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Diffstat (limited to 'extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp261
1 files changed, 211 insertions, 50 deletions
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
index b05285ca727..be4a11506df 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
@@ -21,9 +21,34 @@
#include <assert.h>
+#ifdef DEBUG_BROADPHASE
+#include <stdio.h>
+void btAxisSweep3::debugPrintAxis(int axis, bool checkCardinality)
+{
+ int numEdges = m_pHandles[0].m_maxEdges[axis];
+ printf("SAP Axis %d, numEdges=%d\n",axis,numEdges);
+
+ int i;
+ for (i=0;i<numEdges+1;i++)
+ {
+ Edge* pEdge = m_pEdges[axis] + i;
+ Handle* pHandlePrev = getHandle(pEdge->m_handle);
+ int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis];
+ char beginOrEnd;
+ beginOrEnd=pEdge->IsMax()?'E':'B';
+ printf(" [%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex);
+ }
+
+ if (checkCardinality)
+ assert(numEdges == m_numHandles*2+1);
+}
+#endif //DEBUG_BROADPHASE
+
+
btBroadphaseProxy* btAxisSweep3::createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask)
{
- unsigned short handleId = addHandle(min,max, userPtr,collisionFilterGroup,collisionFilterMask);
+ (void)shapeType;
+ BP_FP_INT_TYPE handleId = addHandle(min,max, userPtr,collisionFilterGroup,collisionFilterMask);
Handle* handle = getHandle(handleId);
@@ -40,6 +65,7 @@ void btAxisSweep3::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,con
{
Handle* handle = static_cast<Handle*>(proxy);
updateHandle(handle->m_handleId,aabbMin,aabbMax);
+
}
@@ -50,10 +76,11 @@ void btAxisSweep3::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,con
btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, int maxHandles)
:btOverlappingPairCache()
{
+ m_invalidPair = 0;
//assert(bounds.HasVolume());
// 1 handle is reserved as sentinel
- assert(maxHandles > 1 && maxHandles < 32767);
+ btAssert(maxHandles > 1 && maxHandles < BP_MAX_HANDLES);
// init bounds
m_worldAabbMin = worldAabbMin;
@@ -61,7 +88,9 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin;
- m_quantize = btVector3(65535.0f,65535.0f,65535.0f) / aabbSize;
+ BP_FP_INT_TYPE maxInt = BP_HANDLE_SENTINEL;
+
+ m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
// allocate handles buffer and put all handles on free list
m_pHandles = new Handle[maxHandles];
@@ -71,7 +100,7 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
// handle 0 is reserved as the null index, and is also used as the sentinel
m_firstFreeHandle = 1;
{
- for (int i = m_firstFreeHandle; i < maxHandles; i++)
+ for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < maxHandles; i++)
m_pHandles[i].SetNextFree(i + 1);
m_pHandles[maxHandles - 1].SetNextFree(0);
}
@@ -94,9 +123,14 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
m_pEdges[axis][0].m_pos = 0;
m_pEdges[axis][0].m_handle = 0;
- m_pEdges[axis][1].m_pos = 0xffff;
+ m_pEdges[axis][1].m_pos = BP_HANDLE_SENTINEL;
m_pEdges[axis][1].m_handle = 0;
+#ifdef DEBUG_BROADPHASE
+ debugPrintAxis(axis);
+#endif //DEBUG_BROADPHASE
+
}
+
}
btAxisSweep3::~btAxisSweep3()
@@ -107,43 +141,36 @@ btAxisSweep3::~btAxisSweep3()
delete[] m_pHandles;
}
-void btAxisSweep3::quantize(unsigned short* out, const btPoint3& point, int isMax) const
+void btAxisSweep3::quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const
{
btPoint3 clampedPoint(point);
- /*
- if (isMax)
- clampedPoint += btVector3(10,10,10);
- else
- {
- clampedPoint -= btVector3(10,10,10);
- }
- */
+
