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Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h')
-rw-r--r--extern/bullet2/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h430
1 files changed, 430 insertions, 0 deletions
diff --git a/extern/bullet2/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h b/extern/bullet2/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h
new file mode 100644
index 00000000000..e0afb87bb82
--- /dev/null
+++ b/extern/bullet2/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h
@@ -0,0 +1,430 @@
+/*
+Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
+Copyright (C) 2006, 2009 Sony Computer Entertainment Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+//----------------------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+// K E R N E L F U N C T I O N S
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+
+// calculate position in uniform grid
+BT_GPU___device__ int3 bt3DGrid_calcGridPos(float4 p)
+{
+ int3 gridPos;
+ gridPos.x = (int)floor((p.x - BT_GPU_params.m_worldOriginX) / BT_GPU_params.m_cellSizeX);
+ gridPos.y = (int)floor((p.y - BT_GPU_params.m_worldOriginY) / BT_GPU_params.m_cellSizeY);
+ gridPos.z = (int)floor((p.z - BT_GPU_params.m_worldOriginZ) / BT_GPU_params.m_cellSizeZ);
+ return gridPos;
+} // bt3DGrid_calcGridPos()
+
+//----------------------------------------------------------------------------------------
+
+// calculate address in grid from position (clamping to edges)
+BT_GPU___device__ uint bt3DGrid_calcGridHash(int3 gridPos)
+{
+ gridPos.x = BT_GPU_max(0, BT_GPU_min(gridPos.x, (int)BT_GPU_params.m_gridSizeX - 1));
+ gridPos.y = BT_GPU_max(0, BT_GPU_min(gridPos.y, (int)BT_GPU_params.m_gridSizeY - 1));
+ gridPos.z = BT_GPU_max(0, BT_GPU_min(gridPos.z, (int)BT_GPU_params.m_gridSizeZ - 1));
+ return BT_GPU___mul24(BT_GPU___mul24(gridPos.z, BT_GPU_params.m_gridSizeY), BT_GPU_params.m_gridSizeX) + BT_GPU___mul24(gridPos.y, BT_GPU_params.m_gridSizeX) + gridPos.x;
+} // bt3DGrid_calcGridHash()
+
+//----------------------------------------------------------------------------------------
+
+// calculate grid hash value for each body using its AABB
+BT_GPU___global__ void calcHashAABBD(bt3DGrid3F1U* pAABB, uint2* pHash, uint numBodies)
+{
+ int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x;
+ if(index >= (int)numBodies)
+ {
+ return;
+ }
+ bt3DGrid3F1U bbMin = pAABB[index*2];
+ bt3DGrid3F1U bbMax = pAABB[index*2 + 1];
+ float4 pos;
+ pos.x = (bbMin.fx + bbMax.fx) * 0.5f;
+ pos.y = (bbMin.fy + bbMax.fy) * 0.5f;
+ pos.z = (bbMin.fz + bbMax.fz) * 0.5f;
+ // get address in grid
+ int3 gridPos = bt3DGrid_calcGridPos(pos);
+ uint gridHash = bt3DGrid_calcGridHash(gridPos);
+ // store grid hash and body index
+ pHash[index] = BT_GPU_make_uint2(gridHash, index);
+} // calcHashAABBD()
+
+//----------------------------------------------------------------------------------------
+
+BT_GPU___global__ void findCellStartD(uint2* pHash, uint* cellStart, uint numBodies)
+{
+ int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x;
+ if(index >= (int)numBodies)
+ {
+ return;
