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Diffstat (limited to 'extern/bullet2/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp')
-rw-r--r--extern/bullet2/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp1174
1 files changed, 0 insertions, 1174 deletions
diff --git a/extern/bullet2/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/extern/bullet2/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
deleted file mode 100644
index 4e1048823c0..00000000000
--- a/extern/bullet2/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ /dev/null
@@ -1,1174 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//#define COMPUTE_IMPULSE_DENOM 1
-//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
-
-#include "btSequentialImpulseConstraintSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "btContactConstraint.h"
-#include "btSolve2LinearConstraint.h"
-#include "btContactSolverInfo.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "btJacobianEntry.h"
-#include "LinearMath/btMinMax.h"
-#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
-#include <new>
-#include "LinearMath/btStackAlloc.h"
-#include "LinearMath/btQuickprof.h"
-#include "btSolverBody.h"
-#include "btSolverConstraint.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include <string.h> //for memset
-
-int gNumSplitImpulseRecoveries = 0;
-
-btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
-:m_btSeed2(0)
-{
-
-}
-
-btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
-{
-}
-
-#ifdef USE_SIMD
-#include <emmintrin.h>
-#define vec_splat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
-static inline __m128 _vmathVfDot3( __m128 vec0, __m128 vec1 )
-{
- __m128 result = _mm_mul_ps( vec0, vec1);
- return _mm_add_ps( vec_splat( result, 0 ), _mm_add_ps( vec_splat( result, 1 ), vec_splat( result, 2 ) ) );
-}
-#endif//USE_SIMD
-
-// Project Gauss Seidel or the equivalent Sequential Impulse
-void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
-{
-#ifdef USE_SIMD
- __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- btSimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
- __m128 impulseMagnitude = deltaImpulse;
- body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
-#else
- resolveSingleConstraintRowGeneric(body1,body2,c);
-#endif
-}
-
-// Project Gauss Seidel or the equivalent Sequential Impulse
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
-{
- btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
-
-// const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
-
- const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
- c.m_appliedImpulse = c.m_lowerLimit;
- }
- else if (sum > c.m_upperLimit)
- {
- deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
- c.m_appliedImpulse = c.m_upperLimit;
- }
- else
- {
- c.m_appliedImpulse = sum;
- }
- body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
-}
-
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
-{
-#ifdef USE_SIMD
- __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- btSimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
- __m128 impulseMagnitude = deltaImpulse;
- body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
-#else
- resolveSingleConstraintRowLowerLimit(body1,body2,c);
-#endif
-}
-
-// Project Gauss Seidel or the equivalent Sequential Impulse
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
-{
- btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
-
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
- const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
- c.m_appliedImpulse = c.m_lowerLimit;
- }
- else
- {
- c.m_appliedImpulse = sum;
- }
- body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
-}
-
-
-void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFriendly(
- btRigidBody& body1,
- btRigidBody& body2,
- const btSolverConstraint& c)
-{
- if (c.m_rhsPenetration)
- {
- gNumSplitImpulseRecoveries++;
- btScalar deltaImpulse = c.m_rhsPenetration-btScalar(c.m_appliedPushImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
- const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
-
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
- const btScalar sum = btScalar(c.m_appliedPushImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse;
- c.m_appliedPushImpulse = c.m_lowerLimit;
- }
- else
- {
- c.m_appliedPushImpulse = sum;
- }
- body1.internalApplyPushImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyPushImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
- }
-}
-
- void btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
-{
-#ifdef USE_SIMD
- if (!c.m_rhsPenetration)
- return;
-
- gNumSplitImpulseRecoveries++;
-
- __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.internalGetPushVelocity().mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.internalGetPushVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- btSimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
- __m128 impulseMagnitude = deltaImpulse;
- body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetPushVelocity().mVec128 = _mm_sub_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
-#else
- resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c);
-#endif
-}
-
-
-
-unsigned long btSequentialImpulseConstraintSolver::btRand2()
-{
- m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
- return m_btSeed2;
-}
-
-
-
-//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
-int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
-{
- // seems good; xor-fold and modulus
- const unsigned long un = static_cast<unsigned long>(n);
- unsigned long r = btRand2();
-
- // note: probably more aggressive than it needs to be -- might be
- // able to get away without one or two of the innermost branches.
