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Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/btGpu3DGridBroadphase.h')
-rw-r--r--extern/bullet2/BulletMultiThreaded/btGpu3DGridBroadphase.h138
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diff --git a/extern/bullet2/BulletMultiThreaded/btGpu3DGridBroadphase.h b/extern/bullet2/BulletMultiThreaded/btGpu3DGridBroadphase.h
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+++ b/extern/bullet2/BulletMultiThreaded/btGpu3DGridBroadphase.h
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+/*
+Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
+Copyright (C) 2006, 2009 Sony Computer Entertainment Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+//----------------------------------------------------------------------------------------
+
+#ifndef BTGPU3DGRIDBROADPHASE_H
+#define BTGPU3DGRIDBROADPHASE_H
+
+//----------------------------------------------------------------------------------------
+
+#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
+
+#include "btGpu3DGridBroadphaseSharedTypes.h"
+
+//----------------------------------------------------------------------------------------
+
+///The btGpu3DGridBroadphase uses GPU-style code compiled for CPU to compute overlapping pairs
+
+class btGpu3DGridBroadphase : public btSimpleBroadphase
+{
+protected:
+ bool m_bInitialized;
+ unsigned int m_numBodies;
+ unsigned int m_numCells;
+ unsigned int m_maxPairsPerBody;
+ btScalar m_cellFactorAABB;
+ unsigned int m_maxBodiesPerCell;
+ bt3DGridBroadphaseParams m_params;
+ btScalar m_maxRadius;
+ // CPU data
+ unsigned int* m_hBodiesHash;
+ unsigned int* m_hCellStart;
+ unsigned int* m_hPairBuffStartCurr;
+ bt3DGrid3F1U* m_hAABB;
+ unsigned int* m_hPairBuff;
+ unsigned int* m_hPairScan;
+ unsigned int* m_hPairOut;
+// large proxies
+ int m_numLargeHandles;
+ int m_maxLargeHandles;
+ int m_LastLargeHandleIndex;
+ btSimpleBroadphaseProxy* m_pLargeHandles;
+ void* m_pLargeHandlesRawPtr;
+ int m_firstFreeLargeHandle;
+ int allocLargeHandle()
+ {
+ btAssert(m_numLargeHandles < m_maxLargeHandles);
+ int freeLargeHandle = m_firstFreeLargeHandle;
+ m_firstFreeLargeHandle = m_pLargeHandles[freeLargeHandle].GetNextFree();
+ m_numLargeHandles++;
+ if(freeLargeHandle > m_LastLargeHandleIndex)
+ {
+ m_LastLargeHandleIndex = freeLargeHandle;
+ }
+ return freeLargeHandle;
+ }
+ void freeLargeHandle(btSimpleBroadphaseProxy* proxy)
+ {
+ int handle = int(proxy - m_pLargeHandles);
+ btAssert((handle >= 0) && (handle < m_maxHandles));
+ if(handle == m_LastLargeHandleIndex)
+ {
+ m_LastLargeHandleIndex--;
+ }
+ proxy->SetNextFree(m_firstFreeLargeHandle);
+ m_firstFreeLargeHandle = handle;
+ proxy->m_clientObject = 0;
+ m_numLargeHandles--;
+ }
+ bool isLargeProxy(const btVector3& aabbMin, const btVector3& aabbMax);
+ bool isLargeProxy(btBroadphaseProxy* proxy);
+// debug
+ unsigned int m_numPairsAdded;
+ unsigned int m_numPairsRemoved;
+ unsigned int m_numOverflows;
+//
+public:
+ btGpu3DGridBroadphase(const btVector3& worldAabbMin,const btVector3& worldAabbMax,
+ int gridSizeX, int gridSizeY, int gridSizeZ,
+ int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
+ int maxBodiesPerCell = 8,
+ btScalar cellFactorAABB = btScalar(1.0f));
+ btGpu3DGridBroadphase( btOverlappingPairCache* overlappingPairCache,
+ const btVector3& worldAabbMin,const btVector3& worldAabbMax,
+ int gridSizeX, int gridSizeY, int gridSizeZ,
+ int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
+ int maxBodiesPerCell = 8,
+ btScalar cellFactorAABB = btScalar(1.0f));
+ virtual ~btGpu3DGridBroadphase();
+ virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
+
+ virtual btBroadphaseProxy* createProxy(const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy);
+ virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
+ virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback);
+ virtual void resetPool(btDispatcher* dispatcher);
+
+protected:
+ void _initialize( const btVector3& worldAabbMin,const btVector3& worldAabbMax,
+ int gridSizeX, int gridSizeY, int gridSizeZ,
+ int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody,
+ int maxBodiesPerCell = 8,
+ btScalar cellFactorAABB = btScalar(1.0f));
+ void _finalize();
+ void addPairsToCache(btDispatcher* dispatcher);
+ void addLarge2LargePairsToCache(btDispatcher* dispatcher);
+
+// overrides for CPU version
+ virtual void setParameters(bt3DGridBroadphaseParams* hostParams);
+ virtual void prepareAABB();
+ virtual void calcHashAABB();
+ virtual void sortHash();
+ virtual void findCellStart();
+ virtual void findOverlappingPairs();
+ virtual void findPairsLarge();
+ virtual void computePairCacheChanges();
+ virtual void scanOverlappingPairBuff();
+ virtual void squeezeOverlappingPairBuff();
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif //BTGPU3DGRIDBROADPHASE_H
+
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------