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Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/SequentialThreadSupport.h')
-rw-r--r-- | extern/bullet2/BulletMultiThreaded/SequentialThreadSupport.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/extern/bullet2/BulletMultiThreaded/SequentialThreadSupport.h b/extern/bullet2/BulletMultiThreaded/SequentialThreadSupport.h new file mode 100644 index 00000000000..4256ebd2aa9 --- /dev/null +++ b/extern/bullet2/BulletMultiThreaded/SequentialThreadSupport.h @@ -0,0 +1,92 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "LinearMath/btScalar.h" +#include "PlatformDefinitions.h" + + +#ifndef SEQUENTIAL_THREAD_SUPPORT_H +#define SEQUENTIAL_THREAD_SUPPORT_H + +#include "LinearMath/btAlignedObjectArray.h" + +#include "btThreadSupportInterface.h" + +typedef void (*SequentialThreadFunc)(void* userPtr,void* lsMemory); +typedef void* (*SequentiallsMemorySetupFunc)(); + + + +///The SequentialThreadSupport is a portable non-parallel implementation of the btThreadSupportInterface +///This is useful for debugging and porting SPU Tasks to other platforms. +class SequentialThreadSupport : public btThreadSupportInterface +{ +public: + struct btSpuStatus + { + uint32_t m_taskId; + uint32_t m_commandId; + uint32_t m_status; + + SequentialThreadFunc m_userThreadFunc; + + void* m_userPtr; //for taskDesc etc + void* m_lsMemory; //initialized using SequentiallsMemorySetupFunc + }; +private: + btAlignedObjectArray<btSpuStatus> m_activeSpuStatus; + btAlignedObjectArray<void*> m_completeHandles; +public: + struct SequentialThreadConstructionInfo + { + SequentialThreadConstructionInfo (char* uniqueName, + SequentialThreadFunc userThreadFunc, + SequentiallsMemorySetupFunc lsMemoryFunc + ) + :m_uniqueName(uniqueName), + m_userThreadFunc(userThreadFunc), + m_lsMemoryFunc(lsMemoryFunc) + { + + } + + char* m_uniqueName; + SequentialThreadFunc m_userThreadFunc; + SequentiallsMemorySetupFunc m_lsMemoryFunc; + }; + + SequentialThreadSupport(SequentialThreadConstructionInfo& threadConstructionInfo); + virtual ~SequentialThreadSupport(); + void startThreads(SequentialThreadConstructionInfo& threadInfo); +///send messages to SPUs + virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1); +///check for messages from SPUs + virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1); +///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded) + virtual void startSPU(); +///tell the task scheduler we are done with the SPU tasks + virtual void stopSPU(); + + virtual void setNumTasks(int numTasks); + + virtual int getNumTasks() const + { + return 1; + } + +}; + +#endif //SEQUENTIAL_THREAD_SUPPORT_H + |