- if (un <= 0x00010000UL) {
- r ^= (r >> 16);
- if (un <= 0x00000100UL) {
- r ^= (r >> 8);
- if (un <= 0x00000010UL) {
- r ^= (r >> 4);
- if (un <= 0x00000004UL) {
- r ^= (r >> 2);
- if (un <= 0x00000002UL) {
- r ^= (r >> 1);
- }
- }
- }
- }
- }
-
- return (int) (r % un);
-}
-
-
-#if 0
-void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject)
-{
- btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
-
- solverBody->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
- if (rb)
- {
- solverBody->internalGetInvMass() = btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor();
- solverBody->m_originalBody = rb;
- solverBody->m_angularFactor = rb->getAngularFactor();
- } else
- {
- solverBody->internalGetInvMass().setValue(0,0,0);
- solverBody->m_originalBody = 0;
- solverBody->m_angularFactor.setValue(1,1,1);
- }
-}
-#endif
-
-
-
-
-
-btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution)
-{
- btScalar rest = restitution * -rel_vel;
- return rest;
-}
-
-
-
-void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection);
-void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection)
-{
- if (colObj && colObj->hasAnisotropicFriction())
- {
- // transform to local coordinates
- btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
- const btVector3& friction_scaling = colObj->getAnisotropicFriction();
- //apply anisotropic friction
- loc_lateral *= friction_scaling;
- // ... and transform it back to global coordinates
- frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
- }
-}
-
-
-void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
-{
-
-
- btRigidBody* body0=btRigidBody::upcast(colObj0);
- btRigidBody* body1=btRigidBody::upcast(colObj1);
-
- solverConstraint.m_contactNormal = normalAxis;
-
- solverConstraint.m_solverBodyA = body0 ? body0 : &getFixedBody();
- solverConstraint.m_solverBodyB = body1 ? body1 : &getFixedBody();
-
- solverConstraint.m_friction = cp.m_combinedFriction;
- solverConstraint.m_originalContactPoint = 0;
-
- solverConstraint.m_appliedImpulse = 0.f;
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- {
- btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
- solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
- }
- {
- btVector3 ftorqueAxis1 = rel_pos2.cross(-solverConstraint.m_contactNormal);
- solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
- }
-
-#ifdef COMPUTE_IMPULSE_DENOM
- btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
- btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
-#else
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- if (body0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = body0->getInvMass() + normalAxis.dot(vec);
- }
- if (body1)
- {
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = body1->getInvMass() + normalAxis.dot(vec);
- }
-
-
-#endif //COMPUTE_IMPULSE_DENOM
- btScalar denom = relaxation/(denom0+denom1);
- solverConstraint.m_jacDiagABInv = denom;
-
-#ifdef _USE_JACOBIAN
- solverConstraint.m_jac = btJacobianEntry (
- rel_pos1,rel_pos2,solverConstraint.m_contactNormal,
- body0->getInvInertiaDiagLocal(),
- body0->getInvMass(),
- body1->getInvInertiaDiagLocal(),
- body1->getInvMass());
-#endif //_USE_JACOBIAN
-
-
- {
- btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?body0->getLinearVelocity():btVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(body0?body0->getAngularVelocity():btVector3(0,0,0));
- btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?body1->getLinearVelocity():btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(body1?body1->getAngularVelocity():btVector3(0,0,0));
-
- rel_vel = vel1Dotn+vel2Dotn;
-
-// btScalar positionalError = 0.f;
-
- btSimdScalar velocityError = desiredVelocity - rel_vel;
- btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_cfm = cfmSlip;
- solverConstraint.m_lowerLimit = 0;
- solverConstraint.m_upperLimit = 1e10f;
- }
-}
-
-
-
-btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
-{
- btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
- solverConstraint.m_frictionIndex = frictionIndex;
- setupFrictionConstraint(solverConstraint, normalAxis, solverBodyA, solverBodyB, cp, rel_pos1, rel_pos2,
- colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
- return solverConstraint;
-}
-
-int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body)
-{
-#if 0
- int solverBodyIdA = -1;
-
- if (body.getCompanionId() >= 0)
- {
- //body has already been converted
- solverBodyIdA = body.getCompanionId();
- } else
- {
- btRigidBody* rb = btRigidBody::upcast(&body);
- if (rb && rb->getInvMass())
- {
- solverBodyIdA = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,&body);
- body.setCompanionId(solverBodyIdA);
- } else
- {
