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Diffstat (limited to 'extern/bullet2/BulletDynamics/ConstraintSolver/btHingeConstraint.h')
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diff --git a/extern/bullet2/BulletDynamics/ConstraintSolver/btHingeConstraint.h b/extern/bullet2/BulletDynamics/ConstraintSolver/btHingeConstraint.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+/* Hinge Constraint by Dirk Gregorius. Limits added by Marcus Hennix at Starbreeze Studios */
+
+#ifndef HINGECONSTRAINT_H
+#define HINGECONSTRAINT_H
+
+#include "LinearMath/btVector3.h"
+#include "btJacobianEntry.h"
+#include "btTypedConstraint.h"
+
+class btRigidBody;
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btHingeConstraintData btHingeConstraintDoubleData
+#define btHingeConstraintDataName "btHingeConstraintDoubleData"
+#else
+#define btHingeConstraintData btHingeConstraintFloatData
+#define btHingeConstraintDataName "btHingeConstraintFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
+
+
+enum btHingeFlags
+{
+ BT_HINGE_FLAGS_CFM_STOP = 1,
+ BT_HINGE_FLAGS_ERP_STOP = 2,
+ BT_HINGE_FLAGS_CFM_NORM = 4
+};
+
+
+/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
+/// axis defines the orientation of the hinge axis
+ATTRIBUTE_ALIGNED16(class) btHingeConstraint : public btTypedConstraint
+{
+#ifdef IN_PARALLELL_SOLVER
+public:
+#endif
+ btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
+ btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
+
+ btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTransform m_rbBFrame;
+
+ btScalar m_motorTargetVelocity;
+ btScalar m_maxMotorImpulse;
+
+ btScalar m_limitSoftness;
+ btScalar m_biasFactor;
+ btScalar m_relaxationFactor;
+
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+
+ btScalar m_kHinge;
+
+ btScalar m_limitSign;
+ btScalar m_correction;
+
+ btScalar m_accLimitImpulse;
+ btScalar m_hingeAngle;
+ btScalar m_referenceSign;
+
+ bool m_angularOnly;
+ bool m_enableAngularMotor;
+ bool m_solveLimit;
+ bool m_useSolveConstraintObsolete;
+ bool m_useOffsetForConstraintFrame;
+ bool m_useReferenceFrameA;
+
+ btScalar m_accMotorImpulse;
+
+ int m_flags;
+ btScalar m_normalCFM;
+ btScalar m_stopCFM;
+ btScalar m_stopERP;
+
+
+public:
+
+ btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA = false);
+
+ btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA, bool useReferenceFrameA = false);
+
+ btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
+
+ btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false);
+
+
+ virtual void buildJacobian();
+
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ void getInfo1NonVirtual(btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
+ void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
+
+ void getInfo2Internal(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
+ void getInfo2InternalUsingFrameOffset(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
+
+
+ void updateRHS(btScalar timeStep);
+
+ const btRigidBody& getRigidBodyA() const
+ {
+ return m_rbA;
+ }
+ const btRigidBody& getRigidBodyB() const
+ {
+ return m_rbB;
+ }
+
+ btRigidBody& getRigidBodyA()
+ {
+ return m_rbA;
+ }
+
+ btRigidBody& getRigidBodyB()
+ {
+ return m_rbB;
+ }
+
+ void setAngularOnly(bool angularOnly)
+ {
+ m_angularOnly = angularOnly;
+ }
+
+ void enableAngularMotor(bool enableMotor,btScalar targetVelocity,btScalar maxMotorImpulse)
+ {
+ m_enableAngularMotor = enableMotor;
+ m_motorTargetVelocity = targetVelocity;
+ m_maxMotorImpulse = maxMotorImpulse;
+ }
+
+ // extra motor API, including ability to set a target rotation (as opposed to angular velocity)
+ // note: setMotorTarget sets angular velocity under the hood, so you must call it every tick to
+ // maintain a given angular target.
+ void enableMotor(bool enableMotor) { m_enableAngularMotor = enableMotor; }
+ void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; }
+ void setMotorTarget(const btQuaternion& qAinB, btScalar dt); // qAinB is rotation of body A wrt body B.
