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Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/SequentialThreadSupport.h')
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diff --git a/extern/bullet2/BulletMultiThreaded/SequentialThreadSupport.h b/extern/bullet2/BulletMultiThreaded/SequentialThreadSupport.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "LinearMath/btScalar.h"
+#include "PlatformDefinitions.h"
+
+
+#ifndef SEQUENTIAL_THREAD_SUPPORT_H
+#define SEQUENTIAL_THREAD_SUPPORT_H
+
+#include "LinearMath/btAlignedObjectArray.h"
+
+#include "btThreadSupportInterface.h"
+
+typedef void (*SequentialThreadFunc)(void* userPtr,void* lsMemory);
+typedef void* (*SequentiallsMemorySetupFunc)();
+
+
+
+///The SequentialThreadSupport is a portable non-parallel implementation of the btThreadSupportInterface
+///This is useful for debugging and porting SPU Tasks to other platforms.
+class SequentialThreadSupport : public btThreadSupportInterface
+{
+public:
+ struct btSpuStatus
+ {
+ uint32_t m_taskId;
+ uint32_t m_commandId;
+ uint32_t m_status;
+
+ SequentialThreadFunc m_userThreadFunc;
+
+ void* m_userPtr; //for taskDesc etc
+ void* m_lsMemory; //initialized using SequentiallsMemorySetupFunc
+ };
+private:
+ btAlignedObjectArray<btSpuStatus> m_activeSpuStatus;
+ btAlignedObjectArray<void*> m_completeHandles;
+public:
+ struct SequentialThreadConstructionInfo
+ {
+ SequentialThreadConstructionInfo (char* uniqueName,
+ SequentialThreadFunc userThreadFunc,
+ SequentiallsMemorySetupFunc lsMemoryFunc
+ )
+ :m_uniqueName(uniqueName),
+ m_userThreadFunc(userThreadFunc),
+ m_lsMemoryFunc(lsMemoryFunc)
+ {
+
+ }
+
+ char* m_uniqueName;
+ SequentialThreadFunc m_userThreadFunc;
+ SequentiallsMemorySetupFunc m_lsMemoryFunc;
+ };
+
+ SequentialThreadSupport(SequentialThreadConstructionInfo& threadConstructionInfo);
+ virtual ~SequentialThreadSupport();
+ void startThreads(SequentialThreadConstructionInfo& threadInfo);
+///send messages to SPUs
+ virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1);
+///check for messages from SPUs
+ virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1);
+///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
+ virtual void startSPU();
+///tell the task scheduler we are done with the SPU tasks
+ virtual void stopSPU();
+
+ virtual void setNumTasks(int numTasks);
+
+ virtual int getNumTasks() const
+ {
+ return 1;
+ }
+
+};
+
+#endif //SEQUENTIAL_THREAD_SUPPORT_H
+