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Diffstat (limited to 'extern/bullet2/BulletSoftBody/btSoftBody.h')
-rw-r--r--extern/bullet2/BulletSoftBody/btSoftBody.h891
1 files changed, 0 insertions, 891 deletions
diff --git a/extern/bullet2/BulletSoftBody/btSoftBody.h b/extern/bullet2/BulletSoftBody/btSoftBody.h
deleted file mode 100644
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--- a/extern/bullet2/BulletSoftBody/btSoftBody.h
+++ /dev/null
@@ -1,891 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///btSoftBody implementation by Nathanael Presson
-
-#ifndef _BT_SOFT_BODY_H
-#define _BT_SOFT_BODY_H
-
-#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-#include "btSparseSDF.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-
-class btBroadphaseInterface;
-class btDispatcher;
-
-/* btSoftBodyWorldInfo */
-struct btSoftBodyWorldInfo
-{
- btScalar air_density;
- btScalar water_density;
- btScalar water_offset;
- btVector3 water_normal;
- btBroadphaseInterface* m_broadphase;
- btDispatcher* m_dispatcher;
- btVector3 m_gravity;
- btSparseSdf<3> m_sparsesdf;
-};
-
-
-///The btSoftBody is an class to simulate cloth and volumetric soft bodies.
-///There is two-way interaction between btSoftBody and btRigidBody/btCollisionObject.
-class btSoftBody : public btCollisionObject
-{
-public:
- btAlignedObjectArray<class btCollisionObject*> m_collisionDisabledObjects;
-
- //
- // Enumerations
- //
-
- ///eAeroModel
- struct eAeroModel { enum _ {
- V_Point, ///Vertex normals are oriented toward velocity
- V_TwoSided, ///Vertex normals are fliped to match velocity
- V_OneSided, ///Vertex normals are taken as it is
- F_TwoSided, ///Face normals are fliped to match velocity
- F_OneSided, ///Face normals are taken as it is
- END
- };};
-
- ///eVSolver : velocities solvers
- struct eVSolver { enum _ {
- Linear, ///Linear solver
- END
- };};
-
- ///ePSolver : positions solvers
- struct ePSolver { enum _ {
- Linear, ///Linear solver
- Anchors, ///Anchor solver
- RContacts, ///Rigid contacts solver
- SContacts, ///Soft contacts solver
- END
- };};
-
- ///eSolverPresets
- struct eSolverPresets { enum _ {
- Positions,
- Velocities,
- Default = Positions,
- END
- };};
-
- ///eFeature
- struct eFeature { enum _ {
- None,
- Node,
- Link,
- Face,
- END
- };};
-
- typedef btAlignedObjectArray<eVSolver::_> tVSolverArray;
- typedef btAlignedObjectArray<ePSolver::_> tPSolverArray;
-
- //
- // Flags
- //
-
- ///fCollision
- struct fCollision { enum _ {
- RVSmask = 0x000f, ///Rigid versus soft mask
- SDF_RS = 0x0001, ///SDF based rigid vs soft
- CL_RS = 0x0002, ///Cluster vs convex rigid vs soft
-
- SVSmask = 0x0030, ///Rigid versus soft mask
- VF_SS = 0x0010, ///Vertex vs face soft vs soft handling
- CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling
- CL_SELF = 0x0040, ///Cluster soft body self collision
- /* presets */
- Default = SDF_RS,
- END
- };};
-
- ///fMaterial
- struct fMaterial { enum _ {
- DebugDraw = 0x0001, /// Enable debug draw
- /* presets */
- Default = DebugDraw,
- END
- };};
-
- //
- // API Types
- //
-
- /* sRayCast */
- struct sRayCast
- {
- btSoftBody* body; /// soft body
- eFeature::_ feature; /// feature type
- int index; /// feature index
- btScalar fraction; /// time of impact fraction (rayorg+(rayto-rayfrom)*fraction)
- };
-
- /* ImplicitFn */
- struct ImplicitFn
- {
- virtual btScalar Eval(const btVector3& x)=0;
- };
-
- //
- // Internal types
- //
-
- typedef btAlignedObjectArray<btScalar> tScalarArray;
- typedef btAlignedObjectArray<btVector3> tVector3Array;
-
- /* sCti is Softbody contact info */
- struct sCti
- {
