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Diffstat (limited to 'extern/bullet2/BulletDynamics/ConstraintSolver/btHinge2Constraint.h')
-rw-r--r--extern/bullet2/BulletDynamics/ConstraintSolver/btHinge2Constraint.h58
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diff --git a/extern/bullet2/BulletDynamics/ConstraintSolver/btHinge2Constraint.h b/extern/bullet2/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
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+++ b/extern/bullet2/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
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+/*
+Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
+Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef HINGE2_CONSTRAINT_H
+#define HINGE2_CONSTRAINT_H
+
+
+
+#include "LinearMath/btVector3.h"
+#include "btTypedConstraint.h"
+#include "btGeneric6DofSpringConstraint.h"
+
+
+
+// Constraint similar to ODE Hinge2 Joint
+// has 3 degrees of frredom:
+// 2 rotational degrees of freedom, similar to Euler rotations around Z (axis 1) and X (axis 2)
+// 1 translational (along axis Z) with suspension spring
+
+class btHinge2Constraint : public btGeneric6DofSpringConstraint
+{
+protected:
+ btVector3 m_anchor;
+ btVector3 m_axis1;
+ btVector3 m_axis2;
+public:
+ // constructor
+ // anchor, axis1 and axis2 are in world coordinate system
+ // axis1 must be orthogonal to axis2
+ btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2);
+ // access
+ const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
+ const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
+ const btVector3& getAxis1() { return m_axis1; }
+ const btVector3& getAxis2() { return m_axis2; }
+ btScalar getAngle1() { return getAngle(2); }
+ btScalar getAngle2() { return getAngle(0); }
+ // limits
+ void setUpperLimit(btScalar ang1max) { setAngularUpperLimit(btVector3(-1.f, 0.f, ang1max)); }
+ void setLowerLimit(btScalar ang1min) { setAngularLowerLimit(btVector3( 1.f, 0.f, ang1min)); }
+};
+
+
+
+#endif // HINGE2_CONSTRAINT_H
+