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Diffstat (limited to 'extern/bullet2/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp')
-rw-r--r--extern/bullet2/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp368
1 files changed, 0 insertions, 368 deletions
diff --git a/extern/bullet2/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp b/extern/bullet2/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
deleted file mode 100644
index 04ee7ea77cf..00000000000
--- a/extern/bullet2/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,368 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btSoftBodyConcaveCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
-#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
-
-
-
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletSoftBody/btSoftBody.h"
-
-#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06)//make this configurable
-
-btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
-: btCollisionAlgorithm(ci),
-m_isSwapped(isSwapped),
-m_btSoftBodyTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
-{
-}
-
-
-
-btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm()
-{
-}
-
-
-
-btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped):
-m_dispatcher(dispatcher),
-m_dispatchInfoPtr(0)
-{
- m_softBody = (btSoftBody*) (isSwapped? body1:body0);
- m_triBody = isSwapped? body0:body1;
-
- //
- // create the manifold from the dispatcher 'manifold pool'
- //
- // m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
-
- clearCache();
-}
-
-btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback()
-{
- clearCache();
- // m_dispatcher->releaseManifold( m_manifoldPtr );
-
-}
-
-
-void btSoftBodyTriangleCallback::clearCache()
-{
- for (int i=0;i<m_shapeCache.size();i++)
- {
- btTriIndex* tmp = m_shapeCache.getAtIndex(i);
- btAssert(tmp);
- btAssert(tmp->m_childShape);
- m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape);//necessary?
- delete tmp->m_childShape;
- }
- m_shapeCache.clear();
-}
-
-
-void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
-{
- //just for debugging purposes
- //printf("triangle %d",m_triangleCount++);
- btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody);
- btCollisionAlgorithmConstructionInfo ci;
- ci.m_dispatcher1 = m_dispatcher;
-
- ///debug drawing of the overlapping triangles
- if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe)
- {
- btVector3 color(1,1,0);
- btTransform& tr = ob->getWorldTransform();
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
- }
-
- btTriIndex triIndex(partId,triangleIndex,0);
- btHashKey<btTriIndex> triKey(triIndex.getUid());
-
-
- btTriIndex* shapeIndex = m_shapeCache[triKey];
- if (shapeIndex)
- {
- btCollisionShape* tm = shapeIndex->m_childShape;
- btAssert(tm);
-
- //copy over user pointers to temporary shape
- tm->setUserPointer(ob->getRootCollisionShape()->getUserPointer());
-
- btCollisionShape* tmpShape = ob->getCollisionShape();
- ob->internalSetTemporaryCollisionShape( tm );
-
-
- btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_softBody,m_triBody,0);//m_manifoldPtr);
-
- colAlgo->processCollision(m_softBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
- colAlgo->~btCollisionAlgorithm();
- ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
- ob->internalSetTemporaryCollisionShape( tmpShape);
- return;
- }
-
- //aabb filter is already applied!
-
- //btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
-
- // if (m_softBody->getCollisionShape()->getShapeType()==
- {
- // btVector3 other;
- btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]);
- normal.normalize();
- normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION;
- // other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
- // other+=normal*22.f;
- btVector3 pts[6] = {triangle[0]+normal,
- triangle[1]+normal,
- triangle[2]+normal,
- triangle[0]-normal,
- triangle[1]-normal,
- triangle[2]-normal};
-
- btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(),6);
-
-
- // btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other);
-
- //btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
- // tm.setMargin(m_collisionMarginTriangle);
-
- //copy over user pointers to temporary shape
- tm->setUserPointer(ob->getRootCollisionShape()->getUserPointer());
-
- btCollisionShape* tmpShape = ob->getCollisionShape();
- ob->internalSetTemporaryCollisionShape( tm );
-
-
- btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_softBody,m_triBody,0);//m_manifoldPtr);
- ///this should use the btDispatcher, so the actual registered algorithm is used
- // btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody);
-
- //m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
- // cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
- colAlgo->processCollision(m_softBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
- colAlgo->~btCollisionAlgorithm();
- ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
-
-
- ob->internalSetTemporaryCollisionShape( tmpShape );
- triIndex.m_childShape = tm;
- m_shapeCache.insert(triKey,triIndex);
-
- }
-
-