+ void setMotorTarget(btScalar targetAngle, btScalar dt);
+
+
+ void setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
+ {
+ m_lowerLimit = btNormalizeAngle(low);
+ m_upperLimit = btNormalizeAngle(high);
+
+ m_limitSoftness = _softness;
+ m_biasFactor = _biasFactor;
+ m_relaxationFactor = _relaxationFactor;
+
+ }
+
+ void setAxis(btVector3& axisInA)
+ {
+ btVector3 rbAxisA1, rbAxisA2;
+ btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2);
+ btVector3 pivotInA = m_rbAFrame.getOrigin();
+// m_rbAFrame.getOrigin() = pivotInA;
+ m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
+ rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
+ rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
+
+ btVector3 axisInB = m_rbA.getCenterOfMassTransform().getBasis() * axisInA;
+
+ btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
+ btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
+ btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
+
+
+ m_rbBFrame.getOrigin() = m_rbA.getCenterOfMassTransform()(pivotInA);
+ m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
+ rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
+ rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
+ }
+
+ btScalar getLowerLimit() const
+ {
+ return m_lowerLimit;
+ }
+
+ btScalar getUpperLimit() const
+ {
+ return m_upperLimit;
+ }
+
+
+ btScalar getHingeAngle();
+
+ btScalar getHingeAngle(const btTransform& transA,const btTransform& transB);
+
+ void testLimit(const btTransform& transA,const btTransform& transB);
+
+
+ const btTransform& getAFrame() const { return m_rbAFrame; };
+ const btTransform& getBFrame() const { return m_rbBFrame; };
+
+ btTransform& getAFrame() { return m_rbAFrame; };
+ btTransform& getBFrame() { return m_rbBFrame; };
+
+ inline int getSolveLimit()
+ {
+ return m_solveLimit;
+ }
+
+ inline btScalar getLimitSign()
+ {
+ return m_limitSign;
+ }
+
+ inline bool getAngularOnly()
+ {
+ return m_angularOnly;
+ }
+ inline bool getEnableAngularMotor()
+ {
+ return m_enableAngularMotor;
+ }
+ inline btScalar getMotorTargetVelosity()
+ {
+ return m_motorTargetVelocity;
+ }
+ inline btScalar getMaxMotorImpulse()
+ {
+ return m_maxMotorImpulse;
+ }
+ // access for UseFrameOffset
+ bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
+ void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
+
+
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///If no axis is provided, it uses the default axis for this constraint.
+ virtual void setParam(int num, btScalar value, int axis = -1);
+ ///return the local value of parameter
+ virtual btScalar getParam(int num, int axis = -1) const;
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btHingeConstraintDoubleData
+{
+ btTypedConstraintData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTransformDoubleData m_rbBFrame;
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+ int m_enableAngularMotor;
+ float m_motorTargetVelocity;
+ float m_maxMotorImpulse;
+
+ float m_lowerLimit;
+ float m_upperLimit;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
+
+};
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btHingeConstraintFloatData
+{
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTransformFloatData m_rbBFrame;
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+
+ int m_enableAngularMotor;
+ float m_motorTargetVelocity;
+ float m_maxMotorImpulse;
+
+ float m_lowerLimit;
+ float m_upperLimit;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
+
+};
+
+
+
+SIMD_FORCE_INLINE int btHingeConstraint::calculateSerializeBufferSize() const
+{
+ return sizeof(btHingeConstraintData);
+}
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btHingeConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btHingeConstraintData* hingeData = (btHingeConstraintData*)dataBuffer;
+ btTypedConstraint::serialize(&hingeData->m_typeConstraintData,serializer);
+
+ m_rbAFrame.serialize(hingeData->m_rbAFrame);
+ m_rbBFrame.serialize(hingeData->m_rbBFrame);
+
+ hingeData->m_angularOnly = m_angularOnly;
+ hingeData->m_enableAngularMotor = m_enableAngularMotor;
+ hingeData->m_maxMotorImpulse = float(m_maxMotorImpulse);
+ hingeData->m_motorTargetVelocity = float(m_motorTargetVelocity);
+ hingeData->m_useReferenceFrameA = m_useReferenceFrameA;
+
+ hingeData->m_lowerLimit = float(m_lowerLimit);
+ hingeData->m_upperLimit = float(m_upperLimit);
+ hingeData->m_limitSoftness = float(m_limitSoftness);
+ hingeData->m_biasFactor = float(m_biasFactor);
+ hingeData->m_relaxationFactor = float(m_relaxationFactor);
+
+ return btHingeConstraintDataName;
+}
+
+#endif //HINGECONSTRAINT_H