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Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h')
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diff --git a/extern/bullet2/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h b/extern/bullet2/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SPU_CONTACTMANIFOLD_COLLISION_ALGORITHM_H
+#define SPU_CONTACTMANIFOLD_COLLISION_ALGORITHM_H
+
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
+#include "LinearMath/btTransformUtil.h"
+
+class btPersistentManifold;
+
+//#define USE_SEPDISTANCE_UTIL 1
+
+/// SpuContactManifoldCollisionAlgorithm provides contact manifold and should be processed on SPU.
+ATTRIBUTE_ALIGNED16(class) SpuContactManifoldCollisionAlgorithm : public btCollisionAlgorithm
+{
+ btVector3 m_shapeDimensions0;
+ btVector3 m_shapeDimensions1;
+ btPersistentManifold* m_manifoldPtr;
+ int m_shapeType0;
+ int m_shapeType1;
+ float m_collisionMargin0;
+ float m_collisionMargin1;
+
+ btCollisionObject* m_collisionObject0;
+ btCollisionObject* m_collisionObject1;
+
+
+
+
+public:
+
+ virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+
+ SpuContactManifoldCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
+#ifdef USE_SEPDISTANCE_UTIL
+ btConvexSeparatingDistanceUtil m_sepDistance;
+#endif //USE_SEPDISTANCE_UTIL
+
+ virtual ~SpuContactManifoldCollisionAlgorithm();
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ if (m_manifoldPtr)
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+
+ btPersistentManifold* getContactManifoldPtr()
+ {
+ return m_manifoldPtr;
+ }
+
+ btCollisionObject* getCollisionObject0()
+ {
+ return m_collisionObject0;
+ }
+
+ btCollisionObject* getCollisionObject1()
+ {
+ return m_collisionObject1;
+ }
+
+ int getShapeType0() const
+ {
+ return m_shapeType0;
+ }
+
+ int getShapeType1() const
+ {
+ return m_shapeType1;
+ }
+ float getCollisionMargin0() const
+ {
+ return m_collisionMargin0;
+ }
+ float getCollisionMargin1() const
+ {
+ return m_collisionMargin1;
+ }
+
+ const btVector3& getShapeDimensions0() const
+ {
+ return m_shapeDimensions0;
+ }
+
+ const btVector3& getShapeDimensions1() const
+ {
+ return m_shapeDimensions1;
+ }
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(SpuContactManifoldCollisionAlgorithm));
+ return new(mem) SpuContactManifoldCollisionAlgorithm(ci,body0,body1);
+ }
+ };
+
+};
+
+#endif //SPU_CONTACTMANIFOLD_COLLISION_ALGORITHM_H