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Diffstat (limited to 'extern/bullet2/BulletDynamics/Dynamics/btDynamicsWorld.h')
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diff --git a/extern/bullet2/BulletDynamics/Dynamics/btDynamicsWorld.h b/extern/bullet2/BulletDynamics/Dynamics/btDynamicsWorld.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_DYNAMICS_WORLD_H
+#define BT_DYNAMICS_WORLD_H
+
+#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
+#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
+
+class btTypedConstraint;
+class btActionInterface;
+class btConstraintSolver;
+class btDynamicsWorld;
+
+
+/// Type for the callback for each tick
+typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep);
+
+enum btDynamicsWorldType
+{
+ BT_SIMPLE_DYNAMICS_WORLD=1,
+ BT_DISCRETE_DYNAMICS_WORLD=2,
+ BT_CONTINUOUS_DYNAMICS_WORLD=3
+};
+
+///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
+class btDynamicsWorld : public btCollisionWorld
+{
+
+protected:
+ btInternalTickCallback m_internalTickCallback;
+ btInternalTickCallback m_internalPreTickCallback;
+ void* m_worldUserInfo;
+
+ btContactSolverInfo m_solverInfo;
+
+public:
+
+
+ btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration)
+ :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0),m_internalPreTickCallback(0), m_worldUserInfo(0)
+ {
+ }
+
+ virtual ~btDynamicsWorld()
+ {
+ }
+
+ ///stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds.
+ ///By default, Bullet will subdivide the timestep in constant substeps of each 'fixedTimeStep'.
+ ///in order to keep the simulation real-time, the maximum number of substeps can be clamped to 'maxSubSteps'.
+ ///You can disable subdividing the timestep/substepping by passing maxSubSteps=0 as second argument to stepSimulation, but in that case you have to keep the timeStep constant.
+ virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0;
+
+ virtual void debugDrawWorld() = 0;
+
+ virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false)
+ {
+ (void)constraint; (void)disableCollisionsBetweenLinkedBodies;
+ }
+
+ virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;}
+
+ virtual void addAction(btActionInterface* action) = 0;
+
+ virtual void removeAction(btActionInterface* action) = 0;
+
+ //once a rigidbody is added to the dynamics world, it will get this gravity assigned
+ //existing rigidbodies in the world get gravity assigned too, during this method
+ virtual void setGravity(const btVector3& gravity) = 0;
+ virtual btVector3 getGravity () const = 0;
+
+ virtual void synchronizeMotionStates() = 0;
+
+ virtual void addRigidBody(btRigidBody* body) = 0;
+
+ virtual void removeRigidBody(btRigidBody* body) = 0;
+
+ virtual void setConstraintSolver(btConstraintSolver* solver) = 0;
+
+ virtual btConstraintSolver* getConstraintSolver() = 0;
+
+ virtual int getNumConstraints() const { return 0; }
+
+ virtual btTypedConstraint* getConstraint(int index) { (void)index; return 0; }
+
+ virtual const btTypedConstraint* getConstraint(int index) const { (void)index; return 0; }
+
+ virtual btDynamicsWorldType getWorldType() const=0;
+
+ virtual void clearForces() = 0;
+
+ /// Set the callback for when an internal tick (simulation substep) happens, optional user info
+ void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0,bool isPreTick=false)
+ {
+ if (isPreTick)
+ {
+ m_internalPreTickCallback = cb;
+ } else
+ {
+ m_internalTickCallback = cb;
+ }
+ m_worldUserInfo = worldUserInfo;
+ }
+
+ void setWorldUserInfo(void* worldUserInfo)
+ {
+ m_worldUserInfo = worldUserInfo;
+ }
+
+ void* getWorldUserInfo() const
+ {
+ return m_worldUserInfo;
+ }
+
+ btContactSolverInfo& getSolverInfo()
+ {
+ return m_solverInfo;
+ }
+
+
+ ///obsolete, use addAction instead.
+ virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;}
+ ///obsolete, use removeAction instead
+ virtual void removeVehicle(btActionInterface* vehicle) {(void)vehicle;}
+ ///obsolete, use addAction instead.
+ virtual void addCharacter(btActionInterface* character) {(void)character;}
+ ///obsolete, use removeAction instead
+ virtual void removeCharacter(btActionInterface* character) {(void)character;}
+
+
+};
+
+#endif //BT_DYNAMICS_WORLD_H
+
+