- return 0;//assume first one is a fixed solver body
- }
- }
- return solverBodyIdA;
-#endif
- return 0;
-}
-#include <stdio.h>
-
-
-void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
- btCollisionObject* colObj0, btCollisionObject* colObj1,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
- btVector3& vel, btScalar& rel_vel, btScalar& relaxation,
- btVector3& rel_pos1, btVector3& rel_pos2)
-{
- btRigidBody* rb0 = btRigidBody::upcast(colObj0);
- btRigidBody* rb1 = btRigidBody::upcast(colObj1);
-
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
-
-// btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
-// btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
- rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
- rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
-
- relaxation = 1.f;
-
- btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
- btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
-
- {
-#ifdef COMPUTE_IMPULSE_DENOM
- btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
- btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
-#else
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- if (rb0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
- if (rb1)
- {
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
-#endif //COMPUTE_IMPULSE_DENOM
-
- btScalar denom = relaxation/(denom0+denom1);
- solverConstraint.m_jacDiagABInv = denom;
- }
-
- solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
- solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(-cp.m_normalWorldOnB);
-
-
-
-
- btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
- btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- vel = vel1 - vel2;
- rel_vel = cp.m_normalWorldOnB.dot(vel);
-
- btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
-
-
- solverConstraint.m_friction = cp.m_combinedFriction;
-
- btScalar restitution = 0.f;
-
- if (cp.m_lifeTime>infoGlobal.m_restingContactRestitutionThreshold)
- {
- restitution = 0.f;
- } else
- {
- restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
- if (restitution <= btScalar(0.))
- {
- restitution = 0.f;
- };
- }
-
-
- ///warm starting (or zero if disabled)
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
- if (rb0)
- rb0->internalApplyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
- if (rb1)
- rb1->internalApplyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-solverConstraint.m_appliedImpulse);
- } else
- {
- solverConstraint.m_appliedImpulse = 0.f;
- }
-
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- {
- btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rb0?rb0->getLinearVelocity():btVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(rb0?rb0->getAngularVelocity():btVector3(0,0,0));
- btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rb1?rb1->getLinearVelocity():btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(rb1?rb1->getAngularVelocity():btVector3(0,0,0));
-
- rel_vel = vel1Dotn+vel2Dotn;
-
- btScalar positionalError = 0.f;
- positionalError = -penetration * infoGlobal.m_erp/infoGlobal.m_timeStep;
- btScalar velocityError = restitution - rel_vel;// * damping;
- btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
- if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- //combine position and velocity into rhs
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
- solverConstraint.m_rhsPenetration = 0.f;
- } else
- {
- //split position and velocity into rhs and m_rhsPenetration
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_rhsPenetration = penetrationImpulse;
- }
- solverConstraint.m_cfm = 0.f;
- solverConstraint.m_lowerLimit = 0;
- solverConstraint.m_upperLimit = 1e10f;
- }
-
-
-
-
-}
-
-
-
-void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint,
- btRigidBody* rb0, btRigidBody* rb1,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
-{
- if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
- {
- {
- btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- rb0->internalApplyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
- if (rb1)
- rb1->internalApplyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-frictionConstraint1.m_appliedImpulse);
- } else
- {
- frictionConstraint1.m_appliedImpulse = 0.f;
- }
- }
-
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- rb0->internalApplyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
- if (rb1)
- rb1->internalApplyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-frictionConstraint2.m_appliedImpulse);
- } else
- {
- frictionConstraint2.m_appliedImpulse = 0.f;
- }
- }
- } else
- {
- btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
- frictionConstraint1.m_appliedImpulse = 0.f;
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
