diff options
Diffstat (limited to 'extern/bullet2/readme.txt')
-rw-r--r-- | extern/bullet2/readme.txt | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/extern/bullet2/readme.txt b/extern/bullet2/readme.txt index e2546b049e3..e537ac26189 100644 --- a/extern/bullet2/readme.txt +++ b/extern/bullet2/readme.txt @@ -1,21 +1,15 @@ -*** -Apply bullet_compound_raycast.patch if not already applied in Bullet source -This patch is needed to return correct raycast results on compound shape. -/ben - - -*** These files in extern/bullet2 are NOT part of the Blender build yet *** - This is the new refactored version of Bullet physics library version 2.x -Soon this will replace the old Bullet version in extern/bullet. -First the integration in Blender Game Engine needs to be updated. -Once that is done all build systems can be updated to use/build extern/bullet2 files. - Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list. Thanks, Erwin +Apply patches/ghost_softbody.patch to prevent softbodies being hit by ghost objects. +Originally committed in blender svn revision: 43905. + +Apply patches/pvs_warning_fixes.patch to fix warnings reported by PVS-Studio. +Originally committed in blender svn revision: 45908. + Apply patches/make_id.patch to prevent duplicated define of MAKE_ID macro in blender side and bullet side. Sergey |