clampedPoint.setMax(m_worldAabbMin);
clampedPoint.setMin(m_worldAabbMax);
btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize;
- out[0] = (unsigned short)(((int)v.getX() & 0xfffc) | isMax);
- out[1] = (unsigned short)(((int)v.getY() & 0xfffc) | isMax);
- out[2] = (unsigned short)(((int)v.getZ() & 0xfffc) | isMax);
+ out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & BP_HANDLE_MASK) | isMax);
+ out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & BP_HANDLE_MASK) | isMax);
+ out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & BP_HANDLE_MASK) | isMax);
}
-unsigned short btAxisSweep3::allocHandle()
+BP_FP_INT_TYPE btAxisSweep3::allocHandle()
{
assert(m_firstFreeHandle);
- unsigned short handle = m_firstFreeHandle;
+ BP_FP_INT_TYPE handle = m_firstFreeHandle;
m_firstFreeHandle = getHandle(handle)->GetNextFree();
m_numHandles++;
return handle;
}
-void btAxisSweep3::freeHandle(unsigned short handle)
+void btAxisSweep3::freeHandle(BP_FP_INT_TYPE handle)
{
assert(handle > 0 && handle < m_maxHandles);
@@ -155,15 +182,15 @@ void btAxisSweep3::freeHandle(unsigned short handle)
-unsigned short btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask)
+BP_FP_INT_TYPE btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask)
{
// quantize the bounds
- unsigned short min[3], max[3];
+ BP_FP_INT_TYPE min[3], max[3];
quantize(min, aabbMin, 0);
quantize(max, aabbMax, 1);
// allocate a handle
- unsigned short handle = allocHandle();
+ BP_FP_INT_TYPE handle = allocHandle();
assert(handle!= 0xcdcd);
Handle* pHandle = getHandle(handle);
@@ -175,11 +202,13 @@ unsigned short btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& a
pHandle->m_collisionFilterMask = collisionFilterMask;
// compute current limit of edge arrays
- int limit = m_numHandles * 2;
+ BP_FP_INT_TYPE limit = m_numHandles * 2;
+
// insert new edges just inside the max boundary edge
- for (int axis = 0; axis < 3; axis++)
+ for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++)
{
+
m_pHandles[0].m_maxEdges[axis] += 2;
m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1];
@@ -202,14 +231,14 @@ unsigned short btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& a
sortMinDown(2, pHandle->m_minEdges[2], true);
sortMaxDown(2, pHandle->m_maxEdges[2], true);
- //PrintAxis(1);
return handle;
}
-void btAxisSweep3::removeHandle(unsigned short handle)
+void btAxisSweep3::removeHandle(BP_FP_INT_TYPE handle)
{
+
Handle* pHandle = getHandle(handle);
//explicitly remove the pairs containing the proxy
@@ -220,42 +249,145 @@ void btAxisSweep3::removeHandle(unsigned short handle)
// compute current limit of edge arrays
int limit = m_numHandles * 2;
+
int axis;
for (axis = 0;axis<3;axis++)
{
- Edge* pEdges = m_pEdges[axis];
- int maxEdge= pHandle->m_maxEdges[axis];
- pEdges[maxEdge].m_pos = 0xffff;
- int minEdge = pHandle->m_minEdges[axis];
- pEdges[minEdge].m_pos = 0xffff;
+ m_pHandles[0].m_maxEdges[axis] -= 2;
}
// remove the edges by sorting them up to the end of the list
for ( axis = 0; axis < 3; axis++)
{
Edge* pEdges = m_pEdges[axis];
- int max = pHandle->m_maxEdges[axis];
- pEdges[max].m_pos = 0xffff;
+ BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis];
+ pEdges[max].m_pos = BP_HANDLE_SENTINEL;
sortMaxUp(axis,max,false);
-
- int i = pHandle->m_minEdges[axis];
- pEdges[i].m_pos = 0xffff;
+
+
+ BP_FP_INT_TYPE i = pHandle->m_minEdges[axis];
+ pEdges[i].m_pos = BP_HANDLE_SENTINEL;
+
sortMinUp(axis,i,false);
pEdges[limit-1].m_handle = 0;
