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-rw-r--r--extern/bullet2/readme.txt18
1 files changed, 6 insertions, 12 deletions
diff --git a/extern/bullet2/readme.txt b/extern/bullet2/readme.txt
index e2546b049e3..e537ac26189 100644
--- a/extern/bullet2/readme.txt
+++ b/extern/bullet2/readme.txt
@@ -1,21 +1,15 @@
-***
-Apply bullet_compound_raycast.patch if not already applied in Bullet source
-This patch is needed to return correct raycast results on compound shape.
-/ben
-
-
-*** These files in extern/bullet2 are NOT part of the Blender build yet ***
-
This is the new refactored version of Bullet physics library version 2.x
-Soon this will replace the old Bullet version in extern/bullet.
-First the integration in Blender Game Engine needs to be updated.
-Once that is done all build systems can be updated to use/build extern/bullet2 files.
-
Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
Thanks,
Erwin
+Apply patches/ghost_softbody.patch to prevent softbodies being hit by ghost objects.
+Originally committed in blender svn revision: 43905.
+
+Apply patches/pvs_warning_fixes.patch to fix warnings reported by PVS-Studio.
+Originally committed in blender svn revision: 45908.
+
Apply patches/make_id.patch to prevent duplicated define of MAKE_ID macro in blender
side and bullet side.
Sergey