+ }
+ uint2 sortedData = pHash[index];
+ // Load hash data into shared memory so that we can look
+ // at neighboring body's hash value without loading
+ // two hash values per thread
+ BT_GPU___shared__ uint sharedHash[257];
+ sharedHash[BT_GPU_threadIdx.x+1] = sortedData.x;
+ if((index > 0) && (BT_GPU_threadIdx.x == 0))
+ {
+ // first thread in block must load neighbor body hash
+ volatile uint2 prevData = pHash[index-1];
+ sharedHash[0] = prevData.x;
+ }
+ BT_GPU___syncthreads();
+ if((index == 0) || (sortedData.x != sharedHash[BT_GPU_threadIdx.x]))
+ {
+ cellStart[sortedData.x] = index;
+ }
+} // findCellStartD()
+
+//----------------------------------------------------------------------------------------
+
+BT_GPU___device__ uint cudaTestAABBOverlap(bt3DGrid3F1U min0, bt3DGrid3F1U max0, bt3DGrid3F1U min1, bt3DGrid3F1U max1)
+{
+ return (min0.fx <= max1.fx)&& (min1.fx <= max0.fx) &&
+ (min0.fy <= max1.fy)&& (min1.fy <= max0.fy) &&
+ (min0.fz <= max1.fz)&& (min1.fz <= max0.fz);
+} // cudaTestAABBOverlap()
+
+//----------------------------------------------------------------------------------------
+
+BT_GPU___device__ void findPairsInCell( int3 gridPos,
+ uint index,
+ uint2* pHash,
+ uint* pCellStart,
+ bt3DGrid3F1U* pAABB,
+ uint* pPairBuff,
+ uint2* pPairBuffStartCurr,
+ uint numBodies)
+{
+ if ( (gridPos.x < 0) || (gridPos.x > (int)BT_GPU_params.m_gridSizeX - 1)
+ || (gridPos.y < 0) || (gridPos.y > (int)BT_GPU_params.m_gridSizeY - 1)
+ || (gridPos.z < 0) || (gridPos.z > (int)BT_GPU_params.m_gridSizeZ - 1))
+ {
+ return;
+ }
+ uint gridHash = bt3DGrid_calcGridHash(gridPos);
+ // get start of bucket for this cell
+ uint bucketStart = pCellStart[gridHash];
+ if (bucketStart == 0xffffffff)
+ {
+ return; // cell empty
+ }
+ // iterate over bodies in this cell
+ uint2 sortedData = pHash[index];
+ uint unsorted_indx = sortedData.y;
+ bt3DGrid3F1U min0 = BT_GPU_FETCH(pAABB, unsorted_indx*2);
+ bt3DGrid3F1U max0 = BT_GPU_FETCH(pAABB, unsorted_indx*2 + 1);
+ uint handleIndex = min0.uw;
+ uint2 start_curr = pPairBuffStartCurr[handleIndex];
+ uint start = start_curr.x;
+ uint curr = start_curr.y;
+ uint2 start_curr_next = pPairBuffStartCurr[handleIndex+1];
+ uint curr_max = start_curr_next.x - start - 1;
+ uint bucketEnd = bucketStart + BT_GPU_params.m_maxBodiesPerCell;
+ bucketEnd = (bucketEnd > numBodies) ? numBodies : bucketEnd;
+ for(uint index2 = bucketStart; index2 < bucketEnd; index2++)
+ {
+ uint2 cellData = pHash[index2];
+ if (cellData.x != gridHash)
+ {
+ break; // no longer in same bucket
+ }
+ uint unsorted_indx2 = cellData.y;
+ if (unsorted_indx2 < unsorted_indx) // check not colliding with self
+ {
+ bt3DGrid3F1U min1 = BT_GPU_FETCH(pAABB, unsorted_indx2*2);
+ bt3DGrid3F1U max1 = BT_GPU_FETCH(pAABB, unsorted_indx2*2 + 1);
+ if(cudaTestAABBOverlap(min0, max0, min1, max1))
+ {
+ uint handleIndex2 = min1.uw;
+ uint k;
+ for(k = 0; k < curr; k++)
+ {
+ uint old_pair = pPairBuff[start+k] & (~BT_3DGRID_PAIR_ANY_FLG);
+ if(old_pair == handleIndex2)
+ {
+ pPairBuff[start+k] |= BT_3DGRID_PAIR_FOUND_FLG;
+ break;
+ }
+ }
+ if(k == curr)
+ {