- pEdges[limit-1].m_pos = 0xffff;
+ pEdges[limit-1].m_pos = BP_HANDLE_SENTINEL;
+
+#ifdef DEBUG_BROADPHASE
+ debugPrintAxis(axis,false);
+#endif //DEBUG_BROADPHASE
+
}
+
// free the handle
freeHandle(handle);
}
+extern int gOverlappingPairs;
+
+
+void btAxisSweep3::refreshOverlappingPairs()
+{
+
+}
+void btAxisSweep3::processAllOverlappingPairs(btOverlapCallback* callback)
+{
+
+ //perform a sort, to find duplicates and to sort 'invalid' pairs to the end
+ m_overlappingPairArray.heapSort(btBroadphasePairSortPredicate());
+
+ //remove the 'invalid' ones
+#ifdef USE_POPBACK_REMOVAL
+ while (m_invalidPair>0)
+ {
+ m_invalidPair--;
+ m_overlappingPairArray.pop_back();
+ }
+#else
+ m_overlappingPairArray.resize(m_overlappingPairArray.size() - m_invalidPair);
+ m_invalidPair = 0;
+#endif
+
+
+ int i;
+
+ btBroadphasePair previousPair;
+ previousPair.m_pProxy0 = 0;
+ previousPair.m_pProxy1 = 0;
+ previousPair.m_algorithm = 0;
+
+
+ for (i=0;i<m_overlappingPairArray.size();i++)
+ {
+
+ btBroadphasePair& pair = m_overlappingPairArray[i];
+
+ bool isDuplicate = (pair == previousPair);
+
+ previousPair = pair;
+
+ bool needsRemoval = false;
+
+ if (!isDuplicate)
+ {
+ bool hasOverlap = testOverlap(pair.m_pProxy0,pair.m_pProxy1);
+
+ if (hasOverlap)
+ {
+ needsRemoval = callback->processOverlap(pair);
+ } else
+ {
+ needsRemoval = true;
+ }
+ } else
+ {
+ //remove duplicate
+ needsRemoval = true;
+ //should have no algorithm
+ btAssert(!pair.m_algorithm);
+ }
+
+ if (needsRemoval)
+ {
+ cleanOverlappingPair(pair);
+
+ // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
+ // m_overlappingPairArray.pop_back();
+ pair.m_pProxy0 = 0;
+ pair.m_pProxy1 = 0;
+ m_invalidPair++;
+ gOverlappingPairs--;
+ }
+
+ }
+}
+
+
+bool btAxisSweep3::testOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
+{
+ const Handle* pHandleA = static_cast<Handle*>(proxy0);
+ const Handle* pHandleB = static_cast<Handle*>(proxy1);
+
+ //optimization 1: check the array index (memory address), instead of the m_pos
+
+ for (int axis = 0; axis < 3; axis++)
+ {
+ if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] ||
+ pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis])
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
bool btAxisSweep3::testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB)
{
//optimization 1: check the array index (memory address), instead of the m_pos
@@ -272,7 +404,7 @@ bool btAxisSweep3::testOverlap(int ignoreAxis,const Handle* pHandleA, const Hand
}
}
- //optimization 2: only 2 axis need to be tested
+ //optimization 2: only 2 axis need to be tested (conflicts with 'delayed removal' optimization)
/*for (int axis = 0; axis < 3; axis++)
{
@@ -287,7 +419,7 @@ bool btAxisSweep3::testOverlap(int ignoreAxis,const Handle* pHandleA, const Hand
return true;
}
-void btAxisSweep3::updateHandle(unsigned short handle, const btPoint3& aabbMin,const btPoint3& aabbMax)
+void btAxisSweep3::updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax)
{
// assert(bounds.IsFinite());
//assert(bounds.HasVolume());
@@ -295,15 +427,15 @@ void btAxisSweep3::updateHandle(unsigned short handle, const btPoint3& aabbMin,c
Handle* pHandle = getHandle(handle);
// quantize the new bounds
- unsigned short min[3], max[3];
+ BP_FP_INT_TYPE min[3], max[3];
quantize(min, aabbMin, 0);
quantize(max, aabbMax, 1);
// update changed edges
for (int axis = 0; axis < 3; axis++)
{
- unsigned short emin = pHandle->m_minEdges[axis];
- unsigned short emax = pHandle->m_maxEdges[axis];