- frictionConstraint2.m_appliedImpulse = 0.f;
- }
- }
-}
-
-
-
-
-void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
-{
- btCollisionObject* colObj0=0,*colObj1=0;
-
- colObj0 = (btCollisionObject*)manifold->getBody0();
- colObj1 = (btCollisionObject*)manifold->getBody1();
-
-
- btRigidBody* solverBodyA = btRigidBody::upcast(colObj0);
- btRigidBody* solverBodyB = btRigidBody::upcast(colObj1);
-
- ///avoid collision response between two static objects
- if ((!solverBodyA || !solverBodyA->getInvMass()) && (!solverBodyB || !solverBodyB->getInvMass()))
- return;
-
- for (int j=0;j<manifold->getNumContacts();j++)
- {
-
- btManifoldPoint& cp = manifold->getContactPoint(j);
-
- if (cp.getDistance() <= manifold->getContactProcessingThreshold())
- {
- btVector3 rel_pos1;
- btVector3 rel_pos2;
- btScalar relaxation;
- btScalar rel_vel;
- btVector3 vel;
-
- int frictionIndex = m_tmpSolverContactConstraintPool.size();
- btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
- btRigidBody* rb0 = btRigidBody::upcast(colObj0);
- btRigidBody* rb1 = btRigidBody::upcast(colObj1);
- solverConstraint.m_solverBodyA = rb0? rb0 : &getFixedBody();
- solverConstraint.m_solverBodyB = rb1? rb1 : &getFixedBody();
- solverConstraint.m_originalContactPoint = &cp;
-
- setupContactConstraint(solverConstraint, colObj0, colObj1, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
-
-// const btVector3& pos1 = cp.getPositionWorldOnA();
-// const btVector3& pos2 = cp.getPositionWorldOnB();
-
- /////setup the friction constraints
-
- solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
-
- if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
- {
- cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
- btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
- if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
- {
- cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel);
- if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
- cp.m_lateralFrictionDir2.normalize();//??
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
-
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- cp.m_lateralFrictionInitialized = true;
- } else
- {
- //re-calculate friction direction every frame, todo: check if this is really needed
- btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
-
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
- cp.m_lateralFrictionInitialized = true;
- }
-
- } else
- {
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1);
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
- }
-
- setFrictionConstraintImpulse( solverConstraint, rb0, rb1, cp, infoGlobal);
-
- }
- }
-}
-
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
-{
- BT_PROFILE("solveGroupCacheFriendlySetup");
- (void)stackAlloc;
- (void)debugDrawer;
-
-
- if (!(numConstraints + numManifolds))
- {
- // printf("empty\n");
- return 0.f;
- }
-
- if (1)
- {
- int j;
- for (j=0;j<numConstraints;j++)
- {
- btTypedConstraint* constraint = constraints[j];
- constraint->buildJacobian();
- }
- }
- //btRigidBody* rb0=0,*rb1=0;
-
- //if (1)
- {
- {
-
- int totalNumRows = 0;
- int i;
-
- m_tmpConstraintSizesPool.resize(numConstraints);
- //calculate the total number of contraint rows
- for (i=0;i<numConstraints;i++)
- {
- btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
- constraints[i]->getInfo1(&info1);
- totalNumRows += info1.m_numConstraintRows;
- }
- m_tmpSolverNonContactConstraintPool.resize(totalNumRows);
-
-
- ///setup the btSolverConstraints
- int currentRow = 0;
-
- for (i=0;i<numConstraints;i++)
- {
- const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
-
- if (info1.m_numConstraintRows)
- {
- btAssert(currentRow<totalNumRows);
-
- btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
- btTypedConstraint* constraint = constraints[i];
-
-
-
- btRigidBody& rbA = constraint->getRigidBodyA();
- btRigidBody& rbB = constraint->getRigidBodyB();
-
-
- int j;
- for ( j=0;j<info1.m_numConstraintRows;j++)
- {
- memset(&currentConstraintRow[j],0,sizeof(btSolverConstraint));
- currentConstraintRow[j].m_lowerLimit = -FLT_MAX;
- currentConstraintRow[j].m_upperLimit = FLT_MAX;
- currentConstraintRow[j].m_appliedImpulse = 0.f;
- currentConstraintRow[j].m_appliedPushImpulse = 0.f;
- currentConstraintRow[j].m_solverBodyA = &rbA;
- currentConstraintRow[j].m_solverBodyB = &rbB;
- }
-
- rbA.internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- rbA.internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- rbB.internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- rbB.internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
-
-
-
- btTypedConstraint::btConstraintInfo2 info2;
- info2.fps = 1.f/infoGlobal.m_timeStep;