+ if(curr >= curr_max)
+ { // not a good solution, but let's avoid crash
+ break;
+ }
+ pPairBuff[start+curr] = handleIndex2 | BT_3DGRID_PAIR_NEW_FLG;
+ curr++;
+ }
+ }
+ }
+ }
+ pPairBuffStartCurr[handleIndex] = BT_GPU_make_uint2(start, curr);
+ return;
+} // findPairsInCell()
+
+//----------------------------------------------------------------------------------------
+
+BT_GPU___global__ void findOverlappingPairsD( bt3DGrid3F1U* pAABB, uint2* pHash, uint* pCellStart,
+ uint* pPairBuff, uint2* pPairBuffStartCurr, uint numBodies)
+{
+ int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x;
+ if(index >= (int)numBodies)
+ {
+ return;
+ }
+ uint2 sortedData = pHash[index];
+ uint unsorted_indx = sortedData.y;
+ bt3DGrid3F1U bbMin = BT_GPU_FETCH(pAABB, unsorted_indx*2);
+ bt3DGrid3F1U bbMax = BT_GPU_FETCH(pAABB, unsorted_indx*2 + 1);
+ float4 pos;
+ pos.x = (bbMin.fx + bbMax.fx) * 0.5f;
+ pos.y = (bbMin.fy + bbMax.fy) * 0.5f;
+ pos.z = (bbMin.fz + bbMax.fz) * 0.5f;
+ // get address in grid
+ int3 gridPos = bt3DGrid_calcGridPos(pos);
+ // examine only neighbouring cells
+ for(int z=-1; z<=1; z++) {
+ for(int y=-1; y<=1; y++) {
+ for(int x=-1; x<=1; x++) {
+ findPairsInCell(gridPos + BT_GPU_make_int3(x, y, z), index, pHash, pCellStart, pAABB, pPairBuff, pPairBuffStartCurr, numBodies);
+ }
+ }
+ }
+} // findOverlappingPairsD()
+
+//----------------------------------------------------------------------------------------
+
+BT_GPU___global__ void findPairsLargeD( bt3DGrid3F1U* pAABB, uint2* pHash, uint* pCellStart, uint* pPairBuff,
+ uint2* pPairBuffStartCurr, uint numBodies, uint numLarge)
+{
+ int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x;
+ if(index >= (int)numBodies)
+ {
+ return;
+ }
+ uint2 sortedData = pHash[index];
+ uint unsorted_indx = sortedData.y;
+ bt3DGrid3F1U min0 = BT_GPU_FETCH(pAABB, unsorted_indx*2);
+ bt3DGrid3F1U max0 = BT_GPU_FETCH(pAABB, unsorted_indx*2 + 1);
+ uint handleIndex = min0.uw;
+ uint2 start_curr = pPairBuffStartCurr[handleIndex];
+ uint start = start_curr.x;
+ uint curr = start_curr.y;
+ uint2 start_curr_next = pPairBuffStartCurr[handleIndex+1];
+ uint curr_max = start_curr_next.x - start - 1;
+ for(uint i = 0; i < numLarge; i++)
+ {
+ uint indx2 = numBodies + i;
+ bt3DGrid3F1U min1 = BT_GPU_FETCH(pAABB, indx2*2);
+ bt3DGrid3F1U max1 = BT_GPU_FETCH(pAABB, indx2*2 + 1);
+ if(cudaTestAABBOverlap(min0, max0, min1, max1))
+ {
+ uint k;
+ uint handleIndex2 = min1.uw;
+ for(k = 0; k < curr; k++)
+ {
+ uint old_pair = pPairBuff[start+k] & (~BT_3DGRID_PAIR_ANY_FLG);
+ if(old_pair == handleIndex2)
+ {
+ pPairBuff[start+k] |= BT_3DGRID_PAIR_FOUND_FLG;
+ break;
+ }
+ }
+ if(k == curr)
+ {
+ pPairBuff[start+curr] = handleIndex2 | BT_3DGRID_PAIR_NEW_FLG;
+ if(curr >= curr_max)
+ { // not a good solution, but let's avoid crash
+ break;
+ }
+ curr++;
+ }
+ }
+ }
+ pPairBuffStartCurr[handleIndex] = BT_GPU_make_uint2(start, curr);
+ return;
+} // findPairsLargeD()
+
+//----------------------------------------------------------------------------------------
+
+BT_GPU___global__ void computePairCacheChangesD(uint* pPairBuff, uint2* pPairBuffStartCurr,
