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Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/Win32ThreadSupport.cpp')
-rw-r--r--extern/bullet2/BulletMultiThreaded/Win32ThreadSupport.cpp262
1 files changed, 0 insertions, 262 deletions
diff --git a/extern/bullet2/BulletMultiThreaded/Win32ThreadSupport.cpp b/extern/bullet2/BulletMultiThreaded/Win32ThreadSupport.cpp
deleted file mode 100644
index 42b60a460e0..00000000000
--- a/extern/bullet2/BulletMultiThreaded/Win32ThreadSupport.cpp
+++ /dev/null
@@ -1,262 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Win32ThreadSupport.h"
-
-#ifdef USE_WIN32_THREADING
-
-#include <windows.h>
-
-#include "SpuCollisionTaskProcess.h"
-
-#include "SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
-
-
-
-///The number of threads should be equal to the number of available cores
-///@todo: each worker should be linked to a single core, using SetThreadIdealProcessor.
-
-///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
-///Setup and initialize SPU/CELL/Libspe2
-Win32ThreadSupport::Win32ThreadSupport(const Win32ThreadConstructionInfo & threadConstructionInfo)
-{
- m_maxNumTasks = threadConstructionInfo.m_numThreads;
- startThreads(threadConstructionInfo);
-}
-
-///cleanup/shutdown Libspe2
-Win32ThreadSupport::~Win32ThreadSupport()
-{
- stopSPU();
-}
-
-
-
-
-#include <stdio.h>
-
-DWORD WINAPI Thread_no_1( LPVOID lpParam )
-{
-
- Win32ThreadSupport::btSpuStatus* status = (Win32ThreadSupport::btSpuStatus*)lpParam;
-
-
- while (1)
- {
- WaitForSingleObject(status->m_eventStartHandle,INFINITE);
-
- void* userPtr = status->m_userPtr;
-
- if (userPtr)
- {
- btAssert(status->m_status);
- status->m_userThreadFunc(userPtr,status->m_lsMemory);
- status->m_status = 2;
- SetEvent(status->m_eventCompletetHandle);
- } else
- {
- //exit Thread
- status->m_status = 3;
- SetEvent(status->m_eventCompletetHandle);
- printf("Thread with taskId %i with handle %p exiting\n",status->m_taskId, status->m_threadHandle);
- break;
- }
-
- }
-
- printf("Thread TERMINATED\n");
- return 0;
-
-}
-
-///send messages to SPUs
-void Win32ThreadSupport::sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t taskId)
-{
- /// gMidphaseSPU.sendRequest(CMD_GATHER_AND_PROCESS_PAIRLIST, (ppu_address_t) &taskDesc);
-
- ///we should spawn an SPU task here, and in 'waitForResponse' it should wait for response of the (one of) the first tasks that finished
-
-
-
- switch (uiCommand)
- {
- case CMD_GATHER_AND_PROCESS_PAIRLIST:
- {
-
-
-//#define SINGLE_THREADED 1
-#ifdef SINGLE_THREADED
-
- btSpuStatus& spuStatus = m_activeSpuStatus[0];
- spuStatus.m_userPtr=(void*)uiArgument0;
- spuStatus.m_userThreadFunc(spuStatus.m_userPtr,spuStatus.m_lsMemory);
- HANDLE handle =0;
-#else
-
-
- btSpuStatus& spuStatus = m_activeSpuStatus[taskId];
- btAssert(taskId>=0);
- btAssert(int(taskId)<m_activeSpuStatus.size());
-
- spuStatus.m_commandId = uiCommand;
- spuStatus.m_status = 1;
- spuStatus.m_userPtr = (void*)uiArgument0;
-
- ///fire event to start new task
- SetEvent(spuStatus.m_eventStartHandle);
-
-#endif //CollisionTask_LocalStoreMemory
-
-
-
- break;
- }
- default:
- {
- ///not implemented
- btAssert(0);
- }
-
- };
-
-
-}
-
-
-///check for messages from SPUs
-void Win32ThreadSupport::waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1)
-{
- ///We should wait for (one of) the first tasks to finish (or other SPU messages), and report its response