- info2.erp = infoGlobal.m_erp;
- info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
- info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
- info2.m_J2linearAxis = 0;
- info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
- info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
- ///the size of btSolverConstraint needs be a multiple of btScalar
- btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
- info2.m_constraintError = &currentConstraintRow->m_rhs;
- currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
- info2.cfm = &currentConstraintRow->m_cfm;
- info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
- info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
- info2.m_numIterations = infoGlobal.m_numIterations;
- constraints[i]->getInfo2(&info2);
-
- ///finalize the constraint setup
- for ( j=0;j<info1.m_numConstraintRows;j++)
- {
- btSolverConstraint& solverConstraint = currentConstraintRow[j];
- solverConstraint.m_originalContactPoint = constraint;
-
- {
- const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
- solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor();
- }
- {
- const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
- solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor();
- }
-
- {
- btVector3 iMJlA = solverConstraint.m_contactNormal*rbA.getInvMass();
- btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
- btVector3 iMJlB = solverConstraint.m_contactNormal*rbB.getInvMass();//sign of normal?
- btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
-
- btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
- sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
- sum += iMJlB.dot(solverConstraint.m_contactNormal);
- sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
-
- solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
- }
-
-
- ///fix rhs
- ///todo: add force/torque accelerators
- {
- btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.getLinearVelocity()) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity());
- btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.getLinearVelocity()) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity());
-
- rel_vel = vel1Dotn+vel2Dotn;
-
- btScalar restitution = 0.f;
- btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
- btScalar velocityError = restitution - rel_vel;// * damping;
- btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
- solverConstraint.m_appliedImpulse = 0.f;
-
- }
- }
- }
- currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows;
- }
- }
-
- {
- int i;
- btPersistentManifold* manifold = 0;
-// btCollisionObject* colObj0=0,*colObj1=0;
-
-
- for (i=0;i<numManifolds;i++)
- {
- manifold = manifoldPtr[i];
- convertContact(manifold,infoGlobal);
- }
- }
- }
-
- btContactSolverInfo info = infoGlobal;
-
-
-
- int numConstraintPool = m_tmpSolverContactConstraintPool.size();
- int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
- ///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
- m_orderTmpConstraintPool.resize(numConstraintPool);
- m_orderFrictionConstraintPool.resize(numFrictionPool);
- {
- int i;
- for (i=0;i<numConstraintPool;i++)
- {
- m_orderTmpConstraintPool[i] = i;
- }
- for (i=0;i<numFrictionPool;i++)
- {
- m_orderFrictionConstraintPool[i] = i;
- }
- }
-
- return 0.f;
-
-}
-
-btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
-{
-
- int numConstraintPool = m_tmpSolverContactConstraintPool.size();
- int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
- int j;
-
- if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
- {
- if ((iteration & 7) == 0) {
- for (j=0; j<numConstraintPool; ++j) {
- int tmp = m_orderTmpConstraintPool[j];
- int swapi = btRandInt2(j+1);
- m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
- m_orderTmpConstraintPool[swapi] = tmp;
- }
-
- for (j=0; j<numFrictionPool; ++j) {
- int tmp = m_orderFrictionConstraintPool[j];
- int swapi = btRandInt2(j+1);
- m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
- m_orderFrictionConstraintPool[swapi] = tmp;
- }
- }
- }
-
- if (infoGlobal.m_solverMode & SOLVER_SIMD)
- {
- ///solve all joint constraints, using SIMD, if available
- for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
- {
- btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
- resolveSingleConstraintRowGenericSIMD(*constraint.m_solverBodyA,*constraint.m_solverBodyB,constraint);
- }
-
- for (j=0;j<numConstraints;j++)
- {
- constraints[j]->solveConstraintObsolete(constraints[j]->getRigidBodyA(),constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
- }
-
- ///solve all contact constraints using SIMD, if available
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowLowerLimitSIMD(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
