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Diffstat (limited to 'extern/bullet2/BulletDynamics/ConstraintSolver/btSolverConstraint.h')
-rw-r--r--extern/bullet2/BulletDynamics/ConstraintSolver/btSolverConstraint.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/extern/bullet2/BulletDynamics/ConstraintSolver/btSolverConstraint.h b/extern/bullet2/BulletDynamics/ConstraintSolver/btSolverConstraint.h
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+++ b/extern/bullet2/BulletDynamics/ConstraintSolver/btSolverConstraint.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SOLVER_CONSTRAINT_H
+#define BT_SOLVER_CONSTRAINT_H
+
+class btRigidBody;
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btMatrix3x3.h"
+#include "btJacobianEntry.h"
+
+//#define NO_FRICTION_TANGENTIALS 1
+#include "btSolverBody.h"
+
+
+///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
+ATTRIBUTE_ALIGNED64 (struct) btSolverConstraint
+{
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btVector3 m_relpos1CrossNormal;
+ btVector3 m_contactNormal;
+
+ btVector3 m_relpos2CrossNormal;
+ //btVector3 m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal
+
+ btVector3 m_angularComponentA;
+ btVector3 m_angularComponentB;
+
+ mutable btSimdScalar m_appliedPushImpulse;
+ mutable btSimdScalar m_appliedImpulse;
+
+
+ btScalar m_friction;
+ btScalar m_jacDiagABInv;
+ union
+ {
+ int m_numConsecutiveRowsPerKernel;
+ btScalar m_unusedPadding0;
+ };
+
+ union
+ {
+ int m_frictionIndex;
+ btScalar m_unusedPadding1;
+ };
+ union
+ {
+ btRigidBody* m_solverBodyA;
+ btScalar m_unusedPadding2;
+ };
+ union
+ {
+ btRigidBody* m_solverBodyB;
+ btScalar m_unusedPadding3;
+ };
+
+ union
+ {
+ void* m_originalContactPoint;
+ btScalar m_unusedPadding4;
+ };
+
+ btScalar m_rhs;
+ btScalar m_cfm;
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+
+ btScalar m_rhsPenetration;
+
+ enum btSolverConstraintType
+ {
+ BT_SOLVER_CONTACT_1D = 0,
+ BT_SOLVER_FRICTION_1D
+ };
+};
+
+typedef btAlignedObjectArray<btSolverConstraint> btConstraintArray;
+
+
+#endif //BT_SOLVER_CONSTRAINT_H
+
+
+