+ uint* pPairScan, bt3DGrid3F1U* pAABB, uint numBodies)
+{
+ int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x;
+ if(index >= (int)numBodies)
+ {
+ return;
+ }
+ bt3DGrid3F1U bbMin = pAABB[index * 2];
+ uint handleIndex = bbMin.uw;
+ uint2 start_curr = pPairBuffStartCurr[handleIndex];
+ uint start = start_curr.x;
+ uint curr = start_curr.y;
+ uint *pInp = pPairBuff + start;
+ uint num_changes = 0;
+ for(uint k = 0; k < curr; k++, pInp++)
+ {
+ if(!((*pInp) & BT_3DGRID_PAIR_FOUND_FLG))
+ {
+ num_changes++;
+ }
+ }
+ pPairScan[index+1] = num_changes;
+} // computePairCacheChangesD()
+
+//----------------------------------------------------------------------------------------
+
+BT_GPU___global__ void squeezeOverlappingPairBuffD(uint* pPairBuff, uint2* pPairBuffStartCurr, uint* pPairScan,
+ uint* pPairOut, bt3DGrid3F1U* pAABB, uint numBodies)
+{
+ int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x;
+ if(index >= (int)numBodies)
+ {
+ return;
+ }
+ bt3DGrid3F1U bbMin = pAABB[index * 2];
+ uint handleIndex = bbMin.uw;
+ uint2 start_curr = pPairBuffStartCurr[handleIndex];
+ uint start = start_curr.x;
+ uint curr = start_curr.y;
+ uint* pInp = pPairBuff + start;
+ uint* pOut = pPairOut + pPairScan[index];
+ uint* pOut2 = pInp;
+ uint num = 0;
+ for(uint k = 0; k < curr; k++, pInp++)
+ {
+ if(!((*pInp) & BT_3DGRID_PAIR_FOUND_FLG))
+ {
+ *pOut = *pInp;
+ pOut++;
+ }
+ if((*pInp) & BT_3DGRID_PAIR_ANY_FLG)
+ {
+ *pOut2 = (*pInp) & (~BT_3DGRID_PAIR_ANY_FLG);
+ pOut2++;
+ num++;
+ }
+ }
+ pPairBuffStartCurr[handleIndex] = BT_GPU_make_uint2(start, num);
+} // squeezeOverlappingPairBuffD()
+
+
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+// E N D O F K E R N E L F U N C T I O N S
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------
+
+extern "C"
+{
+
+//----------------------------------------------------------------------------------------
+
+void BT_GPU_PREF(calcHashAABB)(bt3DGrid3F1U* pAABB, unsigned int* hash, unsigned int numBodies)
+{
+ int numThreads, numBlocks;
+ BT_GPU_PREF(computeGridSize)(numBodies, 256, numBlocks, numThreads);
+ // execute the kernel
+ BT_GPU_EXECKERNEL(numBlocks, numThreads, calcHashAABBD, (pAABB, (uint2*)hash, numBodies));
+ // check if kernel invocation generated an error
+ BT_GPU_CHECK_ERROR("calcHashAABBD kernel execution failed");
+} // calcHashAABB()
+
+//----------------------------------------------------------------------------------------
+
+void BT_GPU_PREF(findCellStart(unsigned int* hash, unsigned int* cellStart, unsigned int numBodies, unsigned int numCells))
+{
+ int numThreads, numBlocks;
+ BT_GPU_PREF(computeGridSize)(numBodies, 256, numBlocks, numThreads);
+ BT_GPU_SAFE_CALL(BT_GPU_Memset(cellStart, 0xffffffff, numCells*sizeof(uint)));
+ BT_GPU_EXECKERNEL(numBlocks, numThreads, findCellStartD, ((uint2*)hash, (uint*)cellStart, numBodies));
+ BT_GPU_CHECK_ERROR("Kernel execution failed: findCellStartD");
+} // findCellStart()
+
+//----------------------------------------------------------------------------------------
+