-
- }
- ///solve all friction constraints, using SIMD, if available
- int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j=0;j<numFrictionPoolConstraints;j++)
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-
- if (totalImpulse>btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
- resolveSingleConstraintRowGenericSIMD(*solveManifold.m_solverBodyA, *solveManifold.m_solverBodyB,solveManifold);
- }
- }
- } else
- {
-
- ///solve all joint constraints
- for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
- {
- btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
- resolveSingleConstraintRowGeneric(*constraint.m_solverBodyA,*constraint.m_solverBodyB,constraint);
- }
-
- for (j=0;j<numConstraints;j++)
- {
- constraints[j]->solveConstraintObsolete(constraints[j]->getRigidBodyA(),constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
- }
- ///solve all contact constraints
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowLowerLimit(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
- }
- ///solve all friction constraints
- int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j=0;j<numFrictionPoolConstraints;j++)
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-
- if (totalImpulse>btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
- resolveSingleConstraintRowGeneric(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
- }
- }
- }
- return 0.f;
-}
-
-
-void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
-{
- int iteration;
- if (infoGlobal.m_splitImpulse)
- {
- if (infoGlobal.m_solverMode & SOLVER_SIMD)
- {
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
- {
- {
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int j;
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-
- resolveSplitPenetrationSIMD(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
- }
- }
- }
- }
- else
- {
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
- {
- {
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int j;
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-
- resolveSplitPenetrationImpulseCacheFriendly(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
- }
- }
- }
- }
- }
-}
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
-{
- BT_PROFILE("solveGroupCacheFriendlyIterations");
-
-
- //should traverse the contacts random order...
- int iteration;
- {
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
- {
- solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
- }
-
- solveGroupCacheFriendlySplitImpulseIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
- }
- return 0.f;
-}
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies ,int numBodies,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** /*constraints*/,int /* numConstraints*/,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
-{
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int i,j;
-
- for (j=0;j<numPoolConstraints;j++)
- {
-
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
- btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
- btAssert(pt);
- pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
- if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
- {
- pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
- }
-
- //do a callback here?
- }
-
- numPoolConstraints = m_tmpSolverNonContactConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
- btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
- btScalar sum = constr->internalGetAppliedImpulse();
- sum += solverConstr.m_appliedImpulse;
- constr->internalSetAppliedImpulse(sum);
- }
-
-
- if (infoGlobal.m_splitImpulse)
- {
- for ( i=0;i<numBodies;i++)
- {
- btRigidBody* body = btRigidBody::upcast(bodies[i]);
- if (body)
- body->internalWritebackVelocity(infoGlobal.m_timeStep);
- }
- } else
- {
- for ( i=0;i<numBodies;i++)
- {
- btRigidBody* body = btRigidBody::upcast(bodies[i]);
- if (body)
- body->internalWritebackVelocity();
- }
- }
-
-
- m_tmpSolverContactConstraintPool.resize(0);
- m_tmpSolverNonContactConstraintPool.resize(0);
- m_tmpSolverContactFrictionConstraintPool.resize(0);
-
- return 0.f;
-}
-
-
-
-/// btSequentialImpulseConstraintSolver Sequentially applies impulses
-btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/)
-{
-
- BT_PROFILE("solveGroup");
- //you need to provide at least some bodies
- btAssert(bodies);
- btAssert(numBodies);
-
- solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
-
- solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
-
- solveGroupCacheFriendlyFinish(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
-
- return 0.f;
-}
-
-void btSequentialImpulseConstraintSolver::reset()
-{
- m_btSeed2 = 0;
-}
-
-