i++)
+ {
+ m_equilibriumPoint[i] = m_calculatedLinearDiff[i];
+ }
+ for(i = 0; i < 3; i++)
+ {
+ m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i];
+ }
+}
+
+
+
+void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index)
+{
+ btAssert((index >= 0) && (index < 6));
+ calculateTransforms();
+ if(index < 3)
+ {
+ m_equilibriumPoint[index] = m_calculatedLinearDiff[index];
+ }
+ else
+ {
+ m_equilibriumPoint[index] = m_calculatedAxisAngleDiff[index - 3];
+ }
+}
+
+
+
+void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info)
+{
+ // it is assumed that calculateTransforms() have been called before this call
+ int i;
+ btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity();
+ for(i = 0; i < 3; i++)
+ {
+ if(m_springEnabled[i])
+ {
+ // get current position of constraint
+ btScalar currPos = m_calculatedLinearDiff[i];
+ // calculate difference
+ btScalar delta = currPos - m_equilibriumPoint[i];
+ // spring force is (delta * m_stiffness) according to Hooke's Law
+ btScalar force = delta * m_springStiffness[i];
+ btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations);
+ m_linearLimits.m_targetVelocity[i] = velFactor * force;
+ m_linearLimits.m_maxMotorForce[i] = btFabs(force) / info->fps;
+ }
+ }
+ for(i = 0; i < 3; i++)
+ {
+ if(m_springEnabled[i + 3])
+ {
+ // get current position of constraint
+ btScalar currPos = m_calculatedAxisAngleDiff[i];
+ // calculate difference
+ btScalar delta = currPos - m_equilibriumPoint[i+3];
+ // spring force is (-delta * m_stiffness) according to Hooke's Law
+ btScalar force = -delta * m_springStiffness[i+3];
+ btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations);
+ m_angularLimits[i].m_targetVelocity = velFactor * force;
+ m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps;
+ }
+ }
+}
+
+
+void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info)
+{
+ // this will be called by constraint solver at the constraint setup stage
+ // set current motor parameters
+ internalUpdateSprings(info);
+ // do the rest of job for constraint setup
+ btGeneric6DofConstraint::getInfo2(info);
+}
+
+
+
+