- btCollisionObject* m_colObj; /* Rigid body */
- btVector3 m_normal; /* Outward normal */
- btScalar m_offset; /* Offset from origin */
- };
-
- /* sMedium */
- struct sMedium
- {
- btVector3 m_velocity; /* Velocity */
- btScalar m_pressure; /* Pressure */
- btScalar m_density; /* Density */
- };
-
- /* Base type */
- struct Element
- {
- void* m_tag; // User data
- Element() : m_tag(0) {}
- };
- /* Material */
- struct Material : Element
- {
- btScalar m_kLST; // Linear stiffness coefficient [0,1]
- btScalar m_kAST; // Area/Angular stiffness coefficient [0,1]
- btScalar m_kVST; // Volume stiffness coefficient [0,1]
- int m_flags; // Flags
- };
-
- /* Feature */
- struct Feature : Element
- {
- Material* m_material; // Material
- };
- /* Node */
- struct Node : Feature
- {
- btVector3 m_x; // Position
- btVector3 m_q; // Previous step position
- btVector3 m_v; // Velocity
- btVector3 m_f; // Force accumulator
- btVector3 m_n; // Normal
- btScalar m_im; // 1/mass
- btScalar m_area; // Area
- btDbvtNode* m_leaf; // Leaf data
- int m_battach:1; // Attached
- };
- /* Link */
- struct Link : Feature
- {
- Node* m_n[2]; // Node pointers
- btScalar m_rl; // Rest length
- int m_bbending:1; // Bending link
- btScalar m_c0; // (ima+imb)*kLST
- btScalar m_c1; // rl^2
- btScalar m_c2; // |gradient|^2/c0
- btVector3 m_c3; // gradient
- };
- /* Face */
- struct Face : Feature
- {
- Node* m_n[3]; // Node pointers
- btVector3 m_normal; // Normal
- btScalar m_ra; // Rest area
- btDbvtNode* m_leaf; // Leaf data
- };
- /* Tetra */
- struct Tetra : Feature
- {
- Node* m_n[4]; // Node pointers
- btScalar m_rv; // Rest volume
- btDbvtNode* m_leaf; // Leaf data
- btVector3 m_c0[4]; // gradients
- btScalar m_c1; // (4*kVST)/(im0+im1+im2+im3)
- btScalar m_c2; // m_c1/sum(|g0..3|^2)
- };
- /* RContact */
- struct RContact
- {
- sCti m_cti; // Contact infos
- Node* m_node; // Owner node
- btMatrix3x3 m_c0; // Impulse matrix
- btVector3 m_c1; // Relative anchor
- btScalar m_c2; // ima*dt
- btScalar m_c3; // Friction
- btScalar m_c4; // Hardness
- };
- /* SContact */
- struct SContact
- {
- Node* m_node; // Node
- Face* m_face; // Face
- btVector3 m_weights; // Weigths
- btVector3 m_normal; // Normal
- btScalar m_margin; // Margin
- btScalar m_friction; // Friction
- btScalar m_cfm[2]; // Constraint force mixing
- };
- /* Anchor */
- struct Anchor
- {
- Node* m_node; // Node pointer
- btVector3 m_local; // Anchor position in body space
- btRigidBody* m_body; // Body
- btMatrix3x3 m_c0; // Impulse matrix
- btVector3 m_c1; // Relative anchor
- btScalar m_c2; // ima*dt
- };
- /* Note */
- struct Note : Element
- {
- const char* m_text; // Text
- btVector3 m_offset; // Offset
- int m_rank; // Rank
- Node* m_nodes[4]; // Nodes
- btScalar m_coords[4]; // Coordinates
- };
- /* Pose */
- struct Pose
- {
- bool m_bvolume; // Is valid
- bool m_bframe; // Is frame
- btScalar m_volume; // Rest volume
- tVector3Array m_pos; // Reference positions
- tScalarArray m_wgh; // Weights
- btVector3 m_com; // COM
- btMatrix3x3 m_rot; // Rotation
- btMatrix3x3 m_scl; // Scale
- btMatrix3x3 m_aqq; // Base scaling
- };
- /* Cluster */
- struct Cluster
- {
- btAlignedObjectArray<Node*> m_nodes;
- tScalarArray m_masses;
- tVector3Array m_framerefs;
- btTransform m_framexform;
- btScalar m_idmass;
- btScalar m_imass;
- btMatrix3x3 m_locii;
- btMatrix3x3 m_invwi;
- btVector3 m_com;
- btVector3 m_vimpulses[2];
- btVector3 m_dimpulses[2];
- int m_nvimpulses;
- int m_ndimpulses;
- btVector3 m_lv;
- btVector3 m_av;
- btDbvtNode* m_leaf;
- btScalar m_ndamping; /* Node damping */
- btScalar m_ldamping; /* Linear damping */