-
- ///A possible response can be 'yes, SPU handled it', or 'no, please do a PPU fallback'
-
-
- btAssert(m_activeSpuStatus.size());
-
- int last = -1;
-#ifndef SINGLE_THREADED
- DWORD res = WaitForMultipleObjects(m_completeHandles.size(), &m_completeHandles[0], FALSE, INFINITE);
- btAssert(res != WAIT_FAILED);
- last = res - WAIT_OBJECT_0;
-
- btSpuStatus& spuStatus = m_activeSpuStatus[last];
- btAssert(spuStatus.m_threadHandle);
- btAssert(spuStatus.m_eventCompletetHandle);
-
- //WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE);
- btAssert(spuStatus.m_status > 1);
- spuStatus.m_status = 0;
-
- ///need to find an active spu
- btAssert(last>=0);
-
-#else
- last=0;
- btSpuStatus& spuStatus = m_activeSpuStatus[last];
-#endif //SINGLE_THREADED
-
-
-
- *puiArgument0 = spuStatus.m_taskId;
- *puiArgument1 = spuStatus.m_status;
-
-
-}
-
-
-
-void Win32ThreadSupport::startThreads(const Win32ThreadConstructionInfo& threadConstructionInfo)
-{
-
- m_activeSpuStatus.resize(threadConstructionInfo.m_numThreads);
- m_completeHandles.resize(threadConstructionInfo.m_numThreads);
-
- m_maxNumTasks = threadConstructionInfo.m_numThreads;
-
- for (int i=0;i<threadConstructionInfo.m_numThreads;i++)
- {
- printf("starting thread %d\n",i);
-
- btSpuStatus& spuStatus = m_activeSpuStatus[i];
-
- LPSECURITY_ATTRIBUTES lpThreadAttributes=NULL;
- SIZE_T dwStackSize=threadConstructionInfo.m_threadStackSize;
- LPTHREAD_START_ROUTINE lpStartAddress=&Thread_no_1;
- LPVOID lpParameter=&spuStatus;
- DWORD dwCreationFlags=0;
- LPDWORD lpThreadId=0;
-
- spuStatus.m_userPtr=0;
-
- sprintf(spuStatus.m_eventStartHandleName,"eventStart%s%d",threadConstructionInfo.m_uniqueName,i);
- spuStatus.m_eventStartHandle = CreateEventA (0,false,false,spuStatus.m_eventStartHandleName);
-
- sprintf(spuStatus.m_eventCompletetHandleName,"eventComplete%s%d",threadConstructionInfo.m_uniqueName,i);
- spuStatus.m_eventCompletetHandle = CreateEventA (0,false,false,spuStatus.m_eventCompletetHandleName);
-
- m_completeHandles[i] = spuStatus.m_eventCompletetHandle;
-
- HANDLE handle = CreateThread(lpThreadAttributes,dwStackSize,lpStartAddress,lpParameter, dwCreationFlags,lpThreadId);
- SetThreadPriority(handle,THREAD_PRIORITY_HIGHEST);
- //SetThreadPriority(handle,THREAD_PRIORITY_TIME_CRITICAL);
-
- SetThreadAffinityMask(handle, 1<<i);
-
- spuStatus.m_taskId = i;
- spuStatus.m_commandId = 0;
- spuStatus.m_status = 0;
- spuStatus.m_threadHandle = handle;
- spuStatus.m_lsMemory = threadConstructionInfo.m_lsMemoryFunc();
- spuStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc;
-
- printf("started thread %d with threadHandle %p\n",i,handle);
-
- }
-
-}
-
-void Win32ThreadSupport::startSPU()
-{
-}
-
-
-///tell the task scheduler we are done with the SPU tasks
-void Win32ThreadSupport::stopSPU()
-{
- int i;
- for (i=0;i<m_activeSpuStatus.size();i++)
- {
- btSpuStatus& spuStatus = m_activeSpuStatus[i];
- if (spuStatus.m_status>0)
- {
- WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE);
- }
-
-
- spuStatus.m_userPtr = 0;
- SetEvent(spuStatus.m_eventStartHandle);
- WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE);
-
- CloseHandle(spuStatus.m_eventCompletetHandle);
- CloseHandle(spuStatus.m_eventStartHandle);
- CloseHandle(spuStatus.m_threadHandle);
- }
-
- m_activeSpuStatus.clear();
- m_completeHandles.clear();
-
-}
-
-#endif //USE_WIN32_THREADING