+void BT_GPU_PREF(findOverlappingPairs(bt3DGrid3F1U* pAABB, unsigned int* pHash, unsigned int* pCellStart, unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int numBodies))
+{
+#if B_CUDA_USE_TEX
+ BT_GPU_SAFE_CALL(cudaBindTexture(0, pAABBTex, pAABB, numBodies * 2 * sizeof(bt3DGrid3F1U)));
+#endif
+ int numThreads, numBlocks;
+ BT_GPU_PREF(computeGridSize)(numBodies, 64, numBlocks, numThreads);
+ BT_GPU_EXECKERNEL(numBlocks, numThreads, findOverlappingPairsD, (pAABB,(uint2*)pHash,(uint*)pCellStart,(uint*)pPairBuff,(uint2*)pPairBuffStartCurr,numBodies));
+ BT_GPU_CHECK_ERROR("Kernel execution failed: bt_CudaFindOverlappingPairsD");
+#if B_CUDA_USE_TEX
+ BT_GPU_SAFE_CALL(cudaUnbindTexture(pAABBTex));
+#endif
+} // findOverlappingPairs()
+
+//----------------------------------------------------------------------------------------
+
+void BT_GPU_PREF(findPairsLarge(bt3DGrid3F1U* pAABB, unsigned int* pHash, unsigned int* pCellStart, unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int numBodies, unsigned int numLarge))
+{
+#if B_CUDA_USE_TEX
+ BT_GPU_SAFE_CALL(cudaBindTexture(0, pAABBTex, pAABB, (numBodies+numLarge) * 2 * sizeof(bt3DGrid3F1U)));
+#endif
+ int numThreads, numBlocks;
+ BT_GPU_PREF(computeGridSize)(numBodies, 64, numBlocks, numThreads);
+ BT_GPU_EXECKERNEL(numBlocks, numThreads, findPairsLargeD, (pAABB,(uint2*)pHash,(uint*)pCellStart,(uint*)pPairBuff,(uint2*)pPairBuffStartCurr,numBodies,numLarge));
+ BT_GPU_CHECK_ERROR("Kernel execution failed: btCuda_findPairsLargeD");
+#if B_CUDA_USE_TEX
+ BT_GPU_SAFE_CALL(cudaUnbindTexture(pAABBTex));
+#endif
+} // findPairsLarge()
+
+//----------------------------------------------------------------------------------------
+
+void BT_GPU_PREF(computePairCacheChanges(unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int* pPairScan, bt3DGrid3F1U* pAABB, unsigned int numBodies))
+{
+ int numThreads, numBlocks;
+ BT_GPU_PREF(computeGridSize)(numBodies, 256, numBlocks, numThreads);
+ BT_GPU_EXECKERNEL(numBlocks, numThreads, computePairCacheChangesD, ((uint*)pPairBuff,(uint2*)pPairBuffStartCurr,(uint*)pPairScan,pAABB,numBodies));
+ BT_GPU_CHECK_ERROR("Kernel execution failed: btCudaComputePairCacheChangesD");
+} // computePairCacheChanges()
+
+//----------------------------------------------------------------------------------------
+
+void BT_GPU_PREF(squeezeOverlappingPairBuff(unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int* pPairScan, unsigned int* pPairOut, bt3DGrid3F1U* pAABB, unsigned int numBodies))
+{
+ int numThreads, numBlocks;
+ BT_GPU_PREF(computeGridSize)(numBodies, 256, numBlocks, numThreads);
+ BT_GPU_EXECKERNEL(numBlocks, numThreads, squeezeOverlappingPairBuffD, ((uint*)pPairBuff,(uint2*)pPairBuffStartCurr,(uint*)pPairScan,(uint*)pPairOut,pAABB,numBodies));
+ BT_GPU_CHECK_ERROR("Kernel execution failed: btCudaSqueezeOverlappingPairBuffD");
+} // btCuda_squeezeOverlappingPairBuff()
+
+//------------------------------------------------------------------------------------------------
+
+} // extern "C"
+
+//------------------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------------------------