- btScalar m_adamping; /* Angular damping */
- btScalar m_matching;
- btScalar m_maxSelfCollisionImpulse;
- btScalar m_selfCollisionImpulseFactor;
- bool m_containsAnchor;
- bool m_collide;
- int m_clusterIndex;
- Cluster() : m_leaf(0),m_ndamping(0),m_ldamping(0),m_adamping(0),m_matching(0)
- ,m_maxSelfCollisionImpulse(100.f),
- m_selfCollisionImpulseFactor(0.01f),
- m_containsAnchor(false)
- {}
- };
- /* Impulse */
- struct Impulse
- {
- btVector3 m_velocity;
- btVector3 m_drift;
- int m_asVelocity:1;
- int m_asDrift:1;
- Impulse() : m_velocity(0,0,0),m_drift(0,0,0),m_asVelocity(0),m_asDrift(0) {}
- Impulse operator -() const
- {
- Impulse i=*this;
- i.m_velocity=-i.m_velocity;
- i.m_drift=-i.m_drift;
- return(i);
- }
- Impulse operator*(btScalar x) const
- {
- Impulse i=*this;
- i.m_velocity*=x;
- i.m_drift*=x;
- return(i);
- }
- };
- /* Body */
- struct Body
- {
- Cluster* m_soft;
- btRigidBody* m_rigid;
- btCollisionObject* m_collisionObject;
-
- Body() : m_soft(0),m_rigid(0),m_collisionObject(0) {}
- Body(Cluster* p) : m_soft(p),m_rigid(0),m_collisionObject(0) {}
- Body(btCollisionObject* colObj) : m_soft(0),m_collisionObject(colObj)
- {
- m_rigid = btRigidBody::upcast(m_collisionObject);
- }
-
- void activate() const
- {
- if(m_rigid) m_rigid->activate();
- }
- const btMatrix3x3& invWorldInertia() const
- {
- static const btMatrix3x3 iwi(0,0,0,0,0,0,0,0,0);
- if(m_rigid) return(m_rigid->getInvInertiaTensorWorld());
- if(m_soft) return(m_soft->m_invwi);
- return(iwi);
- }
- btScalar invMass() const
- {
- if(m_rigid) return(m_rigid->getInvMass());
- if(m_soft) return(m_soft->m_imass);
- return(0);
- }
- const btTransform& xform() const
- {
- static const btTransform identity=btTransform::getIdentity();
- if(m_collisionObject) return(m_collisionObject->getInterpolationWorldTransform());
- if(m_soft) return(m_soft->m_framexform);
- return(identity);
- }
- btVector3 linearVelocity() const
- {
- if(m_rigid) return(m_rigid->getLinearVelocity());
- if(m_soft) return(m_soft->m_lv);
- return(btVector3(0,0,0));
- }
- btVector3 angularVelocity(const btVector3& rpos) const
- {
- if(m_rigid) return(btCross(m_rigid->getAngularVelocity(),rpos));
- if(m_soft) return(btCross(m_soft->m_av,rpos));
- return(btVector3(0,0,0));
- }
- btVector3 angularVelocity() const
- {
- if(m_rigid) return(m_rigid->getAngularVelocity());
- if(m_soft) return(m_soft->m_av);
- return(btVector3(0,0,0));
- }
- btVector3 velocity(const btVector3& rpos) const
- {
- return(linearVelocity()+angularVelocity(rpos));
- }
- void applyVImpulse(const btVector3& impulse,const btVector3& rpos) const
- {
- if(m_rigid) m_rigid->applyImpulse(impulse,rpos);
- if(m_soft) btSoftBody::clusterVImpulse(m_soft,rpos,impulse);
- }
- void applyDImpulse(const btVector3& impulse,const btVector3& rpos) const
- {
- if(m_rigid) m_rigid->applyImpulse(impulse,rpos);
- if(m_soft) btSoftBody::clusterDImpulse(m_soft,rpos,impulse);
- }
- void applyImpulse(const Impulse& impulse,const btVector3& rpos) const
- {
- if(impulse.m_asVelocity)
- {
-// printf("impulse.m_velocity = %f,%f,%f\n",impulse.m_velocity.getX(),impulse.m_velocity.getY(),impulse.m_velocity.getZ());
- applyVImpulse(impulse.m_velocity,rpos);
- }
- if(impulse.m_asDrift)
- {
-// printf("impulse.m_drift = %f,%f,%f\n",impulse.m_drift.getX(),impulse.m_drift.getY(),impulse.m_drift.getZ());
- applyDImpulse(impulse.m_drift,rpos);
- }
- }
- void applyVAImpulse(const btVector3& impulse) const
- {
- if(m_rigid) m_rigid->applyTorqueImpulse(impulse);
- if(m_soft) btSoftBody::clusterVAImpulse(m_soft,impulse);
- }
- void applyDAImpulse(const btVector3& impulse) const
