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Diffstat (limited to 'extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h')
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h22
1 files changed, 21 insertions, 1 deletions
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
index 200ac365329..b7bbaf512ae 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
@@ -21,8 +21,22 @@ subject to the following restrictions:
struct btDispatcherInfo;
class btDispatcher;
#include "btBroadphaseProxy.h"
+
class btOverlappingPairCache;
+
+
+struct btBroadphaseRayCallback
+{
+ ///added some cached data to accelerate ray-AABB tests
+ btVector3 m_rayDirectionInverse;
+ unsigned int m_signs[3];
+ btScalar m_lambda_max;
+
+ virtual ~btBroadphaseRayCallback() {}
+ virtual bool process(const btBroadphaseProxy* proxy) = 0;
+};
+
#include "LinearMath/btVector3.h"
///The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
@@ -36,7 +50,10 @@ public:
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy) =0;
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)=0;
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)=0;
-
+ virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const =0;
+
+ virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)) = 0;
+
///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
virtual void calculateOverlappingPairs(btDispatcher* dispatcher)=0;
@@ -47,6 +64,9 @@ public:
///will add some transform later
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const =0;
+ ///reset broadphase internal structures, to ensure determinism/reproducability
+ virtual void resetPool(btDispatcher* dispatcher) {};
+
virtual void printStats() = 0;
};