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Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/vectormath/scalar/cpp/boolInVec.h')
-rw-r--r-- | extern/bullet2/BulletMultiThreaded/vectormath/scalar/cpp/boolInVec.h | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/extern/bullet2/BulletMultiThreaded/vectormath/scalar/cpp/boolInVec.h b/extern/bullet2/BulletMultiThreaded/vectormath/scalar/cpp/boolInVec.h new file mode 100644 index 00000000000..c5eeeebd7a1 --- /dev/null +++ b/extern/bullet2/BulletMultiThreaded/vectormath/scalar/cpp/boolInVec.h @@ -0,0 +1,225 @@ +/* + Copyright (C) 2009 Sony Computer Entertainment Inc. + All rights reserved. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +*/ + +#ifndef _BOOLINVEC_H +#define _BOOLINVEC_H + +#include <math.h> +namespace Vectormath { + +class floatInVec; + +//-------------------------------------------------------------------------------------------------- +// boolInVec class +// + +class boolInVec +{ +private: + unsigned int mData; + +public: + // Default constructor; does no initialization + // + inline boolInVec( ) { }; + + // Construct from a value converted from float + // + inline boolInVec(floatInVec vec); + + // Explicit cast from bool + // + explicit inline boolInVec(bool scalar); + + // Explicit cast to bool + // + inline bool getAsBool() const; + +#ifndef _VECTORMATH_NO_SCALAR_CAST + // Implicit cast to bool + // + inline operator bool() const; +#endif + + // Boolean negation operator + // + inline const boolInVec operator ! () const; + + // Assignment operator + // + inline boolInVec& operator = (boolInVec vec); + + // Boolean and assignment operator + // + inline boolInVec& operator &= (boolInVec vec); + + // Boolean exclusive or assignment operator + // + inline boolInVec& operator ^= (boolInVec vec); + + // Boolean or assignment operator + // + inline boolInVec& operator |= (boolInVec vec); + +}; + +// Equal operator +// +inline const boolInVec operator == (boolInVec vec0, boolInVec vec1); + +// Not equal operator +// +inline const boolInVec operator != (boolInVec vec0, boolInVec vec1); + +// And operator +// +inline const boolInVec operator & (boolInVec vec0, boolInVec vec1); + +// Exclusive or operator +// +inline const boolInVec operator ^ (boolInVec vec0, boolInVec vec1); + +// Or operator +// +inline const boolInVec operator | (boolInVec vec0, boolInVec vec1); + +// Conditionally select between two values +// +inline const boolInVec select(boolInVec vec0, boolInVec vec1, boolInVec select_vec1); + + +} // namespace Vectormath + + +//-------------------------------------------------------------------------------------------------- +// boolInVec implementation +// + +#include "floatInVec.h" + +namespace Vectormath { + +inline +boolInVec::boolInVec(floatInVec vec) +{ + *this = (vec != floatInVec(0.0f)); +} + +inline +boolInVec::boolInVec(bool scalar) +{ + mData = -(int)scalar; +} + +inline +bool +boolInVec::getAsBool() const +{ + return (mData > 0); +} + +#ifndef _VECTORMATH_NO_SCALAR_CAST +inline +boolInVec::operator bool() const +{ + return getAsBool(); +} +#endif + +inline +const boolInVec +boolInVec::operator ! () const +{ + return boolInVec(!mData); +} + +inline +boolInVec& +boolInVec::operator = (boolInVec vec) +{ + mData = vec.mData; + return *this; +} + +inline +boolInVec& +boolInVec::operator &= (boolInVec vec) +{ + *this = *this & vec; + return *this; +} + +inline +boolInVec& +boolInVec::operator ^= (boolInVec vec) +{ + *this = *this ^ vec; + return *this; +} + +inline +boolInVec& +boolInVec::operator |= (boolInVec vec) +{ + *this = *this | vec; + return *this; +} + +inline +const boolInVec +operator == (boolInVec vec0, boolInVec vec1) +{ + return boolInVec(vec0.getAsBool() == vec1.getAsBool()); +} + +inline +const boolInVec +operator != (boolInVec vec0, boolInVec vec1) +{ + return !(vec0 == vec1); +} + +inline +const boolInVec +operator & (boolInVec vec0, boolInVec vec1) +{ + return boolInVec(vec0.getAsBool() & vec1.getAsBool()); +} + +inline +const boolInVec +operator | (boolInVec vec0, boolInVec vec1) +{ + return boolInVec(vec0.getAsBool() | vec1.getAsBool()); +} + +inline +const boolInVec +operator ^ (boolInVec vec0, boolInVec vec1) +{ + return boolInVec(vec0.getAsBool() ^ vec1.getAsBool()); +} + +inline +const boolInVec +select(boolInVec vec0, boolInVec vec1, boolInVec select_vec1) +{ + return (select_vec1.getAsBool() == 0) ? vec0 : vec1; +} + +} // namespace Vectormath + +#endif // boolInVec_h |