- {
- if(m_rigid) m_rigid->applyTorqueImpulse(impulse);
- if(m_soft) btSoftBody::clusterDAImpulse(m_soft,impulse);
- }
- void applyAImpulse(const Impulse& impulse) const
- {
- if(impulse.m_asVelocity) applyVAImpulse(impulse.m_velocity);
- if(impulse.m_asDrift) applyDAImpulse(impulse.m_drift);
- }
- void applyDCImpulse(const btVector3& impulse) const
- {
- if(m_rigid) m_rigid->applyCentralImpulse(impulse);
- if(m_soft) btSoftBody::clusterDCImpulse(m_soft,impulse);
- }
- };
- /* Joint */
- struct Joint
- {
- struct eType { enum _ {
- Linear,
- Angular,
- Contact
- };};
- struct Specs
- {
- Specs() : erp(1),cfm(1),split(1) {}
- btScalar erp;
- btScalar cfm;
- btScalar split;
- };
- Body m_bodies[2];
- btVector3 m_refs[2];
- btScalar m_cfm;
- btScalar m_erp;
- btScalar m_split;
- btVector3 m_drift;
- btVector3 m_sdrift;
- btMatrix3x3 m_massmatrix;
- bool m_delete;
- virtual ~Joint() {}
- Joint() : m_delete(false) {}
- virtual void Prepare(btScalar dt,int iterations);
- virtual void Solve(btScalar dt,btScalar sor)=0;
- virtual void Terminate(btScalar dt)=0;
- virtual eType::_ Type() const=0;
- };
- /* LJoint */
- struct LJoint : Joint
- {
- struct Specs : Joint::Specs
- {
- btVector3 position;
- };
- btVector3 m_rpos[2];
- void Prepare(btScalar dt,int iterations);
- void Solve(btScalar dt,btScalar sor);
- void Terminate(btScalar dt);
- eType::_ Type() const { return(eType::Linear); }
- };
- /* AJoint */
- struct AJoint : Joint
- {
- struct IControl
- {
- virtual void Prepare(AJoint*) {}
- virtual btScalar Speed(AJoint*,btScalar current) { return(current); }
- static IControl* Default() { static IControl def;return(&def); }
- };
- struct Specs : Joint::Specs
- {
- Specs() : icontrol(IControl::Default()) {}
- btVector3 axis;
- IControl* icontrol;
- };
- btVector3 m_axis[2];
- IControl* m_icontrol;
- void Prepare(btScalar dt,int iterations);
- void Solve(btScalar dt,btScalar sor);
- void Terminate(btScalar dt);
- eType::_ Type() const { return(eType::Angular); }
- };
- /* CJoint */
- struct CJoint : Joint
- {
- int m_life;
- int m_maxlife;
- btVector3 m_rpos[2];
- btVector3 m_normal;
- btScalar m_friction;
- void Prepare(btScalar dt,int iterations);
- void Solve(btScalar dt,btScalar sor);
- void Terminate(btScalar dt);
- eType::_ Type() const { return(eType::Contact); }
- };
- /* Config */
- struct Config
- {
- eAeroModel::_ aeromodel; // Aerodynamic model (default: V_Point)
- btScalar kVCF; // Velocities correction factor (Baumgarte)
- btScalar kDP; // Damping coefficient [0,1]
- btScalar kDG; // Drag coefficient [0,+inf]
- btScalar kLF; // Lift coefficient [0,+inf]
- btScalar kPR; // Pressure coefficient [-inf,+inf]
- btScalar kVC; // Volume conversation coefficient [0,+inf]
- btScalar kDF; // Dynamic friction coefficient [0,1]
- btScalar kMT; // Pose matching coefficient [0,1]
- btScalar kCHR; // Rigid contacts hardness [0,1]
- btScalar kKHR; // Kinetic contacts hardness [0,1]
- btScalar kSHR; // Soft contacts hardness [0,1]
- btScalar kAHR; // Anchors hardness [0,1]
- btScalar kSRHR_CL; // Soft vs rigid hardness [0,1] (cluster only)
- btScalar kSKHR_CL; // Soft vs kinetic hardness [0,1] (cluster only)
- btScalar kSSHR_CL; // Soft vs soft hardness [0,1] (cluster only)
- btScalar kSR_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
- btScalar kSK_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
- btScalar kSS_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
- btScalar maxvolume; // Maximum volume ratio for pose
- btScalar timescale; // Time scale
- int viterations; // Velocities solver iterations
- int piterations; // Positions solver iterations
