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Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/Win32ThreadSupport.h')
-rw-r--r--extern/bullet2/BulletMultiThreaded/Win32ThreadSupport.h132
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diff --git a/extern/bullet2/BulletMultiThreaded/Win32ThreadSupport.h b/extern/bullet2/BulletMultiThreaded/Win32ThreadSupport.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "LinearMath/btScalar.h"
+#include "PlatformDefinitions.h"
+
+#ifdef USE_WIN32_THREADING //platform specific defines are defined in PlatformDefinitions.h
+
+#ifndef WIN32_THREAD_SUPPORT_H
+#define WIN32_THREAD_SUPPORT_H
+
+#include "LinearMath/btAlignedObjectArray.h"
+
+#include "btThreadSupportInterface.h"
+
+
+typedef void (*Win32ThreadFunc)(void* userPtr,void* lsMemory);
+typedef void* (*Win32lsMemorySetupFunc)();
+
+
+
+
+
+
+///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
+class Win32ThreadSupport : public btThreadSupportInterface
+{
+public:
+ ///placeholder, until libspe2 support is there
+ struct btSpuStatus
+ {
+ uint32_t m_taskId;
+ uint32_t m_commandId;
+ uint32_t m_status;
+
+ Win32ThreadFunc m_userThreadFunc;
+ void* m_userPtr; //for taskDesc etc
+ void* m_lsMemory; //initialized using Win32LocalStoreMemorySetupFunc
+
+ void* m_threadHandle; //this one is calling 'Win32ThreadFunc'
+
+ void* m_eventStartHandle;
+ char m_eventStartHandleName[32];
+
+ void* m_eventCompletetHandle;
+ char m_eventCompletetHandleName[32];
+
+
+ };
+private:
+
+ btAlignedObjectArray<btSpuStatus> m_activeSpuStatus;
+ btAlignedObjectArray<void*> m_completeHandles;
+
+ int m_maxNumTasks;
+public:
+ ///Setup and initialize SPU/CELL/Libspe2
+
+ struct Win32ThreadConstructionInfo
+ {
+ Win32ThreadConstructionInfo(char* uniqueName,
+ Win32ThreadFunc userThreadFunc,
+ Win32lsMemorySetupFunc lsMemoryFunc,
+ int numThreads=1,
+ int threadStackSize=65535
+ )
+ :m_uniqueName(uniqueName),
+ m_userThreadFunc(userThreadFunc),
+ m_lsMemoryFunc(lsMemoryFunc),
+ m_numThreads(numThreads),
+ m_threadStackSize(threadStackSize)
+ {
+
+ }
+
+ char* m_uniqueName;
+ Win32ThreadFunc m_userThreadFunc;
+ Win32lsMemorySetupFunc m_lsMemoryFunc;
+ int m_numThreads;
+ int m_threadStackSize;
+
+ };
+
+
+
+ Win32ThreadSupport(const Win32ThreadConstructionInfo& threadConstructionInfo);
+
+///cleanup/shutdown Libspe2
+ virtual ~Win32ThreadSupport();
+
+ void startThreads(const Win32ThreadConstructionInfo& threadInfo);
+
+
+///send messages to SPUs
+ virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1);
+
+///check for messages from SPUs
+ virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1);
+
+///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
+ virtual void startSPU();
+
+///tell the task scheduler we are done with the SPU tasks
+ virtual void stopSPU();
+
+ virtual void setNumTasks(int numTasks)
+ {
+ m_maxNumTasks = numTasks;
+ }
+
+ virtual int getNumTasks() const
+ {
+ return m_maxNumTasks;
+ }
+
+};
+
+#endif //WIN32_THREAD_SUPPORT_H
+
+#endif //USE_WIN32_THREADING