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Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/btGpuDefines.h')
-rw-r--r-- | extern/bullet2/BulletMultiThreaded/btGpuDefines.h | 211 |
1 files changed, 0 insertions, 211 deletions
diff --git a/extern/bullet2/BulletMultiThreaded/btGpuDefines.h b/extern/bullet2/BulletMultiThreaded/btGpuDefines.h deleted file mode 100644 index f9315ab6496..00000000000 --- a/extern/bullet2/BulletMultiThreaded/btGpuDefines.h +++ /dev/null @@ -1,211 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2009 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -// definitions for "GPU on CPU" code - - -#ifndef BT_GPU_DEFINES_H -#define BT_GPU_DEFINES_H - -typedef unsigned int uint; - -struct int2 -{ - int x, y; -}; - -struct uint2 -{ - unsigned int x, y; -}; - -struct int3 -{ - int x, y, z; -}; - -struct uint3 -{ - unsigned int x, y, z; -}; - -struct float4 -{ - float x, y, z, w; -}; - -struct float3 -{ - float x, y, z; -}; - - -#define BT_GPU___device__ inline -#define BT_GPU___devdata__ -#define BT_GPU___constant__ -#define BT_GPU_max(a, b) ((a) > (b) ? (a) : (b)) -#define BT_GPU_min(a, b) ((a) < (b) ? (a) : (b)) -#define BT_GPU_params s3DGridBroadphaseParams -#define BT_GPU___mul24(a, b) ((a)*(b)) -#define BT_GPU___global__ inline -#define BT_GPU___shared__ static -#define BT_GPU___syncthreads() -#define CUDART_PI_F SIMD_PI - -static inline uint2 bt3dGrid_make_uint2(unsigned int x, unsigned int y) -{ - uint2 t; t.x = x; t.y = y; return t; -} -#define BT_GPU_make_uint2(x, y) bt3dGrid_make_uint2(x, y) - -static inline int3 bt3dGrid_make_int3(int x, int y, int z) -{ - int3 t; t.x = x; t.y = y; t.z = z; return t; -} -#define BT_GPU_make_int3(x, y, z) bt3dGrid_make_int3(x, y, z) - -static inline float3 bt3dGrid_make_float3(float x, float y, float z) -{ - float3 t; t.x = x; t.y = y; t.z = z; return t; -} -#define BT_GPU_make_float3(x, y, z) bt3dGrid_make_float3(x, y, z) - -static inline float3 bt3dGrid_make_float34(float4 f) -{ - float3 t; t.x = f.x; t.y = f.y; t.z = f.z; return t; -} -#define BT_GPU_make_float34(f) bt3dGrid_make_float34(f) - -static inline float3 bt3dGrid_make_float31(float f) -{ - float3 t; t.x = t.y = t.z = f; return t; -} -#define BT_GPU_make_float31(x) bt3dGrid_make_float31(x) - -static inline float4 bt3dGrid_make_float42(float3 v, float f) -{ - float4 t; t.x = v.x; t.y = v.y; t.z = v.z; t.w = f; return t; -} -#define BT_GPU_make_float42(a, b) bt3dGrid_make_float42(a, b) - -static inline float4 bt3dGrid_make_float44(float a, float b, float c, float d) -{ - float4 t; t.x = a; t.y = b; t.z = c; t.w = d; return t; -} -#define BT_GPU_make_float44(a, b, c, d) bt3dGrid_make_float44(a, b, c, d) - -inline int3 operator+(int3 a, int3 b) -{ - return bt3dGrid_make_int3(a.x + b.x, a.y + b.y, a.z + b.z); -} - -inline float4 operator+(const float4& a, const float4& b) -{ - float4 r; r.x = a.x+b.x; r.y = a.y+b.y; r.z = a.z+b.z; r.w = a.w+b.w; return r; -} -inline float4 operator*(const float4& a, float fact) -{ - float4 r; r.x = a.x*fact; r.y = a.y*fact; r.z = a.z*fact; r.w = a.w*fact; return r; -} -inline float4 operator*(float fact, float4& a) -{ - return (a * fact); -} -inline float4& operator*=(float4& a, float fact) -{ - a = fact * a; - return a; -} -inline float4& operator+=(float4& a, const float4& b) -{ - a = a + b; - return a; -} - -inline float3 operator+(const float3& a, const float3& b) -{ - float3 r; r.x = a.x+b.x; r.y = a.y+b.y; r.z = a.z+b.z; return r; -} -inline float3 operator-(const float3& a, const float3& b) -{ - float3 r; r.x = a.x-b.x; r.y = a.y-b.y; r.z = a.z-b.z; return r; -} -static inline float bt3dGrid_dot(float3& a, float3& b) -{ - return a.x*b.x+a.y*b.y+a.z*b.z; -} -#define BT_GPU_dot(a,b) bt3dGrid_dot(a,b) - -static inline float bt3dGrid_dot4(float4& a, float4& b) -{ - return a.x*b.x+a.y*b.y+a.z*b.z+a.w*b.w; -} -#define BT_GPU_dot4(a,b) bt3dGrid_dot4(a,b) - -static inline float3 bt3dGrid_cross(const float3& a, const float3& b) -{ - float3 r; r.x = a.y*b.z-a.z*b.y; r.y = -a.x*b.z+a.z*b.x; r.z = a.x*b.y-a.y*b.x; return r; -} -#define BT_GPU_cross(a,b) bt3dGrid_cross(a,b) - - -inline float3 operator*(const float3& a, float fact) -{ - float3 r; r.x = a.x*fact; r.y = a.y*fact; r.z = a.z*fact; return r; -} - - -inline float3& operator+=(float3& a, const float3& b) -{ - a = a + b; - return a; -} -inline float3& operator-=(float3& a, const float3& b) -{ - a = a - b; - return a; -} -inline float3& operator*=(float3& a, float fact) -{ - a = a * fact; - return a; -} -inline float3 operator-(const float3& v) -{ - float3 r; r.x = -v.x; r.y = -v.y; r.z = -v.z; return r; -} - - -#define BT_GPU_FETCH(a, b) a[b] -#define BT_GPU_FETCH4(a, b) a[b] -#define BT_GPU_PREF(func) btGpu_##func -#define BT_GPU_SAFE_CALL(func) func -#define BT_GPU_Memset memset -#define BT_GPU_MemcpyToSymbol(a, b, c) memcpy(&a, b, c) -#define BT_GPU_BindTexture(a, b, c, d) -#define BT_GPU_UnbindTexture(a) - -static uint2 s_blockIdx, s_blockDim, s_threadIdx; -#define BT_GPU_blockIdx s_blockIdx -#define BT_GPU_blockDim s_blockDim -#define BT_GPU_threadIdx s_threadIdx -#define BT_GPU_EXECKERNEL(numb, numt, kfunc, args) {s_blockDim.x=numt;for(int nb=0;nb<numb;nb++){s_blockIdx.x=nb;for(int nt=0;nt<numt;nt++){s_threadIdx.x=nt;kfunc args;}}} - -#define BT_GPU_CHECK_ERROR(s) - - -#endif //BT_GPU_DEFINES_H |