- int diterations; // Drift solver iterations
- int citerations; // Cluster solver iterations
- int collisions; // Collisions flags
- tVSolverArray m_vsequence; // Velocity solvers sequence
- tPSolverArray m_psequence; // Position solvers sequence
- tPSolverArray m_dsequence; // Drift solvers sequence
- };
- /* SolverState */
- struct SolverState
- {
- btScalar sdt; // dt*timescale
- btScalar isdt; // 1/sdt
- btScalar velmrg; // velocity margin
- btScalar radmrg; // radial margin
- btScalar updmrg; // Update margin
- };
- /// RayFromToCaster takes a ray from, ray to (instead of direction!)
- struct RayFromToCaster : btDbvt::ICollide
- {
- btVector3 m_rayFrom;
- btVector3 m_rayTo;
- btVector3 m_rayNormalizedDirection;
- btScalar m_mint;
- Face* m_face;
- int m_tests;
- RayFromToCaster(const btVector3& rayFrom,const btVector3& rayTo,btScalar mxt);
- void Process(const btDbvtNode* leaf);
-
- static inline btScalar rayFromToTriangle(const btVector3& rayFrom,
- const btVector3& rayTo,
- const btVector3& rayNormalizedDirection,
- const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar maxt=SIMD_INFINITY);
- };
-
- //
- // Typedef's
- //
-
- typedef void (*psolver_t)(btSoftBody*,btScalar,btScalar);
- typedef void (*vsolver_t)(btSoftBody*,btScalar);
- typedef btAlignedObjectArray<Cluster*> tClusterArray;
- typedef btAlignedObjectArray<Note> tNoteArray;
- typedef btAlignedObjectArray<Node> tNodeArray;
- typedef btAlignedObjectArray<btDbvtNode*> tLeafArray;
- typedef btAlignedObjectArray<Link> tLinkArray;
- typedef btAlignedObjectArray<Face> tFaceArray;
- typedef btAlignedObjectArray<Tetra> tTetraArray;
- typedef btAlignedObjectArray<Anchor> tAnchorArray;
- typedef btAlignedObjectArray<RContact> tRContactArray;
- typedef btAlignedObjectArray<SContact> tSContactArray;
- typedef btAlignedObjectArray<Material*> tMaterialArray;
- typedef btAlignedObjectArray<Joint*> tJointArray;
- typedef btAlignedObjectArray<btSoftBody*> tSoftBodyArray;
-
- //
- // Fields
- //
-
- Config m_cfg; // Configuration
- SolverState m_sst; // Solver state
- Pose m_pose; // Pose
- void* m_tag; // User data
- btSoftBodyWorldInfo* m_worldInfo; // World info
- tNoteArray m_notes; // Notes
- tNodeArray m_nodes; // Nodes
- tLinkArray m_links; // Links
- tFaceArray m_faces; // Faces
- tTetraArray m_tetras; // Tetras
- tAnchorArray m_anchors; // Anchors
- tRContactArray m_rcontacts; // Rigid contacts
- tSContactArray m_scontacts; // Soft contacts
- tJointArray m_joints; // Joints
- tMaterialArray m_materials; // Materials
- btScalar m_timeacc; // Time accumulator
- btVector3 m_bounds[2]; // Spatial bounds
- bool m_bUpdateRtCst; // Update runtime constants
- btDbvt m_ndbvt; // Nodes tree
- btDbvt m_fdbvt; // Faces tree
- btDbvt m_cdbvt; // Clusters tree
- tClusterArray m_clusters; // Clusters
-
- btAlignedObjectArray<bool>m_clusterConnectivity;//cluster connectivity, for self-collision
-
- btTransform m_initialWorldTransform;
-
- //
- // Api
- //
-
- /* ctor */
- btSoftBody( btSoftBodyWorldInfo* worldInfo,int node_count,
- const btVector3* x,
- const btScalar* m);
- /* dtor */
- virtual ~btSoftBody();
- /* Check for existing link */
-
- btAlignedObjectArray<int> m_userIndexMapping;
-
- btSoftBodyWorldInfo* getWorldInfo()
- {
- return m_worldInfo;
- }
-
- ///@todo: avoid internal softbody shape hack and move collision code to collision library
- virtual void setCollisionShape(btCollisionShape* collisionShape)
- {
-
- }
-
- bool checkLink( int node0,
- int node1) const;
- bool checkLink( const Node* node0,
- const Node* node1) const;
- /* Check for existring face */
