diff options
Diffstat (limited to 'extern/bullet2/src/Bullet-C-Api.h')
-rw-r--r-- | extern/bullet2/src/Bullet-C-Api.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/extern/bullet2/src/Bullet-C-Api.h b/extern/bullet2/src/Bullet-C-Api.h index d2123047c68..f309aba2816 100644 --- a/extern/bullet2/src/Bullet-C-Api.h +++ b/extern/bullet2/src/Bullet-C-Api.h @@ -65,7 +65,7 @@ extern "C" { Create and Delete a Physics SDK */ - extern plPhysicsSdkHandle plNewBulletSdk(void); //this could be also another sdk, like ODE, PhysX etc. + extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc. extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk); /** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */ @@ -116,16 +116,16 @@ extern "C" { extern plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height); extern plCollisionShapeHandle plNewConeShape(plReal radius, plReal height); extern plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height); - extern plCollisionShapeHandle plNewCompoundShape(void); + extern plCollisionShapeHandle plNewCompoundShape(); extern void plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn); extern void plDeleteShape(plCollisionShapeHandle shape); /* Convex Meshes */ - extern plCollisionShapeHandle plNewConvexHullShape(void); + extern plCollisionShapeHandle plNewConvexHullShape(); extern void plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z); /* Concave static triangle meshes */ - extern plMeshInterfaceHandle plNewMeshInterface(void); + extern plMeshInterfaceHandle plNewMeshInterface(); extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); @@ -147,6 +147,7 @@ extern "C" { extern void plSetPosition(plRigidBodyHandle object, const plVector3 position); extern void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation); extern void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient); + extern void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); typedef struct plRayCastResult { plRigidBodyHandle m_body; |