+ BP_FP_INT_TYPE emin = pHandle->m_minEdges[axis];
+ BP_FP_INT_TYPE emax = pHandle->m_maxEdges[axis];
int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos;
int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos;
@@ -324,14 +456,22 @@ void btAxisSweep3::updateHandle(unsigned short handle, const btPoint3& aabbMin,c
if (dmax < 0)
sortMaxDown(axis, emax);
+
+#ifdef DEBUG_BROADPHASE
+ debugPrintAxis(axis);
+#endif //DEBUG_BROADPHASE
}
- //PrintAxis(1);
+
}
+
+
+
// sorting a min edge downwards can only ever *add* overlaps
-void btAxisSweep3::sortMinDown(int axis, unsigned short edge, bool updateOverlaps)
+void btAxisSweep3::sortMinDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
{
+
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
@@ -368,16 +508,21 @@ void btAxisSweep3::sortMinDown(int axis, unsigned short edge, bool updateOverlap
pEdge--;
pPrev--;
}
+
+#ifdef DEBUG_BROADPHASE
+ debugPrintAxis(axis);
+#endif //DEBUG_BROADPHASE
+
}
// sorting a min edge upwards can only ever *remove* overlaps
-void btAxisSweep3::sortMinUp(int axis, unsigned short edge, bool updateOverlaps)
+void btAxisSweep3::sortMinUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pNext = pEdge + 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
- while (pEdge->m_pos > pNext->m_pos)
+ while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
{
Handle* pHandleNext = getHandle(pNext->m_handle);
@@ -386,10 +531,12 @@ void btAxisSweep3::sortMinUp(int axis, unsigned short edge, bool updateOverlaps)
// if next edge is maximum remove any overlap between the two handles
if (updateOverlaps)
{
+ /*
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pNext->m_handle);
btBroadphasePair tmpPair(*handle0,*handle1);
removeOverlappingPair(tmpPair);
+ */
}
@@ -410,11 +557,14 @@ void btAxisSweep3::sortMinUp(int axis, unsigned short edge, bool updateOverlaps)
pEdge++;
pNext++;
}
+
+
}
// sorting a max edge downwards can only ever *remove* overlaps
-void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlaps)
+void btAxisSweep3::sortMaxDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
{
+
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
@@ -428,6 +578,8 @@ void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlap
// if previous edge was a minimum remove any overlap between the two handles
if (updateOverlaps)
{
+ //this is done during the overlappingpairarray iteration/narrowphase collision
+ /*
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pPrev->m_handle);
btBroadphasePair* pair = findPair(handle0,handle1);
@@ -437,6 +589,8 @@ void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlap
{
removeOverlappingPair(*pair);
}
+ */
+
}
// update edge reference in other handle
@@ -456,16 +610,22 @@ void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlap
pEdge--;
pPrev--;
}
+
+
+#ifdef DEBUG_BROADPHASE
+ debugPrintAxis(axis);
+#endif //DEBUG_BROADPHASE
+
}
// sorting a max edge upwards can only ever *add* overlaps
-void btAxisSweep3::sortMaxUp(int axis, unsigned short edge, bool updateOverlaps)
+void btAxisSweep3::sortMaxUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pNext = pEdge + 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
- while (pEdge->m_pos > pNext->m_pos)
+ while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
{
Handle* pHandleNext = getHandle(pNext->m_handle);
@@ -496,4 +656,5 @@ void btAxisSweep3::sortMaxUp(int axis, unsigned short edge, bool updateOverlaps)
pEdge++;
pNext++;
}
+
}