- bool checkFace( int node0,
- int node1,
- int node2) const;
- /* Append material */
- Material* appendMaterial();
- /* Append note */
- void appendNote( const char* text,
- const btVector3& o,
- const btVector4& c=btVector4(1,0,0,0),
- Node* n0=0,
- Node* n1=0,
- Node* n2=0,
- Node* n3=0);
- void appendNote( const char* text,
- const btVector3& o,
- Node* feature);
- void appendNote( const char* text,
- const btVector3& o,
- Link* feature);
- void appendNote( const char* text,
- const btVector3& o,
- Face* feature);
- /* Append node */
- void appendNode( const btVector3& x,btScalar m);
- /* Append link */
- void appendLink(int model=-1,Material* mat=0);
- void appendLink( int node0,
- int node1,
- Material* mat=0,
- bool bcheckexist=false);
- void appendLink( Node* node0,
- Node* node1,
- Material* mat=0,
- bool bcheckexist=false);
- /* Append face */
- void appendFace(int model=-1,Material* mat=0);
- void appendFace( int node0,
- int node1,
- int node2,
- Material* mat=0);
- void appendTetra(int model,Material* mat);
- //
- void appendTetra(int node0,
- int node1,
- int node2,
- int node3,
- Material* mat=0);
-
-
- /* Append anchor */
- void appendAnchor( int node,
- btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false);
- /* Append linear joint */
- void appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1);
- void appendLinearJoint(const LJoint::Specs& specs,Body body=Body());
- void appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body);
- /* Append linear joint */
- void appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1);
- void appendAngularJoint(const AJoint::Specs& specs,Body body=Body());
- void appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body);
- /* Add force (or gravity) to the entire body */
- void addForce( const btVector3& force);
- /* Add force (or gravity) to a node of the body */
- void addForce( const btVector3& force,
- int node);
- /* Add velocity to the entire body */
- void addVelocity( const btVector3& velocity);
-
- /* Set velocity for the entire body */
- void setVelocity( const btVector3& velocity);
-
- /* Add velocity to a node of the body */
- void addVelocity( const btVector3& velocity,
- int node);
- /* Set mass */
- void setMass( int node,
- btScalar mass);
- /* Get mass */
- btScalar getMass( int node) const;
- /* Get total mass */
- btScalar getTotalMass() const;
- /* Set total mass (weighted by previous masses) */
- void setTotalMass( btScalar mass,
- bool fromfaces=false);
- /* Set total density */
- void setTotalDensity(btScalar density);
- /* Set volume mass (using tetrahedrons) */
- void setVolumeMass( btScalar mass);
- /* Set volume density (using tetrahedrons) */
- void setVolumeDensity( btScalar density);
- /* Transform */
- void transform( const btTransform& trs);
- /* Translate */
- void translate( const btVector3& trs);
- /* Rotate */
- void rotate( const btQuaternion& rot);
- /* Scale */
- void scale( const btVector3& scl);
- /* Set current state as pose */
- void setPose( bool bvolume,
- bool bframe);
- /* Return the volume */
- btScalar getVolume() const;
- /* Cluster count */
- int clusterCount() const;
- /* Cluster center of mass */
- static btVector3 clusterCom(const Cluster* cluster);
- btVector3 clusterCom(int cluster) const;
- /* Cluster velocity at rpos */
- static btVector3 clusterVelocity(const Cluster* cluster,const btVector3& rpos);
- /* Cluster impulse */
- static void clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse);
- static void clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse);
- static void clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse);