-
-}
-
-
-
-void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- m_dispatchInfoPtr = &dispatchInfo;
- m_collisionMarginTriangle = collisionMarginTriangle+btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION);
- m_resultOut = resultOut;
-
-
- btVector3 aabbWorldSpaceMin,aabbWorldSpaceMax;
- m_softBody->getAabb(aabbWorldSpaceMin,aabbWorldSpaceMax);
- btVector3 halfExtents = (aabbWorldSpaceMax-aabbWorldSpaceMin)*btScalar(0.5);
- btVector3 softBodyCenter = (aabbWorldSpaceMax+aabbWorldSpaceMin)*btScalar(0.5);
-
- btTransform softTransform;
- softTransform.setIdentity();
- softTransform.setOrigin(softBodyCenter);
-
- btTransform convexInTriangleSpace;
- convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * softTransform;
- btTransformAabb(halfExtents,m_collisionMarginTriangle,convexInTriangleSpace,m_aabbMin,m_aabbMax);
-}
-
-void btSoftBodyConcaveCollisionAlgorithm::clearCache()
-{
- m_btSoftBodyTriangleCallback.clearCache();
-
-}
-
-void btSoftBodyConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
-
-
- //btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
- btCollisionObject* triBody = m_isSwapped ? body0 : body1;
-
- if (triBody->getCollisionShape()->isConcave())
- {
-
-
- btCollisionObject* triOb = triBody;
- btConcaveShape* concaveShape = static_cast<btConcaveShape*>( triOb->getCollisionShape());
-
- // if (convexBody->getCollisionShape()->isConvex())
- {
- btScalar collisionMarginTriangle = concaveShape->getMargin();
-
- // resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
- m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut);
-
- //Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here.
- //m_dispatcher->clearManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
-
- // m_btSoftBodyTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody);
-
-
- concaveShape->processAllTriangles( &m_btSoftBodyTriangleCallback,m_btSoftBodyTriangleCallback.getAabbMin(),m_btSoftBodyTriangleCallback.getAabbMax());
-
- // resultOut->refreshContactPoints();
-
- }
-
- }
-
-}
-
-
-btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
- btCollisionObject* triBody = m_isSwapped ? body0 : body1;
-
-
- //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
-
- //only perform CCD above a certain threshold, this prevents blocking on the long run
- //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
- btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
- if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
- {
- return btScalar(1.);
- }
-
- //const btVector3& from = convexbody->m_worldTransform.getOrigin();
- //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
- //todo: only do if the motion exceeds the 'radius'
-
- btTransform triInv = triBody->getWorldTransform().inverse();
- btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
- btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
-
- struct LocalTriangleSphereCastCallback : public btTriangleCallback
- {
- btTransform m_ccdSphereFromTrans;
- btTransform m_ccdSphereToTrans;
- btTransform m_meshTransform;
-
- btScalar m_ccdSphereRadius;
- btScalar m_hitFraction;
-
-
- LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
- :m_ccdSphereFromTrans(from),
- m_ccdSphereToTrans(to),
- m_ccdSphereRadius(ccdSphereRadius),
- m_hitFraction(hitFraction)
- {
- }
-
-
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
- //do a swept sphere for now
- btTransform ident;
- ident.setIdentity();
- btConvexCast::CastResult castResult;
- castResult.m_fraction = m_hitFraction;
- btSphereShape pointShape(m_ccdSphereRadius);
- btTriangleShape triShape(triangle[0],triangle[1],triangle[2]);
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
- //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
- //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
- //local space?
-
- if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
- ident,ident,castResult))
- {
- if (m_hitFraction > castResult.m_fraction)
- m_hitFraction = castResult.m_fraction;
- }
-
- }
-
- };
-
-
-
-
-
- if (triBody->getCollisionShape()->isConcave())
- {
- btVector3 rayAabbMin = convexFromLocal.getOrigin();
- rayAabbMin.setMin(convexToLocal.getOrigin());
- btVector3 rayAabbMax = convexFromLocal.getOrigin();
- rayAabbMax.setMax(convexToLocal.getOrigin());
- btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
- rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
- rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
-
- btScalar curHitFraction = btScalar(1.); //is this available?
- LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
- convexbody->getCcdSweptSphereRadius(),curHitFraction);
-
- raycastCallback.m_hitFraction = convexbody->getHitFraction();
-
- btCollisionObject* concavebody = triBody;
-
- btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
-
- if (triangleMesh)
- {
- triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
- }
-
-
-
- if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
- {
- convexbody->setHitFraction( raycastCallback.m_hitFraction);
- return raycastCallback.m_hitFraction;
- }
- }
-
- return btScalar(1.);
-
-}