Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'extern/bullet2/BulletDynamics/ConstraintSolver/btSolverBody.h')
-rw-r--r--extern/bullet2/BulletDynamics/ConstraintSolver/btSolverBody.h191
1 files changed, 191 insertions, 0 deletions
diff --git a/extern/bullet2/BulletDynamics/ConstraintSolver/btSolverBody.h b/extern/bullet2/BulletDynamics/ConstraintSolver/btSolverBody.h
new file mode 100644
index 00000000000..8de515812ee
--- /dev/null
+++ b/extern/bullet2/BulletDynamics/ConstraintSolver/btSolverBody.h
@@ -0,0 +1,191 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SOLVER_BODY_H
+#define BT_SOLVER_BODY_H
+
+class btRigidBody;
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btMatrix3x3.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btAlignedAllocator.h"
+#include "LinearMath/btTransformUtil.h"
+
+///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
+#ifdef BT_USE_SSE
+#define USE_SIMD 1
+#endif //
+
+
+#ifdef USE_SIMD
+
+struct btSimdScalar
+{
+ SIMD_FORCE_INLINE btSimdScalar()
+ {
+
+ }
+
+ SIMD_FORCE_INLINE btSimdScalar(float fl)
+ :m_vec128 (_mm_set1_ps(fl))
+ {
+ }
+
+ SIMD_FORCE_INLINE btSimdScalar(__m128 v128)
+ :m_vec128(v128)
+ {
+ }
+ union
+ {
+ __m128 m_vec128;
+ float m_floats[4];
+ int m_ints[4];
+ btScalar m_unusedPadding;
+ };
+ SIMD_FORCE_INLINE __m128 get128()
+ {
+ return m_vec128;
+ }
+
+ SIMD_FORCE_INLINE const __m128 get128() const
+ {
+ return m_vec128;
+ }
+
+ SIMD_FORCE_INLINE void set128(__m128 v128)
+ {
+ m_vec128 = v128;
+ }
+
+ SIMD_FORCE_INLINE operator __m128()
+ {
+ return m_vec128;
+ }
+ SIMD_FORCE_INLINE operator const __m128() const
+ {
+ return m_vec128;
+ }
+
+ SIMD_FORCE_INLINE operator float() const
+ {
+ return m_floats[0];
+ }
+
+};
+
+///@brief Return the elementwise product of two btSimdScalar
+SIMD_FORCE_INLINE btSimdScalar
+operator*(const btSimdScalar& v1, const btSimdScalar& v2)
+{
+ return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128()));
+}
+
+///@brief Return the elementwise product of two btSimdScalar
+SIMD_FORCE_INLINE btSimdScalar
+operator+(const btSimdScalar& v1, const btSimdScalar& v2)
+{
+ return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128()));
+}
+
+
+#else
+#define btSimdScalar btScalar
+#endif
+
+///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
+ATTRIBUTE_ALIGNED64 (struct) btSolverBodyObsolete
+{
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+ btVector3 m_deltaLinearVelocity;
+ btVector3 m_deltaAngularVelocity;
+ btVector3 m_angularFactor;
+ btVector3 m_invMass;
+ btRigidBody* m_originalBody;
+ btVector3 m_pushVelocity;
+ btVector3 m_turnVelocity;
+
+
+ SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
+ {
+ if (m_originalBody)
+ velocity = m_originalBody->getLinearVelocity()+m_deltaLinearVelocity + (m_originalBody->getAngularVelocity()+m_deltaAngularVelocity).cross(rel_pos);
+ else
+ velocity.setValue(0,0,0);
+ }
+
+ SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const
+ {
+ if (m_originalBody)
+ angVel = m_originalBody->getAngularVelocity()+m_deltaAngularVelocity;
+ else
+ angVel.setValue(0,0,0);
+ }
+
+
+ //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
+ SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
+ {
+ //if (m_invMass)
+ {
+ m_deltaLinearVelocity += linearComponent*impulseMagnitude;
+ m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ }
+ }
+
+ SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
+ {
+ if (m_originalBody)
+ {
+ m_pushVelocity += linearComponent*impulseMagnitude;
+ m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ }
+ }
+
+ void writebackVelocity()
+ {
+ if (m_originalBody)
+ {
+ m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity);
+ m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
+
+ //m_originalBody->setCompanionId(-1);
+ }
+ }
+
+
+ void writebackVelocity(btScalar timeStep)
+ {
+ (void) timeStep;
+ if (m_originalBody)
+ {
+ m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity);
+ m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
+
+ //correct the position/orientation based on push/turn recovery
+ btTransform newTransform;
+ btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform);
+ m_originalBody->setWorldTransform(newTransform);
+
+ //m_originalBody->setCompanionId(-1);
+ }
+ }
+
+
+
+};
+
+#endif //BT_SOLVER_BODY_H
+
+