- static void clusterVAImpulse(Cluster* cluster,const btVector3& impulse);
- static void clusterDAImpulse(Cluster* cluster,const btVector3& impulse);
- static void clusterAImpulse(Cluster* cluster,const Impulse& impulse);
- static void clusterDCImpulse(Cluster* cluster,const btVector3& impulse);
- /* Generate bending constraints based on distance in the adjency graph */
- int generateBendingConstraints( int distance,
- Material* mat=0);
- /* Randomize constraints to reduce solver bias */
- void randomizeConstraints();
- /* Release clusters */
- void releaseCluster(int index);
- void releaseClusters();
- /* Generate clusters (K-mean) */
- ///generateClusters with k=0 will create a convex cluster for each tetrahedron or triangle
- ///otherwise an approximation will be used (better performance)
- int generateClusters(int k,int maxiterations=8192);
- /* Refine */
- void refine(ImplicitFn* ifn,btScalar accurary,bool cut);
- /* CutLink */
- bool cutLink(int node0,int node1,btScalar position);
- bool cutLink(const Node* node0,const Node* node1,btScalar position);
-
- ///Ray casting using rayFrom and rayTo in worldspace, (not direction!)
- bool rayTest(const btVector3& rayFrom,
- const btVector3& rayTo,
- sRayCast& results);
- /* Solver presets */
- void setSolver(eSolverPresets::_ preset);
- /* predictMotion */
- void predictMotion(btScalar dt);
- /* solveConstraints */
- void solveConstraints();
- /* staticSolve */
- void staticSolve(int iterations);
- /* solveCommonConstraints */
- static void solveCommonConstraints(btSoftBody** bodies,int count,int iterations);
- /* solveClusters */
- static void solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies);
- /* integrateMotion */
- void integrateMotion();
- /* defaultCollisionHandlers */
- void defaultCollisionHandler(btCollisionObject* pco);
- void defaultCollisionHandler(btSoftBody* psb);
-
- //
- // Cast
- //
-
- static const btSoftBody* upcast(const btCollisionObject* colObj)
- {
- if (colObj->getInternalType()==CO_SOFT_BODY)
- return (const btSoftBody*)colObj;
- return 0;
- }
- static btSoftBody* upcast(btCollisionObject* colObj)
- {
- if (colObj->getInternalType()==CO_SOFT_BODY)
- return (btSoftBody*)colObj;
- return 0;
- }
-
- //
- // ::btCollisionObject
- //
-
- virtual void getAabb(btVector3& aabbMin,btVector3& aabbMax) const
- {
- aabbMin = m_bounds[0];
- aabbMax = m_bounds[1];
- }
- //
- // Private
- //
- void pointersToIndices();
- void indicesToPointers(const int* map=0);
-
- int rayTest(const btVector3& rayFrom,const btVector3& rayTo,
- btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const;
- void initializeFaceTree();
- btVector3 evaluateCom() const;
- bool checkContact(btCollisionObject* colObj,const btVector3& x,btScalar margin,btSoftBody::sCti& cti) const;
- void updateNormals();
- void updateBounds();
- void updatePose();
- void updateConstants();
- void initializeClusters();
- void updateClusters();
- void cleanupClusters();
- void prepareClusters(int iterations);
- void solveClusters(btScalar sor);
- void applyClusters(bool drift);
- void dampClusters();
- void applyForces();
- static void PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti);
- static void PSolve_RContacts(btSoftBody* psb,btScalar kst,btScalar ti);
- static void PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti);
- static void PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti);
- static void VSolve_Links(btSoftBody* psb,btScalar kst);
- static psolver_t getSolver(ePSolver::_ solver);
- static vsolver_t getSolver(eVSolver::_ solver);
-
-};
-
-
-
-#endif //_BT_SOFT_BODY_H